dugfromthearth

Legend
  • Posts

    2012
  • Joined

  1. in CoX the higher level you get the easier the game is. Which seems to be why so many people skip the lower levels. They don't want a challenge, they want easy mode.

    If you want hard, go run FF at level 13 with actual level 13's.

    If you want easy, play level 50 content
  2. I did the hollows with a character a month or so ago and it was fun.

    It occurred to me that the devs should have a zone of the week, like tf of the week.

    The zone content that week would have double xp, double drops, or something.

    You could do hollows, striga, faultline, the PvP zones and others. Rotate them around so they would be busy for one week every few months
  3. Calendar time is a useless figure

    some people can accomplish a lot in a day because for them a day of playing is 16 hours of play

    others take 3 weeks because 3 weeks is 3 hours of play

    you need in-game time numbers to be useful
  4. Fire/rad controller

    Unslotted I have
    radiation infection -25% to hit
    smoke -5% to hit

    I know that -to hit on foes is not the same as +def on characters. But I don't know how it compares.

    If foes have a base 50% chance to hit me, how much does a -30% to hit reduce that?
    And with max slotting how good do these powers get?

    Will this soft cap?
    How much will maneuvers help?
  5. the problem is that Ghost Rider in the comics looks cool but that's it

    he was totally different in the Chamions then his own comic (first one). He had no interesting villains.

    There is basically nothing to do with the Ghost Rider, he may as well be an AE farm baby on Freedom
  6. I gave up on my ice control dom and switched to an earth/earth which I like much better

    I gave up on ice control because its 2 key powers failed too much

    ice slick - at least half the teams someone would drop AoE immobilize that prevented knockback and the slick was useless.

    AA - as a controller this was fine. I could stand in the middle of the enemies and use my secondaries at range. As a dominator I found that I needed to move into melee to attack, and I could not do that and stay in the middle to cover all of the foes with AA. I found myself just moving to cover the foes with AA and not doing much else. A range focused secondary might not have that issue.
  7. A month or so ago I was cycling through 11 alts, somewhat for the powersets but largely for the costumes. I would spend my points immediately to get new costume packs, I even paid for some costume packs and beast run.

    I deleted all of my characters and started playing just 1. I've had 420 points now for a week or two, and since his costume is done I have no urge to spend them.

    So I would say for me it is also about new characters and not spending on my current character
  8. Quote:
    Originally Posted by Ironik View Post
    Movies that are designed to be seen in 3D like Avatar or How To Train Your Dragon are great fun, provided you aren't one of the people who suffer from physical ills just by using the process. But movies that are post-converted are almost universally terrible in 3D.
    I really only like 3D for certain scenes where the 3D matters. Avatar it helped with the forest scenes because you could see where people were in relation to trees and branches.

    I don't hate 3D generally, but I usually find it does not add much. And it always takes me awhile to adjust to it when a movie starts.
  9. Sweet, found a black and white movie - it's even silent until the very end

    and I am hardly the only one to want black and white movies - it's up for an oscar

    http://oscar.go.com/nominees/best-picture/the-artist
  10. Yep. I hate that. I can't find a black and white showing of it around me anywhere either.

    Just because you have some new technology doesn't mean everyone wants it.
  11. I want to know why we still have the insanity of TO and DO enhancements

    why teach players that enhancements are useless?
  12. Quote:
    Originally Posted by Johnny_Butane View Post
    After the initial rush of players running Dark Astoria for story content, they'll quickly figure out that the pace of the Incarnate progression is so slow compared to trials they'd be stupid to to run DA arcs more than once.
    How is that different from any solo content vs team content?

    team xp is vastly superior to solo xp
  13. I just do tips when I can't get a team. I did the WWD and got tired of it, never did part 5 I don't think. And I don't redo them. I think I've done one weekly tf.

    My play is just get a team and play, I hardly care the level. I have no plans.

    Do you have daily or weekly things you do in CoX like tips or WWD?
  14. Quote:
    Originally Posted by Oedipus_Tex View Post
    I just like having new stuff in the game. Even if I am not the one actually playing the set.

    I mean, just ending up on a team with people playing Titan Weapons or other stuff changes gameplay for me somewhat. And even though I'm not the hugest fan of trials all the time, seeing 24 players with completly unique builds, then jumping on another trial and more or less seeing 24 more unique builds, is something I haven't witnessed in a MMO basically ever. CoH may have its flavors of the month, but compared to every other MMO really does encourage experimentation.
    That's a good point.

    One of the things I really like about CoX is that teams are different. It is not a generic tanker, healer, dps. Having a kin on the team is totally different than a bubbler. The different powersets matter even if the other players have them.
  15. the tip missions vary wildly in time and effort. There is one to defeat 3 5th Column guys that has maybe 5 spawns to defeat and a small map. Then there is one where you have to find totems and click on glowies and run back and forth to find them then defeat a final guy. And I just ran into Panther 541 last night which tells you to Save Panther 541 but he isn't in the mission and you just keep getting ambushes and I had no idea what I was supposed to do.

    I exited and abandoned Panther 541 because I just had no idea what I was supposed to do, so I don't even know if it was supposed to be a long or short mission. But I will avoid that one in the future.

    I usually solo some tip missions if it is a slow time, then team and get a bunch of tips. Given how much I team rather than solo, it would be easy for me to drop tip missions that I don't want to do and cherry pick the easy ones. So far I haven't, but the variance is so great I am tempted.

    Are you just doing whatever tip missions you get, or are you choosey?
  16. Quote:
    Originally Posted by Johnny_Butane View Post
    YMMV, but I'm of the opinion that happened. The devs sold out the superhero genre and play it down in a lot of ways. Now, IMO, the game is a fairly generic "modern/urban fantasy" that only claims to be about superheroes on the box.

    I can point out dozens of ways the mechanics and design of the game betray important superhero tropes in favor of ones that seem to me better suited to a dungeon hack n' slash or fantasy RPG setting.
    I have no idea what a generic "modern/urban fantasy" even means
  17. I live in Seattle where we have superheroes. I suspect women wearing corsets are more common than the superheroes. And both are probably more common than men wearing suits (not really, but suits are rare). And all are more common than robots walking the streets.
  18. Assuming you do.

    1) You've played all of the existing powersets for all AT's and want something new.
    2) You've played all of the existing powersets for your favorite AT(s) and want new sets for them.
    3) There are specific powersets you want, not just any new ones
    4) You want powersets better than the existing ones
    5) More is better
    6) You want a new theme of powersets, tired of fire/ice/rad/etc
    7) other

    I go with #6. I like the idea of playing a dark/dark controller. But really I want to try characters that feel different.
  19. Quote:
    Originally Posted by Dink View Post
    Unfortunately we were not able to port over the Gunslinger shirt to female due to various clipping issues.
    You know if some parts stick out of a woman's shirt we won't complain
  20. any chance you could link to the winners so we could see them?
  21. Quote:
    Originally Posted by Hopeling View Post
    If you can convey the same thing in less words, it is usually better to do so (especially if you want other players to read it). However, your examples haven't just trimmed out extraneous details, they've trimmed out everything until what's left can't even really be called a story. Impervious Hard Man's bio tells you absolutely nothing about the character other than his Invulnerability powerset and that he's a villain, which you can already see if you're /info-ing him without needing to read the bio.

    I do agree that the "sweet spot" for a bio, at least in the sense of the ones that I find both interesting and memorable, usually are one paragraph or less.
    This
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm not saying villains should be less evil. What I AM saying is that villains should concentrate more on the glamour and high life of being evil and the rewards it brings, as opposed to the dirt and grime and the disgusting side of what it means to be one.
    This

    I want to do the same thing we do every night - try to take over the world
    not do low reward but grisly crimes
  23. dugfromthearth

    V Day tips

    I like this. It does give a reason to be a villager or rouge. It points out that the rest of the game is there. For many people it may tell them of contacts and characters they have never heard of.

    As long as you can easily drop the tip and get another, there is no harm in it.
  24. Thanks, I've rolled him up as a dominator and will see how it goes.

    Maybe I'll make a grav controller when the changes hit live