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Posts
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Joined
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Quote:Yea I'd definitely like more of the first two, though when I finish a few more badges I'll have 2076 hp which isn't bad at all (and 22hp a sec which I'd like more of, but I'd still have aid self)
Recovery I'm alright on, I can run my toggles and my attack chain forever if I'm not mistaken (especially with a T4 cardiac now)
Melt Armor I can't see myself dropping a single slot off, those bonuses are too good, and the added ST dps never hurts
Not sure where I can get the slots for more res though (as far as my toggles go...)
Thanks for the build Tux, been thinking about that chain but still not sold yet, wouldn't mind more opinions
Also, with i20 etc would I be better off dropping aid self to gain...(rech? def? something?) and relying on the heal/regen rebirth?
New build with more survivability and more rech etc...(have t3 rebirth too now, figure that will be enough instead of aid self, plus more regen and hp in general)
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 1: Deflection -- SW-Def(A), SW-Def/EndRdx(3), SW-ResDam/Re TP(5), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx(27)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(7), Numna-Heal/EndRdx(7), ImpArm-ResDam(9), ImpArm-ResDam/Rchg(9)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Super Jump -- SprngFt-EndRdx/Jump(A)
Level 22: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(31), Amaze-Acc/Rchg(39), Amaze-EndRdx/Stun(43), Amaze-ToHitDeb%(50)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(50)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29), HO:Ribo(46)
Level 30: Weave -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(37), LkGmblr-Rchg+(40)
Level 32: Grant Cover -- HO:Cyto(A)
Level 35: Shield Charge -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(36), Armgdn-Dmg/EndRdx(36), Armgdn-Dam%(37)
Level 38: One with the Shield -- GA-3defTpProc(A)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 50: Cardiac Total Core Revamp
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(17), P'Shift-End%(17)
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 10.69% Defense(Smashing)
- 10.69% Defense(Lethal)
- 10.06% Defense(Fire)
- 10.06% Defense(Cold)
- 11.63% Defense(Energy)
- 11.63% Defense(Negative)
- 6% Defense(Psionic)
- 15.38% Defense(Melee)
- 13.5% Defense(Ranged)
- 14.13% Defense(AoE)
- 80% Enhancement(Accuracy)
- 85% Enhancement(RechargeTime)
- 10% FlySpeed
- 210.83 HP (15.75%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 8.55%
- MezResist(Immobilize) 8.55%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 32% (0.534 End/sec) Recovery
- 62% (3.466 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 13.08% Resistance(Fire)
- 13.08% Resistance(Cold)
- 3% Resistance(Energy)
- 6.125% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 10% RunSpeed
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Quote:Brain fart about that KB prot, thanks for reminding meIf you want to keep the 3 steadfasts for the +hp that's okay. I was just pointing out that you don't need KB protection since you'll be able to keep Domination on 95-99% of the time (due to moments when you die/respawn and first log in - basically when you have to build up domination). Domination gives you protection against Knock effects.
Sleet: with your global recharge and hasten, that Rech IO is only shaving off a few seconds. The effects of sleet don't stack, so getting the recharge to just make it perma is good enough.
For the tohit buff - more never hurts anyone
So for now I took the rech out of sleet, put another slot in health for the miracle +hp, then changed tough to 2 ribos and the +3def io
Any more critiques/suggestions anyone? -
Yea but then I'd have a little less hp and zero kb prot
Yea I can do that no problem, won't change my def much thanks
But won't I want sleet to be up always, plus the tohit shouldn't change too much would it?
Yea I'll probably do that too. -
Yupyup, want to do whatever I want, wherever I want with this guy (other than good farming obviously, but TFs, Trials, Soloing ANYTHING, etc.)
Villain Plan by Mids' Villain Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/EndRdx/Rchg/Hold(46), Dmg-I(50)
Level 1: Psionic Dart -- Range-I(A)
Level 2: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 4: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(9), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Acc/Immob/Rchg(11), Posi-Dam%(11), TotHntr-Dam%(46)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Conductive Aura -- EndMod-I(A)
Level 10: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(25), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(34)
Level 12: Static Field -- FtnHyp-Sleep/Rchg(A), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(13), FtnHyp-Sleep/EndRdx(15), FtnHyp-Plct%(15)
Level 14: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(23)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21)
Level 20: Drain Psyche -- Acc-I(A), Dct'dW-Heal/EndRdx(36), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal(37), Dct'dW-Rchg(37)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 24: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(33)
Level 28: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Rchg+(29)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(34), S'bndAl-Build%(34)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
Level 41: Sleet -- LdyGrey-DefDeb/Rchg(A), LdyGrey-DefDeb/Rchg/EndRdx(46), RechRdx-I(48), Achilles-ResDeb%(50)
Level 44: Frozen Armor -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(37), Mrcl-Heal(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(40), P'Shift-EndMod/Acc(40), P'Shift-End%(42)
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 14.88% Defense(Smashing)
- 14.88% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 11.75% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 101.25% Enhancement(RechargeTime)
- 33% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 4% Enhancement(Heal)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 125.9 HP (12.38%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 10.75%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 4.7%
- 21% (0.351 End/sec) Recovery
- 30% (1.274 HP/sec) Regeneration
- 5.355% Resistance(Fire)
- 5.355% Resistance(Cold)
- 1.875% Resistance(Negative)
- 5% RunSpeed
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Mine works similar to a blaster...
[1-2-3-4]xInfinity, with the occasional Alt+1 or Alt+2 (maybe even Alt+3) -
(and yea, wouldn't take suggestions on things I could do with current toons too)
Oh really Munki? I'll have to look into that eventually, but right now he'll 100% for bringing home the bread
Dechs, I'm not yet to be honest, and I've never even almost played a HEAT, sounds wicked fun though... -
Quote:Yea I'd definitely like more of the first two, though when I finish a few more badges I'll have 2076 hp which isn't bad at all (and 22hp a sec which I'd like more of, but I'd still have aid self)I'd try to focus on your +hp, regeneration, recovery, and resistance. I'd also recommend eliminating Melt Armor, it doesn't benefit your damage output significantly in order to warrant six slotting it.
Recovery I'm alright on, I can run my toggles and my attack chain forever if I'm not mistaken (especially with a T4 cardiac now)
Melt Armor I can't see myself dropping a single slot off, those bonuses are too good, and the added ST dps never hurts
Not sure where I can get the slots for more res though (as far as my toggles go...)
Thanks for the build Tux, been thinking about that chain but still not sold yet, wouldn't mind more opinions
Also, with i20 etc would I be better off dropping aid self to gain...(rech? def? something?) and relying on the heal/regen rebirth? -
Thanks for the suggestions guys, I think I'll make a NW with that last slot I have (made an elec/psi domi and a fire/cold corr as well)
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So I just came back after almost a year and I'm looking for something to play, new doesn't necessarily mean I want to make a new character, maybe just play an old one.
My biggest problem is that I don't know what I want, fun new toon to level, AV/GM soloer, TF beast/soloer, fun, solo friendly, team friendly etc...
So to make it a little easier I'll throw up a list of (most) of what I have so far (over 40) and what I've done with them/would like to do...
I've also started leveling a few things for new farming/high end/ridiculous soloing, but they aren't quite high enough yet (bots/traps, son/rad, maybe ill/rad, fire/psi dom). DP/EM blaster was really fun, but only got to lvl 6 so idk...
lvl 50 Fire/Shields Scrapper - my new main, beast at farming, can solo AVs (though his build needs updating), tears through content (though much better at 45+ for his enhs etc.) and I've loved it the whole ride
lvl 50 Mind/Fire Dom - PVP for a while, permadom, great solo, helped on team stuff
lvl 50 Sonic/Therm Corr - 2nd therm to 50, almost purely pvp but even that build helps teams
lvl 50 SS/Invuln Brute - 1st brute, very basic but really liked the combination and he got fun
lvl 50 Elec/WP Stalker - 2nd stalker, 100% PvP
lvl 50 Thugs/Psn MM - great on teams, was a blast to level, but didn't sell me 100% on mms, still amazing
lvl 50 Sonic/Storm Corr - was designed for PvP, but was/is still a blast in team stuff if I want a change, plus is IOed way out
lvl 50 SS/Fire Broot - farmer at the moment, not very good at anything else yet
lvl 50 Psi/EM Blaster - pvp ioed blaster, hits hard enough if I feel like playing a blaster though
lvl 50 Grav/TA Troller - can't really say much, was designed and leveled for pvp but has never really been played or enhanced much, is very different from most of my stuff if I feel like playing it though
lvl 50 Spines/Fire Scrap - really wanted to try the mass aoe of the combination but haven't played it too much, SOs
lvl 50 Em/Nin Stalker - first 50, loved it at the time, but other than early pvp and ghosting stuff was TERRIBLE, still one of my favorites though he has been gutted
lvl 50 Rad/Therm Corr - first corr, combination pvp and high end pve support, but not sure if I would play him anymore now that I have the sonic...
lvl 50 Sonic/EM Blast - made for a change of pace from the psi, but haven't played a whole lot
lvl 50 Kat/WP Scrap - designed to solo high end task forces and also just be fun and terribly survivable, but hasn't been played much and is unenhanced
lvl 50 Fire/Kin Troller - made for farming back in the day and is still primarily enhanced for that, but don't play anymore with the fire/shield
lvl 49.8 Fire/Rad Corr - got 90% of it's xp from an 8 man fire/rad corr team and was really fun for that, was then later enhanced for perma hasten and am and was amazing solo or for TFs
lvl 44 Fire/Emp Troller - an emp, was leveling for pvp but an emp never hurts -
Made a few changes (but still in the same vein until someone changes my mind(s)), realized the Cytos were a leftover from before and not helping, put in the 3% global res IO (though more could be gained and more inf saved if I just slot true grit for more res and deflection, I can't really find the slots or def elsewhere...) Also got a bit more HP and regen
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 1: Deflection -- SW-Def(A), SW-Def/EndRdx(3), SW-ResDam/Re TP(5), LkGmblr-Rchg+(50)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9), Numna-Regen/Rcvry+(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Stimulant -- IntRdx-I(A)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 22: Boxing -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29), GA-3defTpProc(31)
Level 30: Weave -- LkGmblr-Rchg+(A)
Level 32: Grant Cover -- HO:Cyto(A)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/Rchg(43)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15), Mrcl-Heal(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(27), P'Shift-End%(27)
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Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 12.56% Defense(Smashing)
- 12.56% Defense(Lethal)
- 12.56% Defense(Fire)
- 12.56% Defense(Cold)
- 14.13% Defense(Energy)
- 14.13% Defense(Negative)
- 6% Defense(Psionic)
- 19.13% Defense(Melee)
- 18.5% Defense(Ranged)
- 19.13% Defense(AoE)
- 59% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 70% Enhancement(RechargeTime)
- 10% FlySpeed
- 205.81 HP (15.37%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 11.85%
- MezResist(Immobilize) 8.55%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 21.5% (0.359 End/sec) Recovery
- 54% (3.019 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 8.04% Resistance(Fire)
- 8.04% Resistance(Cold)
- 3% Resistance(Energy)
- 6.125% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 10% RunSpeed
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So yea, I'm looking to upgrade my Fire/Shield after almost a year hiatus (I left shortly after DP and Demon MMs) since he was my favorite probably before I left and he'll be my main while I learn about GR, Incarnets, etc. (not to mention AVing and farming)
So with inherent stamina and my alpha slot (cardio for now, but was thinking spiritual?) for when I'm 45+ (always right?) plus I'm sure people thinking up better ideas I was looking for suggestions for my build.
This will be my dream build for now since I have most of this stuff already plus some coin saved, so whatever suggestions for now assume inf isn't an option (though it may be depending)
I was thinking about upgrading from incin-scorch-cremate-scorch to cremate-fs-incin or even the top chain or staying depending on who can sway me.
Ideally this character will be able to do everything and anything I throw at it (endgame, solo farming for inf/whatever, soloing AVs (maybe without inps even, hence Aid Self atm), general missions, tanking if need be, whatever)
So here is what I have so far...
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(13), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5), HO:Cyto(29)
Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(5), HO:Cyto(31)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(9), Numna-Heal(9), Numna-Regen/Rcvry+(11)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Cremate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(46)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Stimulant -- IntRdx-I(A)
Level 14: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(33), GSFC-Build%(34)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21)
Level 20: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 22: Boxing -- Empty(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Incinerate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(31), Hectmb-Acc/Rchg(34), Hectmb-Dmg/EndRdx(34), Hectmb-Dam%(37)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(39), GA-3defTpProc(50)
Level 30: Weave -- LkGmblr-Rchg+(A)
Level 32: Grant Cover -- HO:Cyto(A)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(43), Numna-Heal/Rchg(50)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 0: Portal Jockey
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Acc(27), P'Shift-End%(27)
------------
Set Bonus Totals:- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 12.56% Defense(Smashing)
- 12.56% Defense(Lethal)
- 12.56% Defense(Fire)
- 12.56% Defense(Cold)
- 14.13% Defense(Energy)
- 14.13% Defense(Negative)
- 6% Defense(Psionic)
- 19.13% Defense(Melee)
- 18.5% Defense(Ranged)
- 19.13% Defense(AoE)
- 59% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 70% Enhancement(RechargeTime)
- 10% FlySpeed
- 190.75 HP (14.25%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Confused) 2.5%
- MezResist(Held) 11.85%
- MezResist(Immobilize) 8.55%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 19% (0.317 End/sec) Recovery
- 54% (3.019 HP/sec) Regeneration
- 5.04% Resistance(Fire)
- 5.04% Resistance(Cold)
- 3.125% Resistance(Negative)
- 10% RunSpeed
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Replied and edited first post....all I have left is the panacea
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This is what I have left to sell and the market isn't quite moving as fast as I'd like...
Panacea: Chance for +Hit Points/Endurance
Post / pm me if you are interested in any and we can work something out, just trying to finish up a toon or two and the market is a little slow moving for me on these, thanks -
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dUmb 29 - cigal 1
u2bg 6 - dUmb 1
dUmb 3 - SMD 2 (GOGO AWESOME DOYLER LINEUP)
dUmb vs EP - ff win
dUmb vs INOANN - ff win -
What's wrong with dwarf form, mind link, FE, and self heals?