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My elec/sd is pretty darn impressive with soft capped def and all teh regen/stamina procs.
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Quote:At level 50, Blaster Inferno does 304.98 damage base (62.56 smash, 125.12 fire, 50% chance for 93.84 fire, 75% chance for 93.84 fire). Shield Charge doesn't even compare with its 200.2 base damage. Keep in mind that, when you're looking at the power itself, you shouldn't be factoring in contributions from things like AAO. When analyzing the set as a whole, it's useful, but when comparing powers 1-to-1, it's not really appropriate.
LR and Shield Charge do the exact same amount of damage. The difference between the two that makes Shield Charge better is that Shield Charge applies all of the damage to the entire area whereas Lightning Rod applies the damage in concentric circles, with only a small area around the point of origin actually experience the full damage. Honestly, I point this out as all the more reason why Shield Charge is too strong: when a defense powerset has a better attack than a primary, you know something is wrong.
I'm curious how you're getting 300-350% base damage with Shield Charge. Slotting would cover 95%. Saturated AAO will give you another 81.25%. Toss in BU as well for another 100% +dam, and you're still going to be short about 25% +dam to even achieve the lowest damage you're listing (which I guess could be covered with +dam set bonuses). Keep in mind, of course, that the disparity you're mentioning between Melt Armor up and down is also too large because Melt Armor only provides 9.75% -res, so you'd see roughly 660 damage.
Which is exactly why it's called a "mini-nuke" and not a "nuke". RoA and Full Auto aren't generally referred to as nukes because they're crashless and up a lot more.
I was seeing over 600 just with BU, no AAO. With BU, AAO it runs around 700's and with AAO, MA, BU, it goes over 800, and up to 846, like i said. Sorry for the rudeness but i hate being called a liar. -
BU, Melt Armor, and SC. HP over 800, like i said. Since it's not possible to hit over 600, enjoy the crow.
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Not sure about un soft capped, but soft capped is the way to go for me. This was my first toon to ever try to soft cap and he's a beast. It's lovely to stand in mobs of 0x8 as long as you want for AAO, then SC+LR=all dead. lol. Soloable up to +4x8 with no bosses easily.
My next one is gonna be a SD/SS tank but i may not like if the def is just as good and the damage is more on my scrapper.
Question. Is soft capped on a scrap = to soft capped on a tank? Cept for tanks get more hp? -
Quote:The following are some details about Shield Charge for Scrappers, and are among the reasons that I assumed that the version of Lightning Rod that was created for Scrappers should've been ported over to everyone while leaving the Brute/original version of Shield Charge on the ATs that get it.
- Shield Charge does more damage than Lightning Rod, solely due to AoE radius.
- Shield Charge is a tier 8 in a defense powerset, Lightning Rod is a tier 9 in an offense powerset.
- The Scrapper version of Lightning Rod does roughly as much base damage to the whole AoE as the Brute version of Shield Charge.
- Scrapper Shield Charge does less damage than a Blaster nuke.
- Base damage for the typical Corruptor nuke is 125.13, 75% chance of 62.56, 50% chance of extra 62.56. This makes the average damage 203.33 for nukes such as Blackstar, Atomic Blast, Dreadful Wail, or Nova. This is compared to the 200.2 for Shield Charge.
- Shield Charge has no crash, an endurance cost of 13.52, can be done at a 60' range, and has a base recharge 1/4 of that of the nukes.
So, to keep up with this form of "balance":- Have Lightning Rod deal its full damage to the entire AoE. There is no logical reason why a shield strapped to someone's arm can hit everything in a 20' AoE but a huge blast of lighting from the sky can't.
- Remove the crash from each and every "nuke" power, and cut their recharge in half. This would still be twice that of Shield Charge, and they'd still cost more endurance and most would require being in the middle of the spawn.
- Boost Corruptor damage modifier to 0.90 ranged and Defender damage modifier to 0.75 ranged. This means that a Defender using a secondary powerset will do as much damage as a Scrapper using a secondary powerset, and Corruptors will do slightly more - after all, they're using a primary powerset, so they're primarily damage dealers as well, right?
I don't play red but it sounds like they got poo'd on.
Good idea on screenie. I'll post one tomorrow, when i get home from work. I was just thiking pop a lev 1 and i can take u to an AE farm or PI for a run so you can see. -
Prove me wrong. I said come to Justice and i can show you. You think i'm making up numbers? I can clearly f'n see the numbers go over 700-800hp with BU, Melt Armor and SC. Like i said. W/O Melt Armor it's still hitting over 600. Please, show me my numbers are wrong. I'm not using SO's. My build is fully IO'd like i said with purples, oblits, kin coms, ect.
If you don't want to see and just talk numbers, then you were saying? Be a smart a, all you want. I don't care, but if you want to see it then send me a PM or shut up. -
Quote:Inferno and SC both one-shotting +0s doesn't mean they're "as strong".
It's like a Maserati and an F1 car racing a beat-up old pickup truck. Both the Maserati and the F1 will reach the finish line before the pickup, but they're certainly not as fast as one another.
The fact of the matter is, when compared both in a vacuum and in the context of their respective sets, Inferno does significantly more damage than Shield Charge.
People say it because the numbers back it up.
Oh, ok. Well, given that i can SC each mob and Inferno can't or more than 1 time in mobs of +2 or 3 or 4 i'd say it's gonna do more damage than Inferno, too. -
Quote:I just got a new character to 50 last night. It's a Regen Scrapper with 20-22% defense to all 3 positions and 50% global recharge. I have 650M inf, and 900 merits. (I had more merits but spent a bunch on low-level globals.) My build is shy one set of Hecatombs, one set of Obliterations, and one set of Blessing of the Zephyr to be "done", and I expect to have all of those by this coming weekend. (For those keeping track, that'll be 23-25% def to all and 60% recharge.)
I didn't farm. I didn't marketeer. All of my contact bars except a couple in Galaxy City, Striga and Croatoa are all full. Other than running the Task Force Commander TFs and a few ITF or Lady Grey TFs, I soloed the whole way.
This is the 2nd character I've played up to 50 since XP smoothing, and the 1st since the I16 difficulty changes. I'm amazed how easy it is to level solo now. I went from 40-44 before I'd finsihed the arcs from two contacts, playing at +2/x2/yes/no.
So I think it isn't hard to get to 50 without PLing, and I think it isn't hard to make money and thus think it isn't hard to get lots of IOs. Do I think it is easy? Let's say I don't think it's automatic. Maybe, just maybe, you're radically less patient than I am. But I think my experience again suggests that there's just a wee bit of hyperbole in these claims one has to farm their eyes out or rake their fellow players over some sort of virtual market coals to get a tricked out build.
Yes, it absolutely means there shouldn't be pieces for them on the market. Do you understand that people playing the game is how those pieces get there to begin with? People like you are a big part why there are no low-level goods for sale. You want to race to 50 and consume the things others have produced, and you wonder why people are paying 500M inf for one purple. You and all your buds who race to 50 are inflating the number of people with 50s competing for those items. If you're PLing in the AE you're making it even worse, because you aren't producing any purples while you're in there.
Purples are only slottable by level 50s. That tells me that they are intended to be a carrot you chase mostly once you are already 50. If everyone tries to get the carrot before they get to the end of the stick, we run out of carrots real fast, and that means the price of carrots gets really high.
I get all that. Well written. I do farm and PL my toons in PI. I sell all the purps (again, for 222)that i do not need for the build i'm PL'ing. I even have a toon stopped at 35 for when i am in AE. I also sell every drop i get in PI/AE for 222 uncrafted. (ones that i'm not gonna use, again) So, no, i'm not part of the problem. I farm 2-3 per day and sometimes up to 10 on sat and sun, so i'm putting ALOT of stuff in WW. Salvage included. All for 222 hoping it'll help get a lowering trend.
Why don't i just team? Well, if i'm going to solo, i may as well farm to afford WW. I don't PuG, ever. Unless it's pl'ing lowers to help them get xp or inf. or unless it's with the JU chat channel. I have 5 globals that i team with. I have found more headaches in teaming with people i don't know. Ever get on a team with a kid with Group Fly? I'd rather just farm. Soloing mishes has never been my thing. But to each his/her own. We just need more drops. lol. -
Quote:No, i call u immature for all teh name calling. Just as the market forum calls people "lazy" that disagree with them and talk negatively to anyone that disagrees with how the market works. Talk about hypocrits. If i really said what you were. id get banned from the forums.You call the people who disagree with you immoral, liars, and children. You are simply unable to recognise the distinction between your behaviour and the behaviour of those around you; if you do it, it's good and right and with pure intent, and if someone else does it, it's bad. The amount of respect with which we treat you is directly proportionate to the amount of respect you deserve.
Thus, we regard you as a cleverly painted chicken, left in the town square on a podium. -
Quote:Ok. Cool. TY.comparing a toggle to a full string of defiance, or even aim/BU is simply illogical.
Just took wifes Inferno and with BU hit a mob, 5 left standing. 0x8. Bout died, but got it off.
Same mob 0x8, BU and SC, all down for the count. No health lost.
Like i said, SC seems as strong to me. If i can 1 shot a mob, how can u say it isnt? -
Quote:It is? Granted, I do NOT talk to a lot of people in game. But the few people I've hung out with have been rather opposed to buying gold from gold farmers, both because it's cheating, and because it's the cause of all the spam. I've never heard anyone even hint that "if you want to win, you buy inf." If it's really widespread, that's a serious problem.
Wait, so the problem ISN'T all the people you say are out there buying huge gobs of influence, which lets them get the top end loot right now by paying more than current market equilibrium? Mind you, I doubt there are all these hordes of people buying influence, but I have no evidence either way, and if there ARE, I'd say they ARE they problem.
But then, maybe it's just a difference in who we blame. I don't blame the gold farmers. They're just satisfying a demand. I'm cool with that. It's the people on the demand side that I blame. And I'm sorry, but I'm not accepting "I'm just keeping up with the Joneses" as an excuse. You buy from gold farmers, you ARE the Joneses. You ARE the problem.
Still, does this really happen that often? I suppose the gold farmers have to be making their money from someone. But still. It just seems so foreign to me. Maybe it shouldn't. I don't know. It just seems like another variation of buying a level 50 character. Why would you pay someone actual money to play the game for you? I've never really gotten it. And I'm kinda drifting off subject, I suppose.
It does happen often. I know one SG on Justice, the base is huge and the person designing it told me they buy inf to do it. It's called DU****. I won't say it all, don't know if i should. I've also been told by 3 diff people in 2 weeks that they buy inf to IO their toons. I think it happens often enough to keep the RMT'ers doing it -
Maybe if i played 1 toon for a year that'd be possible. My 1st 50 took like 400 hours, i don't care to do that again. Too many options to try out. I like all my toons, but i don't like playing with no powers and i don't likee pre 20-30 play, so what? I make farm toons and TF toons. Each toon i make has a specific reason for making it. Like my GA tank that runs 30mph in GA or my Elec/SD soft capped with 152% rech., stuff like that. So what if i blow thru to 50 in a week? Does that mean there shouldn't be pieces for them on the market? Do i purp each toon? Yes and no but even normal recipes are getting to expensive to pay 50mil each. Unless i want to get air burst or some other crap set that the market doesn't seem to inflate the prices of. And?
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It's not my place to try to decypher what is meant. When someone says, "the market is not for casual players", it pretty much says it all. If it's not meant that way then it should be typed in the way it's to be determined. When i say," greenbeans suck", it don't mean, "if i were to add ketchup to my greenbeans, they would suck".
Just because people set up 10 toons in WW to flip, try to buy low, or whatever they do shouldn't be the only way to get stuff and to be refered to as lazy if they don't want to take these measures is moronic.
I didn't say marketeers were why i don't IO much any more. I said the ever increasing rates are making me just throw commons on them. It shouldn't be like a 2nd job to get nice stuff for our toons and it is. You either have to buy inf, search the market for niches, or farm like i do. It's just becoming more of a hassle to log my 3 accounts and farm nonstop for nice IO's.
Like i said, it'd be better on everyone if people weren't so hung up on having a crazy amount of inf. If it takes 10bil to have a 1mil inf toon, have at it. Enjoy. -
LOL. Market isn't for casual players? So, casual players don't want/like the benefits of set bonuses? Sounds like discrimination to me. Can we please get a DEV to say, "casual players stay out of WW"! Or, "WW isn't made for the casual player hence the low drop rates and only farmers and pvp'ers can use sets".
Devs? Can you back up that theory please? -
If any casual player need inf, holler. I can make u billions in AE with tix. I've done it for a few. Can PL you at the same time.
1 type you missed are the ones that pay the RMT'ers for mega loot. -
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I don't doubt what you're saying at all. Im no numbers guy BUT i prmise you i hit more than 600hp. I can read the little orange numbers clearly. The reason i say SC seems stronger is simply due to the number left standing. I solo 90% of the time so my numbers aren't based on a team's support. The only reason i know what it hits with FS is my wife has a fire/kin.
Send me a PM so i can show you, if you'd like to see. Im on Justice. Bring your Blaster too Silas. Like i said, i just wanna see the difference. -
Quote:At level 50, Blaster Inferno does 304.98 damage base (62.56 smash, 125.12 fire, 50% chance for 93.84 fire, 75% chance for 93.84 fire). Shield Charge doesn't even compare with its 200.2 base damage. Keep in mind that, when you're looking at the power itself, you shouldn't be factoring in contributions from things like AAO. When analyzing the set as a whole, it's useful, but when comparing powers 1-to-1, it's not really appropriate.
LR and Shield Charge do the exact same amount of damage. The difference between the two that makes Shield Charge better is that Shield Charge applies all of the damage to the entire area whereas Lightning Rod applies the damage in concentric circles, with only a small area around the point of origin actually experience the full damage. Honestly, I point this out as all the more reason why Shield Charge is too strong: when a defense powerset has a better attack than a primary, you know something is wrong.
I'm curious how you're getting 300-350% base damage with Shield Charge. Slotting would cover 95%. Saturated AAO will give you another 81.25%. Toss in BU as well for another 100% +dam, and you're still going to be short about 25% +dam to even achieve the lowest damage you're listing (which I guess could be covered with +dam set bonuses). Keep in mind, of course, that the disparity you're mentioning between Melt Armor up and down is also too large because Melt Armor only provides 9.75% -res, so you'd see roughly 660 damage.
Which is exactly why it's called a "mini-nuke" and not a "nuke". RoA and Full Auto aren't generally referred to as nukes because they're crashless and up a lot more.
I'm not sure if you're doubting my numbers but i'd be pleased to show you on Justice if you want to see him. I'm getting more than 660, i promise. I can hit in the 700-800 range solo. With FS, i can go upwards of 1000hp.
Also, i do factor in AAO because it's a used power. Why count base numbers when AAO is gonna be used? In a large mob, i've seen my damage meter jump to 200%.
Like i said, head to Justice anytime you want to see that i'm not lieing.
LR is a weird power. I say it's weaker because when i hit a mob with SC and all but 1 or 2 fall, then when i hit a mob with LR and only half fall then it don't feel the same. Yes, i know to hit from within the mobs for more damage, i stand in the middle for 10-15 seconds sometimes just watching them miss me cause he's soft capped. lol. -
To call people lazy because they do't wanna do what "marketeers" do isn't right either. The only reason i use the market is to sell all the drops i get farming. I rarely even IO any more because of the prices.
I surely don't want to place a ton of bids and hope they fill on what some people think is "reasonable". Not everyone WANTS to run back and forth crafting and selling or looking for "niches". It's way too time consuming. I'd rather play a toon, then IO as i feel like it. If i want to IO at 35, we should have pieces to do that. We shouldn't have to wait til we hit 50 so we can get pieces.
It's up to the devs. They need to revamp the drop rate due to all the players and alts. Some people have servers full with bought slots. That's a ton of toons to IO if they choose to.
Yes, we all know how to make inf in WW. Noone needs a guide. Buy cheap, sell high. But i don't have the time to do that just to make inf. And i surely don't wanna have toons just to play the market. To me, it's a waste of time. I thought it was City of Heroes. Not City of WentWorth. -
lol. kk. I wonder if it would be better to slot for stuns since the damage seems to be about 1/2 of maul?
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Quote:Agreed.Real life character and how someone behaves in a semi anonymous setting online are pretty far from the same thing.
Even given that fact, RL people gobble up things in short supply and sell it to the highest bidder. Look at oil companies, they do it. Even RL there are rich, obnoxious, ****** bags that will corner the market on a highly desired item.
The difference is here in game, anyone can be rich and obnoxious. Therefor yes, because there is limited supply, someone WILL manipulate.
But the thing is, that is only possible due to low supply. I can prove it to you - Numina's Convalescence uniques at level 30 are in lower supply than level 50s. Which one costs 200 million and which one costs 60 ? The higher cost one is the lower supplied one, clearly. The demand for the IO at the lower level is also higher, so people are willing to bid more to get it which allows manipulators to capitalize on the lower supply. -
I'm trying a new dark toon. I have Shadow Maul and Sands.. I was wondering if Flurry would be worth taking to keep an attack chain going. Does it do enough damage to be worth taking? Or should i forget that, and go something else? Thanks.
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Quote:Comparing Shield Charge to the weakest of the "true nukes" (i.e. not crashless), Thunderous Blast, Shield Charge for a Scrapper deals 200.2 smashing damage over a 20' radius spread while Thunderous Blast deals 265.88 energy and smashing damage (62.56 smashing, 125.12 energy, 75% chance for 62.56, 50% chance for 62.56) over a 25' radius. The true nukes are still a good deal stronger, but SC is pretty up there. It's, honestly, more appropriate to compare it to a blaster mini-nuke (i.e. crashless), like Rain of Arrows, that deals 225.21 lethal damage over a 25' radius area. The comparison still prefers the Blaster nuke, but, considering that Shield Charge is in a Scrapper defensive set, it should probably be a bit more preferential towards the Blaster nukes.
I still say mine does as much damage as a blaster. I'll test on wifes inferno. Both are fully IO'd. The radius may be smaller but once i agro them to me i can hit them all anyways.
Even in the defensive set, it still does more damage than LR in the primary. I can tell by how many fall dead per mob when i switch which charge i lead with.
Just going by numbers, with AAO and Melt Armor i'm dealing upwards of 700-800 hps with SC. Without Melt Armor it runs in the 600-700 range. Not sure about Inferno (which is what wife has), plus it's up alot more often the blaster nukes. Wifes is up every 3rd mob or so. SC is up every mob. Cept RoA. Mines up every 16 sec or so, so it may compare with SC. -
Quote:Great - now you just need to realize that 95% of the people that use the market and these forums are flippers / crafters and not the manipulators.
Your assertion that there are large amounts of manipulators is the whole thing that you have wrong and the major reason everyone here is jumping on you.
As I outlined in my 5000th post, manipulators cannot control prices on IOs that have enough supply. You your self pointed out that somethings don't sell often and there for you could go in and list it at higher amounts and it will probably sell.You identified the problem but pointed in the wrong direction.
The problem is actually supply, not manipulators, as you claim. If supply where higher, the manipulators would not be able to manipulate.
The fact of the matter is, somethings are so rare that they will be manipulated and there is nothing that will fix that that will not also break everything else.
I respectfully disagree. Manipulating is a state of mind, it has nothing to do with low supply, alone. If there's only 1 piece and i don't need it, i leave it alone because someone else may. That's not me trying to be a saint, that's just the way i am.
Higher supply would help thwart that, yes, but so would people acting civilized. It's a game but real life character should play a roll in how people act wherever they are.