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Making mobs tougher and making our AOE weaker
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Never said exactly this. My hope is that making mobs tougher ALONE would bring AOE damage into line. But, I'm still researching different methods to solving this problem.
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The only thing that will do is make groups get an extra blaster and syncronize their AOE's. It won't make tanks and controllers any more useful to groups at high levels (and in fact will simply make it harder for them solo or in small groups)
IF you make mobs have more HP's, and then increase the damage that everyone except blasters do to compensate, then won't it be the exact same thing as removing that SILLY blaster damage increase that was put in the last week of beta?
Why is it so difficult to admit a mistake and undo this change instead of spending so much time and effort designing around it?
-elfling