brophog02

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  1. Yep. Ignore the messages entirely. When you come back to the board asking why your teleporters suddenly don't seem to work, that's when you pay the rent!
  2. brophog02

    Star Trek Online

    Quote:
    Originally Posted by Archiviste View Post
    Same as what I did with Champions Online: I'll wait for the free trial offer...
    Amen to that. MMOs are too big of a crapshoot to dive in head first. Let everyone else stick their toes in the water to check for pirahna!
  3. Quote:
    Originally Posted by Energizing_Ion View Post
    I understand what you are saying and trust me I don't like it either but I do feel it 'fits' with the hero genre.
    For folks that play a super hero genre game, it is amazing how many of the things native to superhero comics they do not like.

    The genre is full of things like power depletion, knockback, mez states...

    Personally, I think more groups should be like the Malta. They represent just how such groups interact with metahumans in super hero comics. They're my personal favorite faction to play against, and they have some of the neatest stories. Most comics involve some form of power depletion or mez state because the villains, particularly those nearer to human power levels, just can't compete with a metahuman. The Malta represent that quite well.

    The factions I would change would be most of the ones of the street gang variety. There are just too many of them and most of them are just not interesting. Having a few petty thugs to beat on is certainly something I would see as a requirement of the genre, but we have too many that represent no real threat to even the most nubile of superheroes. We're supposed to be in a setting where superheroes are common, and therefore I would think even street gangs would be more sophisticated to take on that threat.
  4. brophog02

    3rd Attempt

    Quote:
    Originally Posted by DrMike2000 View Post

    Use Confuse on Bosses
    Confuse doesn't draw aggro. This and its long duration, mean you can stack it on bosses from level 6 onwards if you sneak up on them.

    I wanted to make one small commentary on this post before addressing the general thread topic:

    XP loss due to confuse isn't a big deal, provided you do your share of the damage. However, confusing bosses often means they one shot their buddies, leaving you with nothing gained on that kill. The general advice, and one I agree with, is to not confuse bosses and instead layer holds or sleeps on them. Sleeps work well on bosses at an early level as well, and allows you to use confuse on Lts who wont one shot their buddies and often have useful tools they will use on you instead! After you've eliminated everything else, then you can come back for the boss.

    Going from Blaster to Mind Control is either really easy or a somewhat difficult transition.

    Easy: A mind controller, especially early on, can play a lot like a Blaster. Mesmerize, Dominate, and Lift provides an early ST attack chain and you'll likely slot them early on as attacks. A lot of people, very successfully, play a Mind Controller almost like a BlasTroller using the various AOE powers in rotation and the ST abilities as blasts.

    Difficult: You may not fully commit to what makes a Controller different from a Blaster if you use Mind Control as it is a very different kind of controller than most. It has no pet and very little to consistently set up containment with. Terrify is often slotted not as a mez, but as your AOE attack. You can quickly gain the feeling that you aren't playing so much a controller but something that feels like a gimpy blaster.

    What makes a Mind Controller fun?

    1) Stacking effects. Look at the powers: 2 holds (+telekinesis), 2 confuses, 2 sleeps. Entire spawns of bosses can be locked down by Mind controllers where they could give other controllers some serious difficulties.

    2) Good damage. Where most controllers must wait till 32 to start really feeling they do damage, mind controllers can come right out of the gate feeling they are contributing in this regard.

    3) Endless tactical options. In the end, what separates controllers from some of the other ATs is an extreme case of versatility. Controllers deal in situations, not optimum attack chains. You'll rarely find a controller pressing 1,2,3 in an endless loop. Few primaries offer the array of available options that mind control does.

    4) It goes with just about everything. My personal favorite pairing is Mind/TA, but it really works well with any secondary.
  5. Quote:
    Originally Posted by Knighthawk View Post
    I don't understand why anyone would give this guy a hard time.

    A lot of that is perception. There is certainly a great deal of non-useful posting, but if you look there is a lot of general feedback. Part of this thread is advertising, but along with that is also the reality that this particular idea does not seem to be appealing to people in the manner that would get it off of the ground and sustain it. There is a lot of useful feedback in this thread that may aid in that endeavor.
  6. Quote:
    Originally Posted by Castle View Post
    Much of what I would like to comment on, I cannot for a variety of reasons. That means most of my posts are relegated to things I can comment on without stepping on the toes of marketing or potentially saying something that is incorrect.

    I know there is some good info being released sooner, rather than later, but what it is and when, I can't say.

    We do aim to please!

    Sure, I understand. I was just clarifying the behavior so that it didn't seem to be this sudden change that the original post would imply.
  7. More assumptions.

    More ignoring the specificity of it needing to be AFK farming, rather than any other form of farming. Like was already discussed, that's a key distinction here.

    More contradictory information. Is it a well guarded secret or public information? Some say we just need to know the right people on the right server, some say it is all over the boards (we've seen examples of methodology in this very thread, in fact). Of course, no one in this actual thread seems to have much success doing it. We're left to assumptions that it "must" be happening, based on metaphors and second and third party responses, with the few first hand accounts in this thread suggesting it is slow and inefficient.

    Again, folks, we're talking about prices falling recently due to AFK farming. No one has explained this yet. It is a very specific inquiry, with a very relative time table.

    We already know AFK farming has gone on forever (what isn't put in this thread is that it actually was once a very lucrative activity, before changes were made to the rep timer). We already know farming (as a generic) is a good way to gather rare drops. What we don't already know is that AFK farming is suddenly efficient enough, despite (to my knowledge) no recent changes to the rep timer structure to cause such a catalyst in the market.

    Everyone in this game could come in and just call me names and make assumptions that "must be true". That behavior only makes a skeptic more resolved. You're going to have to do better if you want to convince anyone.
  8. Quote:
    Originally Posted by Gold_Aproch View Post
    Doesn't have -kb, which is what those people are using the immob for.
  9. Quote:
    Originally Posted by Sardan View Post
    I thought that you can't do this in arena any more? Didn't they change it so you don't get rep in arena and to have a chance at a drop you have to earn rep when you do the kill?
    You don't actually need to earn rep, you just need the kill to be rep eligible. That's a function of the timing system implemented.
  10. There are lots of reasons.

    Theme being one.
    Robots attract a lot of players simply for looks.
    Robots are fully ranged, which appeals to users.

    That's just three I don't recall quickly seeing anyone write down. We can (and have) argued bots vs thugs for a long time. At the end of the day they are usually ranked 1A and 1B in some arbitrary order by the Mastermind community.
  11. Quote:
    Originally Posted by Oedipus_Tex View Post

    On the other hand, what I'm always wary of is folks working so hard to be third rate Blasters that they end up making poor Controllers, and a significant number of folks who spam AoE immobs fall into that category.
    I don't have sufficient evidence to agree or refute to that claim. There are certainly a lot of players who don't necessarily play certain ATs in ways that would be most effective. I, personally, think most of the situations where someone constantly uses certain powers (for any AT) is out of sheer boredom, or a sense that if they aren't constantly doing something they are somehow failing.

    I see Energy Blasters/Corrupters/Defenders, for instance, do it all of the time in the early levels with powers such as Energy Torrent. It may not be the power needed, and may cause more harm than good, but it is what is recharged at that time.
  12. Quote:
    Originally Posted by UberGuy View Post
    You didn't respond to my point, but rather to the thing I used to emphasize how strong I thought the point was.
    Might try making an actual point that we can discuss.

    Quote:
    Oh, wow. The old "prove it" on an internet forum.
    By definition, that's what a bet would entail: Proof.

    So you did a lot of gesturing in the end, played the "trust me" game, employed a useless posturing argument (the bet) and delivered nothing more than what you've heard on the grapevine in regards to the impact of AFK farming on PVPIO drops. Furthermore, your ascertainment that AFK farming is the primary source of incoming product on the market is completely unsubstantiated.

    I'm not surprised, given your previous tactics in this thread. You're obviously not up to answering the challenge. Is anyone else?

    It is supposedly so common, and so much information has been leaked as to kill that golden egg laying goose and all we can get is second and third hand accounts that some drops might be happening, on one server.

    That's kinda like believing space aliens are invading because a few bumpkins in Texas swear some other bumpkins saw them.

    Not exactly a strong case being made here to the current strength of AFK farming on PVPIO drops.

    Quote:
    No one can offer you proof on a forum
    All kinds of things can be proven through words and data, and therefore could be done on forums. A forum is not the limitation here, it is your latest convenient excuse. Thanks for playing. Collect your toaster at the exit.
  13. Quote:
    Originally Posted by Another_Fan View Post
    I say nothing about efficiency. I am not even certain how you would define efficiency in this context.
    Ask uberguy......it is his money on the line!
  14. Quote:
    Originally Posted by Another_Fan View Post
    I am going to make two very simple observations. One, There is a very very small supply of PVP IOs making it to the market. Given the very very limited availability it doesn't take much of a change in supply to impact the price. Two ,there is the intense desire of people to get something for nothing. AFK farming to some people may just seem like its something for nothing.
    For the record, I don't disagree with either of those obversations. That discounts the idea from uberguy that we have to know top secret people on secret servers in a dark alley to find out this efficient methodology.

    .......which completely clashes with your post above that "the goose with the golden egg" was slain due to these efficient methods being leaked out on the boards. The idea of this thread is that the supply of these things is driving down the price. I don't think anyone has established that enough of these limited available items has suddenly hit the market to make that exact impact, and we've certainly not shown that it is being done specifically though AFK farming methods.

    Interesting thread this is turning out to be...........
  15. Quote:
    Originally Posted by Jordan_Yen View Post

    So we're imbalanced somehow. The 50s have an extraordinary amount of money for some reason and it's pushing purple and pvp IOs to ridiculous values, but that shields the rest of the market from their ridiculous purchasing power. Does that sound right?
    To a degree. Ignoring for a second the mess that merits made with the mid level market, the glut of money created in large part by changes in the last few years does indeed provide a degree of protection for the most commonly sought after goods.

    Those people with a ton of money just throw it around. It is extremely easy for a new character to make money now simply because common and uncommon salvage fluctuates a great deal. The people who have at ton of money don't want to spend time to save a few bucks so they freely spend far more than necessary on things that don't command high dollar amounts, and freely place goods on the market well below market value. This allows the poorer player to generate a lot of easy wealth by playing the market.

    Sure, the poorer player can't dip into the 500 million purple pool, but most recipes and common/uncommon salvage (at least heroside at the levels available) is extremely cheap in relation to the amount of influence attainable.

    The biggest reason purples and PVP recipes are so expensive is availability. The drop rates are rather low in relation to the number of people actively seeking to attain them. Much of this (in purples) is still an effect from the AE craze that created much of the situation the game economy is in today.
  16. Quote:
    Originally Posted by Jordan_Yen View Post
    I searched, I really did, but in 5 years they haven't really improved the search function that much so if its there, I couldn't find it. I suppose my first suggestion is to allow keyword search using booleans along with tags. Maybe live results would be good too.
    This board's search function is much, much easier to use than the old one, and more effective.

    This concept comes up extremely regularly and there are multiple ongoing threads discussing ideas (unfortunately searching for them can be tricky as many threads in this community are poorly titled), which as previously said, all go against prior dev commentary.
  17. A few comments:

    (1)Why no epics? I understand to a degree talking about the two sets, and the fact you were L40 when you wrote this, but what we're really after in a guide is talking about a complete character, and epics are vitally important to that conversation for controllers. How one plays and builds their plant/storm can change a great deal depending on the epics selected.

    (2) The guide is a little sparse with need to know information. This guide would have worked well in issue 4. At issue 16, when we know the real numbers and have plenty of guides involving each set, I feel it is a little lacking. There is some minor discussion of interplay with the two sets, but very sparse, particularly for a set as versatile and complex as storm is. If you decide to utilize this feedback to improve your guide, I suggest reading something like Tal N's Smoke guide (Ill/Storm) or even one of Whisperwitch's old Mind guides. Those guides are good examples not only for their excellent layout, but they give you play experience in different situations with different combinations.

    For example, you mention Nemesis, which are especially problematic for plant users. This is a situation that really shows that plant trollers are more than seeds/roots/debuff. A lot of the tools that aren't necessarily needed because of seeds become useful against an enemy like Nemesis. Hurricane becomes more useful. Thunderclap/Roots/Tornado becomes a semi-effective combo, particularly when snow storm and freezing rain's slows are counted. It can be one of those rare times you want to use freezing rain's knockdown without the immobs or roots. Or the technique you mentioned of using carrion creepers. Those situations don't come up often, but they are what separates a plant/storm from a generic plant using splat-troller. It also fleshes out the guide for people who already know the basics from the power description and numbers, but may not know the intricacies of play beyond the basic building blocks of the sets.

    (3) IO slotting. Again, this is where the guide comes off as an issue 4 guide rather than an Issue 16 guide. Depending on how one wants to play their Plant/Storm and what epics they choose, the slotting choices can be remarkably different and extremely varied. There are a lot of proc options in the combination, for instance. Roots/Freezing Rain/Creepers/Epic AOE are all examples that leap out of my head. You can build the combo for softcap defense, load up on a ton of recharge, etcetera. Endurance issues are a big concern for a Storm user running full tilt, and I didn't see those really addressed. These are some of the slotting related ideas that could improve the guide.

    (4) This is just feedback, you have to decide if it is useful or not. This is a pretty good basis for a guide, and I hope you continue with it. It looks like you learned a lot about the sets from even L40 to L50. I look forward to a Revision 2 of this guide in the future.
  18. Quote:
    Originally Posted by UberGuy View Post
    I didn't misread, I missed a word in my reply.
    It does help when communicating to not make such mistakes, since it does completely alter what is being said. No wonder you're forced to resort to brash bets that you know can never be resolved. That "orthogonal" was brought in and only addressed by you. I'd rather stay with the matter at hand rather than resorting to meaningless gestures in a foolish attempt to assert dominance.

    Ah yes, back to AFK farming and your attempts (none in this thread, I might add) to prove that it is the primary source of market activity.
  19. Quote:
    Originally Posted by Oedipus_Tex View Post
    Ok but once you get to that point all I'm saying is you would have done better to replace one of them with a Blaster. And I don't know what you mean by "multiple trollers." I've seen plenty of teams with as many as four or five Controllers wipe. There's no accounting for skill level on a PUG, and not everyone is running steamrollers.

    I have no interest in debating worse case scenarios. I'm quite sure both of us have probably seen combos that should be virtually unkillable find a way to wipe. No amount of theorycraft will change that particular plight. I also do not care about replacing players with other ATs in this particular discussion, which is fairly straightforward and narrow in focus.

    The only point I was addressing (nor really care about addressing in this thread) was those situations with multiple controllers (a necessary assumption in this particular thread) who can lock down everything but bosses with tools such as seeds. The fact the bosses may not get initially locked down with those AOE controls should not matter on even decently played teams. Even without the bosses locked down we've drastically cut down the damage potential, with plenty of controls to lock them down as well, and likely a lot of damage focused on them as the primary threat.

    It just isn't that important to worry about those bosses in that situation. I would still throw down AOE immobs and concentrate on killing the spawn in the most efficient manner. The pluses in that situation far, far outweigh the minuses. I've made my case there, and have several others.

    Tools such as ice slick are very useful tools, but they really take a backseat to other more useful tools, such as seeds. In the event a plant and ice are on the same team, then the ice troller should change up his game and go boss hunting with AA on. No real need to fight over ice slick and immobs when there are other tools available.

    This just isn't much of a problem with me in any kind of practical realm. If I'm a plant troller, I'm going to use those tools that work best because they are most effective in the vast majority of situations. If I'm on a different troller, I build the toon as such to make sure I am always of some benefit in the situations I would like to play that troller in. I don't get infatuated with any one power, but instead simply use what I need to use when I need to use them. If I'm on a team where that's never happening or I'm of less than satisfactory benefit (many steamrolling teams, for instance) then I find another team.
  20. The dev chatter has been relatively silent for several months, not days. Most of what is commented on by the devs anymore is fan related, not game related.
  21. Quote:
    Originally Posted by Perfect_Pain View Post
    I would have reported the name, had I seen it.
    I don't really like running into "Sexy" anyone in this game.

    For me its not heroic, but its whorish... and this isnt second life.

    Sorry, I am not even prudish, I just dont like that shat in my video game.

    :edit:

    I report people for slurs as well.
    They dont belong in my video game.
    I do love a hypocrite.
  22. Quote:
    Originally Posted by Sharker_Quint View Post
    i really think graystar needs to not drink when he is posting as he is over complicating his original question and reading way to much into it. seriously though, there are a couple ways to make "new" influence.
    I don't know about you, but I don't really care what you call it.........as long as it is spendable!
  23. Quote:
    Originally Posted by UberGuy View Post

    If you think that farming for PvPIOs is inefficient then you either do not know how to do it and/or play on a server where very few other people know how to do it.
    One as cocksure as yourself ought to read the words more carefully before running at the mouth.