dugfromthearth

Legend
  • Posts

    2012
  • Joined

  1. Quote:
    Originally Posted by Eryrex View Post
    Definitely no, but don’t let that stop you.

    What AT/build were you planning on using and at what difficulty settings?

    Sounds like something I’ll have to try.
    fire/rad controller +0/x1
    just getting IO's at level 22, just plain IO's


    and Lycantropus I have liked your 2 arcs redoing old content, I look forward to whatever arcs you do publish
  2. Quote:
    Originally Posted by Yogi_Bare View Post
    They are Electric; would the endurance drain be considered a force multiplier? We'd be looking at (slotted) a combined -22 End/Sec just from Lightning Field and then up to a -73End Power Sink sap every 33 seconds per teammate.
    while I like elect control and sapping, the simple fact is that if you are worried about more than the alpha from the enemies (minus AV's and GM's) your team is not doing enough damage to be a super team.
  3. if you want the first map and second map to be similar for effect - call that out.

    mission entry text, or a comment when you rescue her or something.

    players are very bad at noticing what you want unless you spell it out for them - just do it with flavor.
  4. if a level 22 can do them I'll check it out
  5. Quote:
    Originally Posted by Winterminal View Post
    Shall we take bets on which Dev or Community Team member will be the Egg Man?
    I am the egg man
  6. dugfromthearth

    CoX everywhere

    Quote:
    Originally Posted by KianaZero View Post
    I hear the 'boo-doop' of tells at random points during the day. It annoys me.
    that makes me wonder if they could provide these as ring tones for cellphones
  7. Quote:
    Originally Posted by UberGuy View Post
    If you are claiming instead that you are issuing "faint praise" on the new content, then you offer no support for that claim in the OP, because you charge the Hollows content with poor quality, and go on to say you wish you had played the new content in Atlas, Steel Canyon, and Talos.

    Do please come again.
    I am confused how you can read a post where I quote where I praised the new content and said that was faint praise, and then reply with a comment which completely ignores that.

    Unless, of course, you are merely having fun.
  8. Quote:
    Originally Posted by Quantum Evil View Post
    I never get why people do this, except maybe to delete a never-used lowbie to make room. What does it prove? I honestly am agog whenever someone says this. To me, it's like spending a couple of years sketching, then tossing your portfolio on a fire because you feel like doing watercolors.
    Whereas I see this as spending time playing a game for fun. And then starting over again to have more fun.

    I see the fun of playing as the goal, characters are simply a tool to do so. Characters have no value. I can delete a character and recreate it with the same name and costume if I like. Getting to any level is no challenge, there is no accomplishment in it.

    One day I will stop playing and all of my characters will be gone. And, I have to say, so will you.
  9. my problem is that Praetoria is not a superhero game. It is a secret agent/resistance sci-fi game. Just like redside is not a comic book villain zone, it is a dystopian anarchist sci-fi zone.

    I want a superhero game. Starting in Atlas provides that.
  10. not mine, but I recommend

    Level: 1-5, ID#: 468738, Name: The Blue Devils
    Good storyline. The first mission is just okay, but the remaining missions are great. Some mix of villains and some nice power variety. Ties in nicely with lore. Good map selection - a few you don't normally see heroside.

    Level: 1-10, ID#: 115935, Name: Cracking Skulls
    Great storyline, lots of details. Skulls with normal maps.

    Level: 1-10, ID#: 322480, Name: Day Job Hell: A Villain's First Day Job
    Villainous. A humorous take on starting a villain career. You are a lackey but that is the point of the arc. Funny, lots of nice details, good variety of enemies you do not normally fight.

    Level: 5-15, ID#:124906, Name: The Lazarus Project
    Great story. Great details. A lot of clues – many just flavor. Two problems: you fight the same mobs a lot and it is tough (mostly Vahz). But it is really a great arc.

    Level: 1-14, ID#:519044, Name: Grunty McFisterson's Two Step Guide to Winning Respect
    Villainous arc. *Humorous but not silly. Face a variety of foes. Very short missions with a lot of humor. Read the NPC text and clues. Optional objectives add fun flavor. *

    Level: 5-10, ID#: 378944, Name: Too Clever by Half
    Villainous. Easy missions but fun. Humorous and semi-silly. The contact is great. Missions are fairly short. Lots of NPC dialog.

    Level: 1-54, ID#: 54332, Name: Meet the Author
    Hilarious, verging on silly. The contact is perfect. The plot is great. Mission details are good. Ending is surprisingly excellent. Some missions are a little long for the detail.

    Level: 1-14, ID#: 540613, Name: 001-Bonefire:FREEDOM Style
    The first in a remake of older real missions in AE, so it might be familiar. Contact is well done, with personality. Missions are good. Short but with some nice detail. The overall story is okay but each mission just sort of happens so it is a bit confusing.

    Level: 25-50, ID#:497506, Name: A Mosaic of Shattered Dreams
    Perfect intro text – easy to read, fairly short, dramatic and personal. Great story. Marred by a chain of glowie clicking on 4th mission that took forever – search the end room and ignore the others.

    Level: 20-29, ID#:534314, Name: Forsaken People: A Tale of Old Astoria
    Great plot. Little fighting. Amazing work of playing out the story in missions.
  11. one issue I have with many arcs is that they just end and the ending is not satisfying.

    I was wondering about having a final mission with no combat - just NPC's cheering or congratulating the hero.

    Imagine rescuing 3 NPC's over 3 missions, then the 4th mission is all of them in a bar throwing you a little party.

    Anyone seen or made something like that?
  12. in the mess of melee, scrappers inherent of criticals is sometimes viewed as not exciting or not different enough. And their defense limits are lower than brutes. what can be done?

    My understanding of scrappers has been that they focused on single target damage, and they could serve as an off-tank who would pick a boss or other big foe and solo them while others handled the rest.

    So what about taking scrapper Confront which every set has and no one uses, and made it into a single target debuff (like bruise from tankers)?

    Give confront a huge aggro affect so it guarantees the target will attack you, but then give a reduced to hit on the target, or make the scrapper have a higher critical chance on the target.

    make the scrapper even better at selecting one target and duelling them.
  13. Quote:
    Originally Posted by Nethergoat View Post
    My favorite game of all time from the standpoint of pure mechanics was Deadlands, a wildly idiosyncratic system that was inseparable from its setting. The cookie cutter takeover of d20, with its foolish insistence that every 'universe' play by the same interchangeable rules, killed my interest in following the industry.
    Deadlands is now Savage Worlds, a generic system. It is reasonably good and has Necessary Evil a superhero system which is pretty popular.
  14. Quote:
    Originally Posted by Nethergoat View Post
    along with that guy in the weird coat I didn't kill in an earlier arc.
    Did you get the choice to kill him earlier?

    In one of the low level hero arcs in Atlas how you treat an NPC at one point determines whether he allies with you or fights against you in a later mission
  15. Quote:
    Originally Posted by Agent White View Post
    Would you perhaps mind just not posting so much?
    You posted 11 times yesterday, I posted 3.

    Would you perhaps mind just not posting so much?
  16. Quote:
    Originally Posted by UberGuy View Post
    Just to add some more nitpicking of the thread title to the pile, the opening post is not remotely "damning with faint praise". That means to offer praise that's extremely minor to such an extent that it's apparent you're actually condemning it. Your OP in the thread does not do this - it plainly and directly condemns the story telling in the Hollows. There's no praise involved, faint or otherwise.
    I am too big a person to mention the ambiguity of the final "it" in your sentence "That means to offer praise that's extremely minor to such an extent that it's apparent you're actually condemning it." I will, however, provide this link explaining the pitfalls of implied antecedents for pronouns (http://www.penandpage.com/EngMenu/gramref.htm).

    The real problem with your post is "There's no praise involved, faint or otherwise."

    To quote from the OP "The new content is so much better."

    That statement is unquestionably praise, faint or otherwise. One could argue that it is not faint praise given the use of the emphasis word "so". I, however, having just plainly and directly condemned the storytelling (note that this is one word, not two) in the Hollows, regard saying something is better, even "much better", or "so much better" to be faint praise in deed.

    I look forward to examining the grammar in your apology.
  17. sounds like someone should make a mini-respec guide

    /respec works for X respecs
    otherwise you have to talk to Wolfe who is now in the city hall in Atlas
    select a power or slot and hit enter instead of clicking the button with your mouse
    when done use /cleartray to remove the icons from your tray

    anything else?
  18. so you say "criticism of a powerset isn't criticism of a player, their characters, their playstyles, or their choices."

    I say "criticism of a powerset is a criticism of their character and their choices"

    and you ignore what I say and come back defending the two things I did not say you were wrong about.

    I therefore conclude you know that it is a criticism of their character and their choices and you are hoping to change the subject.

    Apology accepted, and I consider the matter closed.
  19. Quote:
    Originally Posted by Laevateinn View Post
    At the same time, criticism of a powerset isn't criticism of a player, their characters, their playstyles, or their choices. That's what I'm trying to say.
    I bet to 94.3% of the players a criticism of a powerset is a criticism of their character and their choices.

    How can it not be a criticism of their character and their choices?

    1. "I chose Archery/Devices"
    2. "Devices is bad"
    how can that not mean the choice of devices was bad?

    1. "My character is Archery/Devices"
    2. "Devices is bad"
    how can that not mean the character is bad?
  20. it is simple - if a player asks it makes sense to rate their powerset
    if a player does not ask, one should not tell them it is bad

    just like you should tell people if their costume is cool
    and if asked you should tell them your honest opinion
    but you should not just volunteer to someone that their costume sucks unasked

    people like compliments
    otherwise if they want your opinion they will ask

    it is possible that volunteering that their powerset sucks will help them, but the chance is very small and the chance that you will annoy them is great
  21. I finally played this.

    I really enjoyed the arc. It is not over the top important, but feels heroic. Good job integrating Manticore.

    Typo in the clue from the Hellion in mission 4 or so - he says "everyting" instead of "everything"

    Things I would like:

    Change the first mission intro to make the plot bigger. The arc kind of rambles with "do this one thing" and then "another mission for you". It should start with "Manticore needs your help with a big gang problem, the first thing you can do to help is X".

    The woman you rescue is not mentioned anywhere else. She just feels tacked on and unimportant. Have some Hellions earlier in that mission mention having her work for them. And ideally have a clue or mention of her in the first mission - find another minor artifact she made. That makes her feel like part of the story instead of just a random feature.

    Get rid of defeat alls, they just are not fun. Hunting down the last minion hiding somewhere feels anticlimactic and drags it out.
  22. Just played it. Generally enjoyed it but have some suggestions.

    The contact varies between short comments and longer. I really like her mentioning other contacts from the game and working them in. I wish the first mission text were a bit longer. And I'd like to see a bit more of her personality in it.

    Also I'd like the first mission text to set up the whole arc. The first mission is kind of dull - go clear out clockwork from a place and look for clues. A named boss or some other distinctive objective would help. It just feels generic.

    And I believe the first mission is a defeat all. Avoid defeat all's. They feel like there is no real goal. I'd rather the first mission be searching for clues in a bunch of bins of tech junk.

    I'd like to see the enemies doing more in the missions. I'm not sure if they are limited in emotes, but having them doing welding other emotes would be cool. You can set up a boss encounter, set the boss to be an lt - and that lets you set their emotes. Emotes I'd recommend:
    - Being Repaired – standing bent over at waist, robot resting
    - Carrying Pipe – holding a pipe
    - Welding (low or medium) – welding, but there is nothing in front of you
    - Tech Scanner – scanning with a device

    Also you can set up defend an object encounter and have them attacking something as if they are dismantling it.

    Or set up click on object objective and put cartons of tech bits and other such things. Adds flavor to the area.

    The enemies do get repetitive, 4 missions of the same. It's hard to mix others with the clockwork, but a bit of variety goes a long way.

    One thing you can do is to make subgroups of enemies. Make a group of Clockwork Oscillators. Then have spawns of them. I'm not sure if you can spawn gears directly, but that would be interesting.
  23. Everyone presumably trains powers and adds enhancements
    surprisingly many people never bother with inspirations
    what else do you use?

    1. crafted powers - envenomed dagger is big vs AV's, stun grenades give everyone an AoE mezz, lots of other powers as well

    2. Safeguard temporary powers just for doing them - sure there is flight, but there is also END increase and Health increase

    3. Safeguard temporary powers for side missions

    4. Day Job buffs - recharge buff, regen buff, etc

    5. Temp power from patrolling PvP zones - stealth or phasing

    6. Temp powers from regular missions - wedding ring, holy shotgun

    7. DfB and DiB temporary buffs - through level 20 or 30

    8. Kal SF has a buff up to 50, +Max HP, +Regen, +Dmg

    9. Buying better inspirations and emailing to self

    10. Special buffs SG's can get from their base

    11. Accolades with buffs/powers

    I pretty much don't use any of the list. When I get one I always think I should remember to get more, then I don't.
  24. it was weird being at an arachnos base, then walking 20 feet and arachnos there would attack you.

    also, I like not doing the snake missions - they just seemed out of place. But I miss the snakes since they don't show up anywhere else
  25. thank you Texas Justice for agreeing with me