dugfromthearth

Legend
  • Posts

    2012
  • Joined

  1. They've released pay for costumes in the past, but you had to buy them at a regular store and you had to buy all of it, and you could not preview it.

    But with the Paragon Market you see the pieces in the costume creator, use them for design - and can then buy them when you see a need for them. And you can buy in bulk or just the pieces you need. And you can do it in game.

    This is 98.5% better than before (would be 100% better except for ED).

    The only complaint I have about the market is that in the market it shows me stuff I have already purchased, but the costume creator has stuff unlocked so I just go by that.
  2. Neko's doesn't say tanker to me - but the all skintight but glowing makes me think I want to try fiddling with that for my night widow. I think the glow with stealth would be interesting.

    I really like Roswell's for a volcano. Sadly I do not have the CoT pack yet (getting that next). I think the best bit is the neck scarf with the bald glowing head rising from it.

    Xenophage's mask says more radiation to me - I can see that for a rad corruptor, or maybe an earth/rad controller (which makes me consider making one).
  3. Quote:
    Originally Posted by EU_Damz View Post
    I hate that the game takes a percentage of MY sale away Its a stupid idea as it doesnt even GO anywhere
    It's a Nemesis plot
  4. I get the occassional problem, but my internet is terrible so I don't blame the game
  5. Coffee - worst thing to spit out your nose or what?
  6. creating content on the theory that you can win by buying enough inspirations is a terrible idea.

    my tankers barely notice EB's but my ta/kin corr had a hard time with Lemkin in the WWD#1. I did the inspiration trick, but at that point it felt more like cheating then winning
  7. thanks, I'll check out ice armor (I have wanted to make Frozen Caveman Lawyer for years) and consider fire/ice. I have played dual blades before and didn't like it. I don't play high enough to get the good combos basically.

    so I may just go fire/fire.
  8. Quote:
    Originally Posted by LordAethar View Post
    I too have had the same problem as you Lycantropus. It wasn't long after the novelty of the Invention system wore-off before I noticed the same oddities.

    I've discussed in the past how I feel the current salvage system needlessly complex, and feels like a random hodgepodge of too many ideas and not-enough thought. It's one area that didn't need all of the detail put into it - more generic salvage types wouldn't have had the danger of impinging on somebody else's roleplay//concept of their characters. Sadly this didn't happen when Incarnate Salvage came around - the same needless complexity introduced, with salvage that makes absolutely no sense to me from any roleplay standpoint of any of my characters.
    ah, be quiet and cut that living tattoo off of the arm of that hellion you just defeated.
  9. There are 4 general types of buffs:
    1. preventing things from happening to you (def, res, mezz)
    2. making stuff you do more powerful (fort, fulcrum shift)
    3. giving you more END, which lets you do more stuff
    4. recharging your stuff faster so you can do more stuff

    preventing things is awesome but generally invisible. You don't notice that FF bubble saved your life 20 times. And if it is so powerful you really notice it makes the game kind of stupid - godmode gets boring.

    making stuff you do more powerful is great if it makes it that much more powerful that you really notice, but then it also gets kind of stupid - godmode gets boring.

    END is great if you have END issues. But you may not notice it.

    Recharging stuff faster makes every character better at whatever they do. And since you still click powers you notice that you are doing more, even if you aren't really sure why.

    Speed Boost give you recharge and END - best buff ever. No other power is so noticeable and so welcome when getting buffed.
  10. I want to play a fire/fire tanker. I just got bioluminesence and am thinking of a guy with magma inside him.

    So post your best volcano/bioluminesence costumes for me, please- I want to see what can be done
  11. Quote:
    Originally Posted by McNum View Post
    Forgetting to turn off Sprint in combat. I do this all the time on non-flying characters, and it's just a waste of End.
    Yeah, I do that a lot

    especially in tunnel missions with long runs between fights
  12. the problem is that leads to true farming. if you want to build X recipes you have to farm clockwork for the winders. that is really boring and lame.

    this way getting salvage does not really interfere with your normal game play - although you might want arcane salvage vs tech salvage.
  13. Quote:
    Originally Posted by Leo_G View Post
    Curious.

    When you're rushing from one point on the map to another to join your team on a mission, do you stop when you see an old man and a lady being mugged and help them?

    When you hear people yelling for help or hear the magic pulsing of a magic sacrifice, do you drop what you're doing to help them?
    Yes, the devs put in endless respawning people being threatened and then blame you for not saving them all.

    If I could save everyone in Atlas and that was it - I would. But before I can save 10 the first one has respawned.

    So it is not laziness, it is recognizing that it is a game and that these are respawning pixels.

    If the devs want our characters to go out and make a difference - then they have to let us make a difference
  14. will you be teaming or solo?

    solo go for the brute
    teaming go for the crab - their team buffs make a team
  15. brutes have the same defenses as scrappers but their hard cap is that of tankers (or close) - so they can be buffed up to act like tankers

    their base damage is lower than scrappers, but with enough fury they do more damage than scrappers.

    their initial reason for existence was that scrappers and tankers did not exist redside so they did not compete with them.
  16. I never slot my attacks for END reduction until I have to crawl though a level or two running out of END halfway through the fight.

    although last night I discovered that was because Freakshow now drain END. But still it was painful.
  17. I don't do brutes. At low levels they are just that much squishier than tankers and make poor tanks imo. I don't need the AoE to do a lot of damage, partly if I am surrounded by foes I want to actually attack all of them, and also it makes it that much easier to control aggro. And I solo by herding a group and then beating them all down at once.

    I am thinking fire/fire is probably the way to go, but I have no character concept
  18. Quote:
    Originally Posted by ElementalFury View Post
    My problem is the writing, ever since the praetoria story started it's been nothing but dark depressing plot hole ridden crud. I do not like new atlas because the final part of the story goes "Oh well arachnos is invading now because the heroes of paragon have stopped caring and are lazy." Every single one of my heroes is offended by that. Every plot since GR has always assumed the worst of people. Ignoring the atlas park invasion. Not doing anything about the hospital where Mayhem tears girls' souls out to make herself immortal. A single person being able to hide A GIANT METEOR SHOWER FROM THE ENTIRE WORLD! Most of my SG refuses to do FW because it outright forces you into being a grimdark "for the greater good" hero and doing terrible things and then assuming you ignore the place where the crimes against humanity are happening that you even see with your own eyes. By all logic as soon as the vengence crap was settled the next thing any hero would have done is tear that place apart after actually living through what happens in there but instead the writers assume that our characters don't care and completely ignore it for many many levels.

    Our SG's heroes are http://tvtropes.org/pmwiki/pmwiki.ph.../BigDamnHeroes
    We don't sit on our butts until some blue jerk tells us were allowed to go. We don't ignore half of atlas park in flames. We don't care if 20 prisoners escaped we're finishing the damn job. We don't care if we haven't beaten Marauder in 15 minutes, we'll fight him for 15 hours or 15 days, we don't give up at the drop of a hat like the trials force us to.

    Theres a reason the dark age of comics almost destroyed them, I just hope the devs realize that and slap the writers who are steering the game into being a depressing wreck. If you want super dark, gritty and depressing nightmare fuel, go watch Evangelion. I come here to be a hero, not Crazy Steve.
    agree fully
  19. you can have a tattoo on one arm by having one arm be bionic so it is different than the other one. Limits your options for one arm, but it isn't too bad.
  20. I have a dark/dark and an elec/elect that I like. Both are getting around 40 so I'm tired of them.

    I have an inv/ss that I am tired of at level 26. Very tough, but he has few attacks and they are weak single target. I'm going to keep him for now, but will probably rarely play him.

    I've realized that I want a tanker with a damage aura, so I want to go with fire (if there is another damage aura besides dark/elec/fire let me know).

    I want something that does decent damage, especially AoE by the early 20's. I don't care about end game, I never play it (in any game).

    I am a VIP but haven't bought any sets - so no TW
  21. I think the croatoa arc wraps up as much as any other except the new atlas park missions that clear the hellions.

    You stop the major plot that is going on. That's all that other story arcs do. To get there you have to learn more about the zone and the creatures in it.

    I will say that the one fault I have with the zone is that the guy you rescue in a mission (Wayne?) does not show up again. Recurring NPC's make for a richer storyline.

    I do like Faultline - except I don't do the missions on the other side of the dam. mostly because I don't like running around in the tunnels. I think I completed it once, but I don't really remember.
  22. simple rule: no game should feature "content" that they would not put in an advertising video. Not the montage version where you run for 1 second then pop-into a fight. But the here's what the game is really video of end to end.

    if you won't advertise it, you know players won't like it - so don't include it.
  23. Quote:
    Originally Posted by Frost Warden View Post
    Wait, you're on the Community writing staff now? You work for NBC? Get it back on the air!

    On a serious note, welcome back! Happy Doom's Year!
    Now we know who brita'd the First Ward storyline
  24. We have several story zones now - Hollows, Striga, Faultline, Croatoa, First Ward.

    Croatoa strikes me as the best.
    1. The content is self contained. You meet all of the characters and factions in the story and it all "wraps ups" in the zone.
    2. The story progresses but it does not really change from the first to last contact - the central foes and focus remains the same.
    3. You do not fight your allies every other mission.
    4. While there is a tragedy going on, you do not create it, you make it better - you are a hero.
    5. Nice temp powers custom for the zone which change some of the dynamics
    6. The factions look very different from each other and everything else. You cannot confuse Croatoa missions with anywhere else.

    edit: weird - no idea how Faultline got into the title. I can only assume the clockwork king wanted me to praise his princess
  25. I was going to say the look of the humans does not bother me at all, but two things are annoying: the neck line, and the tinted skin which does not match anything else.

    I just bought the mutant pack and wanted to use bioluminsence - which is based on skin. So if I use that on my legs I cannot get the organic armor boots to match except by using black - and even that doesn't totally match.

    The neckline isn't much of an issue, because I look at the game with the camera back aways and don't see that much detail.