blueruckus

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  1. In the OP's defense, my guess would be that most players don't fully understand what that means.

    I use attack and goto quite a bit on my Crab's lore pets.
  2. Quote:
    Originally Posted by BL00DBATH View Post
    Dechs I have tried and deleted so many MFing ws'd it's not funny. Read your guide a few times too. Sounds fun, is kinda fun, isn't as fun as my scrapper.
    Yeah, believe me, you'd be better off with a crab.
  3. AoE and survival? Sounds like you're looking for a crab.
  4. Quote:
    Originally Posted by Shagster View Post
    Now, that's the kind of thing I'm talking about.

    Hm. Time to see which of my Incarnates can solo pylons now...
    My crab solo'd a Pylon in 33.7 seconds. Something I would have never even bothered to try prior to I20.
  5. Gave it another go now that I have all my T4's equipped.

    33.7 seconds. 1265 DPS.


    I decided to use Warworks this time. The problem I was experiencing with Vicky was that she was grabbing aggro every now and then, getting all other pets AoE'd and then slowing the whole process down. This time, I waited for Pylon to divert it's attention off me and to Vicky, THEN I hit Barrier. Pylon AoE'd pets but no one took a hit.


    Also, I hovered on the opposite side of my pets last time, but this time I just hovered over them so that they were all within range of leadership buffs but out of AoE range. That 30% damage buff on all pets goes a long way when they're all focus-firing on the pylon.
  6. Quote:
    Originally Posted by Dispari View Post
    All Interface procs work with pets, other than DoT.

    DoT worked until they changed how it was applied. It had a different bug before which was arguably worse (the enemies damaged themselves, leading to reduced rewards). It's likely that when they changed it they messed up the pet application.

    I don't think the DoT could be any more "insane" than the other bonuses. The DoT still has a stacking cap so it can't go any higher than a set amount of damage no matter how many pets or tics are trying to apply it.
    I don't really know the history of these changes, but it seems like you do. Considering what you're saying, are we under the impression that it's bugged or WAI?
  7. Quote:
    Originally Posted by Deus_Otiosus View Post
    In any situation where Victoria can be kept alive, she does a tremendous amount of ST damage - but she is very often dead. I use her for the prisoner escape because she puts runners down faster than a lot of players. But I use the Clockwork for other real fights.
    Yeah, Vicky is awesome but I'm really starting to like Clocks because they survive a lot longer. Since they're all ranged they do less running around and more attacking. Also, since they don't melee, they don't normally find themselves getting AoE'd to death.

    So while Vicky may be more front-loaded in terms of damage, Clocks usually put out more damage in the long run, IMO.

    I've got a T4 of both and switch off depending on the situation.
  8. Ageless is nice too, but I like the burst def/res of Barrier. I've got a lot of pets out so having the DDR for pets isn't gonna be a big deal for me if their defense isn't that high in the first place.

    I really do appreciate getting hit with Ageless while in trials though.
  9. Quote:
    Originally Posted by Fleeting Whisper View Post
    On the other hand, even if it did exist, you have to be out of combat for 5 minutes before changing an incarnate power, so in order to exploit such a loophole, you've have to never fight and never gain aggro.
    The out of combat timer is less than 5 minutes. 5 minute timer applies to time between equipping powers in slots.
  10. blueruckus

    Empyrean Merits

    Quote:
    Originally Posted by Socorro View Post
    I got an Empyrean on 2 BAFs in a Row last night, and I know we didn't complete the badge list on either. I thought there's was a 20 hr cooldown as well, but there they are in my incarnate salvage box. So did a few others on the league. Maybe it was a bug in action... *shrug*
    Honestly, I've seen them drop at the end of a trial when they shouldn't have. It's rare, but I've had it happen a few times.

    I'm currently sitting on 19 Emp Merits from mostly running BAF.
  11. Quote:
    Originally Posted by Mephe View Post
    I wish we could break them down to at least 1 common.
    This. There's been times when I felt like intentionally doing nothing just to try and get a common. Seems kinda backwards.
  12. I was in a BAF just now and I decided to pop the new Ultimate inspiration and spawn some +4 pets (I'm currently +3). I was bummed to find that they still popped out at +3.

    Is there a level shift cap in place or do these inspirations not apply to pets (bummer for MM, if that's the case)?

    I don't know of a way to target myself so I wasn't sure if I was even displayed at +4 or +3.
  13. Some of the Barrier descriptions are completely incorrect.
  14. Fire DoT I believe follows the same stacking rules of Interface. I've seen multiple dots fire off from my own attacks.
  15. /getglobalname [name]

    Send e-mail to global name explaining your desire to have that name

    Cross your fingers and hope that person hasn't been inactive for years.
  16. I've got reactive 75% dot slotted on my crab and I can see the DoT numbers and fire effects on enemies when I attack. When my pets attack I don't see any of this.

    Is it not working properly or is this just some sort of display error?

    Thanks.
  17. Yes, when you switch to a different build you can choose your powers all over again. This means that you can be a bane on one build and a crab on the other.
  18. The only 'useless' power I have is Boxing which I had to take to get Tough. Every other power I use all the time. Slotting for recharge means you don't need to take as many attacks because everything recharges quicker. I have 3 AoE attacks and 3 ST attacks. Less attacks means more leadership picks and pets.

    It all ends up working out very well.
  19. I'm a crab using gun attacks and have my 3 pets perma. Pets put out a lot of damage and gun attacks are a lot faster than crab attacks. You're definitely thinking along the right lines. It's the most efficient approach when it comes to crabbing, IMO.
  20. For your bane, I would recommend trying out Clockwork lore. They have 0 melee attacks so they will remain stationary and continue to lob attacks from range while you go in to melee and do your thing. These guys don't die very often because of this.

    Warworks lore is beastly as you may have already heard but on tougher AV fights Vicky may get smacked around by AoE. Running double maneuvers and barrier, however, you'll find her sticking around a long time.

    I switch between clocks and war depending on the situation.
  21. Burst is on a 1 sec activation as well so getting high recharge and chaining single shot and burst becomes a fairly decent ST setup.
  22. If you're running a +4 x8 solo mission then ST damage is probably the least of your concern. Also, Barrier works great to cover all your pets. I'm finding my pets staying alive so much longer now.
  23. Honestly though, I don't really see Clocks with a whole lot of AoE. I mean the boss has the chest laser but it's a 5 degree... kinda like considering piercing rounds an AoE. I think of Clocks as mostly just heavy ranged damage, not AoE. The LT has an AoE also, but so does the Warworks ACU.

    They don't do a whole lot of moving around and are essentially turrets. They have NO melee attacks so they don't follow the wonky MM AI where ranged units run in to melee to use a weak attack for no apparent reason. They'll stand in one spot and fire away. This is great for tankers for positioning pets out of AV aoe range.
  24. I agree, the colors are very odd. My colorblindness gives me a hard time in differentiating the cyan team from the magenta team so I just call them by numbers.
  25. I have T3 War, Clocks, and IDF. Vicky's a beast undoubtably. What I like about Clocks is that they are purely range so they don't waste time running around and getting in to melee. They are pretty much consistent damage. IDF are neat and I'm guessing the draw is the stun/kb they offer on most attacks. They're still great for damage but are outshined by Warworks.

    Haven't tried Seers but I'm looking for sheer damage out of my pets and they seem to be bottom of the barrel for that.