docbuzzard

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  1. Honestly I can't dispute any of the items included (maybe Blade 2 or Unbreakable), but I would dispute the order. Iron Man at 10 is ludicrous.

    I personally don't see people's beef with Watchmen if you actually are a comic fan. If you aren't a comic fan, then definitely it wouldn't make the list. The non comics people I have shown it to have either disliked it a lot, or been left baffled.
  2. docbuzzard

    Chinese Iron Man

    Quote:
    Originally Posted by Diggis View Post
    Very cool, however, all I saw was a guy walking around in a realistic LOOKING suit. Question is.. was it weaponised?
    I was curious if it was powered beyond the chest light. I suspect it was just a really heavy cosmetic suit.

    That I put under the category of BFD.
  3. Quote:
    Originally Posted by Chyll View Post
    Right with you until you cited 1960's reserach efforts.... I'd like to think we've come a long way since then...
    I am reasonably sure that if the military felt like re-opening those closed projects they could make it succeed owing to advances in computers and control techniques. The originals failed primarily owing to those issues.

    However the guy cited in the article isn't even looking at those issues. He's strapped a couple of fans to an engine and somehow magically assumes it will be controllable. It won't. If he removes those straps that tie it to the ground it will not be in any way stable and it is very likely to hurt someone, especially if someone is dumb enough to try and ride it.
  4. Quote:
    Originally Posted by Furio View Post
    It was also the 60's...we have access to much better materials
    Materials don't mean squat here (I'm a materials guy by training, so I'm not selling them short). This is a matter of controls. He doesn't have any controls on it whatsoever. It's just an engine and some fans. That means just basic torque issues are likely to make the damn thing flip over.

    Just read the article. As I mentioned he doesn't have basic gyro-stabilization yet. That's well short of the kind of actual computer control system you would need to really pilot such a beast. This is nothing of consequence yet, and without real money and someone with a clue, it never will be.
  5. Before checking the link I assumed it was a serious attempt.

    That is not even vaguely so yet. I mean hell, it doesn't even have any form of stability device (no gyroscopes yet). As soon as he would cut the tethers it would flip and fall on the driver. If the driver were lucky he'd just get crushed rather than the Cuisinart fans mangling him.

    This is not even close to a real effort. You might as wells strap wings to your motorcycle. At least that would be safer.

    The U.S. Military worked for a long time on devices along these lines back in the 60s and eventually gave up. They had a lot more money and engineering talent to throw at the problem.
  6. Quote:
    Originally Posted by Furio View Post
    What, no thread about the new animated GL? I dug it.
    Didn't know it was out yet. I suppose I should look into picking it up.
  7. Quote:
    Originally Posted by Lastjustice View Post
    Even if Apes were killing humans 10 to 1, there's a massive difference in numbers. A typical major city has millions of humans...a typical city has may be 500-1000 primates...whatever it is it's an insignifigant figure. Even General Custer could win this war.

    It would take a heck of a plot device(or plot induced stupidity) to fix this numbers game. Guns are the grand equalizer, as bullets still kill monkeys despite them being physically superior to us. You don't need high end technology to beat him (despite I don't think an army of apes could do jack against the national guard in tanks and helicopters.), so this just makes me laugh.

    It might be a decent film but I'd probably need turn off the logic center of my brain completely to enjoy it as something about a bunch of apes beating us up makes me roll my eyes.



    Probably applies to this one too heh.

    Yeah, I bet Belgium has a higher population than all the large primates left on the planet. This is so far from a reasonable fight as to make it laughable. The trailer had a scene in it with chimps armed with spears. Was I supposed to be impressed or laugh?

    I'll be skipping the movie.
  8. Quote:
    Originally Posted by Forbin_Project View Post
    Now if he had attacked Shaw and Shaw used his mutant ability to absorb the attack that would have been completely different. Then we could believe/understand if Eric in shock stopped realizing Shaw was just like him.
    I do admit this did seem rather fishy at the time. I fully expected Erik to try and smash him since he had a field day with everything else at hand. It did seem to be a bit of a weak point.

    However I found the movie to be quite good overall. It wasn't perfect, but it was certainly one of the best in the X Men series of films.
  9. I certainly suffered the "this is not my doctor" syndrome when it changed from Tom Baker back in the day. I didn't care enough for the later Tennant episodes to really miss him anyway, and have really enjoyed the job by Matt Smith.
  10. Quote:
    Originally Posted by Nightphall View Post
    Asking this after watching an episode of Batman: The Brave and the Bold, where Batman wears a suit of armor to fight Superman. Of course Superman crunched the armor like a tin can, and fanboys ranted, saying that even in power armor Batman cannot stand up to Superman.

    So.....assuming we can use any materials from any universe to craft it, what would I use to mimic or counter his powers?

    I assume one of the first answers would be to have the armor crafted out of either adamantium or vibranium. I thought about saying "the same alloy that Captain America's shield is", but no one knows exactly, since the scientist who created the shield fell asleep, and an unknown catalyst entered the compound. No one has been able to completely replicate the shield either.

    I thought about various weapons and gadgets as well, as Superman once stated that he got tired of getting the crap kicked out of him by Batman's utility belt. There are many things in Batman's belt that mimic some super powers. I can't find the list anywhere anymore.....

    Okay, let's construct this armor, eh?

    EDIT: Yes, fictionally adamantium is insanely expensive, but let's assume that we have enough money to spend on enough adamantium for a full suit of armor. Also, let's refrain from magic and kryptonite. It'd make things too easy.
    You're crossing the streams here. Adamantium is a Marvel concept (as is Vibranium). DC has it's own analogs in Promethium, and later in LSH Inertron. I don't think Prometium has quite the ridiculous level of indestructibility of adamatium, but inertron does. In LSH inertron is frequently used to cage or secure Superman level captives.

    So there's your DC armor material. You just need to wait 1000 years.

    Oh as to Captain America's shield, what makes it particularly special is that it is an allow of adamantium and vibranium which nobody has been able to duplicate. This it combines the indestructibility of the former with the energy absorption properties of the latter.
  11. Quote:
    Originally Posted by Oliin View Post
    Um. It's been over a decade since I really looked at the source-book, but Rift's Cosmo-Knight perhaps? Since you said any universe anyway.

    If I recall correctly they have FTL space-flight, they regenerate, their armor regenerates, they have absurdly powerful energy blasts, they don't take any damage from a list of damage types unless it's magic in nature and the things not on that list they only take something like 1% of the damage from. Oh, and on top of that I seem to recall that they had a somewhat absurdly powerful personal force field.

    They've always been my personal definition of 'overpowered class'. Oh, they did fucntion like paladins I think. So if you were bad you lost a lot of your power.
    Cosmo Knights are not actually powered by a suit of armor, the power is actually imbued in the individual by the Cosmic Forge. The Cosmo Knight thing is a fairly transparent ripoff of the Green Lantern Corps, but without their being a distinct item handed over to power the members. It's more akin to the wizard Shazam empowering Captain Marvel.

    Oddly enough there are even more stupidly powerful classes available in Rifts if you try. Then again that's Rifts.
  12. Quote:
    Originally Posted by Darej View Post
    So the next question is: If all the solo people quit, will anyone notice?





    Cause ya know, they're always solo and all
    I'm pretty sure the accountants will.
  13. Quote:
    Originally Posted by Tally View Post
    I am suggesting people pick what is fun and challenging for themselves. I am suggesting variety. I am suggesting repeating the same trials over and over and over and over....is neither challenging nor fun.

    The only challenge in a BAF or a Lambda trial.....is waiting for the league to form...the actual events are fast, easy, and BORING after the first few times. Personally, I find the current two trials some of the least challenging events in the game, and your definition of challenge a farce.

    To suggest that players being given a choice of how to progress their characters is an entitlement mentality is another of your irrelevant strawmen, and not suprisingly again misses the point.

    OK, I'm done. Talking to a brick wall would be more productive. You just can't grasp that people take the path of least resistance, and part of game design is to avoid making that possible.

    You don't even have the first clue of what a real strawman would be, so this is going to go nowhere. Anything you can't actually refute you label a strawman, which is hardly a means of debate.

    Luckily for the game, the devs will have the sense to ignore nonsense such as you suggest.
  14. Quote:
    Originally Posted by Darkonne View Post
    I disagree; what you say is indeed possible, but I don't see it as an automatic result of permitting any multiple paths to incarnate powers. People will tend to the path of least resistance, but there's a lot of wiggle room on just what is considered resistance and how sharp that tendency is.

    For example, if the devs eliminated iShards and made normal content drop iThreads instead, the trials would probably still be run. But that would go a long way toward making the system more accessible and far less repetitive.

    -D
    Actually I probably wouldn't find a problem in that. Moving up the food chains with threads past uncommons takes a heck of a lot of threads, so gating again with the shard->conversion limitation was rather silly. I considered it an error to add another form of currency when it was convertible 1:1.

    I guess there was some valid concern about people who had stockpiled immense quantities of shards, and they were dealing with that. However I should think it wouldn't be a problem to remove the restriction on conversion now.
  15. Quote:
    Originally Posted by Tally View Post
    You are actually suggesting player/subscribers are inherently too stupid and lazy to pick the RIGHT content....and the Dev's are obligated to steer the stupid masses to the proper path.

    I completely disagree.
    What a truly bizarre distortion of my point.

    My point was that people would be smart, and pick the easiest path. Doing extra work is not smart. Doing more difficult or tedious tasks when then is an alternative is not smart.

    If you want to make attaining something an actual accomplishment, you can't make the easiest path just as efficient as a harder one. This isn't exactly rocket science, though I suspect managing to convince you of it may require such.

    Quote:
    I believe the Dev's responsibility is to encourage players to experience to full breadth and depth of the game of CoH, to encourage the players to pick what is fun for THEM from many options, to create and grow a game with many branches of character progression to allow for the vastly different playstyles and circumstances that each individual player/subscriber brings to the game.
    Yes, and you are suggesting making it so that people can tunnel themselves into their comfortable paths no matter how trivial and easy they may be and still get every shiny without seeing the whole breadth and depth of the game.

    It is not a crime against gaming to make different paths have different rewards. If I want to collect purple IOs, my best path is to solo missions set at x8. If I want to collect merits, my best bet is speed runs of TFs or Oro arcs. Hami Os obviously call for Hami raids, STFs or LRSFs. If I want shards, I will do TFs on big teams. These activities all have their independent rewards. There is nothing wrong with that.

    Quote:
    If some players have more fun progressing their incarnate running solo missions, and others love TFs, and still others want to be in something huge and epic like a trial; who are you to say they are wrong?
    If the goal is to make something a challenge, that the notion of becoming incarnate is something more difficult than falling off a log, there has to be specific content for it. It should be hard content, not the trivially easy content that fills the rest of the game. The content which, as you add incarnate powers, becomes laughable easy.

    I have no objection to there being solo incarnate content, or incarnate TFs (Tin Mage and Apex should give more incarnate rewards IMO). However something as stupidly easy as an ITF should not give out top tier rewards. That incarnate content will have to be specifically hard, and allow for a measured pace of acquiring the powers.

    Quote:
    Your narrow vision of what is worthy content will only appeal to an equally narrow percentage of the player/subscriber base.
    Your entitlement mentality does appeal to plenty of people, but that's just a sad state of affairs.
  16. Quote:
    Originally Posted by Infernus_Hades View Post
    My point is content versus easy of play.

    1. Hamidon raids provided an enhancement that if you were lucky made play easier. Once you did the raid it opened no further content.

    2. iTrials are gates. They are being made to stop progression unless you farm the trials. The developers have never before supported farming. In fact Hamidon had a COOLDOWN where he did not respawn in order to NOT FARM IT.
    Gates to what? The only abilities gained in trials which could be looked upon as gating(level shifts) apply only in trials (as the level shift powers themselves say). So the trials are gates only to other trials. If you don't like the trials in the first place, how exactly does this hurt you? You are barred from stuff you don't like anyway? Boo hoo.

    Quote:
    iTrials do not even cooldown you can grind, grind, grind.
    Yes and no. They do have a cooldown for the empyrian merits, which are looking to be pretty appealing.

    Quote:
    This is a major step away from past policy and if you enjoy farming - good, I don't. I fully expect someone who was on Champion server now 5 years ago (it has been that long since I played that server) to now personally attack me again saying yes, I did too farm.

    No, I agreed with the Devs thoughts on farming - it sucks. Now I did love to herd and still do and personally I love to street hunt. I still always level 1-12 doing street hunting Atlas/Hollows/Perez. I leave at 12 with 24 badges for exploration, usually over a million in salvage sales and ready for Midnighters in Steel.
    It is no more farming than the Hami raid (or the ship raid for that matter).

    Though there's a question for you, did you bother to get up in arms over the Mothership raid? It's the only realistic means of gathering Vanguard merits in quantity, and it's pretty clearly a farm. It doesn't even have a cooldown.

    DAMN THOSE DEVS AND THEIR MOTHERSHIP RAID FARM!!!11!!.
  17. Quote:
    Originally Posted by Tally View Post
    Nothing in my post mentions difficulty.
    In spite of you evidently not realizing it, it does. You explicitly state you want incarnate rewards handed out for all content at a reasonable pace. If the players get to pick the content, they will pick the easiest content and blaze through it. Whether or not you in particular will do that is irrelevant. It is how the majority will behave.

    Quote:

    Your post is a strawman that misses the point.
    Nope. You just don't understand the dynamics of how people play MMOs and the inherent implications of your suggestions.
  18. docbuzzard

    Most survivable

    Quote:
    Originally Posted by Vysires View Post

    Electric isn't considered a strong defensive set by many. I will admit that it isn't exactly. The advantages I see to electric is that it gives a strong base of resist, with only a small hole to toxic. The base resist on the Electric shields is generally higher then other powersets. A good electric build can get almost 80% S/L resist, capped energy, 55% resist to most everything else except toxic. Energize gives it an ok heal, plus some more regen, plus some end reduction. Once you add in SL from DM, and build for defenses with IOs, I think an Electric tank would could be very tough. Electric also has some nice offensive options with Lightning field and LR. The downside to Electric is that it doesn't have any +hp, so the health values are going to be a good chunk lower then WP or Invuln.

    Electric has the highest resistances outside of granite. It actually has 2 holes (sorta) though. The toxic hole is a complete one unless you are in power surge. Then there's negative energy which sits appreciably under the rest of your resistances. With the tier 4 cardiac, my electric armor tanker has 60% resistance to F/C/Psi, and 85% resistance to L/S. I have used IOs to get my negative energy resistance up to 61% (odd how that's one of the very few resistances you can actually boost with IOs). Energy is capped of course.

    The set also manages additional mitigation via endurance drain. That can work better than you would expect.

    But to address the OP, granite is king. You pay a lot to do it (either with the unpleasant debuffs built in, or the massive pile of influence you spend on IOs to offet those debuffs).
  19. Quote:
    Originally Posted by Ultraamann View Post
    I still have every one of the Calvin & Hobbes books. They are worn, tattered, dog-eared from repeated readings. I still go there when I just need a little pick-me-up or a laugh. The true magic in it has been rediscovering it through the eyes of my children. They both read them just as voraciously as I did. While I miss Calvin & Hobbes, I'm glad Bill Watterson did it and ended it on his terms, so it would never be anything less than its finest.

    Good point. The steady decline of Peanuts over the years was really a tragedy to watch. If you go back to the very early Peanuts strips, those were brilliant. Eventually, however, Schultz pretty much lost it and just kept shoveling out dross.
  20. Quote:
    Originally Posted by Tally View Post
    How about Incarnate rewards, beyond the hopelessly inadequate shard drops, are built into ALL CoH content and are available to any qualifying level 50 toon? Why not let the individual player/subscriber decide what is fun to play, and reward their efforts whether teamed or solo at a reasonable and challenging pace!

    Sure, let's make incarnate advancement available through the easiest possible means, without even a modicum of difficulty.

    Heck, why don't we just hand out the powers to anyone who logs in?

    Since we're on that note, we should have everyone auto advance to 50 when they make a new alt as well. Why waste their time with all that 'work' of leveling up?
  21. Quote:
    Originally Posted by Unknown_User View Post
    Susie either must have been heavily sedated with meds to agree to that or lost a bet some where.
    Why? Everyone loves bacon.
  22. Seems like a waste to me to toss out the impressively high number of issues on things like Action Comics and Detective Comics. You get a feeling of the history behind the label when you can count up the many years from the issue number.

    Then again, I don't buy comics beyond the occasional TPB, so I'm not their target audience anyway.
  23. docbuzzard

    Solo content.

    Quote:
    Originally Posted by Eva Destruction View Post
    If everybody felt the way you did there wouldn't have been a slew of "Lore pets suck" threads. From a pure performance standpoint, they don't. There wouldn't be complaints about the Incarnate storyline infringing on character concepts, because, oooh, shiny new powers. That there were shows that a large number of players don't play like you. All the character bios and sub-optimal power combos I see in game indicate that a large number of players don't play like you.
    No doubt there's plenty in both camps. I have plenty in my SG which have extensive backgrounds for their mains and such. I really have no issue with the devs catering to such player since, as you say, it doesn't have any negative impact on me.

    Quote:
    Your playstyle is perfectly valid, but it can very well exist alongside ours. In fact, nothing we do or that the devs add to help us do what we do infringes on your playstyle in any way. You can just ignore it like you ignore everything else "RP"-related. Other people though, who feel concept is important, won't play at all if they aren't allowed to realize their character concepts.
    Yeah, I don't really have a problem with the RP concerns until they get unrealistic in their demands of dev time. For example, I don't have a beef with there being a solo path. It will just have to be hard and fairly time consuming. The problem is people can't seem willing to accept that resources are limited and some things have to be developed before others. At the moment some people are seeing every dev utterance in the context of "does this mean we get solo incarnate stuff NOW?" and that gets tiresome.

    The current trials (and the next two) have been in the works for a while now. The trial plans are not going to be dropped to pursue the solo path. Companies don't work that way. The devs have said they will address the solo path issue, and you can believe them or not. While I understand people are quite concerned about the topic harping on it in the short term, when the message has been communicated it just gets to be nagging.
  24. docbuzzard

    Solo content.

    Quote:
    Originally Posted by Samuel_Tow View Post
    There IS middle ground here - gameplay and story segregation. I personally don't roleplay. Ever. However, I take great care to construct INTERESTING characters, give them exciting backstories and design them such that I'd want to see a movie about that character. Once that's done, I play and build the character in accordance with that story, "gaming" only instances which are irrelevant to the concept. For instance, if I designed a winged, flying character, that character gets flight. I don't care about Acrobatics, I don't care that Stone Armour will spend most of its time on the ground anyway. The character flies, and that's final.

    However, my concept doesn't dictate whether Seismic Smash is slotted for recharge or not, how long Fault stuns for and whether Stone Fists is accurate. These get chosen and optimised for performance.
    You may not be roleplaying in the idea of standing around pocket D hamming it up, but you are certainly roleplaying in that you play the character in a manner which suits their personality. You limit your play options (not build, but actual choice of what to play) based on their background and personality. That is roleplaying. I certainly don't mean to impugn it by any means (I've been pen and paper roleplaying for 30+ years).

    I don't do that. I don't really know that I've ever done it in this game or any other MMO. I just play what is available to play without any concern about what that character might do, simply because I don't think out that angle.

    I consider the MMO environment not conducive to roleplaying as I wish to do it, so I don't even try. As always YMMV.
  25. docbuzzard

    Solo content.

    Quote:
    Originally Posted by Eva Destruction View Post
    And if being a rogue doesn't fit your villain's concept? Then you're screwed aren't you, especially if everyone else is taking the path of least resistance and going blueside.

    "Everybody else is doing it" is and always has been the stupidest reason to do anything, especially in your spare time, and especially if you don't enjoy what everybody else is doing.
    I know it's just me, but the whole business of how an MMO works quickly sank any focus I had on roleplaying characters a long time ago. I play to play a game, not to roleplay a character. I do pen and paper games for actual roleplaying.

    So the way I play there is no matter of a villain concept getting in the way of being a rogue. I do go with the 'path of least resistance' as you call it. I build characters I think would be neat to play based on power set combinations. I don't even bother to cook up origins or back stories anymore.

    I can understand that other people approach things differently and it can cause a problem. However I have to wonder if there are more gamists (like me) or roleplayers out there. A preponderance of the former will certainly lead to path of least resistance issues with side switching.