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Quote:I know it's easy to assume that whomever you are arguing with knows nothing about the topic, but don't do that here.How do we know we aren't going to agree if you won't explain what it was that felt contrived.
Was it the fact that there were actual sailors on the battleship museum?
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Was it how they all showed up at roughly the same time?
Onboard ship the crew can be called to muster at any location on the ship over the ship's intercom.
If they had just showed up walking on the deck, I would have been OK with it. I understand how the floating museums work. However they had to make it over the top, much like everything else in the movie.
The aliens can't just switch a hand weapon, they have to fiddle with it for 3 minutes making lots of transformer noises and it has to shift around. If anyone made a weapon system that inept, they would deserve to lose any and all wars.
Then when the excrement hits the ventilator the aliens send in the killer yo-yos instead of the appreciably more sensible and efficient lodging explosives. Had they just done that everyone on the destroyer would have been shark bait, and they wouldn't have lost.
Oh, and then there's the alien ships with they oh so efficient method of transport- flopping across the surface of the water. Yeah, that's brilliant. Why didn't we ever think of that? (well maybe since it's an asinine way of wasting energy).
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The only really unbelievable things that happened that were immersion breaking occurred during the montage where they were getting ready to set sail.
1. The boilers in the Engine Room were cold an we watched them get lit. There is no way that they could have gotten hot enough and built up enough power to set sail that fast. They also wouldn't leave it's fuel tanks filled. They'd be running power lines from the pier to run the onboard equipment.
2. There is no way in hell that a decommissioned museum had live ammunition onboard.
3. You don't just drive a battleship like a speedboat away from a dock. The bigger the ship the more tugboats are required to get the ship away from the pier and underway.
Then you had the people trekking the shell across the ship. That's wasn't all young guys, and they didn't really go with any 80-90s era veterans of the ship. 70+ year old people are not likely to be all too good at hefting that much weight (heck we can say 60+ if we assume Vietnam era as well, but still that's pretty old for that kind of labor).
How about whipping the ship around on an anchor? Don't think physics works that way.
Look, I could attempt to think back and pick apart every stupid part of that movie, but honestly it's just not worth my time. I attempted to back off and agree to disagree. You didn't want that. Look, IMO the movie was a horrendous bowser. You liked it(even if you can help pick it apart). As they say YMMV. We're no more likely to agree here apparently than we are as to whether chocolate or vanilla is better. -
Yeah, big fat meh here. HISHE is funny when they actually have an alternate ending rather than just sitting around nitpicking at the end.
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Quote:It is readily apparent that we're not going to agree on this, so I won't bother to try an explain why I thought it was contrived.What was contrived about it? The battlehip was a museum and the sailors worked at the museum at various locations on the ship. Just like when you go to the USS Constitution, there are real Navy sailors working there.
Honestly I'm actively trying to forget the movie as is. -
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Quote:I would have liked the sceen had it not been so contrived. The whole appearing at random places in the superstructure just made it over the top. I appreciated the sentiment, but it was very poorly executed.Saw it, enjoyed it, will see it again.
Favorite scene
When they are on the deck of the Missouri and the grizzled vets walk up and volunteer to help.
Maybe it's because I'm a Navy vet myself
Maybe it's because I saw it on Memorial Day Weekend
Maybe it's because the movie took place in Hawaii and I was reminded of another sneak attack
But that scene brought a tear to my eye and a HELL YEAH!!! to my heart. That feeling alone is worth the admission fee.
That was really the problem with a lot of the movie. Not all the ideas were bad, but the actual execution of getting them on the screen usually fell through. -
There was just so much stupid. The plot was inane. The aliens and their tech was just flat out bizarrely stupid. So much was just done in an over the top fashion that it grated. I mean it was like if someone tried to rip off Transformers 3. Now why in the hell would someone try to rip off an awful movie?
To an extent I tried to give it the benefit of the doubt, but it was just too bad. Too many cheap shots at low hanging fruit. Too many contrived sequences. Too much ignorance of anything in the way of weapons, physics, hell, reality. -
Having spare time today between things I had to do (I'm on vacation), I decided to use that downtime to see Battleship.
I've already seen Avengers twice and took in MIB 3 over the weekend, so it was the remaining flick I had any interest in.
I should have saved the six bucks.
Good lord that was a bad movie. I didn't go in with high expectations, but it dashed even those. I'm not that even checking your brain at the door could make this one tolerable. -
That's a complicated matter actually. But to keep it simple, the original Captain Marvel was owned by Fawcett comics. DC eventually managed to get the character off the shelves with a lawsuit (saying he was to similar to Superman). Eventually DC purchased the rights to the character. However in the interim Marvel introduced their own Captain Marvel and has kept the name active since thereby holding legal right to it. The DC Captain Marvel has thus been referred to as Shazam in comics titles and such (I think they made it his general name recently).
There have been more than one Captain Marvels from Marvel over time since they did kill their first one (and bring him back eventually I believe). -
Quote:Heck, that's a tiny sample size compared to the total roster. It would be a chore to list all of them. However Wikipedia has the whole list hereIm not sure Emma Peel and John Steed would have much of a chance against a robot...oh wait...the OTHER avengers...I see....
Remember that the Avengers have included more members that the film. Wolverine, Spiderman, Beast, Quicksilver, Hercules, She hulk, Capt. Marvel, War Machine, The Fantastic Four, Luke Cage, Spiderwoman, Dr Strange, Daredevil, Storm and Venom have all been in the Avengers at some point. -
I know we tend to forget about T3, but it did for the first time in the series address the issue of paradox.
Any solution which presents the idea of terminators sent back to prevent the Avengers from be formed can be tossed out the window. If it worked, there would be no Avengers and thus no reason to send them back (I guess we can play the divergent timeline card, but honestly any AI dumb enough to change a past which can't affect it's own timeline is a pretty sorry AI).
The Avengers are simply on a different power level than terminators. No contest in a stand up fight. Black Widow and Hawkeye might end up toast, but Hulk, Thor, and Iron Man would simply romp. Cap might have issues, but would likely make it. -
Actually crabs and huntsmen make better superteams than widows. The widows lack the resistance debuff ability, and will have just as much defense with their toggles (cheap toggles at that).
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Quote:Yes, they are 5, 7, and 10 seconds, but even the 5 seconds is theoretically enough for the single target chain to stack up once (for a 60% debuff per defender).to docbuzzard, the sonic debuffs to stack, but their duration is fairly short
I can remember back when SoAs were first introduced. Everyone built one and started running them. It was essentially like superteams, but without any serious coordination. Leveling was stupid fast with all the stacked team buffs and debuffs. -
Quote:They are Electric; would the endurance drain be considered a force multiplier? We'd be looking at (slotted) a combined -22 End/Sec just from Lightning Field and then up to a -73End Power Sink sap every 33 seconds per teammate.
That's not exactly a force multiplier. That's a synergy though. It would make for the team being extremely safe, but it doesn't make things die any faster.
Let's look at the math for a rad/sonic defender team for force multiplication.
Each member pops accelerate metabolism. This gives everyone a 200% damage boost, a 240% recharge boost, and a 240% recovery boost. Everyone is now damage capped, well past perma hasten, and has endurance to spare (which is good since you all run choking cloud which is a pig).
So assuming everyone has hasten (it's a superteam, builds should be predetermined) recharge will be sitting at +310. Thus if a power is slotted purely for recharge, you peg the cap (which is +400% where everything recharges in 1/5 the time).
Say you add in leadership toggles:
Assault: every member now has +144% more damage. This means you're at +344%, well past the defender cap, so you don't even need to slot damage SOs. Heck, might as well just do an accuracy and recharges.
Add in maneuvers, and everyone is basically softcapped. Throw in tactics and you'll ignore any defense in front of you. A MoGing Paragon Protector is now a joke.
Now you're all sonic blast. So say everyone throws down a Howl -everything is going to be hit for 116 damage the first time. I know, ho hum. However that initial blast just did -160% resistance debuff. Next time it does 300 per (2400 aggregate to each of 10 targets). Howl is recharging in 2 seconds at this point. However I don't believe its debuff will self stack (someone can correct me if I'm wrong). Then again how often do you need to hit a bunch of separate targets for that kind of damage? A group of bosses would have melted under those two volleys.
If you move to the single target attack chain shriek-scream-shout (seamless at this recharge), you do an initial 120, 478, 1276 (total: 1875 per). Next volley is now at the resistance debuff cap (400%) will be for an aggregate of 3040 damage (this assuming everything is fast enough keep the debuff stacked which is theoretically possible given the numbers). Thus you have pumped out around 39K damage in 13.66 seconds. Reichman becomes a speed bump.
Now mind you, we haven't even brought out the -240% debuff possible from enervating field. I imagine that's kept for compensating for the purple patch (for when you mow down +5 AVs). It also debuffs damage. Add in radiation infection, and nothing hits you (but heck, you're already softcapped).
I assume you get the idea. If you want to break the game into little pieces and roll over it, stack buff/debuff. -
While that brute squad would likely do fine, the stacked force multipliers would simply be better. It's just how the game works. Stacking the buffs and debuffs is how you break the game. A pile of brutes is a linear accumulation of power. Adding together force multipliers ends up exponential, as every addition increases the power of every prior one.
The real superteams are buff/debuff.
Arguably a /shield defense team can be force multipliers to en extent because of phalanx fighting and grant cover, but then people can softcap the set without that so you're only saving on sets (or opening up for more recharge). -
The whole 'strong and pretty' thing lost most of the wind in its sails when both sets were buffed to be top performers.
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Yeah, I had thought of those since you can do much higher -resist, but I prefer the durability of crabs, and they get some more area from their AOEs. The huntsman team would kill faster as you say though.
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A team of 8 crab spiders would be pretty devastating. They would easily be at their defense cap(incarnate defense cap at that), and could easily be damage capped on top of it. They can debuff resistance to the tune of 160%, which is nothing to sneeze at either.
I'm too lazy to do the math as to whether they would outdo a corrupter superteam with all fire blast, since that the set to beat. The higher damage scalar on the crabs might give them the edge, but it's hard to say.
Nice thing about the crabs would be no offense toggles to worry about. You just move in and start blasting. -
Quote:Instant ---hole, just add gamma radiation?I believe that's because the Hulk is "a bit of Banner" in terms of being a piece of Banner's subconscious in the first place. But I don't think Banner's literal conscious mind was in a fuzzy sense lurking in the Hulk. I don't see the Hulk and Banner as two different people where one is in the foreground and the other in the background alternatingly. I think the Hulk is a part of Banner he suppresses when he's not the Hulk. Another way of putting it is I think Banner is a different person when he's the Hulk like a drunk person is a different person when intoxicated, only to a much higher degree.
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I have a kin/elec/elec defender and it's a fair sapper. I really don't find the sapping reliable enough to solo very well though. I think electric control is the better set for sapping. The elec/psi dom sounds pretty good, though I'm not big on playing doms.
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Quote:Hmm, that's a good idea. Never thought of it. I could see that as more likely to work. Hope they have plenty good lawyers though. The notion that the company holds no liability is hard to come by it the U.S. legal system.Actually, due to liability issues, it's much more likely that in the future when there are fleets of automated vehicles, you're not likely to actually 'own' one. Instead, you'll pay some sort of subscription fee or something similar to a lease. But, if you don't own the vehicle, then you won't have to maintain insurance on the vehicle for liability claims. And as part of the service contract, you'll not hold the company liable in the event of a malfunction, I'm quite certain.
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Or perhaps the U.S. Military prefers to help with films that are portraying the actual U.S. Military (no matter the context). As the article stated, they weren't quite sure what the heck SHIELD actually was. It's not like the movie defines it particularly well for that matter.
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I'm a big fan of SoAs. Lots of potential in those builds.
I'm particularly fond of crab spiders. You get to blast and have top flight status protection. -
Quote:The cars do have sensors of various types and pattern recognition coupled with object avoidance. You're not going to slam into something in front of you as long as the system is working. Google is not staffed by idiots.I suspect that for safety reasons a human must still be in the drivers seat ready to take control in case of malfunction or unforeseen complications.
Could these automated cars compensate for sudden stops due to an accident occurring up the road, or would they just keep on driving INTO the accident if the human inside doesn't take control?
If a deer is in the road while the automatic pilot compensate by slowing or stopping the car to avoid hitting the deer? Or just keep on going?
Actually I can remember some of the preliminary work on self driving cars back when I was an undergrad. It was a defense contract so it was a humvee which was set up to drive itself. Back in those days it had a bunch of Sun workstations in it, and drove itself around the local park at a walking pace. Things have come a long way.