curbludgeon

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  1. Just to add my two cents on Kinetics: transference is indeed sick, but it comes with some downsides: it's a target-based AoE that requires the defender to hit the target. If you're planning on taking higher level minions, both the blue and green heals of kinetics, while powerful, tend to miss more. So unless your SG has a way to mitigate target def a la Buffer Overrun, these heals won't be reliable.

    My kinetics def regularly needs to dip into the blue heal due to her running two leadership toggles and consistent attacking/buffing/healing. She has 6-slotted stamina and duos with a recovery-aura spamming Emp def. When she misses with transference, there goes those toggles.

    The presence of two kins will help to self-boost everybody, as speed boost slotted for stamina is much more useful than run speed, which tends to get in the way in cramped environments and laggy conditions.

    Missed out on the most recent wave of Buffer Overrun due to alt-itis and life commitments, but I wish you good luck on this SG. Sounds fun!
  2. Cool! Can't wait to try it. After I get home from checking out Episode 3, that is.
  3. Thanks for all your hard work, Havok. It's a pleasure reading the stuff you've come up with. Question:

    Havok mentions being able to manage Unstoppable through the use of Herostats and Conserver Power. Will something similar for Rage with the same timer and a buffing teammate?