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Quote:Oh yeah.I lol'd at that, and that is fairly common to see people pointing the stormer as the KB cause even if they are just there doing nothing..
For many people, there are only certain sets that cause KB....Energy Blasters, Illusion, PB, Storm.....
The truth is, most sets have some kind of KB in them. Blasters, as an AT, is a wonderful example of that.
What I laugh at are those that hate knockback so much they wont team with certain sets, as if they can effectively hide from it. You can't. It is a fundamental superhero effect that is all over this game, and in some respects defines this game from similar MMOs. Instead of complaining, they may as well learn how to use it. -
With just the elec set, sapping takes longer than most teams will give you.......plus dark controls well enough to not really need it. (To get the group, you're looking at 2 applications of Short Circuit prior to potentially getting Powersink).
I'd slot your attacks for damage and use the gluttony of -tohit and control that Dark gives you to put in more damage, particularly on bosses and Lts. Plus, if you do get hit, you have a very nice area heal that effects yourself to fall back on (for that reason, Dark doesn't have to play quite as safe as sets that mostly affect others).
Fearsome Stare by itself takes care of most of the pack, throw a PG + Tesla at a boss, repeat as necessary, and blast the rest of the time.
One of the benefits of Dark Miasma is you're not babysitting your team. You throw down your debuffs, launch a heal if necessary (usually not), throw controls where necessary and then go about the damage.
To not actively look for damage opportunities with Dark is kinda slapping the set in the face. It rarely needs more control or safety than the set provides by itself, especially once you get Fluffy to help. At that point, what you need is more damage. -
Quote:In my experience, that's an anomoly. Those two ATs are almost never praised (along with Scrappers), whereas the Defender/Trollers/Tanks are usually overly praised.Heya guys. I am just now getting deep into playing a defender. I am usually tanking or scrapping. I built a Dark/Elec defender up to 28 so far and it's been nice. These days I find myself on a team full of defenders and controller so no one really stands out. Last night I finally found myself being the only defender along side 1 troller, a few blasters, scrappers, and a tank. We did really good. I was a bit bothered when I found the Tank saying "Good job blasters." Also, "nice controlling"
Chalk it up to an odd team, of sorts. I guarantee you that Dark Defenders get their fair share of the praise, and most experienced players (the ones at least worth playing with) know exactly how awesome that set is. -
They're both top tier secondaries for Bots.
/Storm comes down to how good you can leverage it.
/Dark is pretty hard to mess up.
On the flipside for that convenience, you get less damage and less positioning power with Dark. LS and Tornado can be great damage assets. Tornado can take the pet uniques. Difficult bosses and EBs are putty to ping ponging with Tornado + Hurricane.
Where I like Storm the most over even Dark (which may be my favorite overall debuff set) are on traditionally difficult mastermind enemies.......like Longbow. Storm gives you the ability to move your pets to one area and move in with knockback/repel/-tohit to neutralize those foes before those dreaded burn patches come out. I used to run banks for fun on invincible with my Ninja/Storm because the longbow ambushes were laughably easy after Hurricane and Gale.
Dark has a big area heal, Storm has a relatively weak single target heal (I hate O2 Boost on anything but a MM, but its fine for pets). Dark's heal means you have to be near your pets, bringing things like AOEs to them, Storm's can be used at a distance. With the protector bots healing, O2 Boost is plenty.
Dark has fearsome stare, Storm has Thunderclap. T-Clap is usually skipped by stormies, but works great for MM. It is only a mag 2 stun, but combined with Oppressive Gloom from the Patron Pool and you can stun entire groups.
It comes down to survivability vs more damage when deciding based on powers, but playstyle will truly dictate what you want. Some people hate storm, some people love it. I find it very poweful if you're willing to work with it, but it isn't a set to just sit back and kill time. Sometimes I just like Dark to run a few mishes with, knowing I won't have to do a whole lot. -
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Actually, it started about 10:30 EST, at least on Virtue. We've already had one full cycle of the new GM mechanic.
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....And you would be wrong.
Don't ask me why. It's Halloween Time! -
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Quote:Even more ironic are the people who *swear* that many, many people have left the game because of this.This change is so good it made me wonder why the game wasn't always this way.
(Which of course, makes no sense given the devs have stated how low the % was of PL'ers brdging, but since when did those types ever take evidence and reason into question.)
I love the new system. I've always loved exemplaring, because for me I play characters because I like them, not for the XP (which explains why I abandon so many characters in their 20s and 30s). Under the old system, it was 20 questions trying to get a team to exemplar you. (Or it was, ooh look, a 50....let's beg him for money!).
It was annoying, to say the least.
Not anymore. (The magical OK switch went off in everyone's head making what I had always done into expected behavior now).
Now I jump on any character I want to play, including a 50, and play anything I want. If someone is doing a cool arc and sends out a LFM message, I just jump in and we have a grand old time.
Beautiful system! -
In the event you even could concentrate on healing as a controller (ignoring previous well thought out arguments), Mind would be my choice because of its aggro free nature.
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Quote:Nor even possible, I might add. Even the most heal oriented sets only have a couple heals in them.This concept seems to trip up a lot of new players to CoH, doesn't it?
DocDominion, to make a long story short, CoH is very different from other MMO's in that a pure healer isn't really necessary. (i.e., you don't really need one person standing in the back spamming heals all day long to keep everyone alive).
And yet, I just got off a team with a Pain Corrupter who had 1 primary power, a bunch of power pools, and the full Pain Domination set.
In other words, you have to seriously go out of your way getting fluff powers just to try to make this work, because the game was never intended for you to make a character that way. Healing is mostly to negate downtime in this game and to supplement other forms of mitigation. The high burst damage in the game makes healing the lowest, weakest form of mitigation. Healing, as a reactive form of mitigation, is most commonly used when the fight has exceeded damage and control. You rarely get slowly killed in this game; life is usually binary........and often times the best way to save a teammate is to control or kill the aggro that they've (usually) poorly acquired.
Which, of course, makes controllers wonderful teammates to have around! No one can get you out of the mess you stepped in faster than a controller can! -
Quote:Your joke lacks........what's that called again......
As for my "joke", that line wasn't directed at anyone but Brophog02, and it was specifically the line "Sooooo, you don't call out names on the Defender board, nowhere else?". I shouldn't have to explain that so thoroughly, but here we are.
.....ah yes.........funny.
((In other words, absolutely no one got it. You bombed. The crowd threw old tomatoes at you. Speaking of which, how do those crowds get all of those tomatoes in there, anyhow. What's the bouncer do at these joints?)) -
Quote:Simply addressing a set by relativity does not guarantee all possible relativities are covered. 100% of any set could be good drivers, because the term is relative to what the standard for driving is.........not relative to that exact set.It's like saying that nobody is a bad driver. 50% of the population of the US has to be better at driving than the other half, so there have to be 50% that are "bad drivers". Just no one's willing to admit they're in that half.
By the same token, the entire set of gamers could never leave their computers, and as such there would never be a "casual" gamer amongst them. -
Quote:Damage is never superfluous. The more damage you have, the less control you need (one of the reasons ice control isn't popular). If you had enough damage to kill before their alpha, you wouldn't need control at all.Fire Controllers are great at Dmg. But when you're looking for high end control in chaotic situations, Arctic Air > Hot Feet any day of the week. Thats why I chose Ice- in the end it was about control for me, and not damage. Theres already plenty of that to go around. Plus it just looks cooler.
A purpled out Arch/MM doesn't need control, anyhow. He's gonna be staying at range, capped to ranged defense, and can jump in with Drain Psyche if needed for vast amounts of regen/recov. Frankly, an Arch/MM built like that doesn't actually need you.
That particularly uber build, metagaming aside, the standard team doesn't have those resources, so I don't want to sound like Ice is useless. Far from it. The average team usually needs the control, and therefore ice can play to those strengths. -
Quote:Exactly.Actually, Plant has a Knockdown power that negates *itself* whenever they use it. Carrion Creepers. The vine critters have a knockdown power, which almost never goes off because the actual pseudo pet (the invisible thing that generates all the rest of the effects) has a version of Roots. On the other hand, I know a plant/storm who uses the -knockback ruthlessly. Root a big mob, then drop Tornado and Thunderstorm on their heads.
What Local_Man said above is also spot on.........plant doesn't necessarily play nicely with Earth and Ice because plant locks those things down. At the end of the day, though, plant is locking down, controlling with seeds, and doing a fair bit of damage.
Even Fire doesn't play like plant does, in that respect. Plant doesn't necessarily "get along" with some troller sets, but you definitely notice the speed increase when a plant troller joins the team, regardless of what you are playing at the time. -
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Quote:Depending on builds, that is true.I think one of
the reasons controllers solo better is because their forms of
deterrant for enemies allow them to strike more often or even
to damage their enemy while mezzing them etc.
The biggest reason trollers solo better is because when people think of that statement, they are only thinking post 32 and post 41.
One of the biggest discrepancies between Defenders and Trollers is that the latter gets more of a damage boost post-epics than Defenders do. When people talk about containment being too powerful or the discrepancy between Defenders and Trollers, they are almost always talking in the later levels. Many troller sets are a PITA in the early levels, and soloing several of them is sheer agony early on. The damage is pitiful and the debuffs in the secondary all come later than they do on a Defender.
One of the things I would do, and this would apply to all of the blast sets across all ATs, is to bring the single target blasts into the earlier slots. I don't want a rather worthless snipe power early on (like several of the blaster sets have), I want a full attack chain. I hate the fact that many of the tier 3 blasts don't come until the later slotting levels, and I think it makes a difference in how players build toons, particularly non-blasters. -
If the Defender or Tank board doesn't have the drama of the week, the Suggestions board is always there to help.
There hasn't been an anti-knockback thread over there in a good 20 or 30 seconds, at least! -
Quote:1) We don't call out names on this forum.Would you mind posting your global handle, Firewasp? As everyone has stated at length, you're pretty much a solid example of everything wrong with this game, and I (along with some others, I'm sure) would prefer never having to run into you during my gametime.
2) It wouldn't do any good anyhow, as this is one of hundreds in the game (some defenders and some not) who think the devs made a colossal mistake in accidentallly giving the AT a secondary that does damage, and a primary who only has a tiny percentage of powers dedicated to healing others. -
Quote:Outside of Nova, there are already enormous benefits to nuking as it is, and people choose not to do so. The debuff effects on all of the other -recov tier 9 nukes are amazing.
Allowing them to nuke while mezzed would of course encourage them to nuke more! It would encourage them to nuke when mezzed. Nuking when mezzed versus nuking never or only on random whim is more nuking.
Even Blasters too rarely take their nukes. It isn't a nuke issue, it is a player issue. The only way you will change the players is to make the nukes drastically overpowered (and likely change the -recov penalty) because the players are too lazy to pop a blue and continue onward.
You're fighting against lazy players, -recov hesitancy (for all ATs) and an AT that is back in the dark days of thinking anything not empathy is somehow doing it wrong. We can't get these dedicated "healers" to take a tier 2 attack, and you're wondering why they don't nuke more?
That's like trying to figure out why the hamster didn't play with his ball more after he's already dead! -
Quote:Nothing will bore me on a team more than having 2 or 3 players on it as "gatherers".I´m a fan of action buffing myself, if my pbaoe is up while fighting and i can hit a majority of the team with it i´ll do it.
I've been on teams that literally gathered after every spawn. If felt like trying to get an act through congress just finishing those teams. Needless to say, that pace tends to lead to a lot of people quitting. -
Even if it did act as a break free, why take a power on a large recharge, still empties your end bar.......and basically has all of the disadvantages it does now and whose function could be instead done with a single inspiration (ignoring momentarily the current benefits, for the sake of this particular argument).
This sounds nothing like a nuke, and instead yet another stealthy call for mez protection. -
Quote:And here I've been running it all these times with nobody healing me..........wow... didnt think people had it in them to botch up a TV trial.
As long as people don't just quit, it is very difficult to screw up. It's one basic, every day mission and then sitting in the reactor waiting for spawn after spawn to show up.
If you can do a PUG radio mission, you can do a respec TF. -
This isn't a new trick. It applies to any two powers queued up because they work at time of activation.
Same thing applies for Energy Blasters for Torrent + Explosive Blast. Fire torrent, queue up Explosive Blast and you'll hit the original targets with both, even though the knockback would suggest to you that was impossible.