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Posts
2012 -
Joined
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I'm asking why electric isn't considered a great set considering its power with /psi. Sure you have to combine them but ss/fa brutes are known to be awesome in just that combo.
I rarely see elec/ dominators and now I want to know why. -
I just got drain psyche at level 20. I have nothing slotted for END mod yet. I was doing the Tsoo hunt for Icon and decided to try it out.
Hit a spawn with drain psyche, stood in them with conductive aura, and they were out of END after maybe an attack on me. The boss got off one more attack I think when some END came back. Other than that they were locked down.
I had an elec/elec and it was not very good at END drain in his 20's so I redid it as elec/psi and omg drain psyche is amazing.
Between the END drain and the pulsing sleep why is this not considered a top tier set (or is it and I just didn't know)? -
Quote:Exactly. A new player stopping between spawns, maybe looking around, reading clues or other text - is exactly like them ignoring their primary powers, finding that power pools even exist and choosing those powers instead.Please explain to me how player awareness of fury has any impact whatsoever on the fact that a low level, soloing brute will be getting ~150% +damage full time simply by virtue of the fact that they're using attacks and being attacked. I don't see it, unless you're also assuming that the new player will be pausing for undue periods of time between spawns. If that's the assumption, why should we assume that they're competent in any other way? Perhaps they're going to take nothing but pool powers!
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a thing to remember about new players is that they have no veteran attacks. Without sands of mu and nemesis staff you do a lot less damage at low levels. That actually makes blasters a good choice for a first character up to level 20, then they get much harder.
I would go with brutes or scrappers and really for a new player they are interchangeable. Willpower is the easiest defense. I would just avoid slow attacks. Claws is fine but relies on follow-up so it is a bit unusual, dark melee is fine and has some neat tricks but that doesn't make it easy. I would say fire or martial arts are more "standard" with build up than the others.
So yeah, martial arts/willpower is probably the best, simplest to start out with. But it's really nitpicking to get it down that far. -
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Quote:the upgrading would solve the strength problem.However, pets are arguably far stronger than a simple ranged attack or AoE, so balance would be an issue.
And I really doubt that we'd get the option of upgrading them the way henchmen are, as was suggested upthread.
Of course, a pool pet would be an even bigger headache than Masterminds are for the devs - how do they decide what ONE pet (or at most, five, since pools have up to five powers) is offered to players. How do they decide what pet(s) are offered? And how many players have to be banned from the forums to stop the screaming when someone's favourite idea doesn't get used?
power 1 - summon a -3 level combat pet
power 2 - upgrade the pet to -2 level
power 3 - upgrade pet's tp -1 level
by charging 2-3 powers for it you allow it to get up to MM pet level but the cost is higher than a single power
and you would need to figure out a way for people to choose the pet they want but only one. They can force you to choose powers. VEATS have several powers selections where selecting one power prevents you from choosing another. Get a Crab Spider web grenade and you can't get the generic SoS web grenade.
So you could do a power pool with a selection of 15 pet powers and choosing one prevents you from getting any of the others. -
as a blaster I saw the game spawn by spawn. Each one was a real fight that I had to pay attention to.
as a stalker I skipped whatever spawns I wanted and focused on the overall mission.
In task forces each mission is a blur and I am focused on just getting the whole thing over.
I never focus on a character. I don't have long term goals. Don't plan builds, etc.
Most of my play is in teams where the missions don't matter, they aren't arcs. So it really is spawn by spawn. Missions are just an a way to get to more spawns.
how about you? -
Arc #525356 Agent of the OSS by @PW, Hero 20+
This is a historic arc set during WWII which was a little jarring since I did not expect it. No time travel back to it - you start back then.
It makes classic mistakes - a couple of very large mission maps with a very small map in the middle, but it tells a story well and the large maps are unique and they added so many details with the enemies chat, special bosses, etc that it goes really well.
The missions also felt less forced than most arcs. I think there are only 3 missions, and each makes perfect sense to the story. There is no feeling that it is padded. -
I would love to do more in Praetoria 1-20 if I weren't trapped there
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MM get lots of pets. Controllers and Doms get them in almost every set. VEATS get them. But a few others get semi-pets like gun turret. And now incarnates get them.
With all of the new pet options they are creating - but mostly vanity pets, is it time for a single pet power pool? Call it the Sidekick pool (or minion)
Not sure if you would need different pools per pet type, or just select the pet when you take the pool, or what. But it seems like everyone should be able to get a combat lion, robot, spider, or whatever.
If you could take a power pool which gave you a pet would you want one? And would you pay paragon points for it?
I suspect almost all of my characters would like a sidekick that fit their theme. -
Stop all the clocks, cut off the telephone,
Prevent the dog from barking with a juicy bone,
Silence the pianos and with muffled drum
Bring out the coffin, let the mourners come.
Let aeroplanes circle moaning overhead
Scribbling on the sky the message He Is Dead.
Put crepe bows round the white necks of public doves,
Let the traffic policemen wear black cotton gloves.
He was my North, my South, my East and West.
My working week and my Sunday rest,
My noon, my midnight, my talk, my song;
I thought that love would last forever; I was wrong.
The stars are not wanted now: put out every one;
Pack up the moon and dismantle the sun;
Pour away the ocean and sweep up the wood;
For nothing now can ever come to any good. -
as a VIP I don't touch the system
so I would pay nothing for it -
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I sit with my laptop on the left end of the couch. In the winter that seat is close enough to the radiator to remain warm, and yet not so close as to cause perspiration. In the summer, it's directly in the path of a cross-breeze created by opening windows there and there. It faces the television at an angle that is neither direct, thus discouraging conversation, nor so far wide as to create a parallax distortion. I could go on, but I think I've made my point.
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stop posting these threads. It's over and these threads are old and tiresome. They won't adjust the size of old content.
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I assume there is still the bug where once someone teams with a WS they are flagged as that until they log, so any team they are on spawns as if there was a WS in it.
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sweet, put in some Arenas
add in PvP
maybe some Gladiator fights
it will be massively popular -
Shaka, when the walls fell
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LFG
I can sit for 20 minutes with no teams spamming for members, spam lft, nothing.
go to AE, start an arc - suddenly 5 teams will be looking for members.
I think I'm going to start logging out in AE so I can try to fake the teams out by just starting an arc right away -
Quote:They don't.Clearly people have differing ideas of "fun". Maybe people find PLing to be fun.
I bet 99% of the people PLing do not consider PLing to be fun. They consider it a price they pay to get to the fun part. They consider non-PLing to be as bad and take longer. -
Quote:Soloing is very common, but I really have no idea which is more common.I think it' safe to say that solo play is at least as common as team play if not more. If team play were the standard then I think we'd be seeing more 'My Blaster doesn't contribute to the team' threads.
The reason people don't complain about contributing on teams is because you can't tell. People do not use DPS meters in this game. And even if you did they wouldn't tell you much. A sonic blaster debuffing the target's Res may contribute more damage via the debuff then the actual damage they do.
But it is painfully obvious if you do not solo well. -
Quote:No, if this were a pvp game it would be. But it is not.This is like saying that PVP is the most important balance point for an AT.
Just like characters buy enhancements, but you do not balance AT's around buying enhancements.
Just because something is in the game does not make it important.
This is a pve game. Balance around solo pve is critical, balance around team pve is not very important. -
Arc Name: The Blue Devils Arc ID#: 468738
level 1-5
The first mission is a bit weak, okay but not great. The remaining missions are great. Good storyline. Some mix of villains and some nice power variety. Ties in nicely with lore. Good map selection - a few you don't normally see heroside.
A technical bit which was very nice was optional vigilante objectives to be a more ruthless hero.
This is really a great arc for new characters. -
Brutes have 15 primaries
You should rarely see any of the powersets used by a Brute. Play with 15 brutes, 1 should use any particular powerset.
But, I bet that 5 sets are used by over half of the played brutes. I don't know which ones other than SS, but I bet the top sets are what are mostly used.
EM was broken. It was nerfed. You do not get the calls for Axe, Broadsword, Katana, Kinetic Melee, Stone Melee, and War Mace to be buffed. They were never broken, people do not long for the days when their old characters were uber.
EM is fine. But players do not want fine. They want the top set. Since only a few sets can be viewed as a top set, that's all they play.
EM has hard control in its stuns. A 60% chance of a mag 3 stun every 9.5 seconds (with no recharge reduction) is great for a melee. You may not want the stuns, then don't play the set. But it has its place.