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Posts
2012 -
Joined
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The initial parts are for leveling up, not IO sets and not incarnate powers.
Desirability None: not accepted onto teams
Desirability Low: taken into a team as a filler, not sought out
Desirability Medium: sometimes sought out for teams
Desirability High: often sought out for teams
Usefulness None: you might as well not be there
Usefulness Low: No real synergy for teams
Usefulness Medium: Significant boost to a team
Usefulness High: Very big boost to a team
Arachnos Soldier: Desirability low, usefulness medium. You bring buffs but not the kind people recognize. So you are useful but no one asks for you. Crabs with massive AoE are very useful.
Arachnos Widow: Desirability low, usefulness medium. You bring buffs but not the kind people recognize. So you are useful but no one asks for you. A Fortunata has controls which no one realizes, making you very useful.
Blaster: Desirability low, Usefulness low. You bring damage which everyone does. Fire and archery provide a lot of AoE which is very useful in teams. The others not so much. Exception: vs AV's your high single target damage is desired.
Brute: Desirability low, usefulness low. You bring damage which everyone does. Fire and electric provide a lot of AoE which is very useful on teams. Exception: vs AV's your high single target damage is desired.
Controller: Desirability high, Usefulness high. You bring buffs and healing which are often asked for. You also bring controls which are useful but never asked for. You are amazing on a team.
Corruptor: Desirability high, usefulness medium. You bring buffs and healing which are often asked for. Your damage is nothing special although fire and archery are good AoE and useful.
Defender: Desirability high, usefulness medium. You bring buffs and healing which are often asked for. Your damage is nothing special although fire and archery are good AoE and useful.
Dominator: Desirability low, usefulness medium. You bring controls which are never asked for but are useful on a team. Your damage is nothing special on a team.
Mastermind: Desirability medium, usefulness medium. You bring buffs and heals but people do not remember that they just think you bring pets. Your pets are annoying on a team.
Peacebringer: Desirability low, usefulness varies. No one knows what you can do until you do it. You might tank, you might have good AoE, you might be useless.
Scrapper: Desirability low, usefulness low. You bring damage which everyone does. Unless you are fire, electric or spines, you are single target and not very useful. Exception: vs AV's your high single target damage is desired.
Stalker: Desirability low, usefulness low. You bring damage which everyone does. Unless you are certain powersets, you are single target and not very useful. Exception: vs AV's your high single target damage is desired.
Tanker: Desirability high, usefulness medium. You can control aggro and take damage and are often asked for. In reality you are not necessary but many do not realize it.
Warshade: Desirability low, usefulness varies. No one knows what you can do until you do it. You might tank, you might have good AoE, you might be useless.
IO Sets:
With IO sets everyone can have a high defense so a tanker is no longer desired, and controllers/dominator controls are no longer very useful.
Incarnate Powers:
With Incarnate powers, there is so much AoE that AT's providing it are no longer useful. Only single target damage AT's are important -
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haven't seen a PuG complaint lately so I thought I'd mention it
I like playing with tankers. I like playing tankers.
But when a tanker thinks they are herding by aggroing group after group, then because of the aggro cap leaving them behind to attack everyone else while they go aggro the next group - it isnt much fun
I think he aggro'd 4 groups and was at the end of the hallway facing maybe 2 of them. The rest of us were stuck with a hallway of aggro'd enemies attacking us as we tried to reach him. -
Quote:sure, but comparing dominators to the worst AT is not very usefulTell this to my Aura using blasters (/fire, /elec, and /dark) who have inspirations and outside buffs as their only means of keeping their Aura toggles on. Some are further hampered by having no single target hard control available in their primary let alone one with a decently quick animation time or adequate range.
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I really like ice control. I love ice slick. But it is broken frequently by immob's that have -kb.
Removing the -kb in the ice control immobs would be nice. Other controllers/doms would still mess it up, but at least you could take and use your own powers without breaking it.
removing the damage from flash freeze and making it work instantly would be good. I don't take the power but would if it helped solo safely
Shiver: I don't have a problem with shiver but it is also kind of redundant with arctic air. What about giving it an insane -rech like -1000% but making it last only a very short time like 5 seconds. That would basically prevent the enemies from acting for that brief time (at least I think it would).
arctic air - nice power but the END cost is insane. If I am using it, I can barely use any other powers. -
I'm a 5 year veteran and I have about 280 million influence total.
That would be a nice surprise -
the redshirt always gets it
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Quote:To be clear, I care about the story - but just a simple storyYet at the end of your post you say you do not care about the story.
"The Council is hiring laborers then forcing them to join the Council. Fusionette went to stop them but has not been heard from. I need you go to find Fusionette and rescue the kidnapped laborers"
To me that is a fine story. The villains have a reason, I have a reason to go stop them. I expect that instead of a defeat all, I will need to rescue Fusionette and some prisoners.
What I don't want is:
"Once upon a time a man named John did ... wall of text ..."
Worst is the wall of text for a story, followed by "now go defeat all Council in the base" -
CoX has a storytelling problem. It has a bunch of different stories about the same characters and places. The stories can be accessed at different times and in different orders, and they can be repeated.
The classic way of handling this issue is strictly episodic. At the end of the story everything is back the way it was at the beginning. The problem with this being that people come to see the stories as pointless because they know nothing ever changes. Who Will Die is always answered "nobody important" - and some redshirt gets it.
The old CoX way of handling the issue was level based. Flower Knight is in the tutorial you see at level 1, then in Ouroboros that you cannot enter until level 25. It works great for Flower Knight, you never see her again in the tutorial unless you go back in time through Oro.
But the old CoX way has issues with sidekicking - you can do a high level arc that tells some story, then do a lower level arc that no longer makes sense.
And the old CoX way has issues with the game changing. Flower Knight is no longer in the tutorial. There is no MAGI vault in Galaxy City. The changing game has broken some stories and made others different.
I am torn. I like finding out FrostFire's life arc, or Fusionette's. Having an NPC only appear in one arc would remove a lot of the "world" feeling from the game.
But in general I don't care about the story. I want enough story so that I am not just incinerating people for fun, I am a hero, but not so much that I have to read a wall of text or know anything. -
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I got a lvl 21 Talos radio mission (slight chance it was a hero tip mission). I am playing at +0/x0
The first 4 spawns I ran into were an anathema and a headman. I was rapidly held and taken out twice, so I auto-completed it. Both guys in the spawn were lt's (I am playing without bosses, so the Anathema might have been supposed to be a boss).
I know in Faultline there is a mission with a ton of anathema's in spawns, but running into 2 lt's one of which mezzes was a bit much. -
yeah but it isn't the guy with ice slick casting the aoe immobilize, it is another controller who uses their aoe immobilize to do damage (and usually tries to prevent enemies from gathering into a nice aoe bundle, thinking having them spread out is helpful)
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ice slick is a great control, except half the time somebody else will do an aoe immobilize which has knockback protection on it, rendering the slick useless.
The immobilize can give a buff - kb protection - to the foes.
Can ice slick remove kb protection? Not increase the amount of KB in ice slick - that would make it knockback instead of knock down.
it seems like it is probably impossible given current tech -
At level 2 characters get a to hit bonus and they do not use the regular damage scale for their AT. My understanding is around level 20 they are at their "normal" levels for your AT.
So if I have a level 10 and join a level 30 group, do I have the accuracy I would have at level 10 including the bonus - or do I have level 30 accuracy with no bonus? -
I can think of only 4 MMO's that have shut down
Motor City Online
Asheron's Call 2 (but the original is still around)
Star Wars (to make room for the new one)
and Tabula Rasa
of course Tabula Rasa was by the same company that runs CoX
but in general it is very cheap to run an MMO if you put minimal dev work into running it. So turning one off that has even a few thousand paying customers probably doesn't make much sense. -
What side do you pick more than others? left
What play style do you prefer? exploration
What power set(s) do you favor? dominator
What zones do you like the most? erogenous
Do you usually play as a male or female (word of hatred) ''toon''? male
Views on Role Playing? sure, but nothing too kinky
Servers? yes, if she is wearing a gunslinger outfit -
okay, so not breaking hide is not the same as not getting aggro - that makes a huge difference
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I have heard that spring attack and an electric attack use pseudo pets so they do not break hide. Is there a build/bag of tricks for a stalker that runs around while in hide while fighting?
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Gravity is not worth taking on a dom still if you care about numbers, there are far better sets
if you don't care about numbers, then Propel is fine
if you really care about numbers you are running a ss/fa brute -
basically they have rules for creating powers
does X dmg
has Y recharge
costs Z end
can hit N targets
has accuracy J
etc
So they can give you a stun that can hit 10 targets, has good accuracy, yada yada but has a recharge of 5 minutes
or they can make it recharge faster but give it a low accuracy or some other penalty
low accuracy basically means you need 2 acc enhancements - or an IO set that has a bunch of acc built in. -
I suspect that if someone wanted to pick out each and every flaw they can find in a game the would never exit the tutorial while making an endless list. Heck, they probably would never get through the character creator.
There is no end to the flaws in any game.
There is only an infinite series of tradeoffs. -
From this thread it seems the solution is to call CS and complain more that names are not available, then they think that returning customers would call and complain that their character's name is missing.