cursedsorcerer

Legend
  • Posts

    1742
  • Joined

  1. ********************************************
    Vote # 559
    Tankers +
    Dominators -
    ********************************************
    Tankers 133
    Dominators 7
  2. I heard they're adding Metal Armor-clad Cockroach Summoning in I22 because that cursedsorcerer guy told them to... or else!

    Could just be a rumor though.
  3. *waits patiently for Feb. 2 and casts shadow on the raygun before using it on TPBM to turn them into a platypus*
  4. ********************************************
    Vote # 558
    Tankers + Victory is imminent!
    Dominators - 9!
    ********************************************
    Tankers 131
    Dominators 9

    The countdown begins...
  5. Quote:

    On Traveling:

    A large portion of the playerbase will not touch any improvements to this zone if they still feel moving around it is more hastle than it's worth. Without doing a total overhaul of the zone in reconnecting landmasses and such, the easiest solution is to offer cheap jet packs via the military presence in Zulu. This only makes sense, given the soldiers need some method of getting around as well.

    Or perhaps there has been some form of construction, such as the forming of a bridge network by the military. Taking the uncertainty out of the jump jets, the military presence has created a series of bridges between isles to better transport supplies, troops and refugees. Alternatively, the efforts of heroes in their assaults on both Lanaru and Rularuu could have given Rularuu just the tiny touch of control he needed to begin to reform some larger sections of the Shadow Shard. This also lends the potential for new stories to tell, quite a few of them in fact.
    This does not need to be touched, since it already exists.

    Quote:
    New Missions and Objectives:

    New missions are a must if people are to be brought into the zone. There needs to be something to do. As I mentioned before, some partial reconstruction of the zone because Rularuu is slowly poking more holes in his imprisonment opens up huge possibilities for new stories.

    But say that route isn't preferable or even plausible. Why not take advantage of all of the aspects of Rularuu we never really see in the way we do Lanaru, Faathim and Ruladak? Go check out the Wiki if you're completely unfamiliar with them. In that rundown I see lots of areas worth exploration such as Chularn's "Factory Cubes" or the Kuularth's "Repository," which he apparently 'nests' in. What about Uuralur's "Garden of Memories"? Then there's Aloore. Reading their descriptions, I see plenty of potential for some kinds of intrigue or conflict. New Task Forces or new story arcs are just waiting for creation.

    Not to mention with the introduction of the Midnight Squad to the actual game (not just their place in the lore, but your actual interaction with them), perhaps its time they get more involved in the mess they created-- they are the ones reponsible for locking Rularuu in the Shadow Shard in the first place-- and either try to clean things up or do something for the refugees whose homes and lives they ruined.
    Agree! Vanguard could also work in theory since they deal with extradimensional threats, which Rularuu would be considered.

    Quote:
    Make it Cooperative:

    I know people have been harping on this for a long time, that the Shard should be open to villains as well. I am usually one of the last people to cheer when another new zone turns out to be also a co-op zone. Again. Now that we have Going Rogue released I would love to see new hero/villain zones (and Praetorian too of course), but putting all that aside, what's at stake in the Shadow Shard is the stability of the characters' own dimension.

    I tend to forgive Cooperative Zones when they offer at least some side-specific content (like Cimerora) and I believe that's what's called for here. The heroic motivation for being in the Shard is also partially a relief effort- rescuing refugees from the Soldiers of Rularuu and the like. The Task Forces deal with the dimensional stakes, which make sense for the villains to participate in, but more than that there could also be missions which center around the idea of exploitation of the area and its natives. I believe this is explored a little bit already in some of the later Villain missions, but I believe more could be done from within the Shard itself.

    Or say the Midnighters do take full responsibility for the Shard. Keep the Portal Corp entrance, sure, but also add in a Midnighters' connection (since their base is already co-op) and stage a series of cooperative arcs from there. If the design team is feeling really into the project, balance it out with a villain portal as well from, say, Grandville and a set of villain only arcs/contacts and let the fun commence.
    Also like this. Personally, I think the repeatable missions should be kept in just so that the people who WANT to do them can. Otherwise, I like all of these ideas.
  6. ********************************************
    Vote # 543
    Tankers + I follow the strongest side. That is all!
    Dominators -
    ********************************************

    Tankers 120
    Dominators 20
  7. ********************************************
    Vote # 521
    Tankers + Avenge me!
    Dominators - You must DIE!
    ********************************************
    Tankers 106
    Dominators 35
  8. It is not the best power for aggro management. It's fun, but unless either Caltrops or Tar Patch is used, it is a terrible power.
  9. ********************************************
    Vote # 514
    Defenders + It's hopeless, but I will fight to the bitter end if I must!
    Dominators - No point in attacking the Tanker, so I go after the villain!
    ********************************************

    Defenders 3
    Tankers 103
    Dominators 35
  10. ********************************************
    Vote # 494
    Defenders + We will rise against all foes!
    Dominators - You will not dominate this battle!
    ********************************************

    Defenders 17
    Tankers 96
    Dominators 27
  11. ********************************************
    Vote # 491
    Defenders + We may not have the highest health, but we are by far the toughest Archetype in CoX!
    Tankers - What is hardship?
    ********************************************

    Defenders 18
    Tankers 95
    Dominators 27
  12. Quote:
    Originally Posted by JonScott View Post
    Most of those issues I'm not convinced would really be problems.

    But "players may not want their characters appearing in such missions." Yeah, as I think more about it, I think you may be right.

    Oh! How about this: set up a way for players to _submit_ their characters for missions like this. (And part of the submission process could be that your character has to have a decent bio.) Inappropriate characters could be weeded out, no one would have their character used without their permission, and we could get more interesting NPC Heroes/Villains faster, since we'd be trimming down the work required.
    I like this idea. I would submit a few characters for this if I could. Also, maybe this could be applied to Mayhem/Safeguard. (Maybe not Tips because those deal with morality and may contradict the lore I have for my characters.)
  13. ********************************************
    Vote # 487
    Defenders + We must rally against our many foes!
    Dominators - You aren't welcome here, villain!

    ********************************************

    Defenders 18
    Tankers 95
    Dominators 27
  14. ********************************************
    Vote # 469
    Defenders + Because we're awesome! Dominators - You dominate NOTHING!
    ********************************************

    Defenders 24
    Tankers 92
    Dominators 24
  15. ********************************************
    Vote # 467
    Defenders + The enemy is strong, but we have the will to win!
    Tankers - Apathetic and arrogant.
    ********************************************

    Defenders 22
    Tankers 92
    Dominators 26
  16. ********************************************
    Vote # 433
    Defenders + Would never hurt a fly!
    Blasters - I want to get revenge for my scrappers!!!!
    ********************************************

    Blasters 5
    Defenders 28
    Tankers 80
    Dominators 27
  17. ********************************************
    Vote # 430
    Defenders +
    Blasters - I did not forget about your treachery against the Scrappers, and soon I will finish you!
    ********************************************

    Blasters 7
    Defenders 28
    Tankers 78
    Dominators 27
  18. The Cursed Sorcerer agrees with the OP. If all the future Incarnate content is like Apex, then WOW! Can't wait!
  19. ********************************************
    Vote # 411
    -1 to the Tankers for being elitist
    +1 to the Defenders for being humble.
    ********************************************


    Blaster 16
    Defender 24
    Tanker 73
    Dominator 27
  20. ********************************************
    Vote # 389
    Defenders + We are the TRUE Heroes of Paragon City
    Tankers - One of these days, you'll run out of health. And when that day comes, I will not help you. Instead, I will urinate on your corpse!
    ********************************************

    Blasters 15
    Defenders 26
    Tankers 64
    Dominators 25
    Stalkers 10
  21. ********************************************
    Vote # 353

    Defenders + We rule!
    Stalkers - (Do NOT think I forgot about you!)
    ********************************************

    Blasters 15
    Defenders 23
    Tankers 58
    Dominators 25
    Stalkers 19
  22. A lot I found work depending on character concept.
  23. Huh. I guess Healix loses...

    Oh, wait.
  24. Sts.man =! Mcl. Sts.man==lrd.nem!
  25. Well, the details of your gruesome death are FAR too disturbing for me to report on this forum. So...

    Let me just give TPBM some synthetic yellow roses and chocolates and we'll call it even, OK?