dante_is_dead

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  1. What if upon using MoG all the aspects remained the same, BUT every time you killed a critter you regened x% of your total hp according to enemy rank/level

    say...

    1% per minion
    3% per lt
    5% per boss

    and maybe like a .5% bonus for each level over or under you they are

    so...

    +1 minions would be worth 1.5% of your total health regained

    +4 boss would be 7%

    -1 lt would be 2.5%

    it wouldn't have to be enough to get your hp bar to full just enough to aleviate the problem of MoG users having about 2 mins of carnage and then having to tread lightly for fear of losing what little bit of hp they have left.

    Another suggestion i thought up is: turn off the -regen component of MoG while keeping the -heal BUT have MoG only let you regen up to the 25% hp cap