boppaholic

Rookie
  • Posts

    209
  • Joined

  1. Quote:
    Originally Posted by Giant2005 View Post
    Ageless. Ageless cures endurance issues like Cardiac wishes it could and it gives a nice recharge boost of an average of just over 20%.
    Awesome, I do love Ageless. It's nice to know I could go with that option if I ever want to switch out my alpha for more damage.
  2. Quote:
    Originally Posted by Linea_Alba View Post
    Bop, Here's how I would do your build.
    Pick Vengeance or TT:Assault, I prefer Vengeance.
    Swap the worst pet for Serum.
    Shore up endurance and pet accuracy.
    Then Cardiac alone should cover the rest. It's possible Cardiac would cover it without the extra slots in health and stamina, but I haven't Run a build without both endurance uniques and at least 2 slots in stamina in ages. Those endurance uniques and 2 slotting stamina are 4 of the first things I do for any build.

    You can also compare your build to the build in my sig for reference. My personal build has less purples, recharge, no perma-pets, but is still quite capable. I use Cardiac Core T4, Void -Damage T4, Rebirth +Regeneration T4, Reactive 75 Dot 25 Debuff T4, Various Lore.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1548;709;1418;HEX;|
    |78DA65945B4F134114C767DB2D755B4A0BBD706D299572296DED72F195104412016|
    |D02E141C566A11BD8A4A1CDB626FAE83750D4A0E257100535C6A80F7E200594C4C7|
    |7AD8F32FAC76D3F637732EFF39673A3B4B0FAEB5EECF3F9A165264B6A455AB85195|
    |3DBD8DA2E570BCBE552D1D04DF74DAD76DFD44AE2EC71D337F97F44353B6B6AEB85|
    |E58A51D4CD8631B9626AC6B6B1BD5998D78A9B7AEDDFA08653B4E6CBE5527651D72|
    |A34F337261452DD322A3E6B7EDDD8DCAA91D763CD962BBA5E8CCC558C8DECEADCCC|
    |4A6149DBD0E9A75AD3CD875D54DD98B03F7597501D42A8B270E4C02C53CE806966C|
    |B77625016875E4A93AC5C87E8A441947CE34E2112B2B8D4C573472384F4A55DC1BE|
    |174CCF4BF015B3750F84FE27D277B2BE708625CB17A16D75C1E66AD8B0DB6493DD8|
    |7AC11386076BC03DF3243FBCCCFA4ADB08E4B814EA80D7A7ED0C3ECF2815E660B65|
    |79B19EF72AEF49CF1438C9EC9B00C799ED54A08FD7937C582F1622AA8A90C8E7673|
    |DE1AFD36375D38E15DADF70C531541E432771741A47A74E4A0AF20A72B09B773F1E|
    |650EF4827D600F53A69C30AA0AA3AACB21E67B6AB1137A9D53F04D8239E6E004A83|
    |2BF504E37F4BA5FF3BF38B8C7FC40BE5EE8F52E70FCD022B804DE620EE79909AA2F|
    |0ABDE818F7A9821DE4EBC749E81F60DB475A23817D4B1CD1BA09450C9F3858F398E|
    |7A3A73C1FFDC5FC4639499CD0E46FBB4F112968A4A091C2DA69689DD2611F41EEC8|
    |63AE39FD04DC61669E82CFC0E7CC035FE30DACBBC66E13866471E50E78175C63AAF|
    |7C0023344BD677162B231C2B022BE521F39EC472E4348CBE28787DE3ED8A40CD77E|
    |746193A455AEA5ED06F3A73D7E84E38F2F6C0E69E7AC6FB7688B0B8B815DDE973EF|
    |9FC16A1CFD9094E3559724D16B5C932D164996CB22CC8E7B74E7DD1EE457F79F9FC|
    |C6119295A104E81E614B7D3A48AF1CC6798F95678DD76CE375DBF84FE8223E6D1BF|
    |F052D40F0A7|
    |-------------------------------------------------------------------|
    Linea Alba,

    It's great to see we have similar ideas in our builds. Here's what I came up with. I didn't shore up the endurance recovery through stamina and health quite like you did, but according to my mids with my T4 Cardiac, I have 3.14 end/sec recovery with 1.17 end/sec usage. Compared to yours (granted you're using lvl 35 enhancements instead of lvl 50) 3.46 recovery 1.26 usage. So net, we did come out pretty similar which is nice. The difference I have are:
    I kept the third pet (instead of taking vengeance).

    That's about it. We have very similar builds, which gets me more excited knowing I'm slightly on track.

    I did take your earlier advice though, getting my pets more accurate. They're still perma, but now all are more than 70% accurate and doing atleast 70% damage [actually, one pet is doing acc/dam at ~90/70, another ~90/90. and the last doing ~70/90]. All this while also giving them their unique bonuses (20% resistance for pets and 5% defense for pets).

    Please take a look and let me know what you think. I feel like I'm getting really close on this build... granted, at 1 trillion influence (tongue in cheek) it should be close no matter.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Single Shot -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Dmg/Rchg(5), Apoc-Dmg(5), Achilles-ResDeb%(7)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(7), GA-3defTpProc(9)
    Level 2: Burst -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(13), Achilles-ResDeb%(13)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 6: Boxing -- Empty(A)
    Level 8: Suppression -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/Rng(15), Posi-Dmg/Rchg(17), Posi-Dmg/EndRdx(17)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
    Level 12: Venom Grenade -- Ragnrk-Dmg/EndRdx(A), Ragnrk-Acc/Rchg(21), Ragnrk-Acc/Dmg/Rchg(21), Ragnrk-Dmg/Rchg(23), Ragnrk-Dmg(23)
    Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(25), Posi-Dmg/Rchg(27), Posi-Dmg/EndRdx(27), Posi-Acc/Dmg(29)
    Level 20: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- Aegis-Psi/Status(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam/Rchg(31)
    Level 26: Tactical Training: Leadership -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
    Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34)
    Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
    Level 32: Serum -- Dct'dW-Heal/Rchg(A), Dct'dW-Heal/EndRdx/Rchg(36), Dct'dW-Heal(36), Dct'dW-Heal/EndRdx(36), Dct'dW-Rchg(37)
    Level 35: Summon Spiderlings -- SvgnRt-Dmg/EndRdx(A), SvgnRt-Acc/Dmg(37), SvgnRt-Acc/EndRdx(37), SvgnRt-Acc/Dmg/EndRdx(39), SvgnRt-Acc(39), SvgnRt-PetResDam(39)
    Level 38: Call Reinforcements -- ExRmnt-Acc/Dmg/Rchg(A), ExRmnt-EndRdx/Dmg/Rchg(40), ExRmnt-Acc/Dmg(40), ExRmnt-Acc/Rchg(40), S'bndAl-Acc/Dmg/Rchg(42), C'Arms-+Def(Pets)(42)
    Level 41: Web Envelope -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(43), Enf'dOp-Immob/Rng(43), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(45)
    Level 44: Shatter Armor -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(45), Hectmb-Acc/Rchg(45), Hectmb-Acc/Dmg/Rchg(46), Hectmb-Dmg/Rchg(46)
    Level 47: Summon Blaster -- ExRmnt-Acc/Rchg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Dmg(48), S'bndAl-Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 50: Cardiac Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Arachnos Core Superior Ally
    Level 50: Void Radial Final Judgement
    ------------
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- EndMod-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Conditioning
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 14.44% Defense(Melee)
    • 5% Defense
    • 13.5% Defense(Smashing)
    • 13.5% Defense(Lethal)
    • 15.38% Defense(Fire)
    • 15.38% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Ranged)
    • 15.38% Defense(AoE)
    • 2.25% Max End
    • 48% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 3% Enhancement(Immobilize)
    • 107.5% Enhancement(RechargeTime)
    • 56.22 HP (5.25%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 7.75%
    • MezResist(Held) 7.75%
    • MezResist(Immobilize) 7.75%
    • MezResist(Sleep) 7.75%
    • MezResist(Stun) 7.75%
    • MezResist(Terrorized) 7.2%
    • 14.5% (0.25 End/sec) Recovery
    • 66% (3.53 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 29.45% Resistance(Fire)
    • 29.45% Resistance(Cold)
    • 20% Resistance(Energy)
    • 21.88% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 23% Resistance(Psionic)
    • 10% RunSpeed
    • 5% XPDebtProtection




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1548;683;1366;HEX;|
    |78DA6594594F1A5114C7EFC0A005A16891C5858A542ACA2220F6951A6B7D702989C|
    |6B7868C30D14988908126ED63BF41D774B19FA149ABD6AE0FFD2A7D6FC5A5ED233D|
    |CCF943A76502FCEE9C7BCEFFFCEFE5CEACDEBDE17CBD743F2724DF4259A9D50AF3B|
    |A52DCD9ADD40AEB95724953F5DE35A57E4757CAA275F5D237F27F462DB9A02B5B85|
    |F5AA5652F57630B2A12BDAAEB6BB5D58524ADB6AFDDFA4F6A470E52B9572F2A6B6B|
    |D53A75BB771B7A22A9453DBD1AACEF67D95261DC6CD7A55554BBEC5AA564C6E2ECE|
    |6F145695A24A3FB5BAAADF0B90BB98305F4D9B485B8448CBC29202934C3901C6993|
    |D5F891E59BCEDA332C9A8B5083F0D823417605EC85859A39D42FAD233C224CD3D67|
    |3A5E802F99CE3D10FA47A46F657D61F54A869E44DB6A633D616BD2257CD86B8AC8B|
    |DEF859175F1087CC7EC3F040F981F48D90EE776285F1A04FB993D34DB07DDBE6BBC|
    |F2C13930CBF4CD8219E6001971B1AEE4826E00BA1F49CC8DD5B8C7D947CBF7007A0|
    |CC07B00DE87E179189E47F7993E2AF2A087073D12E8F1997A78D1C39BE0FC7D8AF9|
    |3926FBE7386F34CBBC9C0267C134F313D50CA1C7D01EFF1BA1574C2BF51F81DE087|
    |442D009A17E3C034257A69A20F482F03C0ECF07D46B0C7A63AB1CBBB206DE029799|
    |1379E621D58471AAC227BCCE890678CABC7A069E833F995FA83682DAC829FF6F936|
    |760033C664E5D07BF598C537D4E873A8ADAE803F632F59039FD087C0C3E61C69F32|
    |DFB8DA4F5C538EC558373E0D4E3113517092F98BFA25D12F094F332720BCCFC0733|
    |A079E33C3B4E729EC792AC66B4F83DF1DF454E29C483827C7E6D8267BFE618E4539|
    |AF618E857036E5CE5B843EADA772BA2B92EA8AA4BB22B35D916C576459EEBC759A2|
    |BE659AC232F77DE3842322AECFDF41EE14833E7A12454E71DADBDE1F16DD378CB34|
    |FE3DF8373F6E1AFF010376FA02|
    |-------------------------------------------------------------------|
  3. Quote:
    Originally Posted by Giant2005 View Post
    This is my Crab's single target build.
    It really does give up a lot and I usually run my AOE build, this is purely for GM hunting.

    As an aside, I should mention the DPS I quoted isn't really confirmed. I haven't done a pylon test or anything, it is just the mathematical potential. I'll post the math too to make life easier for you (t4 musculature included in calculations btw):

    Chain: Venom Grenade > Burst > Bayonet > Shatter Armor > Burst > Bayonet (10.42s)
    Venom Grenade: 140.8 x 1.6 = 225.28 + (28.7 x 1.4) = 265.46
    Burst: 269.4 x 1.4 = 377.16
    Bayonet: 350.4 x 1.4 = 490.56
    Shatter Armor: 443.6 x 1.4 = 621.04
    = 251.626 dps + reactive procs + achilles procs + pet damage

    Just realized I forgot to account for misses so that would actually drop it to: 239.0447 dps + reactive procs + achilles procs + pet damage
    I really like the build. Granted you have no AoE other than Venom grenade, which let's face it, that's there for the debuff more than the AoE damage. But I was shocked, perma-everything, awesome ST damage, and softcapped. Makes me want to rethink my build. I do wonder though, what is your solution for endurance consumption during long GM fights? But wow, taking a second look at Serum... how has nobody laughed me off when I skipped that? +60% HP and it heals... that's gold. Alright, gonna go back to the drawing board...
  4. Quote:
    Originally Posted by Linea_Alba View Post
    You're gonna be wheezing hard before you get your alpha. Make sure you pickup the accolades, and I think at least one slot should go to stamina. You may also need to look at Ageless +Recovery.

    KB Protection, I tend to prefer 4 or 12. There's very little that 8 will protect you from that 4 won't, and if you want full protection, you'll need 12. I'd use one of those for Stamina.

    You will need to double check with someone else, but It was my understanding that pets did not inherit global accuracy. With that in mind, I'd pull a slot from Hasten and use the other two slots to give the pets some accuracy (Expedient Acc/Dam).
    I was considerring this guy for mostly end-game content. On my way to 50 I would go with a friendlier build that doesn't push my limits nearly as much.
    What is your opinion of the build after incarnates? Do you still think it would be an endurance hog (Only using Cardiac Alpha, not destiny... and if Cardiac Alpha wasn't chosen do you think Stamina alone would fix it?)? If not, I'll probably add another KB slot so he's always Mez protected against it and use the final two slots to make the pets more accurate (or swap out the Dam/End enhancement for a Dam/Acc enhancement).
  5. What about a team of 8 perma pet Crabs? That sounds gross.

    It just seems like a lot of buffs, debuffs, and AoE with critters adding to the DPS. By my count, not counting incarnates, you would have 48 pets, -160 resistance from Venom grenade alone, and everyone is softcapped... just sayin'
  6. Quote:
    Originally Posted by EvilGeko View Post
    - Significantly better at buffing/debuffing;
    - Better personal defense mods;
    - Easier to soft-cap because of the above;
    - Solo damage isn't that far from Corruptors; in team who gives a crap?

    That's why I would.

    I agree with the personal defense mods and better buffing/debuffing for your allies and to a slightly lesser extent yourself (I'd argue Assault on a Corruptor combined with their higher base damage would actually be more of a buff than Assault on a Defender despite the higher buff percentage, because the base damage is too truncated).

    Also, Corruptors have scourge, double scourge with RoF, and they have blaster level RoF (which Defenders were nerfed on).

    So, I guess that's why I would go with a Corruptor counterpart for a fire blast/(buff/debuffer).

    Sonic on the other hand, totally take over a Corruptor. But that (and maybe Ice and Dark because of their control nature) are the only ones I could see myself taking over a Corruptor
  7. I'll give you this, it's creative and kind of interesting. But I think those powers would be too redundant from the other pools... plus it's hard to justify how water would actually make it work (I don't see water being the source for buff and debuff removal).

    But overall, I liked it.
  8. You guys have me very excited about the potential of a Crab Soldier. I think this character can be a lot of fun, so I decided to make a build with no expense holding me back (beware, this is going to be quite expensive but I believe if it has the potential to be one of your mains, then you would be willing to spend a month of playtime to give it everything you desire).

    So this build is a perma-Hasten, perma-pets, soft-capped positional defenses, 53% S/L resistance (mid 40s% for everything else other than Psy), magnitude 8 KB protection, with 3 AoE attacks and 3 ST attacks (designed for taking down the really tough guys). Other than suppression, I went with all Wolf Versions for attack powers. I did this because in Mids, the arcana time said the powers were usually shorter in their cast times, and because suppression wasn't a part of my ST attack chain, I didn't think redraw would be an issue (granted, this assumption is only based on Mids, if I'm wrong, then I simply would go with the Crab version for the powers). The second reason for wanting to go with the wolf version, was because the KB on Frag Grenade was less; which is better because I don't have an immobilize AoE with -KB.

    Another thing to take a look at, I have 3 enhancement slots I have yet to fill. I achieved what I wanted with the build and the last 3 slots are gravy. I leave it to you to help me decide where I should focus on putting them. I went with Cardiac Alpha for endurance help and Resistance boost, Reactive Interface for the +30DPS it provides on a single target (with pets, the added AoE DPS will be improved, but likely not quite the maxed out 30), and Void Radial Final Judgement for the 30 seconds of -50% damage (more survivability) and because Negative Energy isn't heavily resisted. [*NOTE* I was considering putting two of the extra slots into my pets, so that I could give them another resistance buff and a defense buff. Figure it would be good for survivability for them, but don't actually know if it's worth it. Otherwise, stamina could use some love, or I can put damage procs in my AoEs, or fill out my pets better for Damage and Accuracy. These are just my current ideas for the extra slots].

    I also haven't decided a Destiny yet. I felt this could always be dependent on the situation I'm facing. Typically I expect to go with Rebirth, as it would be my only form of healing (didn't take serum or a medicine power pool). But then again, I could go Ageless Radial Epiphany and enjoy a two minute (100% of the duration of the power, or in other words permanent as the recharge is 2 minutes) 21.25% resistance to debuffs (DDR especially comes to mind) with 1 minute (50% of time) of 42.5% debuff resistance, and 30 seconds of 85% debuff resistance: All this, plus increased recharge rate (10% permanent) and a reloaded endurance bar every 2 minutes. Or I could go with Barrier, which would give me essentially 30 seconds of Elude + God Mode without the crash every two minutes. The other 90 seconds I enjoy a 5-7.5% Resistance boost and 5-7.5% defense padding (for when defense debuffers come around). So really, I have a few really good T4 Destiny options that provide me with additional survivability protection.

    One thing you may be wondering is why I went with the Achille's Heel proc in my two blast ST attacks. Well, I figure if I face an AV I could focus my ST attack chain on him using my 2 blast ST attacks, Venom Grenade and Shatter Armor. Because of the high use of my blasts, I should be able to maintain a 60% -res debuff on him (not including the 25% chance for a 2.5% -res on each attack from reactive interface, which should provide an additional ~5% -res in my attack chain). This debuff, plus having all of my pets on him should make for a manageable battle; but I'll have to find out for myself (My biggest problem against an AV would likely be from not having any -regen anyways and I can't really fix that).

    I also didn't take a travel power. Between sprint, ninja run, and mental training, I figure I should be able to get around plenty fast. Plus there are temp travel powers that I could always go with (or I hear there's a flying surfboard now, that may be of use :P ). So I decided against getting a travel power since the build is quite tight.

    Please let me know what you think, this literally is my first attempt at a Crab, and I think this would be the goal I'd like to achieve. Granted, I haven't played one yet, so I may realize that what looks like min/maxing may not actually translate to productive game play... so I will have to keep that in mind and hope you could provide me advice if I missed anything.

    *Note* My data links have not been working lately, so here I provide the data chunk and the long form build so no matter what you should be able to take a look at it or build it yourself in Mids if you're willing.

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Single Shot
    • (A) Apocalypse - Chance of Damage(Negative)
    • (3) Apocalypse - Damage/Endurance
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (5) Apocalypse - Damage/Recharge
    • (5) Apocalypse - Damage
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (7) Steadfast Protection - Knockback Protection
    • (9) Gladiator's Armor - TP Protection +3% Def (All)
    Level 2: Burst
    • (A) Decimation - Accuracy/Damage
    • (9) Decimation - Damage/Endurance
    • (11) Decimation - Damage/Recharge
    • (11) Decimation - Accuracy/Endurance/Recharge
    • (13) Decimation - Accuracy/Damage/Recharge
    • (13) Achilles' Heel - Chance for Res Debuff
    Level 4: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Karma - Knockback Protection
    Level 8: Suppression
    • (A) Detonation - Damage/Endurance/Range
    • (15) Detonation - Accuracy/Damage/Endurance
    • (17) Detonation - Damage/Range
    • (17) Detonation - Damage/Recharge
    • (19) Detonation - Damage/Endurance
    Level 10: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (19) Red Fortune - Defense
    • (21) Red Fortune - Endurance
    • (21) Red Fortune - Defense/Endurance
    • (23) Red Fortune - Defense/Endurance/Recharge
    • (23) Red Fortune - Defense/Recharge
    Level 12: Venom Grenade
    • (A) Ragnarok - Damage/Endurance
    • (25) Ragnarok - Accuracy/Recharge
    • (25) Ragnarok - Accuracy/Damage/Recharge
    • (27) Ragnarok - Damage/Recharge
    • (27) Ragnarok - Damage
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (29) Luck of the Gambler - Defense
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Frag Grenade
    • (A) Detonation - Accuracy/Damage
    • (29) Detonation - Damage/Endurance
    • (31) Detonation - Damage/Recharge
    • (31) Detonation - Damage/Endurance/Range
    • (31) Detonation - Accuracy/Damage/Endurance
    Level 20: Assault
    • (A) Endurance Reduction IO
    Level 22: Mental Training
    • (A) Run Speed IO
    Level 24: Fortification
    • (A) Aegis - Psionic/Status Resistance
    • (33) Aegis - Resistance
    • (33) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Endurance/Recharge
    • (34) Aegis - Resistance/Recharge
    Level 26: Tactical Training: Leadership
    • (A) Rectified Reticle - To Hit Buff/Recharge
    • (34) Rectified Reticle - To Hit Buff
    Level 28: Boxing
    • (A) Empty
    Level 30: Tough
    • (A) Impervious Skin - Resistance/Endurance
    • (34) Impervious Skin - Status Resistance
    • (36) Impervious Skin - Endurance/Recharge
    • (36) Impervious Skin - Resistance/Endurance/Recharge
    • (36) Impervious Skin - Resistance/Recharge
    Level 32: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (37) Luck of the Gambler - Defense
    Level 35: Summon Spiderlings
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets
    • (37) Expedient Reinforcement - Damage/Endurance
    • (37) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Endurance/Damage/Recharge
    Level 38: Call Reinforcements
    • (A) Expedient Reinforcement - Endurance/Damage/Recharge
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (39) Expedient Reinforcement - Accuracy/Recharge
    • (40) Expedient Reinforcement - Damage/Endurance
    • (40) Recharge Reduction IO
    Level 41: Web Envelope
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (42) Enfeebled Operation - Endurance/Immobilize
    • (42) Enfeebled Operation - Accuracy/Endurance
    • (42) Enfeebled Operation - Immobilize/Range
    • (43) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (43) Enfeebled Operation - Accuracy/Immobilize
    Level 44: Shatter Armor
    • (A) Touch of Death - Accuracy/Damage
    • (45) Touch of Death - Damage/Endurance
    • (45) Touch of Death - Damage/Recharge
    • (45) Touch of Death - Accuracy/Damage/Endurance
    • (46) Touch of Death - Damage/Endurance/Recharge
    • (46) Touch of Death - Chance of Damage(Negative)
    Level 47: Summon Blaster
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (48) Expedient Reinforcement - Endurance/Damage/Recharge
    • (48) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (48) Expedient Reinforcement - Damage/Endurance
    • (50) Recharge Reduction IO
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 50: Cardiac Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 50: Arachnos Core Superior Ally
    Level 50: Void Radial Final Judgement
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    Level 1: Brawl
    • (A) Empty
    Level 1: Conditioning
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 15.06% Defense(Melee)
    • 13.81% Defense(Smashing)
    • 13.81% Defense(Lethal)
    • 12.56% Defense(Fire)
    • 12.56% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Ranged)
    • 14.44% Defense(AoE)
    • 2.25% Max End
    • 15% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 96.25% Enhancement(RechargeTime)
    • 76.3 HP (7.12%) HitPoints
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 15%
    • MezResist(Held) 17.75%
    • MezResist(Immobilize) 22.7%
    • MezResist(Sleep) 20.5%
    • MezResist(Stun) 15%
    • MezResist(Terrorized) 15%
    • 5.5% (0.1 End/sec) Recovery
    • 36% (1.93 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 13.78% Resistance(Fire)
    • 13.78% Resistance(Cold)
    • 13.75% Resistance(Energy)
    • 11.88% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 5% RunSpeed
    • 6.5% XPDebtProtection




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1524;679;1358;HEX;|
    |78DA65945B4F1341188667E9166C4B29502887B660910272282D076F0941E442302|
    |4102E546C16BA814D1ADA6C6BA297FE03458D07FC0BA2608CF174E10F5250897A57|
    |BFF67D8B2BDD409FD977BED37C333B4B772E37EE2FDC9B515A682E6B140AE959DBD|
    |8DCDEC915D22BB96CC632ED866B46F1B66D6455F96990FFF8598B4262CE3636D22B|
    |792B63DA5531BE6A1BD68EB5B3955E30325B66F17FA3EAA46A5CCEE5B28945D3C8C|
    |B5BA0FA2226856D2BEFAFBC5FB1B6B68B32EBADBCADE44D33139ACF5B9B89B5F9D9|
    |D5F492B169CA4FA168DA773BA5BA11E57C4A6E95AA532AA5ABBA249900F5317214A|
    |CFF220CEAEAD0276E5AC5B74E75C8202A739DE0B9091762544D24BEF6443028734F|
    |41EF33F239D8B84732FE3B89EF427CE56AD72AF142D2563734CD4DADE98FAAE40CB|
    |1EB32A7371C2ACC1D80CDAFC95760EB3EF85E727810CFED61BCD626B02D407A99DB|
    |4FFAC07AF1F2319FEF127AD3394D4E81DD93E404D82205FA59BF9FF9226DE007091|
    |6E07A0331D4575E4F0B73B4BC841661ED3D5C4B0FD7DAC3B5B68A539071828CF349|
    |62B7536B1F83F646B40E687AC7346A383F4526C9493096023F8A4F17EBEF7A817D8|
    |AED819AE40DA356152EC9A35CA2449921DA8593118B8217C26484EC0675F1E96586|
    |5E76A89F1D7A2BD9FB90C1D577828EF67F278FC1819FE067B18DB373716A033FC82|
    |37090BE8323E8C8891CDA219ED6A1FBC879F101B94B3E04871F918FC1037FF58B2A|
    |B947AEE3248FDE206F92EBE0D82D320DFE92BC09D69A606DE3AC799C358FB3D6146|
    |BED933E25F9F525A9A5CEF0AB57BE3EEEBAC65D3F726A6BA8FD9B531B82DDB153DB|
    |45EE887E7A5BC85F7987876B94648D92AA51266B94A91AE5AA7E7ABB94169DB35CC|
    |7B27E7AB328ADE2E16996FB024A69262846F45EF696CF12C6EB8EF18663FCBBED9F|
    |FDA863FC17C386F496|
    |-------------------------------------------------------------------|
  9. Generally when I play I would love to have the following three capabilities :
    1. Survivability
    2. Ability to handle large mobs
    3. Be able to take down a difficult ST

    Now those three things typically would make me want to play a brute... but I like something that SoAs have that a brute doesn't provide:

    4: Team support

    Double stacked leadership amongst other benefits seems like a lot of fun and would make me and my team perform better.

    Other than that, I don't know what SoAs really has to offer.

    What would you recommend for my kind of preferred playstyle?
    Note: I'm not against range damage nor pets if that would help me achieve my goals, but I am not one to play as a hover blaster, typically I play more like a blapper if I'm using ranged attacks - so I'll be looking to softcap all the defenses (position or type).

    Thanks
  10. Quote:
    Originally Posted by Emberly View Post
    I don't know if I will ever roll a non-fireblast fender again. I love it that much.
    Now would you roll a fireblast defender over a fireblast corruptor? If so, why?
  11. I haven't tried fire blast on a defender yet, don't really have a good reason to use one over its corruptor counterpart. But I do love my sonic blast defender, he simply shreds.
  12. Quote:
    Originally Posted by ClawsandEffect View Post
    Depending on how fast he levels it this won't be a problem. 21.5 will be out relatively soon, so he can level the defender in anticipation of them fixing it.

    I'm enjoying Time/Fire, but if you're set on Ice, it's a solid set as well.
    It looks like I'll probably go with an Ice/Time defender then. I'll likely go with a Fire/Time corruptor to see if I like it more... or perhaps a Fire/Traps since I have never played traps before
  13. Quote:
    Originally Posted by Chaos Creator View Post
    Until i21.5 Ice/Time by far. Defender Time Manipulation's Chrono shift is currently set to a much higher recharge than all other forms. So high in fact that it is mathematically impossible to perma it.

    Woah, didn't know about the recharge. Are they fixing it for defenders or going to adjust it on corruptors when 21.5 comes out?


    And thanks for the suggestions both of you. Sorry for bumping, but no replies and watching it fall down the page made me do it. Didn't want to delete just to repost... but still, bad taste on my part.
  14. Here's my current build. Looking at using gloom now for my attack chain

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1496;670;1340;HEX;|
    |78DA65945D53126114C79F8525121701795153241505415618A9265F721C33CBC49|
    |CD1B1CB9D0D36D8246040C7BAEC537453D334692F377D9E3E426F9AF74D43873DFF|
    |84869DD9F9EDFE9FF33FFB9CC3E1C93DBBAD7C5E7FB12CA4C06A596F34B495BA9E2|
    |F55AA0DEDA159A81E39B7F483C3BA5E16ADCB49F784256BBB75DDAC9895A2BA6516|
    |4B07DAFFE2C0AEA13F3DAAD6F755E878159EED6AB5AC6E1A7AC1A8374A66CD6DBDE|
    |78C8299372B86F26FB546395CD6CB4ECD300AA1B59A9957F7D65676B59DEA6159CB|
    |E98D03A3FE7C907613A7FB8D22703585081332B2587511254B934450B2345B80F95|
    |6C192683AA4C71C6F2B32E51268322F3D01F7996B94D7CE796D76E4BDEC07BDCC7E|
    |6A93836384638C7D3ED29CF039E17321DE05FF1DCADD83989E346BCA1C98651ED3D|
    |E7BB1F7DE259BA5F52D820B4CEF3C7893D9DF64BE23AF1B5E77126B0966601A8C33|
    |433150A3F0982CD6696F1ED4E4414D61AAC987BEFBA2ACDDA5383FC739FCC79C63F|
    |0047CCFBCF201FCC81CF9C4DC206F90F3D982E8D1087A348A1EDDA79801EC6320C5|
    |DF7C4D750DA1AEA16F942B4CF1DFC11FCCAB3FC153F08CF98ABCC3F00E1B9C6FAC0|
    |0E6C147CC091DC44C9C283C6E2D6F189E09E488C21B85370AEF14BCF7A88E087EEB|
    |C828D6C058AB40DA5B84FA3BCE31F2F8226B534BCCD82D666281999A6786C83389B|
    |99F440F6398FBDF76FEBFB4F2C533DCF3E934380BAACC448AF9873C49D4989C636D|
    |260B5E03AF335337C0AFDCDB4DAA51C52CA87DBC87D95E5001DDCC8C0BF430C7A98|
    |E34EA4827B92F19F094F24A98010933F0ABAD49D21EE7486C48D6EC9E75C6C739FE|
    |BC537B8939943BCE91265D22D1A5A4BB944C9732D7A564BB944DF9E27CA20385BFF|
    |FA0AD35B7E58B334A4896A3C74B81AC34BFF8C980E79940FB79B943FF0B6A9DD88D|
    |-------------------------------------------------------------------|
  15. Is it better to make a Time/Ice defender as opposed to an Ice/Time corrupter? When solo the defender gets +30% damage, and because ice storm and blizzard are pets there is no damage scaling difference between these ATs. I would think in a solo environment against mobs this nearly makes up for the lack of scourge. Plus you would have better buffs/debuffs then the corrupter counterpart. The improved buff/debuffs would also provide better support to a team. What's everyone's opinion on this?

    On a side note, if you use Ageless Destiny while endurance crashing from Blizzard, would you reload your endurance bar thus avoid dropping toggles?
  16. Thanks for those suggestions. You're right, the offensive is unnecessary Accuracy improvement. I have enough as is. I'm thinking of keeping both tactics though as a way to help with teaming, but I'm only 50/50 on that. I am obviously not familiar with Arachnos, so thank you for pointing out the 1071 HP, I really should focus on Aid Self... and come to think of it, Aid Other would be a better team mode power than a second tactics, anyways.

    I am completely clueless as to what an optimal ST attack chain would be. I sort of just glanced at the damage and cast time to pick the powers I went with. I'll have to reshuffle those around a bit. I'll repost my updated build later, and hopefully you'll still be willing to provide more constructive suggestions.

    Thanks again,
  17. This is my first attempt at a Soldier of Arachnos. I want to utilize him for soloing, but wanted to be a good team member as well. So I gave him very heavy (well beyond softcap) defense to prevent cascading defense debuffs while soloing or playing at a very high difficulty. But I also went double leadership to provide myself and teammates buffs. Other than that, the playstyle is intended to be along the lines of a scrapper. Please critique:

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Poison Dart
    • (A) Apocalypse - Damage/Recharge
    • (3) Apocalypse - Accuracy/Damage/Recharge
    • (9) Apocalypse - Accuracy/Recharge
    • (9) Apocalypse - Damage/Endurance
    • (27) Apocalypse - Chance of Damage(Negative)
    • (27) Thunderstrike - Accuracy/Damage/Endurance
    Level 1: Combat Training: Defensive
    • (A) Luck of the Gambler - Recharge Speed
    • (3) Luck of the Gambler - Defense
    Level 2: Combat Training: Offensive
    • (A) Accuracy IO
    • (31) Accuracy IO
    Level 4: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (5) Luck of the Gambler - Defense/Endurance/Recharge
    • (5) Luck of the Gambler - Defense/Endurance
    Level 6: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (7) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Endurance/Recharge
    Level 8: Assault
    • (A) Endurance Reduction IO
    Level 10: Indomitable Will
    • (A) Aegis - Resistance/Endurance
    • (11) Titanium Coating - Resistance/Endurance
    • (11) Steadfast Protection - Resistance/+Def 3%
    Level 12: Spin
    • (A) Armageddon - Chance for Fire Damage
    • (15) Armageddon - Damage/Endurance
    • (17) Armageddon - Accuracy/Recharge
    • (17) Armageddon - Accuracy/Damage/Recharge
    • (19) Armageddon - Damage/Recharge
    • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 14: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (23) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO
    Level 18: Tactics
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (25) Adjusted Targeting - To Hit Buff/Endurance
    Level 20: Tactical Training: Leadership
    • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
    • (29) Adjusted Targeting - To Hit Buff/Endurance
    Level 22: Mask Presence
    • (A) Luck of the Gambler - Recharge Speed
    • (31) Luck of the Gambler - Defense/Endurance
    • (33) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Mental Training
    • (A) Run Speed IO
    Level 26: Eviscerate
    • (A) Scirocco's Dervish - Chance of Damage(Lethal)
    • (33) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (33) Scirocco's Dervish - Accuracy/Damage
    • (34) Scirocco's Dervish - Damage/Recharge
    • (34) Scirocco's Dervish - Damage/Endurance
    • (34) Eradication - Chance for Energy Damage
    Level 28: Slash
    • (A) Hecatomb - Damage/Recharge
    • (36) Hecatomb - Accuracy/Damage/Recharge
    • (36) Hecatomb - Accuracy/Recharge
    • (36) Hecatomb - Damage/Endurance
    • (37) Hecatomb - Chance of Damage(Negative)
    • (37) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 30: Lunge
    • (A) Mako's Bite - Accuracy/Damage
    • (37) Mako's Bite - Damage/Endurance
    • (39) Mako's Bite - Damage/Recharge
    • (39) Mako's Bite - Accuracy/Endurance/Recharge
    • (39) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (40) Mako's Bite - Chance of Damage(Lethal)
    Level 32: Foresight
    • (A) Defense Buff IO
    • (40) Defense Buff IO
    Level 35: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (42) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 38: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    Level 41: School of Sharks
    • (A) Ragnarok - Damage
    • (42) Ragnarok - Damage/Recharge
    • (43) Ragnarok - Accuracy/Damage/Recharge
    • (43) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Damage/Endurance
    • (45) Trap of the Hunter - Chance of Damage(Lethal)
    Level 44: Arctic Breath
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (45) Positron's Blast - Accuracy/Damage/Endurance
    • (45) Positron's Blast - Damage/Range
    • (46) Positron's Blast - Damage/Recharge
    • (46) Positron's Blast - Damage/Endurance
    • (46) Analyze Weakness - Accuracy/Endurance/Recharge
    Level 47: Mind Link
    • (A) Red Fortune - Defense
    • (48) Red Fortune - Defense/Recharge
    • (48) Red Fortune - Endurance/Recharge
    • (48) Red Fortune - Defense/Endurance/Recharge
    • (50) Red Fortune - Defense/Endurance
    • (50) Red Fortune - Endurance
    Level 49: Hasten
    • (A) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 50: Reactive Radial Flawless Interface
    Level 50: Void Radial Final Judgement
    Level 50: Cardiac Core Paragon
    ------------
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (13) Numina's Convalescence - Heal
    • (13) Numina's Convalescence - Heal/Endurance
    • (31) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (15) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Recharge
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Unbounded Leap - +Stealth
    Level 1: Conditioning
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
  18. Two part request. I want a time manipulator. I know that. I want him to have power boost (whether from power or soul epics). Obviously I'm wanting to do the boost+farsight for soft-capping my defenses permanently. But here's where I'm having a hard time : which primary(first request)? I don't want buyers remorse and I would love to get some testimonials with their builds. Personally I love soloability, but still join in on team fun for TFs and end game content. Based on comments from other threads I think I'm torn on these three primaries: fire, ice, and dual pistols. I love fire for its beastly damage in both AoEs and ST. I love ice for it's two rains, good damage and synergy with minus recharge/slow. I love dual pistols for its crashless nuke (and its shorter recharge). I am having a hard time weighing these benefits against each other, so really curious about what your thoughts are.

    What have some of you experienced */time players have found and enjoyed? I would love to see builds(second request) and feel free to incorporate incarnate suggestions as I mostly do end game content. Thanks every one
  19. boppaholic

    AV soloing

    Thanks for the suggestions so far. Looks like I'm right to go with a fire/mm or sonic/mm. Am I correct in my understanding that drain psyche's -regen is enhanceable with heal ios? Also, what incarnates would be best to go with? Thanks again for your suggestions and I would love to see your builds. Around Tuesday I'll be able to play around with mids and post something myself, but til then, would love to see your ideas
  20. boppaholic

    AV soloing

    I was hoping to get some advice on what type of blaster would work best against an AV solo (and general solo ability). I was thinking fire/mm or sonic/mm. Could I get some build advices? I would like him to have high enough survivability to act as a blapper (if possible), but I'll leave it to your discretion. He needs to be able to solo. Done. Thanks

    P.S. I can afford purple ions but HO and PvPs would be a bit overkill on my expected budget.
  21. It's sometimes fruitless to request build assistance without showing your own build, so here it is currently as Elec Mastery.

    One of the things I potentially will enjoy will be following a death of an ally (assuming one who is near a mob) is to hit vengeance (softcap my defense in everything and provide damage boost), hit fallout, hit em pulse, hit burnout, hit Power Sink (reload endurance due to em pulse's and burnout's endurance/recovery hate), hit fallout again (potentially about 1800 points in damage now), hit EM Pulse again (mag 6-8 or 8-10 if my choking cloud hits hold for 43 seconds just in case the mob isn't dead yet), hit Mutation, then chew on blues so my toggles don't go away.

    This guy is perma hasten/AM/LR with one purple insp away from range softcapped defense (i intend to hover out of combat area with this toon, unless I am in vengeance mode, as mentioned above) - granted my radiation infection will be having a -53% to-hit, so a purple insp may not be necessary. Anyways, critique away:

    Hero Plan by Mids' Hero Designer 1.951
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Radiation Emission
    Secondary Power Set: Sonic Attack
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Radiant Aura -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(5), Numna-Regen/Rcvry+(7)
    Level 1: Shriek -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11), Thundr-Dmg/EndRdx(11)
    Level 2: Scream -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
    Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(17), Zephyr-ResKB(19), Zephyr-Travel/EndRdx(19), RechRdx-I(21)
    Level 6: Radiation Infection -- Achilles-ResDeb%(A), HO:Enzym(21), HO:Enzym(23), LdyGrey-%Dam(23), HO:Enzym(25)
    Level 8: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
    Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
    Level 12: Lingering Radiation -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(29), P'ngTtl-EndRdx/Rchg/Slow(29)
    Level 14: Hover -- LkGmblr-Def(A), Zephyr-Travel/EndRdx(31), LkGmblr-Rchg+(31), Zephyr-ResKB(31)
    Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(33)
    Level 18: Choking Cloud -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Hold(33), BasGaze-Rchg/Hold(34)
    Level 20: Mutation -- RechRdx-I(A)
    Level 22: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(34), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
    Level 26: Fallout -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(37), Posi-Dmg/Rchg(39), Posi-Dam%(39), Posi-Acc/Dmg/EndRdx(39), LdyGrey-%Dam(40)
    Level 28: Vengeance -- LkGmblr-Rchg+(A)
    Level 30: Boxing -- Empty(A)
    Level 32: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(40), BasGaze-Acc/Hold(40), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
    Level 35: Burnout -- RechRdx-I(A), RechRdx-I(43)
    Level 38: Electric Fence -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(43), GravAnch-Acc/Rchg(43), GravAnch-Immob/EndRdx(45), GravAnch-Immob(45)
    Level 41: Charged Armor -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(46), ImpSkn-ResDam/EndRdx/Rchg(46), ImpSkn-Status(46)
    Level 44: Power Sink -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), P'Shift-EndMod/Rchg(48)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A), HO:Ribo(50)
    Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
    Level 50: Ion Radial Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Clarion Core Epiphany
    Level 50: Musculature Radial Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    ------------
    Set Bonus Totals:
    • 9.5% DamageBuff(Smashing)
    • 9.5% DamageBuff(Lethal)
    • 9.5% DamageBuff(Fire)
    • 9.5% DamageBuff(Cold)
    • 9.5% DamageBuff(Energy)
    • 9.5% DamageBuff(Negative)
    • 9.5% DamageBuff(Toxic)
    • 9.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 16.75% Defense(Energy)
    • 16.75% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 19.25% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 76.25% Enhancement(RechargeTime)
    • 6% Enhancement(Heal)
    • 31% Enhancement(Accuracy)
    • 14% FlySpeed
    • 118.3 HP (11.63%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Confused) 7.5%
    • MezResist(Held) 10.8%
    • MezResist(Immobilize) 7.5%
    • MezResist(Sleep) 9.7%
    • MezResist(Stun) 7.5%
    • MezResist(Terrorized) 7.5%
    • 16.5% (0.28 End/sec) Recovery
    • 58% (2.46 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 14% RunSpeed
    • 2% XPDebtProtection




    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1568;718;1436;HEX;|
    |78DA6594C96E134110867B1613EC6C36761227B1B341703626B640E206021210284|
    |18E1DB8216BB027CE08338EEC4124ACE201E0023794B0882D42424280E0C08507E0|
    |8600055E81E5082753E3FA63469996C75FF55F5DD5DDD53D33BB3CD5F2E2D88D834|
    |26A3B52D2ABD5DC94B1605805A3E29BD58B665E38AD899E814D3D77F8C2C28296D1|
    |0BA66E9B652B377DDEAC56C98835066474AB6814B46CD932F3B943B6ADE7CF858E5|
    |B8B46C5B06C6DD3684F97CB256DC6D029A2BA682E35D7FB474B6671D10ED4EDEC92|
    |61145A597654D32A46A797CCBC365D32F276C5CC9BF64A6E56AFDA4665254A2B4CD|
    |27351A63FC95973CD27E6C848A942CE8059A63A0F9E626E3BCDDC90051AC54EC8EC|
    |D398DB27C124339002D7449DDF644C4BB1D22A6B2DF0B5DC63B6DD071F30830F992|
    |B14ABF09A55E536E70DDE64EEF80E7E6346C6396699BA3EC4F83E50274CBEFDD455|
    |85E8DCE4478E89D6FB8AB844DD268E919A06394F140CD111FBD927FB3BB81E3D113|
    |0C8BC42F1CDBC47B9799DB5D873F025D34F795A398FD28AF83EACBD0F79FBB0A79D|
    |34B69DF349ED1BAC0DC0779510629F12FA4A9D38F9BE809F98839F99979DEDF3581|
    |1467DC294BB03F7A0E311E71C7C0C3EC1FC4FC167E03A738862BB508B2EE4DBB585|
    |D7686837CEBBFB157CAF99BBDF80EFC0B7CC04CE2342F97BB1DE5ED444222D0E2D5|
    |EA326AED3E07ECCD08F0A245081042A30FA87338EFE055111B95388215476082B1E|
    |03EF2A420CB34F1D9EE3B8B10C98654ECC8369E62AC58CE0B68D744BF539267A987|
    |B7AC1181867AE51CC78FD9DA829E3B8CD9377C05B206EBB42BBD77033B52E8E4F1D|
    |E05BAB922F89D348E246A550B5146E664C6DBCB9F473AA37E651921E25E551F67A9|
    |47D1E65C6A39C541BDF9C5A5A6D7C078454F7FA83F476B352FB1120AFE4F6FE722B|
    |27C848A8E2A767D46FB732C0E7E8386A3D11B231F5FBF07F7BDD656F69332E573AE|
    |0549CED332EFBACCBFE07501217D2|
    |-------------------------------------------------------------------|
  22. I have a Rad/Sonic that I solo with against AVs and whatnot. But I want to use one of his other builds for a more team supportive play style. Ideally, I want to have Leadership pool with Vengeance and Mutation-Fallout-Burnout (Burnout for double the fun when an ally dies.. or two).

    So back to my original question, what Epic/Patron pool do I go with? I use Mace for my softcapping of defenses on my solo build, and I believe it could be useful for a team environment too. But I really like what Powersink and Electric Fences brings to the table. Could anyone give me suggestions and possible builds that they've used that would work in this scenario? Feel free to suggest which incarnates to go with too.

    Thanks
  23. I love the thread, but I'm hoping someone can answer your actual question, which powers stack? Love the combos though, especially the double fallout. Wow! But can someone make a list of all the longer recharging powers from each set that have stackable secondary effects?
  24. Quote:
    Originally Posted by joebartender View Post
    You can stack 6 stacks of ticks onto one target. Each stack can get up to 5 or 6 ticks I don't rightly recall.

    Tier 3 reactive was good to move me from 253 to 278 dps against pylons on my SS/FA.

    Others in the pylon threads seemed to have similar results.
    Thanks, that was definitely my misunderstanding. So assuming within a 10 second period I can hit 6 times on an enemy, I should expect roughly 6*5*.75*13.39/10 = 30.1275 DPS improvement. Awesome