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What about allowing us to 'hire' and build NPC members of our supergroup that will always stay at the headquarters to defend it?
Have them work in archtype and origin and power choice advancement on a similar scale to PCs, only we advance them through paying influence.
So a powerful supergroup with a lot of extra influence to pool would have a supergroup base defended by high level NPC heroes where a lesser supergroup might only be able to afford general defenses.
It'd be another great innovation on the part of Cryptic, I think. Everyone has been talking about how cool the character customization tool is for CoH since the beginning. This would be another chance to enjoy that, and work toward the dual benefit of defending your supergroup base AND making it feel populated all the time.
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I think this is a great idea. Instead of having mindless NPCs running around like some of you other guys has prescribed or even having our offline entities in the base at all would just be too hard because say there was a raid and our "offline" entities killed another person, that person would have debt but if they killed you, no debt would be given.
That's why I think this hiring NPC members would be great. The more powerful the sg, the more powerful the NPCs would be. That also promotes teamwork gathering up influence to add to the NPCs power lvl, and SG morale would be awesome knowing that you have uber NPCs and you contributed to the cause. That's just me though.