enrious2

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  1. Granted but they created a third market to keep track of.

    I you didn't have to 4-slot Fly for it to be useful.
  2. Granted. Unfortunately the pics also involved a hottub inflagrante delicto with Swan.

    What? That's corrupted!

    I wish people made sense.
  3. *shrug*

    It's clear the rednames elected to help make up for in-game pvp with out-of-game pvp.

    I say we embrace it.
  4. Quote:
    Originally Posted by DaemonicVisions View Post
    With my 2 cents I'd just throw in this...

    If I remember right (and still holds true) the devs made a system that after 60 days (correct me if I am wrong) that if you were camping a lvl 1 character just to hold a name,
    I don't disagree with the gist of your post, but to the best of my knowledge the devs have only done a name purge once or twice.

    It is not an automatic policy.
  5. TJ, I think there's something that you miss because you're not a part of both the JfA and CS communities.

    On the surface, it would seem that they have the same raison d'ĂȘtre, and to a large extent they do.

    However, it's the *feel* of the community that's different. One is a pretty wide-open place, the other less.

    Jeans and a t-shirt versus a polo and khakis.

    That doesn't mean that one is better than the other, or that they must be in competition, it simply speaks to people having a choice to join a community and/or meme they feel more comfortable with (or both if that's their inclination).

    To suggest there's an ulterior motive is to overlook several fundamental logical faults, the primary one being that a community by definition is not a single person.

    Evidently you had a run in with Chrome in the past and me more recently (heh, you're not alone in that ), but here's the key.

    One person is not a community. A community is an organic being, with perhaps a tad bit more alcohol than usual.

    To suggest that it is, is to insult the participation and contributions of all members of all communities.
  6. Quote:
    Originally Posted by ArwenDarkblade View Post
    Not to derail the conversation, but if I see someone in JFA trying to get a team together and they're not posting anywhere else (like JFA2010), I'll remind them that the channel has moved. I don't do it to "police" anyone, but more like a head's up because I know people don't read the MOTD.
    That's how I always saw it, more of letting someone know that JfA is functionally a dead channel as opposed to a mod looking to slam someone.
  7. *shrug* A self-described soloer causing channel drama?

    Sounds like Justice.

    oh, almost forgot.

  8. A couple of of Corps make an army. A couple of armies make an army group.

    http://en.wikipedia.org/wiki/Army_group

    To further confuse you, in some cases they may be referring to some of those being skipped.

    For example, you may just have a bunch of divisions put together to make an army without any corps structure involved.

    IIRC, the Marines don't bother with brigades, they have a bunch of battalions together in what's called a Regiment (which is smaller than what a brigade would be) but then lump a bunch of those regiments together to make a division.

    There's more than one way to organize things, even in the same country.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    Let me see if I get this straight - a Non-Commissioned Officer is someone who enlisted as a soldier and rose through the ranks, whereas a Commissioned Officer is more a commander and less a frontline soldier essentially commissioned by the government? Do I have that about right?
    Yes, but let me add two quick things.

    1) It's not all that rare for a promising NCO to go through an advanced program and become commissioned as an officer, typically a 2nd Lieutenant. Thus you could have something along the lines of Private > Corporal > Sergeant > Lieutenant.

    There is a big divide between Enlisted personnel and Commisioned Officers, but in the modern military one than be breached.

    For example, I have a friend who enlisted into the Marines out of high school and attended college. While in college, he attended the Army's ROTC program. After 4 years, he became a 2nd Lieutenant in the Army.


    2) A big key is to understand that not all officer job duties are the same. A 2nd Lieutenant in infantry is very likely to out fighting with his men. When the men get back into the rear, the Lieutenant will have to catch up on a lot of paperwork but even then, he has enlisted soldiers devoted to helping with the paperwork.

    Had he been a 2nd Lieutenant in the supply corps, he very likely would not be out in the field with men; he would be at headquarters supervising enlisted men who are also in supply corps.

    By no means are 100% of a unit's people fighters; think about the supply clerks, records clerks, medics, weaponsmith, mechanics and so on that are absolutely vital in keeping those fighters fed, equipped, paid, and safe.

    Quote:
    So how likely would it be for a commissioned officer to willingly step out into a fight, rather than standing back in his command centre and commanding? Movies seem to show Lieutenants rolling out with their soldiers, but Colonels tend to stay behind. Then on the other hand, we have CNC: Generals' Colonel Burton, who knifes people and blows up buildings... Is he a real Colonel or did the name just sound cooler with Colonel in front of it? Remember, he's a throwback to Red Alert's Tanya, whose title in that game is "Special Agent." I think she was supposed to be CIA, but I don't remember.
    Let's stay with infantry. If it's a low-level officer, such a lieutenant or captain then it would be very likely - that's their job. If it's a high-level one, then less so - their job is coordinating battles, not fighting. If a colonel or general steps into a fight, you must consider that in addition to the risk (if that senior officer is killed or wounded then you have a leadership void that will likely filter down several ranks), if that senior officer is out fighting they are not ensuring that their commanders know what's going on, ensuring that they they get reinforcements or supply, working with their fellow generals to ensure that the fighting is coordinated, ensuring that their staff is equipped to deal with unforseen circumstances, and so on.

    As you go higher up in command, by definition you tend to have less personal involvement with what happens.



    Quote:
    How likely is a lieutenant to see action intentionally? Movies seem to show them going into battle with their men (Starship Troopers as the example), but I don't know how realistic that is.
    Again if it's an infantry lieutenant, it can be likely. Mind you, during a fight, they would probably be more focused on coordinating their squads or platoons and letting headquarters know what's going on that engaging in hand-to-hand combat, but it's possible.


    Quote:
    That's part of the reason I asked. In the info I found, the Major was described as essentially a paperwork rank, which wouldn't quite jive with what I had in mind. The amount of people under a Major's command feels about right, but if it's completely ludicrous that a Major would step out of the tent and, as you said "blow the smithereens out of something," then I may have to do some lateral thinking. That's generally the problem with trying to give someone an important-sounding rank - the higher the rank is, the less action that person is likely to see. Gone are the days of king leading cavalry charges.

    I'd also like to thank you kindly for your help, saist. I appreciate the insight and the more down-to-earth explanation of things. It really helps me get a feel of how things go.
    I think you have a good grasp of it and note that the role of leaders changed over time due both to the sheer numbers of soldiers involved and to technology.

    A good book to get a basic understanding of this would be Keegan's Mask of Command. In it, he shows you for example how Alexander was expected to (and could get away with) lead from the front of his men and yet how Wellington very much had to sit at the rear and coordinate the actions of his men.
  10. enrious2

    Hamidon Raiding

    Quote:
    Originally Posted by Ice Knight View Post
    KB Protection - Ice/WP/Inv/Shield/Stone have this built in. Fire/Dark need mag 13 protection at a minnimum from IO's and/or acrobatics. Electric is a special case with Mag 15.6 kb protection but you need to be on the ground. My concern is how sensitive that is. I really should bring my Electric Tank this week and test it.
    Can we put this one to rest?

    There are 12 lights!
  11. I haven't seen any min-maxers since I've been on Justice.
  12. Did you have any specific questions, Cath?

    Raids are when you boil it down, very simple to execute. The folks who've gone before and had to figure a lot of the numbers and strategies did a great job in distilling things down.

    For Red Side

    - Pre-dogpile
    1) ST Buffs
    2) AoE Buffs
    3) Bio Nuke or two

    - Dogpile
    Brutes keep the yellow mitos occupied and kill them simultaneously as the green team does the same with their mitos (except green focuses on one green - can't do that with yellows as even a single unoccupied yellow can kill a wave/raid). Brutes should pop an EoE on the way in.

    - Yellow and Green make Blue
    Or somesuch. Once the other mitos are down, kill the blues with ST ranged attacks.

    - Meanwhile, at the Legion of Doom
    Stone brutes with as much buffs as possible or MM pets keep Hami occupied.

    Lather, rinse, repeat, repeat.

    Like I said, simple, no?

    Except that since a raid involves other people, fully expect half of them to not understand what it means to attack the same target the other half is attacking. Or to go melee on blue. Or to stand next to the brute taking hami aggro *or* have a brute standing next to half the group Taunt and grab hami aggro. Or when you announce, "Hey at 25 seconds left in the countdown, drop your bio nuke - wait for my signal" will inevitably mean that at least once in the raid the second you say, "OK, about to start the countdown," you'll see 5 people drop their bio nukes at that time.

    Sure, there are a lot of details I'm glossing over, but those have been answered above or someone else will come along and clarify if you have any questions.

    Raids are simple. Players often are moreso. That's what makes them unpredictable.
  13. Quote:
    Originally Posted by Father Xmas View Post
    No, it sounds like he simply didn't know why anything would have been changed in that TF. You have to remember Castle is the powers guy. Other people are in charge of mission development, map making, etc. Not everyone in a large project are aware of every change being done.

    Perhaps Hess was scheduled to have it's maps freshen up, reskined or customized in looks only. Changes that shouldn't have affected the TF at all. Castle may have been aware that kind of work was being done. We don't know.
    Fwiw, I am in agreement with the above.

    Although, I do think it'd be better to have remained with only the first paragraph, as all of us can come up with any number of "perhaps" statements.

    However, I do think it important to know that in a programming project, not everyone knows everything.
  14. Quote:
    Originally Posted by Zombie Man View Post
    It's been posted above that Radar Room 1 and 2 are missing from the MA. It's more likely at this point that this is just a map bug than anyone intentionally changing those maps for the TF. Nothing Castle or BAB has said contradicts the premise of a corrupted map file.
    *facepalm*

    Of *course* it's a map bug. Has anyone, apart from you and a few others, even speculated that the devs intentially put the glowies in areas where they could not be located?

    Quote:
    Is it possible there's a rogue Dev changing TF maps without telling other Devs? Sure. It can happen. Is it likely? Is it worth assuming it is and ranting?
    Wait, apart from you, who has suggested a rogue Dev coding away from the grassy knoll?


    Seriously. You're just playing in this thread, right? It's cool. Just means I ain't playing the game with ya' anymore.
  15. Quote:
    Originally Posted by Father Xmas View Post
    So, after 181 posts we now have confirmation that they were both bugged.


    There's a procedure to follow when fixing software. You can't let individual developers fix whatever they want, when they want to.

    1) Bug is reported.
    2) Bug is verified and reproducible by test department.
    3) Bug fix is prioritized, scheduled and assigned by boss of developers.
    4) Bug is fixed and files submitted for the next internal test build.
    5) Internal test build is tested to see if fixed bugs are truly gone.
    6) Build is published to the test server.
    7) Build is published to the live servers.

    Now imagine a handful of builds moving through 5-7.
    The bolded #3 is often one of the more challenging aspects of bug fixing. Not to mention frustrating to users.

    Quote:
    The cry of undocumented nerf and the attribution of malicious intent on the developers followed by indignant outrage by some players when a bug rears it's ugly head and breaks their favorite mission/power/costume piece is just too common.

    Not every change you encounter is an evil plot to deny you your enjoyment of this game.
    I love how the only ones accusing the Devs of malicious intent are those supposedly defending them.

    gg guys.
  16. Now that things have settled down for me, I wouldn't mind starting them up again on at least 2 or 3 weekend days a month.
  17. Fitz, ultimately it's your last sentence that's most important in this whole thread.
  18. Quote:
    Originally Posted by Zombie Man View Post
    It started off in an angry tirade based on unfounded assumptions.
    Quote:
    Originally Posted by Castle
    I won't argue the Hess aspect; I don't know what changed there or why any more than you do. It sounds like someone dropped the ball, certainly.

    Originally Posted by BackAlleyBrawler
    Hess TF is being fixed, and the issue with Amy in the KH TF has been logged as a bug.
    There are times I wish <blink> still worked.
  19. Quote:
    Originally Posted by Ironblade View Post
    I do not think that word means what you think it means.
    Are ya positive?
  20. Quote:
    Originally Posted by Thirty_Seven View Post
    As opposed to you correcting something that wasn't actually wrong?
    My apologies. I wasn't aware that your post listing explanations and analysis of events was meant to be taken as nonsensical.
  21. Quote:
    Originally Posted by Castle View Post
    I'm ok with that. So long as you can't zone with it...it's all good.
    Good to see you don't red-raid much. And are you officially announcing that it's a change to prior i14 (observed) behavior?

    As it is, I'm ok with it.

    Nothing better than having a few blue raid companions in Atlas WW, enjoying the smell of burnt flesh when a lvl 5 toon runs into WW.
  22. Quote:
    Originally Posted by Ironblade View Post
    Your logic is sorely lacking. Over the lifetime of the game, the devs have made literally THOUSANDS of deliberate changes without telling anyone. So, to further your position, you *ASSUME* that did not occur in this particular situation? You don't know. Your declarations of RIGHT and WRONG are just little dots on the screen, conveying no useful information.
    Ironblade, I'd ask that you not attempt to bring logic into this thread.

    Anonymous negative reputation placed.
  23. Quote:
    Originally Posted by Zombie Man View Post
    However, I'd be willing to bet that if the stuff that Repeat Offenders do became so common place that it would turn the game into City of Repeat Offenders (with huge numbers flocking to such a practice like they did to AE farms), well, the Devs would find the fortitude to put their foot down on this and we'd be looking at DR in PvE.
    I do question the accuracy of such a question, given that it took a Repeat Offender sort showing the devs how it was possible for them to believe it possible.

    Do you think the merit rewards were slanted towards what Repeat Offenders can accomplish versus the majority of non-Repeat Offender groups trying the Eden Trial?

    Positron?

    Dr. Q?

    Katie?

    ITF?

    LGTF?

    (As a hint, regardless of how you answer, the Repeat Offender sort benefit over the non-Repeat Offender sort)

    Quote:
    Leveraging mechanics to break the design is something any game designer tries to prevent, and if they fail to prevent it, try to correct it.
    I do not at all disagree with you here, although I hasten to point out that the manner of such a correction is relevent.

    As an example, note the suposed (but not officially happening ergo they did not) punishments that could in theory have been meted out to persons who had the misfortune of leveling in MA faster than the devs though appropriate versus the dev changes to the game as a result of super-sidekicking.

    Hypothetically, one is vulgar; the other inspired.