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Posts
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Quote:As it turns out ATOs have been cheap enough that I can probably spend my stockpile of astrals on Kin Combat since I piled up quite a few of them expecting to buy all my ATOs with those. However market prices on the ones I want (nor scrapper or brute so far) have been cheap enough. Word to the wise, I would stock up on stalker ATOs now since they will likely skyrocket once i22 goes live.I've outfitted at least 10 characters with these, and I almost never buy them on the market. Alignment merits make obtaining these very easy. I've also gone through spurts of running AE missions for tickets and making bronze rolls at levels that drop KC: Acc/Damage. In a pinch I use reward merits to get the KC: A/D. Some of the WSTs give enough merits to cover this with minimal investment in time.
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You know, I find that unless I decided to get brave and run off in lambda to solo stuff during the destroy phase, I can get by just fine on the ambient buffs present on a given team. Now with the next issue and solo incarnate content, you are probably correct I will need to ramp up to kinetics, but until then I won't bother. Those sets are simply stupidly expensive.
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EA is actually pretty damned nice these days.
I recently got a WM/EA scrapper up to 50, and it's a plenty effective.
Adding in tough and weave, plus minimal set bonuses I have it softcapped for S/L and over 40% def for energy/fire/cold. Negative energy is a slight hole, and psi/toxic are unpleasant. The fact that you run around with a good amount of energy and L/S resistance really does have an impact on survivability. The recharge bonus is also quite welcome. I can easily enough solo on x7 or x8. You can heal when you need to, and you really never run out of endurance.
The nice thing about the set is that you can get L/S softcapped without buying kinetic combats for those ridiculous costs. Smashing Haymaker is actually sufficient (and way cheaper). -
Quote:The way IOs are set up, there is very little you can do to add more resistance through set bonuses. About all you can increase notably is negative energy resistance (Scirroco's Dervish) and fire/cold resistance (purple sets).I understand what you are talking about. I don't really get resist armors, either. I don't understand how to slot them to make what they already do get even better.
Given how defense is effectively double in value per percentage, it's not very worthwhile to pursue IO bonuses to resistance.
Being an oddball, I have done a bit of it in spite of the above. On my electric armor tanker I have used IO bonuses to shore up some lower resistance values. I have a bunch of Scirroco's, the psi resistance procs, and a couple purples in place to boost negative energy resistance and fire/cold resistance. The build has very high resistance (higher than anything short of a tier 9 in other sets, and I didn't even bother with power surge) over 70% against everything (I also use the +resistance alpha power). -
Quote:The real question to be addressed is whether or not there really is a problem. Some players are more outgoing than others, and you are not going to change their natures, nor really should you. I would try to ask around (privately if possible) if people are satisfied with how the game is working, and then react. You say "The net result is that the majority of the party feels that the two more active/talkative/theatrical players are sucking up all of the playtime." is this something stated or just an impression you get?No new rules questions; just a general GMing one.
I have a couple players who tend to leap at every chance to take an action during the game, whereas the majority of the group tends to react to the question, "what do you do?" with a long pause, followed by several probing questions, and then a cautious tentative action.
The net result is that the majority of the party feels that the two more active/talkative/theatrical players are sucking up all of the playtime.
I am in a bit of a quandary. Should I:
- Let it work itself out?
- Tell the more active players to slow down?
- Push the majority to make decisions more quickly/actively?
- Give you guys more details on the situation?
I have been a GM for years, and my default go-to on the situation is to insert more personal story elements for the less acrtive members, but i wanted to get some other perspectives.
Every table of a game I have played has had more and less active players. It's just how the games work. I would venture it is more important to make sure the less active people are given ways for their characters to feel important than to try and make them into leaders. I find that as long as people feel they are contributing, even if not leading, they are satisfied. -
Quote:I don't really know that I would say the rules break down actually.I would also say what does occur (power disparity between classes, and the difficulty of writing plots for characters that essentially become superheroes) actually happens a bit later than in 3.5. Pathfinder nerfed a lot of the really broken spells, and limited some of the more overpowered 3.5 options (clerics and druids were both tamed some).According to my brother - who has been playing Pathfinder since it came out - the low leve stuff is great. However, you know how the high level stuff in 3.5 started to break? Well, according to him, since Pathfinder put more oomph into the low level stuff that breakdown starts sooner in Pathfinder. Like level 12.
One of the things which has impressed me the most about Pathfinder is that while they have added a number of rules expansion books, they have mostly only provided more options without instigating power creep. In 3.5 you tended to be clearly more powerful with the more books you owned. In Pathfinder, you are often presented with options which will actually lower your power but offer interesting twists.
So the real issue with Pathfinder is that while every class gets pretty damned powerful at high levels, the spell casters are capable of being a lot more versatile, and are also capable of world shaking powers (the classic D&D issue). A high level fighter is an amazing death machine as long as you can win the fight by beating it down with a weapon. However is that isn't the solution to your current problem, the fighter is mostly a dud. A wizard or cleric, OTOH, can do spells which are capable of almost anything (at high enough level).
The 'breakdown' if you want to call it that really tends to happen above 15th level. Even then a decent adventure writer and made do (though the mundane classes will in some ways be carted around by the casters), but it take a lot of care, and combats are very numerically intensive. -
I play in both Pathfinder Society and in a home Pathfinder game. I'm pretty well acquainted with the rules and such.
I don't really have that much of a beef with the Paizo boards, though they do tend to re-slog out fights again and again, and have some rather odd things as accepted wisdom. -
I dropped it from my i22 beta build, and that will be my standard build once the issue goes live. I do have it on my current live build, but I admit I don't use it all that often. I do pop it during fights with heavies because electric melee is pretty wimpy on single target damage, and it at least appears to help (may not with the over long animation). Once i22 is live that excuse will vanish, and the utility of the power will not be great enough to justify it in the face of alternatives.
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Quote:If you play on justice yes. If not, no. I play most evenings. Same global as the name here.i dont suppose id be able to see your Energy Aura toon in action would i?
I will say I'm pretty partial to war mace, and believe it to be the best weapon set (titan weapons may be comparable). -
Quote:Considering you do end up stacking a lot of different powers to get all your defense, yes it probably will suck in PVP zones due to DR. I haven't checked myself of course.thank you for that! iv heard alot of good things about energy aura, but the only thing putting me off is the fact that you lost like 25% of your defense as soon as you walk into a pvp zone, and energy aura is made up of pretty much equal quantities of resistance and defense!
Quote:the fact like endurance drain cant work on you, you have a nice fast heal and a source of energy regain/drain is great!
and the god mode is in my opinion, one of the best! -
Just finished getting a WM/EA scrapper up to 50, and I will say I'm quite taken with the EA defensive set with the revisions. It's got a lot of nice toys, and is quite easy to softcap (even on the cheap which is what I've done).
Of your choices, I'd say Invuln, EA, and Willpower are likely your best PVE choices in terms of durability. Honestly I avoid PVP zones like the plague now since DR, so I can't offer much wisdom there. -
Quote:Comparing them to some of the worst drek of all time does not mitigate how bad they are. They were sufficiently bad that I have completely lost interest in the franchise.Phantom Menace and Attack of the Clones had their flaws but they were not abominations like Elektra, Catwoman, Blade 3/Trinity, Kevin Costner's Robin Hood, Highlander 2, Highlander 5: the Source (WORSE THEN TWO!), Star Trek Nemesis, Star Trek 5, Plan 9 from Outer Space, Mars Attacks, James Bond movies View to a Kill Living Daylights World is Not Enough, Superman 3, Superman 4, Superman Returns, Batman Forever, Batman and Robin..................
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While I do have a regen at 50, that was done back in the days of toggle IH. I've tried many times since to do regen builds, and consistently can't stand the result. I'm not willing to shell out the influence to make it durable enough, when I can do a lot more on the cheap with other sets.
Of course the latest one really did it with a TW/Regen brute when both the squishiness coupled with redraw made it just not worth the time. Made it to 44 on that alt, but then looking at the cost to make it not die like a mayfly has me considering re-rolling as WP or maybe EA.
Never played empathy. Never will. I don't see it as comic booky. The set is plenty useful, and I've certainly seen it used well. It's just not my bag. -
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Quote:Way I see it, I'll do DA content while waiting for trials to form. They aren't constant on Justice, so DA will eat downtime.After my experience with Casey and my knowledge of the DA progress rates I'll be playing the DA solo content once on my 50s for the story, which is really very good, and then grinding through trials for the actual incarnate progression. Forced reaming wins again.
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Quote:Someone has watched Crisis on Two Earths too many times.In such a multiverse, nothing you do really matters cosmically speaking because it all happens all possible ways with an infinity of duplicates. Unless I suppose you contrive a way to destroy the entire infinitely large multiverse--mwahahaha.
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While the SFX were mostly good, the fact that the people still looked like they were dangling from wires in the final flight scenes bothered me. They had been practicing flight for a long time by then and should have been stable.
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OK that explains it. I've only taken a rogue over to hero all the way once, and it was in the 20s. These were 40+ missions.
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So I just have rotten luck? Odd.
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Ok, I do lots of tip missions. I like my hero merits and all that, plus many of the old arcs for 30+ are pretty awful. I always plow through Croatoa and RWZ arcs because they are at least decent, but then it is tips for a while.
So I've been doing the same set of tip missions for ages now (since a bit after GR). This morning I got invited to a tip team, and we did two hero tips in a row that I'd never seen before.
The first had to do with Cabal captured by Crey and you have to rescue them.
The second was rescue a general (forgot his name ) from Praetorians.
OK, why have I not been seeing these myself? They were hero tips like I always do. I can't see the random tip generator completely missing two out of the set this consistently. -
Quote:If the guy at the start of the clip was the writer (found it on some comics site), he came off as a pompous bozo, so I gave up in short order.Incidentally, Chroncile's screenwriter, Max Landis, has a hilarious "educational parody" video about the 1992 Death of Superman comic event, starring Elijah Wood, Mandy Moore, Simon Pegg and many more. Its NSFW language of the "WTF" variety rules out linking here, but anyone Google it up with that information.