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Posts
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Joined
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I'll grab something for it.
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Oddly enough I don't recall ever failing the LRSF, while I have been on teams that have failed the STF a number of times. I'm not quite sure why this would be the case since admittedly the LRSF is harder(at least the last mission certainly).
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I think I have a couple that haven't been touched in a few years.
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I'm game. Probably with my 25 stalker, but we'll see.
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Quote:As I said above, I have a Thugs/Traps. I do have plenty to keep me busy. However I just don't like the feel of the class. I grasp the immense power, but it doesn't do it for me.Most likely, you're either playing the wrong kind, or not living up to its potential. Anything /FF is not fun. With /traps and /dark, if you don't constantly have something to do, then you can be fighting more and tougher targets.
If, however, you just doing like having a bunch of robots follow you around, there's nothing that will make it fun.
And yes, I know traps quite well since in addition to my 45 thugs/traps I have a 50 AR/Traps Corrupter. -
Quote:I have to wonder what you're talking about here. Are you assuming a stalker will sit around with their thumb up their butt and wait for hide to kick in so they can AS? Do you assume everyone who plays a stalker is a moron or something?
No it isn't. Scrapper base damage is 1.125 and Stalker is 1.00. Scrappers crit 5% on minions and 10% on everything else. Stalkers crit 10% on everything, unless they have a large team. With the addition of hide, placate, and AS, the Stalker can get some burst damage in, but those are all time-consuming activities.
AS from hide is immense ST burst damage which I doubt can be matched in the game. We're talking a base of 139+250 = 389 base damage at 50.That's a damage scale of 6.99 BTW. This is in 3 seconds so DPA is 129 before enhancement. Energy Transfer does 252 for a stalker at that level base, and ET only animates in .33 seconds less. ET thus has a DPA of 94. Not even close.
Once hide is up, AS does scale back to 139 damage (DS 2.5) which is nothing special. However it can be fired off for full whenever a placate is ready even if you are in continuous melee (so 30 seconds or less).
You claim that placate consumes time. Yes it does, but only 1.5 seconds, and if leveraged to make a strong attack hit for double, it easily makes up for that time. If I leverage it for an AS, that's huge. If the situation does not permit AS because of interruption, I can use placate to double the damage on some other heavy hitter. Say I'm DM and I thus double the damage of MG. That's a great deal since I've gotten double the damage for a power which uses 2 seconds by only spending 1.5 seconds.
Though on a defense built stalker (and honestly I don't see any logic in the non defense builds, but that's me), you should be able to pop off that non interrupted AS every 30 seconds from placate.
I am tempted to work out stalker attack chain DPS values (assuming they don't exist). I don't really see them lagging much if any behind a scrapper. -
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Well I know my Thugs/Traps makes the game feel like easy mode most of the time, so if Bots/Traps is more powerful, then it must be something.
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It would seem clear to me that there are enough varying opinions that no AT will vanish. Some might take some hits, but I doubt they will be big as ATs are already of differing popularity.
As for myself, I used the free server switch to free up a slot for a stalker to replace one of my scrappers since I think the stalker AT suits the idea of the guy more. Anyway, I've just never loved scrappers all that much and will be happy to have the brute or stalker option blueside with which to replace them. -
I suppose it depends on how much, but I'd take damage with stun over stun without damage any day.
Quote:I don't think adding even more long animation ST attacks to EM will make it any better.
DPA
stun (clobberesque)1.62
ET 1.7
TF 1.07
BS 1.09 -
Quote:Much like when people have demonstrated that having stamina will increase your performance in almost every instance, power sink will be much the same.Um... I'm generally not running out of endurance enough to need it.
If you aren't running out of endurance know, you are not putting out as much damage as you could be with power sink. This would be either by attacking more and pausing less, or by changing your slotting for more recharge and less endurance reduction.
Though personally I can't see how a tanker or brute could ever actually attack and not want more endurance. -
Quote:Psst, KO Blow animates in 2.2 seconds or so, not 1.5. That would be a really fast windup at 1.5 seconds, heh.
Starsman, my issue with Stun getting the "Clobber" treatment is that I debate whether it's really worth it. EM already has a bunch of ST attacks to choose from and rely on for regular damage, do you really want another one? And if anything, to make it worthwhile you would probably sideline one of the other ST attacks. I'd rather see TF get a faster animation than that. War Mace was lacking in the ST attacks and damage department, so the change made sense there... not sure the case is the same for EM.
And people do forget the usefulness of stuns. I find it useful to use Cobra Strike and then Eagle's Claw on my Scrapper when I'm facing a tough boss, and it would work to do what with Stun + TF if the animation was on par with KO Blow or Eagle's Claw.
I particularly would hate to see a change for my Blaster's stun... he uses that and Beanbag to keep a boss out of the fight and not taking out half his health or more in one hit.
Umm, you do realize that the clobber treatment means it does damage in addition to the stun right?
Stun+damage>> stun -
Quote:Initially stalkers were designed as you say. They used to be the hidden glass cannon. However with the buffs they got a while back, their HP totals were upped appreciably, their base damage got a substantial boost, and they got potentially lots of criticals. Stalkers don't need to play hit and run games anymore. They can stand and fight if built well. In the modern world of the stalker, stun is a crap power and doesn't suit how a stalker can be played to best effect. Sure, many people still lapse back into the hit and run games of the initial stalker design, but that is sub optimal and simply not necessary anymore.I didn't say "like" I say it has a place in that AT. Stalkers were designed to be much squishier than other Melee ATs and meant to rely on disabilitation tools (Placate) to boost that survivability.
The only difference in defenses between a stalker and scrapper are HP really (yes, there are other slight differences, but they are slight). Scrappers are expected to stand and fight, and nowadays stalkers can as well. -
Quote:I have no idea why you imagine a stalker would like stun as it is. The only reason I have it on my stalker is because it takes a cheap IO set which gets me more recharge. I never use the silly power.For the record, I run an energy melee/energy aura brute. My only brute (not very fond of the AT myself) but I have experienced all energy melee attacks. My biggest grudges right now lie with Stun (power anyone but a stalker would say is an obvious skip) and WH.
It doesn't do me much good to mez a lieut. Anything which needs to go down which stun can take care of (say a sapper for instance), will get the AS at the get go.
If stun did get the clobber treatment, I'd be very annoyed if stalkers got the shaft. They rarely enough can put out as nice a chain as other ATs because AS and placate taking up attack space (and slots). -
Quote:Yeah SM can be leveraged to good effect, but I'd say WH is a better AOE. More targets and appreciably better area do make up for a lot.Dark Melee at least has Shadow Maul - while not wonderfully easy to use, it does have a very nice damage for its recharge and endurance cost. Despite is huge animation time, its DPA is actually fairly respectable, which is all the more impressive because it is a (small) cone.
Don't know MA, so I won't comment there. The cursory look I gave it before making my latest stalker said 'go dual blade' to me. -
Quote:You also have a choice at the end of:Another I can think of is "Some missions have a reward choice table at the end. Make sure you read all the options carefully before deciding."
To my knowledge all of those have been replaced with merits instead, with one exception (Baby New Year mission). I could be wrong though.
Respec Trials- you can choose the respec or the merits
Hammidon raids- you can choose the HOs or the merits
STF and LRSF, you can choose the SHOs or the merits. -
Quote:I suppose if you slotted Soul Drain and Dark Consumption for damage, it might be OK, though the recharge on those is so long that it is unlikely. DM is probably still the worst in AOE.While we're discussing EM's single target damage, how about a look from the other side - what sets can compete with EM's awful AoE damage? Is it a race to last place, or does Dark Melee beat it out?
Though one does have to note that DM has a high damage self heal, rather than self harm. -
I might just grab my ice/cold corrupter.
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Quote:Fair enough. It does seem to be adequate in ST, so I have to concede that. I'm just spoiled from the when it was ST king.I'm not arguing that EM is an all around good set. I know it's lackluster having a 44 Tank and 50 Brute. However, it's ST damage is fine for the most part (compared in a vacuum
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I found EM to be a decent Tank set but not very effective for Brutes. On my tank, I synergized the secondary with Dark to get use out of Oppressive Gloom + EM's stunning capability. With Death Shroud, holding aggro was very easy and I'd pop a Wh hands when recharged to stun a few more minions, etc when stacked with OG. I could keep 5-10 critters stunned at any given time (including bosses) if WH chance for stun played in my favor.
So, EM is good for crowd control when paired with Dark Armor but I have a hard time finding other situations to boast about this set.
Overall, I'd give a EM a 5/10 and I don't plan to play it ever again unless serious changes are made or possibly to try it out once proliferated to Scrappers.
I have two alts with EM, a stalker and a retired tanker. I don't see playing the tanker again. The stalker isn't so bad since leveraging crits, he can still do mean damage, and on big teams (about the only time I dig him out), he gets a lot of crits.
I don't see myself bothering with the set again though. It just doesn't have enough appeal to bother. -
Quote:Yeah, I don't have the brute damage values, so I just ported over the scapper ones. Tomax doesn't have brute Claws.Going off the spreadsheet in the thread has the wrong damage values for brute claws. Back then I thought were were getting a straight port of scrapper claws.
Using the current values, I show replacing strike with gloom to bump it from 195 to 211 DPS. And that's still not considering any procs.
Damnit. Ok... this weekend I work on spreadsheets. -
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Fair enough, though I didn't think it would do that well.
Oh, and I did add to the thread with a value of WM using gloom assuming weapon animations are gone. It leapfrogs a lot of sets. -
Assuming that BAB does take out weapon animation pauses, and gloom can be worked into the chain, War Mace climbs up the ladder.
You swap in pulverize and gloom in place of shatter for a chain of
Clobber-Jawbreaker-Pulverize-Gloom
You get a DPS of 216 with EPS of 4.55. That moves it up to second after stone melee (other than the large crowd DM examples). -
Quote:I'm looking at the spreadsheet now. It's 90%.Going off memory, I think I went for 90% fury. If that's wrong when I double check later, I'll edit this.
I am looking into the effect of gloom on the weapon sets given the revelation by BAB that weapon draw times can/will be removed. I'm curious to see how things end up with that in the mix. I'm thinking WM will make some large gains.