doyler_

Cohort
  • Posts

    220
  • Joined

  1. Quote:
    Originally Posted by doyler_ View Post
    Yea I'd definitely like more of the first two, though when I finish a few more badges I'll have 2076 hp which isn't bad at all (and 22hp a sec which I'd like more of, but I'd still have aid self)

    Recovery I'm alright on, I can run my toggles and my attack chain forever if I'm not mistaken (especially with a T4 cardiac now)

    Melt Armor I can't see myself dropping a single slot off, those bonuses are too good, and the added ST dps never hurts

    Not sure where I can get the slots for more res though (as far as my toggles go...)

    Thanks for the build Tux, been thinking about that chain but still not sold yet, wouldn't mind more opinions

    Also, with i20 etc would I be better off dropping aid self to gain...(rech? def? something?) and relying on the heal/regen rebirth?


    New build with more survivability and more rech etc...(have t3 rebirth too now, figure that will be enough instead of aid self, plus more regen and hp in general)



    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
    Level 1: Deflection -- SW-Def(A), SW-Def/EndRdx(3), SW-ResDam/Re TP(5), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(27)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5)
    Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), ImpArm-ResDam(9), ImpArm-ResDam/Rchg(9)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
    Level 20: Super Jump -- SprngFt-EndRdx/Jump(A)
    Level 22: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(43), Amaze-ToHitDeb%(50)
    Level 24: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(50)
    Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
    Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29), HO:Ribo(46)
    Level 30: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(40)
    Level 32: Grant Cover -- HO:Cyto(A)
    Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
    Level 38: One with the Shield -- GA-3defTpProc(A)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 0: Portal Jockey
    Level 50: Cardiac Total Core Revamp
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 10.69% Defense(Smashing)
    • 10.69% Defense(Lethal)
    • 10.06% Defense(Fire)
    • 10.06% Defense(Cold)
    • 11.63% Defense(Energy)
    • 11.63% Defense(Negative)
    • 6% Defense(Psionic)
    • 15.38% Defense(Melee)
    • 13.5% Defense(Ranged)
    • 14.13% Defense(AoE)
    • 80% Enhancement(Accuracy)
    • 85% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 210.83 HP (15.75%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 8.55%
    • MezResist(Immobilize) 8.55%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 32% (0.534 End/sec) Recovery
    • 62% (3.466 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 13.08% Resistance(Fire)
    • 13.08% Resistance(Cold)
    • 3% Resistance(Energy)
    • 6.125% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 10% RunSpeed
  2. Quote:
    Originally Posted by Infini View Post
    If you want to keep the 3 steadfasts for the +hp that's okay. I was just pointing out that you don't need KB protection since you'll be able to keep Domination on 95-99% of the time (due to moments when you die/respawn and first log in - basically when you have to build up domination). Domination gives you protection against Knock effects.

    Sleet: with your global recharge and hasten, that Rech IO is only shaving off a few seconds. The effects of sleet don't stack, so getting the recharge to just make it perma is good enough.

    For the tohit buff - more never hurts anyone
    Brain fart about that KB prot, thanks for reminding me


    So for now I took the rech out of sleet, put another slot in health for the miracle +hp, then changed tough to 2 ribos and the +3def io

    Any more critiques/suggestions anyone?
  3. Yea but then I'd have a little less hp and zero kb prot

    Yea I can do that no problem, won't change my def much thanks

    But won't I want sleet to be up always, plus the tohit shouldn't change too much would it?

    Yea I'll probably do that too.
  4. Yupyup, want to do whatever I want, wherever I want with this guy (other than good farming obviously, but TFs, Trials, Soloing ANYTHING, etc.)


    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46), Dmg-I(50)
    Level 1: Psionic Dart -- Range-I(A)
    Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
    Level 4: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob/Rchg(11), Posi-Dam%(11), TotHntr-Dam%(46)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Conductive Aura -- EndMod-I(A)
    Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(34)
    Level 12: Static Field -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(15), FtnHyp-Plct%(15)
    Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
    Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(23)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
    Level 20: Drain Psyche -- Acc-I(A), Dct'dW-Heal/EndRdx(36), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
    Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
    Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(33)
    Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
    Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Build%(34)
    Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
    Level 41: Sleet -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(46), RechRdx-I(48), Achilles-ResDeb%(50)
    Level 44: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
    Level 47: Assault -- EndRdx-I(A)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37), Mrcl-Heal(50)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(42)
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 14.88% Defense(Smashing)
    • 14.88% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 8% Defense(Energy)
    • 8% Defense(Negative)
    • 3% Defense(Psionic)
    • 11.75% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 3% Defense(AoE)
    • 2.25% Max End
    • 101.25% Enhancement(RechargeTime)
    • 33% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 4% Enhancement(Heal)
    • 4% Enhancement(Confused)
    • 5% FlySpeed
    • 125.9 HP (12.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 10.75%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 4.7%
    • 21% (0.351 End/sec) Recovery
    • 30% (1.274 HP/sec) Regeneration
    • 5.355% Resistance(Fire)
    • 5.355% Resistance(Cold)
    • 1.875% Resistance(Negative)
    • 5% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1380;674;1348;HEX;|
    |78DA6593DB4E13511486F7F440A5B49672684B4B8116105AA0D0E8BD31051394862|
    |A89C7689D94099DA4B64D674CF4CE475034A2F218C6C3AD977AEDE92514C4788A87|
    |71CDBF362D669A34DFEC7FFFB3D6DA6BCD2EDE5C0C0871FBB85042859A6A18E5C5C|
    |675BDAE9A8D96B7A86EE815E11342A4DB62B9D0A89BAD462DB754D32A664BAFEC0B|
    |A98EE58461A8376A66AE64E88D3A39E43ABC5CAF6A2DAD6EE6F61FFCA506455A6B6|
    |ADA7A108F27F58DAAA9D7374258AD68EABAD632AA7A33B0BF6ED2667CA9A95772CB|
    |15AD5C540D536BDDEA941CA35A27E9BFD72BE4CFF288372E219222FB16987D0FCC7|
    |D00F249B2E485CFDDB60B91857488244546504A760B84EB0CE32CE05963ACC3FE85|
    |127210CBEBBEA320C25DC626E0BFCF7801FBDC365669EAAD17592C9777063B5DFFE|
    |12B85F5B141F8C620F9294DB72CAC7B8B3025220F81D823C66320B50D7CA3083DD2|
    |DE73DE6547085C605C040E5F625C06C6A9A2A0EC44B00B520F250CC908A127A8A1F|
    |729E31930F01C88F0D1BE53C230DBDD616E7D1FB7BEEF1D30C0AD0F50D87EB4D8F2|
    |F6C7F1EAF86974657C8551042656192540A1FA0665F4411E4B86C792E1B164792C6|
    |EF2456567A311C54E381F65C4801F54E6903CD5D0151C347E95510646AE01632A10|
    |A67809192F318052867B198380870C496948B261840D236CF849094765C2D11D8EB|
    |DCBF80CA4F618052042F1D272F2698E1072F3C76D776CF2175C477E33FE30FE0253|
    |1690B53FC8BC88D130A665C7A65F6167EE3530CFDF58FEA5CB9E44827C33F200337|
    |C80593EC02CA7EFA38A72B2A25C8A274FD282FC5A16D835EC3970952CFA897447B1|
    |B28EDD0587927728471DCA3187B2E2504A9EF60D160A94EECE25B53EFA695739B8B|
    |BD3515CCA29C5BE3C13E770A6FC32569F1CAFEC7614B7B2C9CDBFC7780064B6807F|
    |FA9FED95|
    |-------------------------------------------------------------------|
  5. Mine works similar to a blaster...

    [1-2-3-4]xInfinity, with the occasional Alt+1 or Alt+2 (maybe even Alt+3)
  6. (and yea, wouldn't take suggestions on things I could do with current toons too)

    Oh really Munki? I'll have to look into that eventually, but right now he'll 100% for bringing home the bread

    Dechs, I'm not yet to be honest, and I've never even almost played a HEAT, sounds wicked fun though...
  7. Quote:
    Originally Posted by Santorican View Post
    I'd try to focus on your +hp, regeneration, recovery, and resistance. I'd also recommend eliminating Melt Armor, it doesn't benefit your damage output significantly in order to warrant six slotting it.
    Yea I'd definitely like more of the first two, though when I finish a few more badges I'll have 2076 hp which isn't bad at all (and 22hp a sec which I'd like more of, but I'd still have aid self)

    Recovery I'm alright on, I can run my toggles and my attack chain forever if I'm not mistaken (especially with a T4 cardiac now)

    Melt Armor I can't see myself dropping a single slot off, those bonuses are too good, and the added ST dps never hurts

    Not sure where I can get the slots for more res though (as far as my toggles go...)

    Thanks for the build Tux, been thinking about that chain but still not sold yet, wouldn't mind more opinions

    Also, with i20 etc would I be better off dropping aid self to gain...(rech? def? something?) and relying on the heal/regen rebirth?
  8. Thanks for the suggestions guys, I think I'll make a NW with that last slot I have (made an elec/psi domi and a fire/cold corr as well)
  9. This thread is relevant to my interests
  10. doyler_

    Most DPS?

    Quote:
    Originally Posted by Magentrix View Post
    The correct answer is Fire/Fire brute. They have the highest damage cap in the game, with the most damaging primary/secondary for the AT.
    If we're gonna play theory fighter it would be a Dark/Fire brute then though
  11. doyler_

    Lft

    Sup?

    What'd I miss?
  12. So I just came back after almost a year and I'm looking for something to play, new doesn't necessarily mean I want to make a new character, maybe just play an old one.

    My biggest problem is that I don't know what I want, fun new toon to level, AV/GM soloer, TF beast/soloer, fun, solo friendly, team friendly etc...

    So to make it a little easier I'll throw up a list of (most) of what I have so far (over 40) and what I've done with them/would like to do...

    I've also started leveling a few things for new farming/high end/ridiculous soloing, but they aren't quite high enough yet (bots/traps, son/rad, maybe ill/rad, fire/psi dom). DP/EM blaster was really fun, but only got to lvl 6 so idk...


    lvl 50 Fire/Shields Scrapper - my new main, beast at farming, can solo AVs (though his build needs updating), tears through content (though much better at 45+ for his enhs etc.) and I've loved it the whole ride

    lvl 50 Mind/Fire Dom - PVP for a while, permadom, great solo, helped on team stuff

    lvl 50 Sonic/Therm Corr - 2nd therm to 50, almost purely pvp but even that build helps teams

    lvl 50 SS/Invuln Brute - 1st brute, very basic but really liked the combination and he got fun

    lvl 50 Elec/WP Stalker - 2nd stalker, 100% PvP

    lvl 50 Thugs/Psn MM - great on teams, was a blast to level, but didn't sell me 100% on mms, still amazing

    lvl 50 Sonic/Storm Corr - was designed for PvP, but was/is still a blast in team stuff if I want a change, plus is IOed way out

    lvl 50 SS/Fire Broot - farmer at the moment, not very good at anything else yet

    lvl 50 Psi/EM Blaster - pvp ioed blaster, hits hard enough if I feel like playing a blaster though

    lvl 50 Grav/TA Troller - can't really say much, was designed and leveled for pvp but has never really been played or enhanced much, is very different from most of my stuff if I feel like playing it though

    lvl 50 Spines/Fire Scrap - really wanted to try the mass aoe of the combination but haven't played it too much, SOs

    lvl 50 Em/Nin Stalker - first 50, loved it at the time, but other than early pvp and ghosting stuff was TERRIBLE, still one of my favorites though he has been gutted

    lvl 50 Rad/Therm Corr - first corr, combination pvp and high end pve support, but not sure if I would play him anymore now that I have the sonic...

    lvl 50 Sonic/EM Blast - made for a change of pace from the psi, but haven't played a whole lot

    lvl 50 Kat/WP Scrap - designed to solo high end task forces and also just be fun and terribly survivable, but hasn't been played much and is unenhanced

    lvl 50 Fire/Kin Troller - made for farming back in the day and is still primarily enhanced for that, but don't play anymore with the fire/shield

    lvl 49.8 Fire/Rad Corr - got 90% of it's xp from an 8 man fire/rad corr team and was really fun for that, was then later enhanced for perma hasten and am and was amazing solo or for TFs

    lvl 44 Fire/Emp Troller - an emp, was leveling for pvp but an emp never hurts
  13. Made a few changes (but still in the same vein until someone changes my mind(s)), realized the Cytos were a leftover from before and not helping, put in the 3% global res IO (though more could be gained and more inf saved if I just slot true grit for more res and deflection, I can't really find the slots or def elsewhere...) Also got a bit more HP and regen



    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
    Level 1: Deflection -- SW-Def(A), SW-Def/EndRdx(3), SW-ResDam/Re TP(5), LkGmblr-Rchg+(50)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9), Numna-Regen/Rcvry+(11)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Stimulant -- IntRdx-I(A)
    Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
    Level 20: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
    Level 22: Boxing -- Empty(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
    Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29), GA-3defTpProc(31)
    Level 30: Weave -- LkGmblr-Rchg+(A)
    Level 32: Grant Cover -- HO:Cyto(A)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(43)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 0: Portal Jockey
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15), Mrcl-Heal(50)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(27), P'Shift-End%(27)
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 12.56% Defense(Smashing)
    • 12.56% Defense(Lethal)
    • 12.56% Defense(Fire)
    • 12.56% Defense(Cold)
    • 14.13% Defense(Energy)
    • 14.13% Defense(Negative)
    • 6% Defense(Psionic)
    • 19.13% Defense(Melee)
    • 18.5% Defense(Ranged)
    • 19.13% Defense(AoE)
    • 59% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 70% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 205.81 HP (15.37%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 11.85%
    • MezResist(Immobilize) 8.55%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 21.5% (0.359 End/sec) Recovery
    • 54% (3.019 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 8.04% Resistance(Fire)
    • 8.04% Resistance(Cold)
    • 3% Resistance(Energy)
    • 6.125% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1401;675;1350;HEX;|
    |78DA6594D94F534114C6E76E2097165AB6B2950A0A2DAD5CA980269A68A24802D20|
    |4ADFAA062D394A1BDDA94A6250A3CF9A026FAE8FA6EC0E5FF7149D47FC1E5DDA59E|
    |7BBEA1A2BD81FC66BEF9E69C335B531BB33E21EE9C125ADB9962B65ACDA473956CB|
    |92C2B562A9B7773A25908D1BFAB6552B228A533E7CACA26DA91FAD0AC5C95A5AA74|
    |D20557165776BBC1F95241566469DDD96DF896D6D68ACEA2CC96DD52DECF9D945C7|
    |1736E49A237E7E60BEB3466732F5D9672A5E36CD9CD39A78BD92D994965ABEB94BE|
    |97EA8AD3FF5DAF40FE6A96B842880ADF55E01A23BACC885F07320CDB4FD07896211|
    |60C2192429F6398E718C96ECD432BF934F874AD8B253DC03061F091C180C132CEB3|
    |D474014833F65D042E31ECCB8C1E2ADAC22C6121D03D929AD53A9A5785278DE5810|
    |223EA0237181337197E4ADF82405ACB718269085B7188C2B522A2681D60FB7D92FC|
    |2A897F5BF7A4A11DC6FE97C02BE03563F80DA38DA6B4F32ED444FB30077A4081820|
    |864066FB1D4711BD860746D025B8C10D93B61D73B3F72D09E4FC0678646866E556B|
    |778D3E31424A484D0925384AEF3F7848863E55425F146B89A1EC7120CE389860186|
    |41F50273ED0438DB0180C01BD8CA123387FF285D5D1847134015A7F444991196C6E|
    |90B411B593233F38C3819FC02FE037B2D700C1C123147C542D6A1437620C97268ED|
    |BF282C2C66030626F75AFAEF177C07BE003639B7C09953EA1199E7448070CC0644C|
    |584013638766396ACB9C292EECF03430031C65248F31DAC93EA9D63D89AD1834EBA|
    |F8DFEBC738A98F597548B378C4E3628C90665AA41996E50161B942553A5254563A5|
    |2520BC5DE64ABED8F577AB46BFD97B5EF282E6FD08B49DE4834FCE73EFEBDE2931B|
    |E62DFFF4A96F6086FE13123F00478CAE87F063C672CDBDE6B441D273A3D05EDFFBE|
    |3F353BEF4C|
    |-------------------------------------------------------------------|
  14. So yea, I'm looking to upgrade my Fire/Shield after almost a year hiatus (I left shortly after DP and Demon MMs) since he was my favorite probably before I left and he'll be my main while I learn about GR, Incarnets, etc. (not to mention AVing and farming)

    So with inherent stamina and my alpha slot (cardio for now, but was thinking spiritual?) for when I'm 45+ (always right?) plus I'm sure people thinking up better ideas I was looking for suggestions for my build.

    This will be my dream build for now since I have most of this stuff already plus some coin saved, so whatever suggestions for now assume inf isn't an option (though it may be depending)

    I was thinking about upgrading from incin-scorch-cremate-scorch to cremate-fs-incin or even the top chain or staying depending on who can sway me.

    Ideally this character will be able to do everything and anything I throw at it (endgame, solo farming for inf/whatever, soloing AVs (maybe without inps even, hence Aid Self atm), general missions, tanking if need be, whatever)

    So here is what I have so far...


    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Medicine
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
    Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5), HO:Cyto(29)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5), HO:Cyto(31)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9), Numna-Regen/Rcvry+(11)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
    Level 12: Stimulant -- IntRdx-I(A)
    Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
    Level 20: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
    Level 22: Boxing -- Empty(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
    Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(39), GA-3defTpProc(50)
    Level 30: Weave -- LkGmblr-Rchg+(A)
    Level 32: Grant Cover -- HO:Cyto(A)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(50)
    Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
    Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
    Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 0: Portal Jockey
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(27), P'Shift-End%(27)
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 12.56% Defense(Smashing)
    • 12.56% Defense(Lethal)
    • 12.56% Defense(Fire)
    • 12.56% Defense(Cold)
    • 14.13% Defense(Energy)
    • 14.13% Defense(Negative)
    • 6% Defense(Psionic)
    • 19.13% Defense(Melee)
    • 18.5% Defense(Ranged)
    • 19.13% Defense(AoE)
    • 59% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 70% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 190.75 HP (14.25%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 11.85%
    • MezResist(Immobilize) 8.55%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 19% (0.317 End/sec) Recovery
    • 54% (3.019 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 10% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1388;666;1332;HEX;|
    |78DA6D94D94F135114C6EF746640BA40CBD2B257506869656C0534D1441305120D4|
    |DD0AA0F2A36937269479BD2B48D024F3EA8893EBABE1B70F97F5C12F55F707977A9|
    |67BE73299ADAB4F9DDFBDDEF9E73EED6CCC6BC5F883BA784D679A664D76AB96CBE6|
    |A572AB26A66EC829317ED4288C15D2D97912529AD45475637B91D6D0ECDCB3559AE|
    |492B5B74646975B71B3A5B2ECAAA2CD7ADDD867F797DBD642D49BBE2940B0174327|
    |2D5C93B65C9BD45A750ACD39817BD6C45CAD5EE858A93B74E97EC2D99CBD8B53AA5|
    |EFA7BA62F4BBEB16884FC3145720FAAF32AE01B11520719D9103BC01828659BAE8A|
    |5465A788280D1070CCFD198A10B1F193565D4FE671C55463F1975369AFA790CB55D|
    |6064817D17199700EF65204CD59B3C4B981CF01E49ED6A41ED6BC295260B8C22107|
    |3183780E99B4080D2777020ADE33897E4551CA5703E8E287C43B0DF2729A09204B6|
    |3D58C80EB0FF25E315E33530F606E8A4295DD88D86E81A43A0071428C4818CD02D4|
    |8DDB7191B40EF26630B8890BD87ED9E9E8F081AFEC4F80C6864E853B5F635E823C6|
    |4989A8299124A2F4FF8387641850250CC4782D712E7B8A91000E26019DEC43EA448|
    |7C2D41811C31160B21F481FD171BEE41B514733C24713A4F547951455E71E226D5C|
    |EDE4F80F6438F093F18BF19BB3371802C1A3147C422D6A826F44822F4D9A6FCB0B0|
    |A1B67831E7FEB71EB9A7AC778CFF8006C932FA9D22735DD950E79183AC300A64D46|
    |1BB043B32CB565D60C0A3B3CCB98631C05D2C7802EB2A7D4BA53EA7D18CD67475FF|
    |79CA246F34935122DA3A91625DDA2CCB428B32DCA528BB26CA8B4A468503A82C2DD|
    |6554F2C5DB7CBF6AF4DB9EA269E734F7DFA0F3240EFEEBDFDE38EED6F73DC9D41EF|
    |123780C049F309E0283CF18CF8115AF1B9C0B38D1E32ADCFE03974FDF70|
    |-------------------------------------------------------------------|
  15. Replied and edited first post....all I have left is the panacea
  16. This is what I have left to sell and the market isn't quite moving as fast as I'd like...

    Panacea: Chance for +Hit Points/Endurance

    Post / pm me if you are interested in any and we can work something out, just trying to finish up a toon or two and the market is a little slow moving for me on these, thanks
  17. Quote:
    Originally Posted by Silit View Post
    Rofl. We are championship.
    more importantly why is there a tetris piece on your rim?
  18. Quote:
    Originally Posted by MrLiberty View Post
    See what happens when I don't show up? GG guys awesome job. Sorry I couldn't make it.

    Told you he was huge, he just now got into vent wheezing because he had to walk home
  19. dUmb 29 - cigal 1
    u2bg 6 - dUmb 1
    dUmb 3 - SMD 2 (GOGO AWESOME DOYLER LINEUP)

    dUmb vs EP - ff win
    dUmb vs INOANN - ff win
  20. RoF can't take 4 basilisk's gaze though...
  21. What's wrong with dwarf form, mind link, FE, and self heals?
  22. So wait Thunderstrike is unbanned?

    /drama