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Quote:I just have a "Mission" tab were all I see is the mission, NPC and local text.This is really getting tiresome. I have been doing some Tip missions recently and I find them very well written. I get into the story and then invariably at a certain point I am to talk to some NPC. The conversation proceeds through clicked dialogue and then at the end the NPC goes hostile or an ambush comes.
There is zero time to read the last bit of text, which is often multiple paragraphs before having to fight. The text box is right in the middle of the screen so I can't see what I'm doing without closing it. Sometimes I try to read it as I fight.
There has to be a better way.
Also, text bubbles of NPCs move way too fast to read and don't stay on the screen long enough, or they activate while you are attacked, forcing you to go back and sort through NPC text. I created a chat window just for NPC text but it still is more trouble than it should be.
Thoughts? -
Or if you ever use the league interface.
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Quote:Well why not just make everything die when I look at it as soon as I unlock my alpha then? I'm a super-awesome-god-thing-mans.... Pewpewpew.But why do they have to? You say that like it's an obvious fact, but it's only that way because some writers chose to write it that way. What's wrong with making our characters awesome enough to bring down a gang AND Misspelled Apocalypse in the same day?
Ahem: Apokolips, the homeworld of the villain Darkseid in DC Comics. I did misspell it, but so did you. -
Quote:Batman stops a mugging. Batman & Nightwing bring down a gang. The JLU stops an invasion from Apokalypse. Tougher challenges require assistance.I have long disliked how the more you progress in this game the more you need to team up with others to accomplish your goals. The more powerful I'm told I am, the weaker I feel.
It has been this way ever since I first joined this game way back in i1 or i2 (i forget which). The low level TFs like Positron only required a handful of players. The higher you got in level, and the more you "progressed" the more people were needed for each TF. All of the high level TFs required 8 people if I recall correctly. When City of Villians came out it continued this trend.
Now that Incarnate stuff has come out it magnified this even more so. I am told that I have drawn uber power from the well of furies and I'm some kind of super super super hero now, and yet to accomplish anything important, like beating up that Maelstrom guy I beat already a number of times since level 20, I need the help of a bunch of other super heroes. And when I say a bunch, I just don't mean teaming up with a handful of others, I mean a whole lot of them.
The more I progress in level and power, and the more Powerful the game tells me I am, the weaker I feel. I wind up feeling like a useless cog in a giant machine, instead of somebody truly remarkable.
This is so backwards. -
Quote:P2W is the old APB model and it's the new APB model. I hope the relaunch goes down in flames as a lesson to the industry.I don't think its the case in CoX, but honestly PAY TO WIN is the future of gaming.
The writing is on the wall.
Regardless, unless something's changed no Orange or Purple sets will be on the market. -
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You already have someone to start it I presume?
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Quote:Only my Controllers have ever needed other people (and I hate them anyway - except Ill/ because it's not really controlThat's what I mean - melee don't NEED other people, so you know that every time you log one in, you can play come hell or high water. "Squishies" can often do better, but they're dependent on who's available to do what at the time. In essence, I can play melee all the time or squishies some of the time, and that makes for lopsided popularity.
That said, Masterminds are the AT I feel needs the most love. Especially a new primary. I'd LOOOVE to see some Storm Troopers or Space Soldiers or anything futuristic that isn't pure robots.)
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Quote:Oh no, it will be in the store. I was just surmising that they'd wait until the event was over before adding it.The Wolf Pet might be a "Halloween trial only" reward but I'll bet a lot of people will be upset with that if that's the case. The Bat aura and Murder of Crows CCE are both arguably Halloween oriented but I can see where the Wolf Pet might be considered far more generic and non-holiday oriented than that. If the Wolf Pet is locked behind the Halloween Event there's going to be a lot of grumbling about that.
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Unlikely until the trial is over on Live. I'd have to check again, but it might've been listed as a trial reward like the Murder of Crows costume change emote was.
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Quote:One gives incarnate salvage (if unlocked) and/or hero merits (again, if unlocked). the other gives standard story rewards. THAT's what the cost difference covers in my opinion.However, I'd suggest that the comparison is better made against First Ward. 600 points for 7 story arcs and one world zone. Whereas with the SSAs, it's 400 points for 1 story arc and modified mission maps. I do understand that modified mission maps have a bit of difficulty to them, however, I don't believe they warrant the arcs being 7x expensive as First Ward.
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The SSA's are released once per month. So no new ones until November.
I can't see them doing powersets per week. Again, once per month or two is the more likely timetable (though even once a month is unlikely long term simply due to the sheer amount of work involved).
Auras, emotes, and costume packs or pieces are what I expect.
I don't really expect new things every week. Maybe a rotation of what's on sale weekly with new items monthly. -
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Quote:Not that there's anything wrong with that.Someone - or at least a group - should offer in-game seminars on how to effectively run TF/SF's/Monster Raids/Incarnate Trials and alternative ways to run them (and no; not alternative like alternative lifestyles alternative.)
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Seriously? Sister Psyche? It's a couple of hours tops. You try to cut corners on a Quaterfield, not a Sis.
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Ctrl+lbutton on it. Bam. Done. As long as a power is queued auto-fire doesn't go off either.
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Quote:Same. Loved First Ward.I saved some dude in Nadia's arc and he showed up later on in Noble Savage's story arc as a combat ally.
I'm playing through it on a second character and I killed him on that character. I haven't gotten to the appropriate mission yet on the second character, but I hope I get some flavor text in a nod to killing him - or maybe get a different combat ally, or something.
I really did do a double-take when my character stepped into the mission and the guy hailed me. "Hey! I remember that guy!" Loved it.
"Hey Katie, how've you been? Good good... Listen everyone you know and love is dead. Friends? Yup dead. Your mom? Yeah dead. But hey, you're alive right? Alive and alone and ... aimless. Bet you're glad I didn't put you back in the box. Sure a few thousand people died horrible deaths and may or may not be walking around as meat suits for the Apparitions, but you're okay and that's what matters. Yup. Good times. Why're you crying now?"