cybermitheral

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  1. I think the reason you are enjoying a healthy life using Mako's (6 slotted) against
    Quote:
    sappers, carnies, and psi damage dealers
    is that they are mainly RANGED attacks and Mako give you +Ranged Def. When things get into melee with you as a Fire/Fire you are dealing lots of damage so they die and the Ranged attacks from outside your range are missing.
    The 3 Mako's give you +11.25% Ranged Def. Im assuming you prob have Weave, Combat Jumping or Hover which can take your Def up to (assuming good slottings):
    Mako +11.25%
    Weave +5.91%
    CJ/Hover +2.47%
    Also add the Steadfast +3%Def Proc (Unique)
    Add Maneuvers (+3.58%) and you get to 26.21% Range Def.

    Not fantastic by any stretch but not bad.

    Also your Self Heal will help hide damage taken if your not always looking at your green bar.

    I think your hidden question may be as a /Fire scrapper which is best for you to focus on?
    Most would say (and I agree) S/L Defence.
    Why? As others have said most attacks have some Smashing or Lethal component in them.
    Example1: Fire Sword (Scrapper level 50) does 31.28 Lethal Damage + 59.56+5x4 Fire Damage (total 110.9).
    Example2: Fire Ball (Blaster level 50) does 12.51 Smashing + 43.79+7.51x3 Fire Damage (total 78.83).

    If you took S/L Defence as your focus that would apply to both those attacks as both have a Smashing or Lethal component.
    If you take Ranged Defence (for example with Makos) you would have no defence against Fire Sword as it is a Melee attack with no Nrg/N.Nrg component (see below).

    Lets get even more into.
    Positional Defence is usually a single Position. Melee vs Ranged vs AoE.
    There are some examples where 1 power will offer Def to multiple like Shield Defence Battle Agility that grants +Ranged and AoE.

    Typically Typed Defence joins two types.
    These are Smashing/Lethal, Fire/Cold and Energy/Neg.Energy.
    Psionic is always alone and there is no Toxic Defence (damn you Vazilok/Toxic Tarantulas/Banes/etc).

    Now with IO Set Bonuses that give +Def it is to a single Position or a Dual Type (ie: +Melee Def or +F/C Def, etc). However a little while back the devs LINKED Positions and Types together.
    What this means is an IO Set Bonus that gives say +3.75% S/L Def (hello Kinetic Combats) also give half that value to the linked Positional Defence.
    Melee = S/L
    Ranged = Nrg/N.Nrg
    AoE = F/C

    So Makos give +3.75% Ranged Def AND +1.88% Nrg/N.Nrg Def.
    Sciroccos give +3.13% AoE Def AND +1.56% F/C Def.

    That being said Defence is not the be all and end all of survival. If it was Super Reflexes would be the king.
    Attacks WILL get through Defence. There is always at least a 5% chance no matter how high your Defence.
    Stacking Def with Resistance gets some of the best results.
    Stacking Def with Res and Regen IS king. If you can get all high in all three you're golden (generally as Im sure there are cases otherwise).

    I hope this helps and hasnt confused things more
  2. Hi all,
    unfortunately Plant and I were not able to do his Atta arc so didnt unlock the trial.
    Instead we joined some iTrials (Baf, Lambda, Keyes) and after that I was able to join a Manticore which we did in 39 mins (woot).
  3. I was thinking no (nooooooooooooooooooooooo) to all of this while reading all the replies but then got to thinking what do all players get for hitting level 50 (apart from a feeling of accomplishment if it was done without extensive PLing)?
    Incarnate access - not everyone gets that.
    A badge - not everone is a badgewhor-hunter (ahem).

    Do players DESERVE something (anything)? No.

    However my brain then stabbed me in the back by thinking what about some extra "Level 50" costume pieces. Once you hit 50 THAT toon can access extra costumes?
    What allows another player to look at me (and not my Info) and see that I hit max level?
    When a Hero/Villain hits 50 they are Uber awesome (Incarnate is OMFGUber Awesome with OMGWow attached) and should be able to look the part (should but not HAVE TO).

    As to what the costume pieces would be?
    Well obviously not like the Incarnate pieces that you buy with Astral/Emp Merits.
    Head, shoulders, chest, gloves, aura, cape, boots covering different "types" (like techno gear for the sci-fi toons, enchanted gear for the magic-users and something more... natural).

    Or what about an extended Battlecry? Allow double the length of characters for your F10
  4. I was just going to help Plant open the contact as he already has the Atta contact.
    Not sure if we will do two runs of the actual trial - see how long it takes and what ppl feel like doing after the first.
  5. Good day all,
    Well last night Plantatia and I were going to complete his Atta arc in The Hollows to unlock the Cavern Of Transendence Trial (non iTrial).
    However we got roped into some Lambda's and actually got some of the badges (Collect all Acids but use non, Collect all Acida and Grenades but use non).

    By as there were no Grenades used the Maurarder fights took longer than normal but we got there in the end

    Im hoping Plantatia and I can do the Atta arc (which can take quite some time) before next Monday so the Cavern of Trans... trial can be done then.
    The trial is an 8 person team and all 8 members MUST be there for the final part of the Trial (click 8 glowies at the same time).
  6. Upon Statesman death part of his Incarnate power is released from his body back into the world (universe, etc).
    At a later date (i23?) other Incarnate beings feel this power and can attune themselves to it (2 E.Merits??) allowing them to harness and use the Fist of Statesman instead of their current Judgement power.
  7. Quote:
    Originally Posted by cybermitheral View Post
    What if the Godmodes got turned into 'timed-toggles'
    "My name is Samuel_Tow and I support this idea".

    I can see your points about there being potential techincal issues but there are always such issues to be circumvented - it gives the coders something to do when they are bored (HA!!!).

    As for the dbl-click issue... this COULD be worked around by putting a 'deactivate' timer on it. The power, once activated cant be deactivated for 5 secs (example). Kind of like the recharge timer - the power icon shrinks and grows but in this instance the power is still active. If you dbl click it goes into 'standby mode' until it is ready. A different visual would be best so you dont get that power confused.
    Seems a bit ... 'off' though doesnt it.

    Or put the issue solely on the player not to make a PEBKAC (Problem Exists Between Keybard And Chair) - in other words dont make a mistake and no problem. Not all user-issues can or need to have protection added from the devs.
  8. What if the Godmodes got turned into 'timed-toggles'.
    By that I mean they still last x seconds but can be turned off at will so you can manage the crash when you want to (as long as its before the x seconds).
    This allows you to pop Godmode, fight that mob, if the fight ends while Godmode is still active then you can drop Godmode and still suffer the full crash but DECIDE to wait before jumping into the next mob (and hope no patrol comes along :P).

    Looking at Godmodes from a roleplaying pov, its like saying "YES I AM NOW ALL POWERFULL, DO YOUR WORST YOU CANT HURT ME. RAWR!!! OMG NOW I CANT STOP IT. HELP CALL A DOCTOR".
    Like when some people have issues with Viagra - they cant get it to go down.

    Some Godmodes may need to be made more useful (SR getting +Def? Ummm I have enough of that thanks how about soem +Regen/HP/Res???).

    The only problem I always have with trying to balance things in this game is that not everyone uses IO's and the game is designed around SO usage.
    Can my IO Set SR Brute get hit in regualr content? Not bloddy likely - im softcapped to all tyvm so only 5% of the time.
    Can my SO SR Brute get hit more often? Yes. I can get to +41% Def to M/R/A using Weave, CJ, Maneuvers with SO's - probably higher if I put in 3 Def SO in the auto rather than 2.
    Does +45% Def help yes but its damn well OVERKILL. The +45% makes me +85%. When 45% is all thats 'needed' (again regular content - if you want to run everything at +4 then you'd better start doing IO Sets) you dont need +45%. If they hit you at 45% they will hit you at 85%. If they hit you at 64% (iTrial) they will hit you at 85%.
    Again these are Brute numbers so Tanks will of course be even higher.

    Make the Godmodes 'timed-toggles', make them ignore all Recharge and make it so they are useful for THAT powerset (fill in the gaps).
  9. Ohhh wow - its been so damn long since this has been updated.

    Well let me recap first to get this thread flowing again:
    Initially Wednesdays were for regular Villain-side event started waaaaay back by Lili, Min Min and/or Redoubt (Min Min and Redoubt are gone from the game sadly and Lili has come back but in a limited fashion).
    These were run for the SINISTER VG and its affiliates (Coalition VG's). Others could participate however ingame advertising was done via the VG/Coalition channels.

    Then @Plantatia started a regular Friday night event also for Villains.
    As time went on and things changed the balance of attendance shifted more so to the Friday night events for Villains.
    As I also try and organise regular Hero side content evey Monday it became more of a struggle to also arrange Wednesday events.

    In addition a shift was occuring moving the ingame channel away from VG/Coalition to the broader 'Australian' channel. This allowed a LOT more people to be aware of things occuring not only in VG/Coalitions other than yours but also across all servers.
    However the 'community' feel became disjointed and lessened. The 'channel' chatter slowed down and in the end effectively died off.
    There may be some reaons for this such as the failed 'Oceanic Events' channel (so people that dont want to see chatter filling their channel windows can see advertised Events), or when particular persons started some very serious allegations and was doing what can best be described as 'dodgy' behaviour to Channel members - making some feel the need to go away from the 'Australian' channel.


    Let me be blunt here: I dont know if anyone even reads these threads. The time I used to allocate to trying to plan events was becoming wasted. Noone would be aware of the event planned here - even when advertised in game people would not turn up and after waiting +30 mins (in case people were running a little late) I (and anyone who did want to do the whatever) would have to do something else.
    Is that a major issue? No not really - its not like I get my mind set on doing a (say) LGTF and wont do anything else but that, however after going through the effort to plan/organise and it failing you (or at least I) tend to stop trying as hard, then stop updating the forums, then stop and just do whatever on Wednesdays.

    Again things move and change. With i21 Freedom there is a new VIP only Server (Exalted) and the Friday night events run by @Plantatia have moved to Exalted.

    Well this is a long story (*cough* rant *cough*) hahaha.
    Basically Villain Wednesdays has come to a standstill and I dont have the energy to keep it running.
    I will still be online on Wednesdays however wont be arranging anything.

    Last Wednesday we ran the Numi WST as the Villain WST (Ice Mistral) will be repeated again in 2 weeks time (as there are more Hero TF than Villain SF).

    Thanks to everyone who took part in the SINISTER Wednesday events over the past years - I look forward to gaming with you no matter the day of the week

    @Metacore
  10. Hi all,
    tonight we did the Ind Port Bank Safeguard, a WST and then some Hero Tips.

    Personally my new tank got 2 levels out of it which I was quite impressed with.

    The Borespec took 45 mins which isnt bad at all.

    I dlike to thank everyone that came along (Plantatia, Crazed Drifter, Randomice, AQ-Excession, Mr Fibble, and another whose global I forget [oops]).
  11. Hi all,
    first up LAST Mondays update (late I know):
    Plantatia ran one of hisw notorious Staircase ITFs.
    Whats a staircase I hear?
    Its where the first mish is run at +4, the second at +3, the third mish at +2 and the final mish at +1.


    Tomorrow Id like to run a Borespec and then I have the Ind Port Bank Mish on my lvl 27 Tank for anyone else who wants it

    See you all tomorrow at 8:30.

    Cheers
  12. Thanks to both New Dawn and LSK for your feedback.

    I find the Chance For Hold to fire off often enough to be useful and also give me more options when doing the LGTF Hami (I rarely do full Hami raids).

    I have Ninja/Beast Run for general movement between missions and get the Jet Pack for vertical movement when needed
    I use Taunt fairly often on all my Tanks to ensure I have the enemies focus on me so the poor Taunt effect in RttC should be negated by that.

    Im planning to use the Spectral Interface for the 25% Chance to Immobilise to help keep my foes near me
    But looked at swapping Kick: FF_Proc to Boxing: CrsHhImpt_A\D.
  13. Hi all,
    first time with a WP Tank and first time with a MA toon.
    The build is not cheap but no purples or pvp's.

    Running with the following important numbers:
    Def
    S/L: 45.1%
    F/C: 37.6%
    E/N: 40.1%
    Psi: 27.6%

    Res
    S/L: 64.9%
    F/C/E/N: 7.5%
    Psi: 38.8%

    Regen (1 foe): 815% - 112.7 HP/s
    MaxHP: 3318
    EndRec: 4.24/s
    EndUse: 1.7/s*

    S/L Resistance isnt THAT high but with s/c S/L Defense it should be ok .

    For those paying close attention to the individual powers note that I have the Gaussian proc in Focused Accuracy which is counting the +40%ToHit/+80%Dam always.

    *And there is a reason I took a T2 Vigor Alpha and not a T4 - Mids isnt appying the Vigor T4 Core Paragon correctly, but the T2 Core Revamp has the same numbers except the EndRed is not included


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    WP_MA_Tank: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Martial Arts
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance/Recharge
    • (5) Reactive Armor - Endurance
    • (5) Steadfast Protection - Resistance/+Def 3%
    Level 1: Thunder Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (15) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Storm Kick
    • (A) Crushing Impact - Accuracy/Damage
    • (19) Crushing Impact - Damage/Recharge
    • (21) Crushing Impact - Accuracy/Damage/Endurance
    • (21) Crushing Impact - Accuracy/Damage/Recharge
    • (23) Crushing Impact - Damage/Endurance/Recharge
    Level 4: Fast Healing
    • (A) Numina's Convalescence - Heal
    • (9) Numina's Convalescence - Heal/Endurance
    • (13) Numina's Convalescence - Heal/Recharge
    • (42) Numina's Convalescence - Heal/Endurance/Recharge
    Level 6: Indomitable Will
    • (A) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Recharge Speed
    Level 8: Rise to the Challenge
    • (A) Numina's Convalescence - Heal/Endurance
    • (42) Numina's Convalescence - Heal/Endurance/Recharge
    • (43) Numina's Convalescence - Heal
    • (43) Numina's Convalescence - Heal/Recharge
    Level 10: High Pain Tolerance
    • (A) Numina's Convalescence - Heal
    • (11) Numina's Convalescence - Heal/Endurance
    • (11) Numina's Convalescence - Heal/Recharge
    • (13) Numina's Convalescence - Heal/Endurance/Recharge
    Level 12: Cobra Strike
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Warrior's Provocation
    • (A) Mocking Beratement - Taunt
    • (29) Mocking Beratement - Taunt/Recharge
    • (33) Mocking Beratement - Taunt/Recharge/Range
    • (33) Mocking Beratement - Taunt/Range
    • (33) Mocking Beratement - Recharge
    Level 16: Quick Recovery
    • (A) Performance Shifter - EndMod
    • (17) Performance Shifter - Chance for +End
    • (17) Performance Shifter - EndMod/Accuracy
    Level 18: Heightened Senses
    • (A) Luck of the Gambler - Defense/Endurance
    • (34) Luck of the Gambler - Defense
    • (34) Luck of the Gambler - Recharge Speed
    Level 20: Crane Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (36) Kinetic Combat - Damage/Endurance/Recharge
    • (48) Crushing Impact - Accuracy/Damage/Endurance
    Level 22: Focus Chi
    • (A) Rectified Reticle - To Hit Buff
    • (36) Rectified Reticle - To Hit Buff/Recharge
    • (37) Recharge Reduction IO
    Level 24: Kick
    • (A) Force Feedback - Chance for +Recharge
    Level 26: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (27) Reactive Armor - Endurance
    • (27) Reactive Armor - Resistance/Endurance/Recharge
    • (29) Reactive Armor - Resistance
    Level 28: Crippling Axe Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (37) Kinetic Combat - Damage/Endurance
    • (37) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 30: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense
    Level 32: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (48) Luck of the Gambler - Defense
    Level 35: Dragon's Tail
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Eradication - Accuracy/Recharge
    • (39) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Chance for Energy Damage
    • (46) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (48) Scirocco's Dervish - Damage/Endurance
    Level 38: Eagles Claw
    • (A) Kinetic Combat - Accuracy/Damage
    • (40) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 41: Focused Accuracy
    • (A) Adjusted Targeting - To Hit Buff/Endurance
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (45) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (45) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 44: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration
    Level 47: Laser Beam Eyes
    • (A) Devastation - Accuracy/Damage
    • (50) Devastation - Accuracy/Damage/Recharge
    • (50) Devastation - Chance of Hold
    Level 49: Strength of Will
    • (A) Resist Damage IO
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spectral Core Flawless Interface
    Level 50: Vigor Total Core Revamp
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (7) Numina's Convalescence - +Regeneration/+Recovery
    • (9) Numina's Convalescence - Heal
    • (50) Numina's Convalescence - Heal/Endurance
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (7) Performance Shifter - Chance for +End
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Endurance Reduction IO
    Level 2: Rest
    • (A) Interrupt Reduction IO
    Level 4: Ninja Run



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  14. Hi all,
    first SENTINEL Monday event for the year of 2012 was a Numi.

    Id like to thank:
    Ice_XV
    Knud
    Asymptope Man
    Mornin' Glory
    Last Earth Lord
    Redeeming Soul

    For the time and efforts.
    We completed it in 1hr 4mins which isnt bad.
  15. Here is another one.
    The Tankers role is to take the agro and the hits so the rest of the team does not.
    A problem with this is AoE attacks targetted at the tank can splash onto the other toons.
    How about when a tank uses Taunt (the actual power) it provides a non-stacking/non-enhancable +10% AoE Def buff for 10 seconds in a 10' radius around the tank to all allies but not the tank itself (like Grant Cover from Shield Def).
    Actual numbers are just what Im thinking as I type this so will need to be balanced.

    If a toon is within the 10' radius of more than 1 tank and they both use Taunt at the same time the Def bonus doesnt stack.
  16. Thanks for the feedback Infini.
    I removed Recall friend, moved LBE to the lvl 49 power (left it 2 slotted), took 1 slot from End Drain as I was heavily into the red zone of EndMod and put it in CJ for the Winters Gift proc, added Energy Prot at 47, took 1 slot from Crushing Blow and put that in Enery Prot for the Aegis Res an Aegis Unique (status resistance), left the Steadfast in Tough for more S/L Res.


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mil-Spec: Level 50 Mutation Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Defensive Sweep
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (15) Eradication - Accuracy/Recharge
    • (15) Eradication - Accuracy/Damage/Recharge
    • (17) Eradication - Chance for Energy Damage
    • (42) Multi Strike - Accuracy/Damage/Endurance
    Level 1: Kinetic Shield
    • (A) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    • (9) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Recharge Speed
    Level 2: Titan Sweep
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (17) Scirocco's Dervish - Accuracy/Recharge
    • (19) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (19) Scirocco's Dervish - Damage/Endurance
    • (50) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 4: Crushing Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    Level 6: Power Shield
    • (A) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense/Endurance/Recharge
    • (13) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Recharge Speed
    Level 8: Build Momentum
    • (A) Rectified Reticle - To Hit Buff
    • (45) Rectified Reticle - To Hit Buff/Recharge
    • (45) Adjusted Targeting - Recharge
    • (46) Adjusted Targeting - To Hit Buff/Recharge
    Level 10: Entropic Aura
    • (A) Endurance Reduction IO
    Level 12: Follow Through
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    • (25) Crushing Impact - Damage/Endurance
    • (48) Crushing Impact - Damage/Endurance/Recharge
    Level 14: Dampening Field
    • (A) Aegis - Resistance
    • (40) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance/Recharge
    Level 16: Combat Jumping
    • (A) Kismet - Accuracy +6%
    • (31) Winter's Gift - Slow Resistance (20%)
    Level 18: Rend Armor
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: Energy Cloak
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Gift of the Ancients - Defense/Endurance
    • (34) Gift of the Ancients - Defense
    • (34) Luck of the Gambler - Recharge Speed
    Level 22: Kick
    • (A) Force Feedback - Chance for +Recharge
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Endurance
    • (36) Reactive Armor - Resistance
    • (36) Reactive Armor - Endurance/Recharge
    • (46) Steadfast Protection - Resistance/+Def 3%
    Level 26: Whirling Smash
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (27) Eradication - Accuracy/Recharge
    • (27) Eradication - Damage
    • (31) Eradication - Accuracy/Damage/Recharge
    • (48) Multi Strike - Accuracy/Damage/Endurance
    • (48) Force Feedback - Chance for +Recharge
    Level 28: Energy Drain
    • (A) Performance Shifter - EndMod/Recharge
    • (29) Efficacy Adaptor - EndMod/Recharge
    • (29) Efficacy Adaptor - EndMod/Endurance
    Level 30: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 32: Arc of Destruction
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Accuracy/Recharge
    • (39) Eradication - Accuracy/Damage/Recharge
    • (39) Eradication - Chance for Energy Damage
    • (43) Multi Strike - Accuracy/Damage/Endurance
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 35: Energize
    • (A) Doctored Wounds - Recharge
    • (39) Doctored Wounds - Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (42) Doctored Wounds - Heal
    Level 38: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 44: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration
    Level 47: Energy Protection
    • (A) Aegis - Resistance
    • (50) Aegis - Psionic/Status Resistance
    Level 49: Laser Beam Eyes
    • (A) Devastation - Accuracy/Damage
    • (50) Devastation - Chance of Hold
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (5) Miracle - +Recovery
    • (7) Miracle - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Accuracy
    • (5) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Rest
    • (A) Interrupt Reduction IO
    Level 4: Ninja Run
    Level 1: Momentum



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  17. With Mids updated with Titan Weapons here is my proposed build for my TW/EA brute.

    No purples/pvp's. Not cheap.
    Also note that with this update the Healing Set proc's dont show the numbers or affect the Totals (Miracle +, Numi ++, RegenTissue +).


    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mil-Spec: Level 50 Mutation Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Defensive Sweep
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (15) Eradication - Accuracy/Recharge
    • (15) Eradication - Accuracy/Damage/Recharge
    • (17) Eradication - Chance for Energy Damage
    • (42) Multi Strike - Accuracy/Damage/Endurance
    Level 1: Kinetic Shield
    • (A) Luck of the Gambler - Defense/Endurance
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    • (9) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Recharge Speed
    Level 2: Titan Sweep
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (17) Scirocco's Dervish - Accuracy/Recharge
    • (19) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (19) Scirocco's Dervish - Damage/Endurance
    • (50) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 4: Crushing Blow
    • (A) Kinetic Combat - Accuracy/Damage
    • (21) Kinetic Combat - Damage/Endurance
    • (21) Kinetic Combat - Damage/Recharge
    • (23) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Endurance/Recharge
    • (46) Crushing Impact - Accuracy/Damage/Endurance
    Level 6: Power Shield
    • (A) Luck of the Gambler - Defense/Endurance
    • (11) Luck of the Gambler - Defense/Endurance/Recharge
    • (13) Luck of the Gambler - Defense
    • (13) Luck of the Gambler - Recharge Speed
    Level 8: Build Momentum
    • (A) Rectified Reticle - To Hit Buff
    • (45) Rectified Reticle - To Hit Buff/Recharge
    • (45) Adjusted Targeting - Recharge
    • (46) Adjusted Targeting - To Hit Buff/Recharge
    Level 10: Entropic Aura
    • (A) Endurance Reduction IO
    Level 12: Follow Through
    • (A) Crushing Impact - Accuracy/Damage
    • (23) Crushing Impact - Accuracy/Damage/Endurance
    • (25) Crushing Impact - Accuracy/Damage/Recharge
    • (25) Crushing Impact - Damage/Endurance
    • (48) Crushing Impact - Damage/Endurance/Recharge
    Level 14: Dampening Field
    • (A) Aegis - Resistance
    • (40) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance/Recharge
    Level 16: Combat Jumping
    • (A) Kismet - Accuracy +6%
    Level 18: Rend Armor
    • (A) Kinetic Combat - Accuracy/Damage
    • (31) Kinetic Combat - Damage/Endurance
    • (33) Kinetic Combat - Damage/Recharge
    • (33) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Mako's Bite - Accuracy/Endurance/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    Level 20: Energy Cloak
    • (A) Luck of the Gambler - Defense/Endurance
    • (33) Gift of the Ancients - Defense/Endurance
    • (34) Gift of the Ancients - Defense
    • (34) Luck of the Gambler - Recharge Speed
    Level 22: Kick
    • (A) Force Feedback - Chance for +Recharge
    Level 24: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Endurance
    • (36) Reactive Armor - Resistance
    • (36) Reactive Armor - Endurance/Recharge
    • (42) Steadfast Protection - Resistance/+Def 3%
    Level 26: Whirling Smash
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (27) Eradication - Accuracy/Recharge
    • (27) Eradication - Damage/Recharge
    • (31) Eradication - Accuracy/Damage/Recharge
    • (48) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (48) Force Feedback - Chance for +Recharge
    Level 28: Energy Drain
    • (A) Performance Shifter - EndMod/Recharge
    • (29) Efficacy Adaptor - EndMod/Recharge
    • (29) Efficacy Adaptor - EndMod/Endurance
    • (31) Efficacy Adaptor - EndMod/Accuracy/Recharge
    Level 30: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Endurance/Recharge
    • (37) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 32: Arc of Destruction
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Accuracy/Recharge
    • (39) Eradication - Accuracy/Damage/Recharge
    • (39) Eradication - Chance for Energy Damage
    • (43) Multi Strike - Accuracy/Damage/Endurance
    • (45) Scirocco's Dervish - Accuracy/Damage/Endurance
    Level 35: Energize
    • (A) Doctored Wounds - Recharge
    • (39) Doctored Wounds - Endurance/Recharge
    • (40) Doctored Wounds - Heal/Recharge
    • (40) Doctored Wounds - Heal/Endurance/Recharge
    • (50) Doctored Wounds - Heal
    Level 38: Taunt
    • (A) Perfect Zinger - Chance for Psi Damage
    Level 41: Superior Conditioning
    • (A) Performance Shifter - Chance for +End
    Level 44: Physical Perfection
    • (A) Regenerative Tissue - +Regeneration
    Level 47: Laser Beam Eyes
    • (A) Devastation - Accuracy/Damage
    • (50) Devastation - Chance of Hold
    Level 49: Recall Friend
    • (A) Winter's Gift - Slow Resistance (20%)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Numina's Convalescence - Heal
    • (5) Miracle - +Recovery
    • (7) Miracle - Heal
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (3) Performance Shifter - EndMod/Accuracy
    • (5) Performance Shifter - Chance for +End
    • (7) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Quickfoot - Endurance/RunSpeed
    Level 2: Rest
    • (A) Interrupt Reduction IO
    Level 4: Ninja Run
    Level 1: Momentum



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  18. Thanks Ultimus.

    The idea (IF it is possible - if not oh well) is that only Defence and Resistance would be exlcuded from ED.

    Dont know if this is possible or how much of a pain it would be to do and not break at some point in the future.

    On a side note - Arcanaville responding to one of MY posts - ohhhh its almost like a FPARN. How about a ARTMP (Arcanaville Responded To My Post)?
  19. Wow 11 pages of posts.
    Mind if I just jump to the end and add in my 5c that may have been raised already?

    As a way to make Tanks more resilient remove the ED values for their Primary powers only so Def/Res SO/IO's are more effective.

    So instead of the current ED we remove the ED cap.
    Current ED Numbers.
    Def Enh ED%
    +40% 10%
    +50% 30%
    +60% 85%

    Example:
    Deflection (Shield Defence)
    Base 15% Def.
    Slot it with +70% Def. No ED = 25.5%
    Current ED = ~23.55 (ish close enough )

    This only affects Primary powers, not CJ/Tough/Weave/Maneuvers/etc.
    This gives a slight boost to Def/Res making it easier to S/C and get closer to Incarnate S/C.
    If this is not enough have this affect all the Tanks +Def/Res powers including Power Pools.
  20. My TW/EA Brute just got Whirling Smash and when I first used it I swear I wet myself.
    It is the BEST looking power in the game IMHO.
    I use it whenever I can - even to kill the single Lt/Min hanging around.

    Im running at +0/x3/Bosses (level 26??) and find that my blue bar at the end of each mob tends to have approx 25% remaining. This is only an issue if there are 2 mobs very lcose by (hello Taunt) or I get an ambush (like in the Crazed Wardens Villain tip [Longbow]).
    But as others have said as soon as I get Energy Drain this will become much more managable.
    Also if I turned off the bosses would be less of an issue.
  21. Dark Melee has -ToHit which will stack with the Inv Def powers which can get to soft-capped already with some IO work.
    DM also has a self-heal attack power that does fairly decent damage.
    While not an "OMG Im dieing" heal if you use it in your regular attacks it will help keep your green bar from dipping too low.

    SS can get perma-Rage so your damage is through the roof - just got to handle only having a single auto-power (Hasten or Rage) and remember to click the other power when its recharged.
  22. Hi all,
    tonight I wont be on as I have a family member crashing at my place and it would be rude to ignore them by being online.

    Feel free for anyone to arrange something as long as you post an update here after

    Cheers all
  23. Like other have said KB Prot can be a pain if your enemies use a lot of KB attacks (anything with grenades like Cims, Council, Freakshow, or Energy attacks).
    Hover is great for this as it IN EFFECT grants an approx 50% reduction in the time before you can attack.
    Instead of being knocked down, lay there for a sec and struggle back to your feet (~4-5 secs) you do a flip and are back in the action (~1-2 secs).
    It also allows you to slot the Karma -KB (4 pts).

    And DefDebuffs. With little DDR Cims can seriously cause your Def to crumble.
    Again Hover can help (if not in caves) to stay out of reach of the majority of their attacks.

    My Crab has Serum about 7 secs off perma (still need 1 more LotG proc but that wont make it perma) which gives approx +400HP and 800 Heal.

    On the rare occations ive teamed with 3+ other VEATS (with team buffs) it is AWESOME!!!!!
    Whenever a team is forming and the TL says we have the "core roles covered" what more do we need I always shout for VEATS.

    What 1 VEAT cant do, 2 can.
    Where 1 VEAT is weak another will compensate/cover the weakness

    VEATS RULE!!!!
  24. <<Hi all, next Friday 23/12 I too will not be online so someone will need to step up and lead the group.
    It may be TIME for us to see whats occuring in the Winter Realms?>>