bpphantom

Renowned
  • Posts

    1309
  • Joined

  1. [ QUOTE ]
    I'm glad we're getting a free respec, but it surprises me. I didn't think there were significant power changes that would lead folks to desire a respec.

    [/ QUOTE ]

    Oh there were for a select few. *shrug*
  2. [ QUOTE ]
    Castle,

    I am worried about my Fire Imps. I checked the Info tab on the power and Imps ONLY have Brawl. If this does affect Fire Imps, do you plan on giving them another power so they benefit from the cycling as this fix is intended to provide? Or do you believe Fire is still too powerful because of Kinetics?

    How about adding an Immobilize to the Imps or a small version of Burn?

    [/ QUOTE ]

    Super-overpowered-farming-build-go!
    Brawl is already a fast recharging attack. Fire/kin and fire/rad were both AV soloing builds before IO's and sets came along. They'll go back to being only mildly overpowered.
  3. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    Powers like Lightning Storm, Voltaic Sentinel and Auto Turret are precisely the powers that were targeted by this fix. Making exemptions for them would defeat the purpose, don't you think?

    [/ QUOTE ]

    Castle, if this is true, then the patch note is an outright lie. The patch note claims:
    [ QUOTE ]

    This change was made to allow pets to correctly cycle through their attacks instead of getting locked on using the same attack over and over and neglecting to use other available powers.


    [/ QUOTE ]

    If this change was instead to correct LS, VS, and the turret becoming too powerful, it would have been much better if you had just come out and said so. It would also have been nice if we had been notified that this was a bug and that a fix would be implemented when it could. Instead we were lead to believe that this was intended behaviour and slotted accordingly.

    I am extremely unhappy with the change. But appreciate your forthrightness. LS, VS, and the Turret became too powerful and now been nerfed. This happens to fix some other pet's AIs as well.

    I feel as if we were intentionally mislead by the patch notes inorder to stealth in a nerf.

    [/ QUOTE ]

    Not an outright lie. The person who wrote the patch note wasn't aware of all the things this was intended to fix. That's one of the main reasons I'm having this discussion: Full disclosure.

    [/ QUOTE ]

    Kudos Castle. Do what you've gotta do.

    This will only affect the recharge of the pets attacks/powers correct? Not the recharge of the characters powers that summon the pets.
  4. bpphantom

    Weekend Update!

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]


    True dat, course that was my era.

    Of the others that argued between Dan and Chevy... come on guys obviously the real pro there was Jane!

    [/ QUOTE ]

    All I can think of in regard to that last line is:

    "Jane! You ignorant sl*t!"

    [/ QUOTE ]

    Ahhhh.... those were the good 'ole days of SNL.

    [/ QUOTE ]

    Back when it was actually funny. *nodnod*
  5. [ QUOTE ]
    [ QUOTE ]
    I suspect the developers are very busy preparing I14, the next booster pack and future content, and I don't expect things to be fixed overnight. But I'm talking about major, universal, problems that cropped up before the winter event and I guess I'm kind of stunned at the lack of notice or mention of them. Moreso when I look at the content of this patch.

    [/ QUOTE ]

    Quick responses to general tone of many posts in this thread

    We're departmentalized here. The people who would be responsible for fixing things like game crashes, bugs with text chat, etc are not the same people who do things like tweak powers, change badges, or fiddle with animation/FX. I've said this many times before, but people keep using this "Why did they do X instead of fixing Y" arguement and unless you're a producer here, you cannot know which things are getting addressed in lieu of other things. (I myself only know which animation/FX issues are taking priority of other animation/FX issues)

    The known issues list is kind of in unknown territory. I'm not sure if there is anyone who's responsibility is to keep that thing updated on a regular basis...and I'm not sure if there actually is a way to keep it updated anyway. What should go on the known issues list is things that are currently broken in the live game, are known about by us, and will be fixed in an upcoming patch.

    It can't ever be the "Here are all of the bugs we know about" list because our bug tracking database literally has tens of thousands of 'known issues'. Some have been fixed, some aren't actually bugs, many are duplicates of bugs, etc. There's no reasonable way anyone could parse through our bug database and condense it into a list on a regular basis. Even updating it with a list of things that we know about and have already fixed is problematic and requires the people who fix things to manually tell someone to update the list. So the likeliehood of the known issues list ever being up to the minute and comprehensive is slim to none. It can certainly be more comprehensive and up to the date that it currently is, but it'll always be something that's managed ad hoc.

    Finally, we are in a particularly chaotic point in update schedule. We're beginning the transition between I13 on live and I14 (which used to be part of I13) on it's way to beta testing--always a troublesome time in the update process. We're also working ahead on things for post I14 launch (booster packs, anniversary event, etc)...as well as Issues 15 and 16. Many things going into I14 can't go into I13 without horrible consequences. Likewise with I15 and I16. So, we're currently dealing with more future builds than we ever have and more open branches as well. Trust me, it's just as frustrating for us as it is for you guys. But we'll get through it and things will smooth out. Absolute worst case scenario is by the time Issue 14 goes live...at that point one of the builds/branches we're juggling (I13) is closed for good. Pretty hopeful that things will smooth out long befor then though.

    [/ QUOTE ]

    Things will go well because we have Awesomely Awesome Devs! Keep up the quality work back there where we can't see it folks. Some of us love ya.
  6. [ QUOTE ]
    The 60 month vet badge is awesome. I've been wondering when they would add something like this. I'm very happy this has been put in and I'm so looking forward to it.

    The 57 month badge however, is a major let down. I mean c'mon, 50% off at the tailor? By the time I get that badge, all my toons will already have more free tailor sessions than I'll know what to do with. My main alone has 84 free tailoring sessions...

    [/ QUOTE ]

    Oddly my newest toon (32nd character on Virtue) has NO free sessions, so the 50% off is nice.

    Thanks Dev's /e thumbsup
  7. [ QUOTE ]


    Way to show your appreciation there guys. Merry X-mas to you too.

    Devs: Merry X-mas! Here is some free stuff!

    Crybaby players: Screw you Devs! I don't need this crap! Even if I did you should give me more notice! Can't believe your nerfing my playtime! Doom!

    [/ QUOTE ]

    I was struck with lulz.

    Thanks for the consistently awesome work Dev types.
  8. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I am at your PAX, stealin' your funz!

    [/ QUOTE ]

    MOAR I13 INFO

    UR DOIN IT WRONG

    [/ QUOTE ]

    Right now the NCSoft area (and pretty much everyone else) is being set up...which is surpisingly packed and chaotic.

    We've got 8 machines that will be running CoH/CoV on the training room, so feel free to log in over the next few days and say hi to all the PAX people who will be playing from here.

    [/ QUOTE ]

    Quick, let's cyber grief PAX... I kid, I kid
  9. [ QUOTE ]
    [ QUOTE ]
    Here's a picture of the Jet Pack you get 30 days of use from with these cards.

    Click here to see the Jet Pack.

    [/ QUOTE ]

    That's a very patriotic looking Goldbricker pack...

    Too bad it expires in 30 days or I'd be all over this puppy.

    [/ QUOTE ]

    I may still be all over it... *glee!*
  10. [ QUOTE ]
    [ QUOTE ]
    I cannot remember but don't they typically allow old accounts to come back for free during these events? I know a few people that are looking for an excuse to come back and play again.

    [/ QUOTE ]

    This is not a reactivation weekend, not to be confused with the times we have had those. This double xp weekend is for current subscribers and those with active trial accounts.

    Any questions feel free to post.

    Regards,

    Ex

    [/ QUOTE ]

    Standard server downtime in the morning? Planning on getting a nice hot breakfast before sitting my butt down for 72 hours.
  11. As someone with one of the villain pre-order helmets... I'm glad to get the rest

    Both rewards look good to me.

    Kudos Devs.
  12. [ QUOTE ]
    For all you media fiends we have something planned that we will be officially announcing next week. So get your goggles on and get ready for a wild ride! Stay tuned for more details early next week.

    To discuss this topic please join us here in the multi-media forums!

    Regards,

    Ex Libris

    [/ QUOTE ]

    Based on the title I have to guess a circus/carnival/faire... of evil of course
  13. [ QUOTE ]
    [ QUOTE ]
    Seems hover/flight needs re-re-tweaking. Flew into the train and upon exiting the train in a new zone Cerebrawl is vibrating like he's having siezures.

    [/ QUOTE ]

    Flight or Hover on?

    [/ QUOTE ]

    Same thing here. I had fly on. It didn't go away when I moved on the X or Y axis, but as soon as I made movement on Z it stopped.
  14. Where did the various Bell options go for the chest details?

    There used to be at least two and now they're both gone.
  15. Blue-side Midnighter intro arc is show-stoppingly bugged. Thankfully it was /bug reported at least fifty times last night from my little group of people on individual characters.

    Over all, BIG kudo's to the Dev's and staff. I12 FTW!
  16. I'm so crazy happy about the extra slots, the cost and the logic behind it that I'm really jonesin' for I12. 7 new characters and moving 4 back to Virtue! w00t!

    Go NCS! Go NCS!
  17. [ QUOTE ]
    NCsoft NorCal Studios is pleased to announce the pricing and details for the coming Optional Additional Character Slot feature. As we previously announced, we heard the request for a system to allow more characters on a single server and this is our answer. City of Heroes is a unique game that offers many playstyle options; options that are growing in a large way due to Powerset Proliferation and the addition of the Villain Epic Archetypes in the next free expansion, Issue 12: Midnight Hour. To accommodate playing more characters on your favorite server, we will be including the following features in Issue 12:
    <ul type="square">[*] All current subscribers will receive 2 free character slots, each of which can be used on the specific server of their choice. This is to help you make new characters to take advantage of the new features of Issue 12, even if you already have maxed out your “home” server’s character slots.
    [*] 1 free character slot will be granted retroactively on a yearly basis through the current Veteran Reward system. Every 12 months that a subscription is maintained will unlock an additional free character slot that the user can apply to the server of their choice. Thus, existing players will be eligible for up to 4 additional character slots at the launch of Issue 12. This will continue into the future for Veteran Rewards given out every 12 months, so you get another slot for 5 years, another one for 6 years, etc.
    [*] Additional Optional Character Slots will be available on a purchasable basis. These are one-time fees, not an addition to your monthly subscription rate. The additional slots can be had at the following price points:

    • 1 Optional Character Slot for a one-time fee of $5.99
    • 2 Optional Character Slots for a one-time fee of $9.99
    • 5 Optional Character Slots for a one-time fee of $19.99
    [*] Players can have up to 36 slots per server, with an update to the character selection screen that lets you re-organize your character list by Drag and Drop, as well as easily flip between up to three pages of characters available on that server. All customers benefit from these great new User Interface features included with the revisions for Optional Character Slots.[/list]The above features are planned to be made available at the launch of Issue 12: Midnight Hour, which is currently in closed beta testing. Be sure to check out this feature, along with the rest of Issue 12 when we enter the open beta testing period that should be starting in several more weeks.

    [/ QUOTE ]

    You guys so rock. Boo-yah and such
  18. The unlockable contact idea is a good one.

    The contact total and zone total have been pressing issues since day one. I consistently ran out of missions while leveling up my first brute. I had paper missions of course, but even that got really old really fast.

    Oh, access to the shadow shard! It's a freaking cool area with a mix of drop types for 40+ characters. I don't care if it's a PvP area... just don't make it co-op. Heck, just make a hero one and a villain one. Identical except that we can't meet each other there. That's would be fine. I needs my shard
  19. YOU WIN! I will marry NCS and bear it's digital children!
  20. Full of epic win!

    This looks awesome

    Now, about those extra character slots we talked about... Otherwise I'm looking at like $60 just to free up slots for new toons on Virtue.

    /sighs

    Looks like I'll be getting a second account... ASAP to start working towards my vet rewards.
  21. [ QUOTE ]
    48 Months: Battle Hardened
    <ul type="square">[*] Battle Hardened Badge[*] Summon Pet Power: CHOICE: Light Fairy, Dark Fairy, Blue Wisp, Red Wisp, Shield Oscillator, Power Oscillator, Shield Drone, or Power Drone.[/list]
    For the 4 year veteran reward, players receive the Battle Hardened badge and the choice of a Summon Pet Power.

    There are 8 different pets the player can choose from: The Light Fairy, the Dark Fairy, the Blue Wisp, the Red Wisp, the Shield Oscillatory, the Power Oscillator, the Shield Drone, and the Power Drone. Each gives a specific bonus to you and your team.

    The Veteran Reward will be available after the live update on March 5th, 2008.

    Use this thread to discuss the new reward.

    Regards,

    Ex Libris

    [/ QUOTE ]

    Released with Pics on the EU boards first Why Ex? Why did they get it first?

    Awesome pets btw. I am looking forward to them shortly.
  22. [ QUOTE ]
    Too bad they're not POSA (point-of-sale activated) cards instead of yet one more thing wrapped in extraneous packaging. A DVD case, really?

    --NT

    [/ QUOTE ]

    Hey, I'll happily take those cases off people's hands. For uhm, replacing broken DVD cases, yeah. Yup. That's why.
  23. [ QUOTE ]
    Happy Valentines Day, now I have to see about a girl!

    Ex

    [/ QUOTE ]

    Go see a guys movie on Valentines evening and see all the guys that brought their girlfriends. After the movie, those ladies are traditionally single. Et voila!
  24. [ QUOTE ]
    *** You are ignoring this user ***

    [/ QUOTE ]

    Yay!

    I love my SS/Dark. He was my first 50 villain way back when. Stomping EB's on his own without an issue. Went with SJ and dropped Acrobatics as soon as IO's came out. Nice big heal, average resistances to everything and then some, stealth.

    Bah. Not worth arguing the point with "*** You are ignoring this user ***"

  25. [ QUOTE ]
    Also about 1/4 baby new year missions are not completeable. As soon as you exit the cave with him he just runs off into the forrest never to be seen or heard from again. This seriously needs to be check. I know my team reseted like twice and it still kept happening.

    [/ QUOTE ]

    Just like last year. It's the same bug as the elevator bug that has been oft reported.