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Posts
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Joined
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Vote # 559
Tankers +
Dominators -
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Tankers 133
Dominators 7 -
I heard they're adding Metal Armor-clad Cockroach Summoning in I22 because that cursedsorcerer guy told them to... or else!
Could just be a rumor though. -
*waits patiently for Feb. 2 and casts shadow on the raygun before using it on TPBM to turn them into a platypus*
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Vote # 558
Tankers + Victory is imminent!
Dominators - 9!
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Tankers 131
Dominators 9
The countdown begins... -
Quote:This does not need to be touched, since it already exists.
On Traveling:
A large portion of the playerbase will not touch any improvements to this zone if they still feel moving around it is more hastle than it's worth. Without doing a total overhaul of the zone in reconnecting landmasses and such, the easiest solution is to offer cheap jet packs via the military presence in Zulu. This only makes sense, given the soldiers need some method of getting around as well.
Or perhaps there has been some form of construction, such as the forming of a bridge network by the military. Taking the uncertainty out of the jump jets, the military presence has created a series of bridges between isles to better transport supplies, troops and refugees. Alternatively, the efforts of heroes in their assaults on both Lanaru and Rularuu could have given Rularuu just the tiny touch of control he needed to begin to reform some larger sections of the Shadow Shard. This also lends the potential for new stories to tell, quite a few of them in fact.
Quote:New Missions and Objectives:
New missions are a must if people are to be brought into the zone. There needs to be something to do. As I mentioned before, some partial reconstruction of the zone because Rularuu is slowly poking more holes in his imprisonment opens up huge possibilities for new stories.
But say that route isn't preferable or even plausible. Why not take advantage of all of the aspects of Rularuu we never really see in the way we do Lanaru, Faathim and Ruladak? Go check out the Wiki if you're completely unfamiliar with them. In that rundown I see lots of areas worth exploration such as Chularn's "Factory Cubes" or the Kuularth's "Repository," which he apparently 'nests' in. What about Uuralur's "Garden of Memories"? Then there's Aloore. Reading their descriptions, I see plenty of potential for some kinds of intrigue or conflict. New Task Forces or new story arcs are just waiting for creation.
Not to mention with the introduction of the Midnight Squad to the actual game (not just their place in the lore, but your actual interaction with them), perhaps its time they get more involved in the mess they created-- they are the ones reponsible for locking Rularuu in the Shadow Shard in the first place-- and either try to clean things up or do something for the refugees whose homes and lives they ruined.
Quote:Make it Cooperative:
I know people have been harping on this for a long time, that the Shard should be open to villains as well. I am usually one of the last people to cheer when another new zone turns out to be also a co-op zone. Again. Now that we have Going Rogue released I would love to see new hero/villain zones (and Praetorian too of course), but putting all that aside, what's at stake in the Shadow Shard is the stability of the characters' own dimension.
I tend to forgive Cooperative Zones when they offer at least some side-specific content (like Cimerora) and I believe that's what's called for here. The heroic motivation for being in the Shard is also partially a relief effort- rescuing refugees from the Soldiers of Rularuu and the like. The Task Forces deal with the dimensional stakes, which make sense for the villains to participate in, but more than that there could also be missions which center around the idea of exploitation of the area and its natives. I believe this is explored a little bit already in some of the later Villain missions, but I believe more could be done from within the Shard itself.
Or say the Midnighters do take full responsibility for the Shard. Keep the Portal Corp entrance, sure, but also add in a Midnighters' connection (since their base is already co-op) and stage a series of cooperative arcs from there. If the design team is feeling really into the project, balance it out with a villain portal as well from, say, Grandville and a set of villain only arcs/contacts and let the fun commence. -
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Vote # 543
Tankers + I follow the strongest side. That is all!
Dominators -
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Tankers 120
Dominators 20 -
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Vote # 521
Tankers + Avenge me!
Dominators - You must DIE!
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Tankers 106
Dominators 35 -
It is not the best power for aggro management. It's fun, but unless either Caltrops or Tar Patch is used, it is a terrible power.
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Vote # 514
Defenders + It's hopeless, but I will fight to the bitter end if I must!
Dominators - No point in attacking the Tanker, so I go after the villain!
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Defenders 3
Tankers 103
Dominators 35 -
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Vote # 494
Defenders + We will rise against all foes!
Dominators - You will not dominate this battle!
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Defenders 17
Tankers 96
Dominators 27 -
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Vote # 491
Defenders + We may not have the highest health, but we are by far the toughest Archetype in CoX!
Tankers - What is hardship?
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Defenders 18
Tankers 95
Dominators 27 -
Quote:I like this idea. I would submit a few characters for this if I could. Also, maybe this could be applied to Mayhem/Safeguard. (Maybe not Tips because those deal with morality and may contradict the lore I have for my characters.)Most of those issues I'm not convinced would really be problems.
But "players may not want their characters appearing in such missions." Yeah, as I think more about it, I think you may be right.
Oh! How about this: set up a way for players to _submit_ their characters for missions like this. (And part of the submission process could be that your character has to have a decent bio.) Inappropriate characters could be weeded out, no one would have their character used without their permission, and we could get more interesting NPC Heroes/Villains faster, since we'd be trimming down the work required. -
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Vote # 487
Defenders + We must rally against our many foes!
Dominators - You aren't welcome here, villain!
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Defenders 18
Tankers 95
Dominators 27 -
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Vote # 469
Defenders + Because we're awesome! Dominators - You dominate NOTHING!
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Defenders 24
Tankers 92
Dominators 24 -
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Vote # 467
Defenders + The enemy is strong, but we have the will to win!
Tankers - Apathetic and arrogant.
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Defenders 22
Tankers 92
Dominators 26 -
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Vote # 433
Defenders + Would never hurt a fly!
Blasters - I want to get revenge for my scrappers!!!!
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Blasters 5
Defenders 28
Tankers 80
Dominators 27 -
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Vote # 430
Defenders +
Blasters - I did not forget about your treachery against the Scrappers, and soon I will finish you!
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Blasters 7
Defenders 28
Tankers 78
Dominators 27 -
The Cursed Sorcerer agrees with the OP. If all the future Incarnate content is like Apex, then WOW! Can't wait!
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Vote # 411
-1 to the Tankers for being elitist
+1 to the Defenders for being humble.
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Blaster 16
Defender 24
Tanker 73
Dominator 27 -
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Vote # 389
Defenders + We are the TRUE Heroes of Paragon City
Tankers - One of these days, you'll run out of health. And when that day comes, I will not help you. Instead, I will urinate on your corpse!
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Blasters 15
Defenders 26
Tankers 64
Dominators 25
Stalkers 10 -
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Vote # 353
Defenders + We rule!
Stalkers - (Do NOT think I forgot about you!)
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Blasters 15
Defenders 23
Tankers 58
Dominators 25
Stalkers 19 -
A lot I found work depending on character concept.
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Sts.man =! Mcl. Sts.man==lrd.nem!
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Well, the details of your gruesome death are FAR too disturbing for me to report on this forum. So...
Let me just give TPBM some synthetic yellow roses and chocolates and we'll call it even, OK?