dugfromthearth

Legend
  • Posts

    2012
  • Joined

  1. I Forgot It is probably taken

    I assume a mind/psi dominator
  2. dang, I got a level 30 - no wonder they are more expensive at lower levels

    I really need a level 10 I guess.

    if you spend merit points do you always buy at your level?
  3. I did not know about steadfast protection. when I searched WW I just found the travel one.

    So Steadfast goes into a resist power?

    now does this always work in a toggle power even if the toggle is off? I found this line very confusing on the wiki

    "This enhancement functions as a set bonus and is always on, even if in a toggle that is turned off or even if the power is greyed out because of exemplaring. However, the bonus of this Special IO is turned off if one exemplars more than three levels below the level of the Special IO itself"
  4. I never bother getting to level 50. I IO so I don't have to bother getting new enhancements, I don't do sets. I have played for 5 years and have 200 million total influence.

    But now I am playing a fire/dark tanker and kb is just killing me. So I now really want a kb protection IO, which means I need to get 2 hero credits so I can buy one.

    I need to finish up hero tips then do the first SSA. I'm pretty sure this is the first step to the redside.
  5. that's a good question. That could be changed, but there is so much variation in damage with CoX and it is handled by the computer, so the static damage is not so mechanical.

    If a minion has 5 hit points and an attack does 2 damage it takes 3 hits to take them out. 3 or 4 and it takes 2 hits. 5 and they are taken out with one hit. The damage variations mean little at that point and it is painfully obvious.
  6. Quote:
    Originally Posted by Kirsten View Post
    Looks good, but I can't stand D&D 4e. I'll stick to GURPS.
    I don't like 4e either, that's why I created my own system
  7. Since apparently no one else is going to do it, I guess I will. I have a tactical combat system I already made where-in you build our own powers using a point system. It plays like D&D 4e but you get the powers you want, plays quickly, and is balanced (so maybe not so much like 4e). I am busily converting it to CoX - which is different in that movement is easy (no opportunity attacks). The system already had rank instead of levels, so that part is easy.

    Characters have ranks: minion, lt, boss, EB, AV. Heroes can be set to any rank but are normally boss rank. Rank determines your hit points, base accuracy, mezz resistance, and how many inherents you have. A minion has 5 hit points, base accuracy +0, mezz resistance 1, and 0 inherents. A hero/boss has 20 hit points, base accuracy +2, mezz resistance 3, and 2 inherents.

    Inherents replace AT's by providing you bonuses to select abilities. You basically make an AT by selecting 2 inherents. You cannot take the same inherent more than twice.
    Tanker: +1 Damage Resistance, Movement Resistance, Mezz Resistance
    Stalker: +1 Defense
    Brute: +1 Damage with melee and close attacks
    Scrapper: +1 Accuracy with melee and close attacks
    Blaster: +1 Damage with ranged attacks and close attacks
    Sniper: +1 Accuracy with ranged attacks and close attacks
    Corruptor: -1 to Foe debuffs
    Controller: +1 Magnitude to controls
    Defender: +1 to buffs and heals

    Powersets are by theme, not broken up by AT. You can select any powers from the powerset. The key is your inherents. A defender gets more use out of heals and buffs, a controller gets more use out of controls. Defensive powers basically go away, replaced by Tanker and Stalker inherents. There is also a point build system so you can make your own powers or powersets.

    Here are some sample Dark powers:
    Shadow Punch: At-Will, Melee, Accuracy +2, Dmg d4, Foe -1 Acc
    Smite: At-Will, Melee, Accuracy +1, Dmg d6, Foe -1 Acc
    Midnight Grasp: Encounter, Melee, Accuracy +0, Dmg d8, Foe -1 Acc, Foe Immobilize
    Shadow Maul: At-Will, Close Blast 3, Accuracy +0, Dmg d4, Foe -1 Acc
    Death Shroud: At-Will, Close Burst 1, Accuracy +0, Dmg d4, Foe -1 Acc
    Siphon Life: At-Will, Melee, Accuracy +0, Dmg d6, Self Heal d4, Foe -1 Acc
    Life Drain: At-Will, Range 5, Accuracy +0, Dmg d4, Self Heal d4, Foe -1 Acc
    Dark Regeneration: At-Will, Close Burst 1, Accuracy +0, Dmg d4, Self Heal d4
    Twilight Grasp: At-Will, Range 5, Accuracy +0, Heal d4 Close Burst 1
    Shadowy Binds: At-Will, Range 5, Accuracy +0, Dmg d4, Foe Immobilize Mag 1, Foe -1 Acc
    Living Shadows: At-Will, Close Blast 3, Accuracy +0, Foe Immobilize Mag 1, Foe -1 Acc
    Tenebrous Tentacles: Encounter, Close Blast 3, Accuracy +0, Dmg d4, DoT d4, Foe Immobilize Mag 1, Foe -1 Acc
    Touch of Fear: At-Will, Melee, Accuracy +0, Sleep Mag 2 Duration 2
    Cloak of Fear: At-Will, Close Burst 1, Accuracy +0, Sleep Mag 3
    Fearsome Stare: Encounter, Close Blast 5, Accuracy +0, Sleep Mag 2 Duration 2
    Howling Twilight: Encounter, Range 5, Burst 1, Accuracy +0, Sleep Mag 2, Heal d4
    Oppressive Gloom: At-Will, Close Burst 1, Accuracy +0, Stun Mag 1
    Dark Grasp: At-Will, Range 5, Accuracy +0, Dmg d4, Stun Mag 1
    Petrifying Gaze: Encounter, Range 5, Accuracy +1, Stun Mag 1
    Abyssal Gaze: Encounter, Range 5, Accuracy, Dmg d6, DoT d4, Stun Mag 2
    Heart of Darkness: Encounter, Close Burst 1, Accuracy +0, Dmg d4, DoT d4, Stun Mag 1
    Shadow Field: Encounter, Range 5, Burst 1, Accuracy -1, Stun Mag 2

    The way combat works is fairly simple.

    Base defense is 6. You roll d10 to hit and add your Accuracy modifiers, if you roll the defense or better you hit. Minions need to roll a 6 (so 50% chance to hit), Bosses/Heroes need to roll a 4 (so 70% chance to hit). A 1 always misses, a 10 always hits.

    For damage you roll the damage die and add any modifiers. Subtract target's damage resistance if any. So a d8 attack will take out a minion half the time with one shot. A blaster with +2 ranged damage will take out a minion with a d4 attack half the time.

    DoT is an extra damage roll on the following turn, it applies vs damage resistance separately.

    Healing heals the number of hit points rolled on the die.

    Controls (immobilize, sleep, stun) have a magnitude. You must equal the mezz resistance of the target to have an effect. By default they last one turn. Immobilize you cannot move. Sleep you get no action but it breaks if you take damage (fear is combined with sleep). Stun you get no action.

    Buffs and Debuffs modify the appropriate abilities. The same effects do not stack, you use the highest one (i.e Dmg +1 and Dmg +2 combine to be Dmg +2).

    You can move 10 squares per turn in addition to using a power.

    Tomb Fisted Kid is an undead cowboy sheriff
    Inherents: Tanker 1, Scrapper 1
    Siphon Life: At-Will, Melee, Accuracy +0, Dmg d6, Self Heal d4, Foe -1 Acc
    He attacks a Hellion minion with Siphon Life. The minion has Defense 6.
    Attack roll d10. Accuracy +2 (hero) +1 (scrapper). He needs to roll a 3+ to hit.
    He hits and rolls d6 for damage, rolling a 2. The Hellion has no damage resistance so he takes 2 damage.
    He rolls a d4 for self healing and gets a 3. He heals 3 hit points (up to maximum).

    Bon Bone is a voodoo hougan
    Inherents: Blaster 1, Controller 1
    Dark Grasp: At-Will, Range 5, Accuracy +0, Dmg d4, Stun Mag 1
    He attacks a group of Hellions, they have a Lieutenant. Dark Grasp is normally Stun Mag 1 but with Controller inherent it goes to a 2. So it will affect an Lt.
    Attack roll d10. Accuracy +2 (hero). The Lt has defense 6. He needs to roll a 4 to hit.
    He hits. He rolls d4 +1 (for blaster) damage and does 4 damage.
    The Lt takes a Mag 2 Stun and is unable to act on its next turn.
  8. dugfromthearth

    Ha. What a joke.

    Quote:
    Originally Posted by Aura_Familia View Post
    This. level 16 is the training wheels age. I find the early levels to be terribly boring.
    I find it odd someone would think that. In CoX the higher levels are the training wheel levels. You get more powers and things to prop you up as you level. Your character gets more powerful and the game gets easier. By level 50 the game is a tricycle.
  9. Quote:
    Originally Posted by Golden Girl View Post
    But there are lions too
    NPC's don't get full sets usually, just a power or two

    Carnies get lions
    Warriors get wolves
    Hawk attacks for that manticore arrow group thingie
    Locusts for someone
  10. Quote:
    Originally Posted by Golden Girl View Post
    The thing that I'm most interested in for Beast Mastery is which character or enemy group will also get it?
    could be a new group
    but I would hope warriors and carnies

    carnies because animals fit thematically
    warriors because they are so boring they really need something, and the natural animal allies would fit
  11. dugfromthearth

    Ha. What a joke.

    changing direction from complaining about solo incarnate content to complaining about team incarnate content did not seem like a dramatic change in direction. It seemed merely like expanding the scope of your incarnate content complaining.
  12. dugfromthearth

    Ha. What a joke.

    the joke is that you are playing a level 50 which is dull and tedious

    when you could be playing a level 16 and having a ton of fun
  13. a week after I22 is released and people have powerleveled up to level 32 so they care about Umbral Beast

    clearly the problem is not Umbral Beast, but people leveling too quickly
  14. walls of text in there, but pretty good info. I will probably go back and read the Oro part more thoroughly

    and it looks great.
  15. I like the mechanics in CoH.

    I want to like Dual Blades but hate its special mechanics so I won't play it.

    I don't want them adding more bad ideas just to be different
  16. dugfromthearth

    Best team build

    sonic gives a -res to the targets, which is a huge benefit in teams
    sonic/rad is a great team player
  17. first you have to figure out your favorite character,
    then what changed made them possible?

    a new AT?
    a new powerset?
    powerset proliferation?
    a costume part?
    allowing the AT's on either side?
    power customization?

    My favorite character is Tomb Fisted Kid, an undead cowboy. You might think the gunslinger pack was what made him, but I don't even have it.

    He has been a wp/dark tanker, dark/dark tanker, but I was not happy with either. He is a fire/dark tanker with the fire changed to be dark and smoky.

    So certainly with him, and looking at my other characters, I find that the power coloring is what makes them possible.
  18. Quote:
    Originally Posted by Stone Daemon View Post
    I'd be curious to hear your definition of "support" characters, because if a SoA is a support character, then /shield scrappers must be as well.
    My definition of a support character is: if you choose Support in the character selection screen and the AT is listed as a Support AT. Widows and SoA are both listed as support AT's.
  19. Quote:
    Originally Posted by PleaseRecycle View Post
    Probably because you were discussing it on the City of Heroes forums.
    people don't argue pointlessly on the City of Heroes forums
  20. I hate to bring this up, but this is a game of pixels and database numbers. Everything is a vanity item. Powersets, experience, characters, everything is a vanity item.

    There is not a single thing in CoX that is not, in fact, useless.
  21. dark control is ridiculously good for soloing, haven't really teamed with it
    possession (mind control) to open a fight
    then single target hold
    if there are a group of foes you have a fear cone every 40 seconds base

    I did notice Freedom was at 3 dots today. Haven't seen that in awhile
  22. gravity/time controller

    I have seen both a Sheldon Cooper and a Bazinga in game
  23. I assume the planning is:
    1. we need a fix for the Numina TF for DA
    2. well Numina is going to be rewritten sometime in a year starting in 2, so we don't want to do throwaway work now
    3. do a quick and easy hack
  24. dugfromthearth

    Am i a giant?

    is that Constantinople?
  25. if that is not just a bug on your character but really how it looks, there has to be some uses for it