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Posts
2012 -
Joined
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Quote:this sort of rhetoric is why complaints like this are not taken seriously.A name is important. If The Flash had been named "Runs Really Fast Man"
Your choices are not "Flash" and "Runs Really Fast Man". If "Runs Really Fast Man" is the only alternative you can think of, the failing is yours - not the systems.
using a rhyming diction to just add another word to the name I get
Brash Flash
Flash Dash
Flash Moustache (Now I want to make this character)
Slapdash Flash
Flash Whiplash
Switching to using beginning rhymes (which I prefer)
Flash Flag
Flambe Flash
Flannel Flash
Flashback
Flashbulb
Flattop Flash
Flatter Flash
Flaxen Flash
Using the old superhero standby of colors
Crimson Flash
Amber Flash
Azure Flash
Flash Blush
Brass Flash
Cerulean Flash
Fulvous Flash -
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Quote:I so want this.Honestly, I would agree if I didn't recognize "sidekicking" as a step towards a better ultimate goal....
....fewer levels or no levels at all.
That may seem bad, but there are other ways to advance, like slotting different types of enhancements and a sort of "power collection game".
Levels are just there to gate content and end up separating people.
A character in CoX should be able to go anywhere. All enemies should be on the same scale.
But you would gain additional powers and enhancement slots. So you do get more powerful - just not in levels.
One of the oddities in any MMO is the high level normal - in this game it is the rock throwing crowd in the itrial. They are level 50+ normal people - it makes no sense. -
thanks, now I need to go update all of my threads with it.
good to have the info accurate. -
Quote:what is the culture difference between pinnacle, protector and infinity?Meh; having separate servers allows for different server cultures. The powerlevelers/farmers can hang out on Freedom, RPs on Virtue and so on. I'd prefer to keep a servered environment, even if the servers were only virtual.
I can see wanting 4 different servers for English. But the number we have is ridiculous -
my problem with FW is the same problem they have in every zone. The arcs don't really go together. And I usually like the first story more than the last.
I liked the survivors in FW vs the DUST rangers. Trying to deal with the ghouls, etc.
I wanted more of that.
But that ended and there was this completely different story about ghosts and carnival and such that I didn't really care about. -
I'd like to remind them that as a trusted forum personality, I could be helpful in rounding up others to farm in their underground incarnate caves.
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Yes, but the arc with the Rualru in the Midnighters Club is I believe many levels below the Shadow Shard. And I don't recall them really being introduced in the arc, although I may have missed it.
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I stopped playing it before at episode 3 or 4. The first episodes just have no relation to one another (like what are rularuu and why are they here) and the stupidity of Manticore was too annoying.
But I played through all 7 episodes solo, and the end of arc is very good. The plot started to make sense. The early episodes got tied in. The epic nature of it was well established and supported.
The custom maps and missions were great.
I think the episodic nature does not work well. It was much better going through them all one after another, rather than waiting a week in between. So I look forward to playing SSA2, but I will wait until the whole thing is out. -
have you heard that they prefer a ewe in a herd to a ram?
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my only annoyance with DfB is that with the trainers there to level you, it is much more convenient than the mission arcs in Atlas that are nicely chained in location except that you have to go back to Liberty to train.
I wish BaB or some Longbow trainer would show up between missions -
I'll give Arcana that ever elusive kudo
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of course if you really want to be overpowered you would play an ill/rad controller or a bots/dark MM
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That's silly.
If the devs wanted potty humor about P Yin they would have put her in a zone called I.P. -
We are heroes who save the world or people or cats or whatever. Something has to have gone wrong for us to be needed. Hollows was destroyed, a Hydra appeared in the sewers, etc. We should be used to things going wrong and us fixing it.
So I wondered why SSA1 felt so bad. I realized playing the 4th one (where you stand and watch Manticore and Liberty argue about who will protect Psyche) is that normally the disasters happen off screen. You hear about them and then fix them.
But in SSA1 you are forced to watch the disasters happen with no ability to prevent them. And not just once, but repeatedly - sometimes repeatedly in the same mission.
Had #4 started with being told that the dirge was causing a Longbow base to go wild, I wouldn't have blinked an eye. If I got to the end and Sister Psyche were insane, I wouldn't have blinked an eye.
The odd thing is that normally you are supposed to "show" not "tell" what happens. People prefer watching a movie to see the event rather than just have someone report what happened off screen. But a game is not the same as passive fiction. Watching a movie I feel no responsibility for a character making a bad decision. Playing a game I do feel responsibility if I am standing there watching them make it.
listos version: Missions need to be written understanding that we are participants and not observers in the events. If we are to be only observers that needs to be forced by having the events happen off screen or in a cut scene so that all responsibility is removed from us. -
no, the TARDIS is a reference to these
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Quote:radiation accident is the Champions term for allowing a respec in the old pen and paper game. I imagine the new devs are less attached to that idea than the originals. So changing the respec trials makes sense.It makes me think that there might be a plan to totally scrap the old respec Trials - the Penny Yin TF basically repeats the respec Trial, but with more story depth and less hanging around - which leaves the devs free to make a totally new respec Trial without needing to keep any of the current parts of it, or move the old one to Ouroboros.
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I've started the Shadow Shard once. It was okay but I stopped playing it. Largely I think because I normally build characters for teaming, so soloing is not much fun.
But I'm thinking of starting a character in Praetoria - probably a stalker or brute. And then I might solo a bunch of content that I've never done.
So is Shadow Shard worth playing or just worth seeing (I've seen it)?
Play it all of the way through? -
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everything is getting harder?
the game has never been easier.
if you want harder, create a free character (no vet powers) and do some old vahz missions at level 4. -
so create a comic cover using one of your characters and a title
turn in by June 15 for bonus points
deadline June 29
got it -
I've been running through SSA1 on my character at -1/x1 difficulty just to get through it. I have played the first ones before, so I'm skipping the text. But the actual mechanics of the arcs are surprisingly interesting.
Speed clicking the glowies ahead of the pumicite ambushes
answering the questions of the rularu
destroying the power suppliers and turning on the anti-aircraft weapons vs Marshal Blitz
They really are interesting missions instead of just defeat all clockwork in the warehouse x3.
The content is much better than before in every way I can think of.