dugfromthearth

Legend
  • Posts

    2012
  • Joined

  1. I love teaming, I will join a team 20 levels down because teaming is just more fun. But I usually avoid small teams. If a bunch of people leave a team of 8, I tend to join them. And I often don't create teams because ending up with just 3 or 4 feels awkward. It's like you should actually talk to them because there are so few of you.

    But in the past couple of days I've been on several smaller teams. Did Posi 2 with a team of 5 (maybe 6), just did hero tips with a team of 3.

    I kind of liked the smaller teams more than the bigger ones. On a team of 3, I could solo a spawn if the others were occupied - or when ambushes hit I could take them. I felt more important in the team and more able to determine the outcome of a fight - instead of being in a team of 8 where there is a flash of light, the enemies go down, and I'm not sure what happened.

    Posi 2 was much more coherent with a smaller team. The extra gaps between enemy spawns in the dam and behind it meant we fought spawn by spawn instead of aggroing everything around. I'm not sure if that was more fun than the usual chaos, but no one got defeated and it went much faster.
  2. Quote:
    Originally Posted by Darth_Khasei View Post
    You make these reaction type threads every few days knowing you will get a bunch of attention.

    All AT's do better with enhancements Doms are NOT a special case, but I am beginning to wonder if you are with these types of threads.
    I had a bit to think about what you posted and what I had posted (I have not read the posts after this).

    In my mind, my thread started "the trouble with dominators is missing with your single target hold at lower levels"

    I don't think that anyone can complain about the rest of my OP which was clearly my personal experience and opinion.

    So I'll stick with anaylzing the first part

    Now this is obviously an exaggeration calling it "the" trouble with dominators. Which might by itself be enough to provoke people. It is a fairly standard formulation, but easy enough to switch to "a trouble"

    The second issue is the title vs the thread. The title was only "the trouble with dominators", requiring you to open the thread to find out more. This is a totally standard formulation - "alpha slot question" "IO set question" "grav/ice" - none of these really tell you in the title what the thread is about. You have to read the thread to find out.

    But those titles are boring and non-threatening, whereas mine was not.

    So I apologize for the thread title, but not the thread.

    I should have titled it "a problem with dominators is missing with your single target hold at lower levels" (assuming it fits).
  3. Quote:
    Originally Posted by Aett_Thorn View Post
    Missing with one power does not mean automatic defeat. Especially since your dom should have other control options (including AoE control options) by level 18.
    Correct, it does not mean automatic defeat. That's why I said "struggling to solo" and not defeated frequently.

    The main issue was taking a bunch of damage in a fight and then needing to rest between fights - or if rest is not recharged just stand around.
  4. Quote:
    Originally Posted by Darth_Khasei View Post
    You make these reaction type threads every few days knowing you will get a bunch of attention.

    All AT's do better with enhancements Doms are NOT a special case, but I am beginning to wonder if you are with these types of threads.
    What is a reaction type thread? A thread with my opinion and experience about the AT?

    This is actually the point of the dominator board - discussing the dominator AT.

    The posts you see asking build advice are on the wrong board - they should be on the Build Workshop board (http://boards.cityofheroes.com/forumdisplay.php?f=770).

    I am truly sorry if posting my opinion and experience on an internet message board troubles you. I do have a handy solution - don't read my threads and do not reply to them.

    if you are going to reply, you might actually reply to what I wrote
    I absolutely agree with you "All AT's do better with enhancements"
    I never said they did not

    my point is dom's do worse with no enhancements than other AT's when soloing, specifically they are dependent upon a single attack hitting (to hold a foe) to a much larger degree than any other AT is dependent on a single attack hitting.

    The only one so dependent is stalker - and they do not aggro if AS misses so they can simply wait and try again.
  5. Quote:
    Originally Posted by Aett_Thorn View Post
    Yes, it really is. It is actually sometimes WORSE on other ATs. Ever try to Tank level 21 enemies with no slotting? It's tough, trust me.

    Try to Stalk at level 21 with no enhancements slotted. You miss with Assassin's Strike and you either have to sit around for a bit or try one of your other attacks. If you use on of your other attacks, prepare to Scrap it out, because the enemies will see you whether you hit or miss.
    a solo tanker has no trouble tanking at lvl 21 with no enhancements.

    and there is a big difference between missing and having to wait 12 seconds to attack again, and missing and getting attacked right away

    but I will accept that your experience is different. Maybe you find waiting 12 seconds to be worse than being defeated.
  6. let me try to explain again

    my problem with the dominator is that I am not slotting enhancements as I said in my OP
    but that is not nearly as big an issue with any other AT
  7. Quote:
    Originally Posted by ketch View Post
    Maybe those fights wouldn't take as long if you didn't miss as much... Even with Streakbreaker and Beginner's Luck (a tohit buff that degrades until it vanishes after level 20), I like to have a least one accuracy enhancement in all powers.
    not really

    if it takes 4 hits to take out an enemy, missing once and taking 5 hits is not that big of a deal

    but with a dom I have one chance to hold the enemy. Missing that 25% of the time is far worse.

    it is the active defense issue. The single target hold is just so much more important.

    Not as much of an issue with mind and plant where you have more controls. But with earth having such long recharge in earthquake and stalagmites having such long recharge, below 22 I usually have to rely upon that one hold to carry me through the fight.

    I can't think of any other AT that has that issue.
    Scrappers/tankers/brutes have their defense
    Stalker a bit with AS, but if it misses you can just wait and try again
    blasters aren't really that dependent on one attack hitting
    controllers can use their buffs/debuffs or self heal to sway the fight
    defenders and corrs are not dependent on one hit

    It is really just dominators that are so reliant upon that one power hitting at low levels when soloing. At least in my experience.

    can you think of another AT that relies so much on one attack hitting?
  8. I just like your name, but I'll pretend I have some idea


    #1 "Imperious, deposed Ruler" "have fallen back"

    #2 "wormhole-thingy that's opened" "He's- Look Nevermind"

    #3 "investigation into Psychic" "connection between sister"
    fortune teller

    #4 "uncharacteristic rampage, robbing" "little-known Family boss"

    #5 "Wrong Crowd, Normally" "Making Things Worse"

    #6 "Head Gang Members" "Start First With"

    #7 "Eidolon called Epidural" "Revamp their poisoning"
    Positron 1

    #8 "Wyvern Base Unofficially" "Serious Temporal Anomalies"

    #9 "accidentally opened something" "freind Jimmy tried"

    #10 "changed their behavior" "Important Mission Longbow"

    #11 "their anti-Christmas assaults" "hungry polar bears"

    #12 "hero business right?" "into helping people"
  9. Quote:
    Originally Posted by Dr Harmony View Post
    I'd imagine that most characters would have a hard time between 19 and 21 if you didn't slot any enhancements in their powers. Not just Dominators.

    It costs around 200,000 inf at most, and takes all of five minutes. I'm pretty sure that you'd gain those five minutes back several times over in the speed you'd gain in making those levels.

    Why are you not doing this, dug?
    3 reasons

    1. I had been doing a bunch of DFB which earned me SO's that I could use, so I was using those to slot. When I stopped doing DFB with new characters I wasn't in the habit of buying enhancements.

    2. I mostly team, in teams I don't really notice the occasional miss. Lately on Freedom it seems harder to find teams for some reason, so I solo a lot more.

    3. I play tankers and doms. And with tankers the fights aren't close and take awhile anyway when solo. So the missing does not matter nearly as much. With dominators (especially earth/earth) a miss makes a big difference.
  10. is missing with your single target hold at lower levels

    I've found my dominators struggling to solo around 19-21. I have not been using enhancements until 22 when I slot with IO's so I don't have to bother replacing them.

    I had thought that my enjoyment of dom's later was do to getting more powers, and I think that helps - but the real problem is when I miss with my single target hold opening up a fight and have to face more foes.

    so my next dominator I will slot for accuracy with DO's in the teens. I'll see how much difference that makes.
  11. I side with the OP

    I believe that the villain arc should have the villain players not stop Wade, he should destroy the world and they can turn off redside.

    On the heroside, the heroes stop him and they can keep playing the game.

    Everyone is happy
  12. in theory the redraw is worked into the activation time.
    it doesn't redraw for a second, then activate the power
    it activates the power and while it is activating it also redraws

    so in theory it adds no extra time
    of course that might not be the case in practice, but testing has shown no significant delay due to redraw
  13. I agree with the OP and specifically

    1. Costumes - you look cool from the minute you start playing. You don't start looking dull and try to get cool looking stuff. And you choose what you look like, it is not dictated by the best armor at your level type of thing. It is your character and your look.

    2. Variety of ATs - they truly are varied. MM, stalker, tanker, and controller all play totally differently.
  14. of course you can go to Oro and almost the same mission
  15. I find it humorous that someone would complain about having to do the same content over again when their goal is to be able to do the ITF over again.
  16. I have a character who is ice/psi but I have the feeling I'd like mind better than ice and to keep the theme I'd like to then have icy assault.

    power boost seems like it would be good with mind (I skip it on earth/earth)

    I'm not seeing any real synergy but I'm not seeing any real issues either.
  17. Quote:
    Originally Posted by Spatch View Post
    Don't like this change. It's not a huge deal to run the arc, but it was nice to be able to jump on the final mission to get the quick zone unlock.

    They really ought to have changed the Lost Curing Wand recharge to something close to immediate. The current recharge is nonsensically long. Toss us a frickin' bone already.
    IMO.
    I agree.

    The rest of the arc is okay. You can auto complete it, or level a bit past a mission then run past all of the lost to the end if you want to.

    But the curing the lost is just ridiculously long with no danger for most characters. You just stand among greys waiting for the want to recharge.

    Fix the wand time and I don't care about having to do the arc
  18. Quote:
    Originally Posted by PleaseRecycle View Post
    On almost every new character I make, heading to Faultline at level 15 is a top priority. Why? Set missions to x2, run through them fighting all and only the single-boss spawns, effectively powerlevel yourself. Lost bosses are as easy as they are profitable. I love it.
    you must have mezz protection
  19. I for one am looking forward to seeing this. I think that the Shining Stars are the most interesting characters so far in CoH and think this should be fun.

    But I can't act in the slightest
  20. it's changed

    dark melee has always been a favorite

    ice control I like but not so much recently

    willpower used to be my favorite, then dark armor - but I'm not satisfied with DA and may go back to Willpower
  21. dugfromthearth

    Tights!

    Quote:
    Originally Posted by Rathulfr View Post
    I often find myself using the Standard, Metal Band, Peak, Tech Flat, V, and occassionally Enforcer belts because they are the plainest/least-complex options I can use to create or mask transitions between Chest and Bottoms/Pants (especially when the patterns don't match up or the colors don't match due to texture differences).
    I find myself doing this as well. I often want some sort of band there but plain. The tops and bottoms often do not fit well together
  22. I vote for Coyote, but only if he is in coyote form ala the new power

    and his nemesis Bad Horse
  23. the only reasonable thing to do is demand that dog butt aura be tintable
  24. dugfromthearth

    CoH the Musical

    Quote:
    Originally Posted by Lycantropus View Post
    That had better be the case, there's no ramps anywhere in Paragon City. None for the Hospitals, Universities... anywhere. My wife, who's in an arcitectural field, noticed this when she first started playing. That and the crazy design philosopies at play in building mission interiors that you'd never see in real life.
    hey, just because the elevator is unique between every 2 floors, and they build 4 elevators to go between every two floors, doesn't make it crazy