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Posts
2012 -
Joined
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probably a quibble, but why would an SoA want an accuracy bonus with 2 powers that give that?
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Quote:Yes, so I assume they have to sell well to make it worth them creating more.I know they had a backlog of them waiting for Freedom to go Live so they would have 'stock' to release over time.
Let's see once they exhaust that stock if they can continue to keep up the pace.
New power sets are *very* resource intensive with art, animation, FX, powers, and QA.
Whereas First Ward, the few times I have been there, was empty. No one recruits teams for it. So I have to wonder if people are buying it, and if not we may not see more content areas like it for sale.
I bet costume parts, powersets, and rare IO's are where the money is. Which I am fine with. -
TW is at least as popular as Time was when it came out on new characters - and everyone had to buy TW.
I have to assume that they sold a ton of the powersets, which means we should expect more pay for sets in the future.
And while people in game think the set is powerful, they didn't seem to buy them because they'd read about that. They just wanted a new set or liked the look.
Of course there may be no MM pet sets like this, just ones that can go on several AT's so lots of people will want them. -
I am going to get moonbeam on my dark/dark
I could really use that extra damage at the start of the fight. If I were IO'd with recharge I probably wouldn't care. But leveling I run out of single target damage while an lt or boss is still alive. I won't use the snipe every fight, but it will trivialize some fights that are a bit risky right now. -
I have fun in PuG's in the teens and 20's in Steel and Talos. It is almost always radio missions, but I am fine with that.
While I like Faultline, Striga, and others - in a team never get the storyline. And really teaming I do for the fun of the team dynamic.
And given that redside AT's which are better at soloing while being diverse are now available blue side you really can play what you want and solo.
I think the only issue is that leveling solo is so dramatically slower than in a team. You choose between exploring content and getting XP. -
the real limitation of shield defense is that you really need to be surrounded by enemies to get the benefits - both the +dmg and the -dmg to your foes.
This is not normally a problem for tankers, but it does mean you need to herd them. A bunch of Council shooting you at range is a problem. SR just always works, so it is a bit easier to work with.
You probably won't normally notice this unless the terrain/enemy is a bad combo (council on Striga ships) -
the real answer is to make a gravity controller
controllers can use all of the attacks in gravity, and then get a buff/debuff set
gravity is a fine set, just not for dominators -
I'll have to try that
in my current version it looks like a spider dragging a body
also I want to see if I can make a head with horns so that it looks like a spider's mandibles when it is running -
Having just gotten my Crab to level 29, I am also surprised that there are so few SoA's given how good he is.
Reasons not to play an SoA
1. Forced backstory. I generally ignore it, but character concept is important to a lot of people and being forced into the Arachnos backstory is limiting
2. Forced costume at start. Not a big deal since you can get a different one at 10, but people don't really know that.
3. Crab backpack limits look of character. In CoH look is very important.
but the main reason I think is that there is no real "concept" behind them that people can imagine. Stone tanker - stone, take damage. Fire blaster - fire, do damage. But SoA's are really many different AT's linked together, and they are not explained in a way that player's grasp.
I think you would see a lot more SoA's if they officially broke them into different AT's - or at least listed them as such when choosing your AT in the character generator.
Crab - ranged damage and buff
Bane - melee damage and buff
etc -
Because the devs allow you to have real powers and use them
Other games very much limit what you can do and where you can go. If you get to a bridge with a tower, you have to cross the bridge (fighting everything in your path) and then walk up the tower (fighting everything in your path). No matter your character, the game is fighting along a pre-determined path to get to the end. In CoH you can fly there, stealth there, fight your way there. The world is your environment to act in, not a tunnel for you to be forced through.
Also, because of the multiple villains per hero, things like holds actually work. In other games a controller cannot be allowed to really control because you fight one at a time. If you hold your only foe each fight, it is trivial. Whereas 3 villains per hero means there are many viable ways to fight and have them all be challenging. One shotting a villain is another example - they can't allow that in games where you fight one at a time.
In shorthand - the cool guy on the box, you get to be him. -
bane spiders can be ranged, but they miss out on the damage bonus from melee attacks striking from stealth. So they would be a bit gimped
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If you have your crab spider use beast run it scuttles very nicely along the ground. From the front the backpack legs appear to be running.
Tip from my daughter who suggested we try it. -
I think an additional pack is a good idea
the devs need to see what people are actually willing to pay for. Will they pay for extra storyline missions (First Ward), powersets, weapon skins, costume parts, pets, etc.
if you don't like it don't buy it. The devs will no doubt pay attention to where the money is -
I use a hair aura that tinted blue looks like air coming out of his nose/mask. I can't remember which one, but it works quite well.
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Quote:I like these 2 a lotA few random ideas for signature armor powers:
- A reverse or "siphon" toggle. The caster has buffed resistance or defense as long as the enemy target remains alive (ie as opposed to the target being debuffed).
- A "teleport all enemies within a certain radius on top of me" power. (IE reverse shield charge, or PBAoE Wormhole).
A gravity set that pulled your foes to you would be a great set. I would have 2 versions of this - a click that teleported or pulled people to you, and a toggle that kept pulling them toward you (the opposite of repel)
And the siphon toggle could give you a buff based on the target you hit with it - minion, lt, boss, eb, av. So it scales - fight an AV and you are much tougher.
it would be the opposite of several tanker sets where you want minions around you so you get buffs from them being near while you take down the boss. With that set you would want the boss to stay up until the end -
Quote:p38-lightnings are so much cooler looking than a spitfireOr clipper ships. Or perhaps the Supermarine Spitfire.
I know spitfires were good planes, but they are pretty dull to look at -
I love the look of dual pistols and happily play it as a dp/rad corr
it is possible that the /rad makes up for issues with dp
as a blaster it is much harder to play with a subpar set as damage is all you have.
but then I play mostly tankers, so a dp/rad corr feels like it does a lot of damage comparatively -
I demand a gender equal test post to be deleted soon
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I only looked at one and it was slow to develop. Seemed more like a "here's my character" than a comic book.
I don't have a problem with screenshots of the game. I liked the machinima contest they awhile back that was all bits from the game.
if I read a comic I want the characters to be interesting and the comic to be dynamic. A gripping storyline, and lots of action. If there isn't a fight by the end of page 2, I'm gone. -
Quote:his name is KingJust an idle curiosity. Since the animal pack debuted, PS' ad department seems pretty keen on including this particular character in a lot of the recent promotional art, from the Freedom ad with all the Freedom Phalanx to the Underground incarnate trial guide, there's this big Huge body tiger in leather pants and an X-harness. You can also just check him out chilling out in Pocket D with a few other feline patrons.
So, who is he? Or just coincidentally a fav NPC of one of the artists? :> -
the important question is: what is the role that you see Energy Melee playing?
If you want AoE dmg choose X set
If you want ST dmg choose Y set
If you want damage mitigation choose Z set
If you want healing choose Q set
It is perfectly reasonable to say EM is the set that has the most hard control in disorients/stuns. You may not want that, but it gives a reason why someone might choose the set. -
It used to be you started with themed content. Magic characters got a magic contact, Tech characters a tech contact, etc - and they faced appropriately themed enemies. After the initial contact you could in theory choose contacts with enemy groups of your origin type.
The new tutorial and starting missions (which I like) got rid of that. Everyone has the same story - kind of like CoV where everyone had the same destined one storyline.
Add in First Ward which is neither heroic nor villainous but post-apocalyse emo, and the roleplaying seems to be largely gone from CoH. You play a character in whatever story and theme the devs choose. They choose your motivation, your words, etc.
I was hoping long ago that CoH would move the opposite direction - the comic book direction.
The Defenders did magic things, fought magic foes, went to magic dimensions
The Fantastic Four did science things and went to science places
Batman fights gangs and robbers, the mob, etc
I wish CoH had a "planned" arc for a variety of themed content from 1-50. Start a magic character and you can run through magic storylines - Hellions, CoT, Midnighters, Tsoo, Banished Pantheon, etc. Most likely create zones for it.
Imagine Hollows, Faultline, Striga, RWZ, is science/tech
Perez Park, Croatoa, Dark Astoria, Cimmeroria is magic
Atlas Park, Steel, Talos, PI is the Heroic storyline
King's Row, Brickstown, ??? is the Vigilante storyline
Praetoria, First Ward, ??? is nihilist rebellion storyline
Content could be filled in where missing, so that you would not just jump around randomly. You would play through content that matched your character. -
I don't know where the missions were. I could be a level 1 in Atlas Park and get requests to fill until a mission started.
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Quote:I played when burn tanks would herd entire maps. It was common to be asked to fill until they set up a mission and then drop so they could solo it. Common as in every 5 minutes you would be asked.Long before IOs Fire/Kins were inviting "those people i need to pad the team for larger spawns" who weren't even expected to actually come to the mission, and almost any well built and played character could solo anything short of an AV or GM (although sometimes at a glacial pace), while some soloed those as well. The only thing IOs did was open that playstyle up to more powerset combinations.