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Posts
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Joined
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The weather calmed down so I went out to see it yesterday. Ok movie. Nothing spectacular, but not bad. Not at all a happy film though.
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I was going to go see this movie this weekend, but I'm getting snowed in pretty hard right now, so it likely will get pushed back a week or so.
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Well I tried to watch the vidoc on youtube, but the horrible lack of balance between the voices and the background music made me quit about halfway. The music was way too loud and I missed half of what they were talking about. It was not worth the effort to watch.
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I saw it back the weekend it came out. I found it a decent enough movie, but inferior to the first one. It felt like it was an attempt to turn everything to '11'. There was too much random silliness, and too much slo-mo action.
However the acting and dialog were still good, and I do agree the villains were quite well done. -
Quote:Personally I found the sole mask in this one utterly pointless. I didn't see why they did it at all, and it added nothing. However it also didn't do enough harm to really matter, so I ignored it.Oh yeah that one. I guess I didn't find that as irritating as the other over uses of masks in the other previous movies.
The movie was fine IMO, though I found the villain's motivation and justification really weak. However I could get past that end enjoy the movie anyway. -
Meh. The first was didn't do anything for me at all and I like action flicks. I doubt I'll bother with this one.
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Quote:This about sums it up for me (though I don't hate gambling all that much objectively even if I avoid it).This addresses my concerns, alleviating my anger over the possibility of pay-to-win items only being offered through slot machine pulls. If you have to put a for-money slot machine into the game in order to make bank, at least you didn't make it mandatory to play it in order to max out your character. I still don't like it; my hatred for anything resembling casino gambling burns with the fire of a thousand exploding suns. But at least you made it optional.
The fact that the ATOs can be obtained using astrals and reward merits solves any concerns I had. Costume stuff doesn't really concern me, though of course it is of note to others. -
That did not look nearly as bad as the OP said, nor nearly as bad as I expected. It does look like they have the Stooges down pretty well, and the quality of slapstick looks pretty decent (especially compared to how poor it is in many recent movies).
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Quote:Yes, I believe they should make such an AT(ranged/armor), and I don't mind waiting. I don't expect to go anywhere in the meantime.Yeah, but the point is, they'd have to make an entirely new AT for it, which takes a while, and depending on what they already have in the project development pipeline, means that even if it's asked for now, it could be six months to a year before we see it.
They just can't shove it in one of the existing ATs.
Although, I wouldn't mind seeing them add a Praetorian Epic AT....
As for a Praetorian EAT, I think they need to flesh out enough Praetorian content for the whole level range first. First Ward seems to merely be a start. The game could use more 30-40 content anyway. We've got 20-30 content to the gills. -
Quote:I still want a DP/SR character. Or an Energy/Invul ranged character. Heck, Fire Blast/Fire Armour?
I really find the lack of those options to be a real pain at times.
And, please, lets not insult anyone's intelligence by knee-jerk screaming 'tank-mage'. EATs already have Ranged/Armour powers, and are not tank mages. The Devs do know how to balance stuff in this game.
Yep, this is the point I always make. If VEATs can have ranged attacks, defenses, and status protection (or FF, traps, and sonic def/corr builds), then the cries of 'tank mage' are obviously bunk. If the oh so menacing 'tank mage' were so over the top, people would be swarming the mentioned builds. They are not.
A ranged/armor or assault/armor AT would not be over the top. It would just have to be balanced correctly, and the fact that examples already exist means it can be done. -
I'm actually fairly surprised they let those out already. I can't imagine they really got much testing with the beta copy tool still broken. I know I didn't bother to go onto beta, and then hope to have a character leveled up so I could assemble it from scratch and be a free tester. I'm usually quite willing to do some testing and enjoy it, but this was just too much bother.
You'd think they would attach some important to getting that tool fixed since it does have a rather important effect on testing. -
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The nice thing about these is that you can use them to augment your rate of hero merit pickup. You can do the normal ~3 hero merits/week and with these add in another (and if you run the first SSA, it's under 10 minutes which is a lot faster than going the tip route).
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Yes they did say that. However that still doesn't wash with how the myths actually ran. There are plenty of examples in the myths of he gods taking a direct hand in matters in their divine forms.
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I could actually see DA becoming the new assembly point for trials since you won't have to just stand around in a league waiting for it to fill. You could actually street sweep and do something. While missions won't be an option, at least you can do something which has a return.
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Saw it last week. It was OK. Nothing special really, but decent enough action and all. I preferred it to 300, but I actually didn't really care for 300.
About my only gripe with Immortals was the really odd characterization of Greek gods. The "we don't interfere with mortals" thing is way outside the way they are told in the myths. -
Quote:I believe this was actually introduced initially back in Man of Steel, the John Byrne mini series which re-introduced Superman after Crisis on Infinite Earths. At some point in the series he picks up a rather huge yacht and it is explained that some sort of telekinetic field enabled it to stay in one piece.Actually in one of the origins of Conner Kent. When Cadmus scientists were analyzing Superman's body after his battle with Doomsday. They noticed that it was generating an invisible energy field. Cadmus scientists believed this is what allowed Superman to left a building over his head and not have it fall around him. Superman unknowingly was using this invisible energy. Taking a sample of the energy, they bonded it with Conner, and thus his tactile telekinesis were born.
Many people speculated he decided to do this after giving the same power to Gladiator of the Shi'ar Imperial Guard back during his Fantastic Four run. -
Quote:I don't see how this is the case at all. He was a serious actor before this movie and a serious one after it. It's not like he suddenly became a comedian or something. He had done serious parts before this, with plenty of villains. He kept doing a mix of villains and heroes after this. It was a movie which put his name on the map more than anything before it, but it had nothing to do with breaking typecasting.
Anthony Hopkins in http://en.wikipedia.org/wiki/The_Sil...mbs_%28film%29 -
I might question some of the places, but they did get #1 dead to rights.
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Well the series is called The Clone Wars...