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look at the reaction lighthouse, go to the dev team and tell them to read this.
for once, just for once, really listen to us.
lotg's are already going for 75 mill redside. 75 mill. you think the average player can afford that? hell, lighthouse, i've been known to farm a bit (not gonna lie), and i can't afford those.
if this change was gonna go live, markets should have been merged at the same time.
this is just unfair.
and please be honest with us.
is that too much to ask? -
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(Honestly) Not to be rude...but...
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Thanks in advance for your understanding and for your continued support.
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Don't thank in advance for that which will never be there...
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what he means is [censored] you ncsoft.
i miss cryptic. -
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This sounds awesome!
I think that it's adorable that Sean and his wife are going to be the ones controlling the characters!
Also, I'm really excited that we're going to get new missions and costumes!
Sounds awesome
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shuddup flowery one.
this thing is worthless, thanks for spending resources on crap for rp-ers.
now fix mah pvp. -
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Rofl!!!! I think you should hook ppl up wid it :P
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aneurysm alert!
aneurysm alert! -
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pls add 3rd account:
@Killobot
kkthnx
also dont care/doesnt matter if there's a wait period on it, nothing on it is up to 50 yet.
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third account?!?
WHAT TEH [censored]? -
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I think you missed the entire point of the OPs post. This isn't about making improvements to PvP for PvPers, but making it more accessible to those that may not nessesarily have considered PvP for whatever reasons.
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by further breaking pvp for pvp-ers? -
issues with this post:
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[LIST][*]One can build for PVP or PVE, but not both.
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wrong.
tell that to my mind/fire rsf/zone hybrid build.
perma-dom, purples, puppies and [censored].
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[*]There is a steep learning curve associated with PVP.
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that learning curve is what keeps many pvp-ers around right now. pve = the easy part of the game.. pvp = oh god thank you now i can learn something / have some fun. pvp, at least villainside, is how the non-lazy non-brain-dead non-i-want-easy-mode-nao crowd entertains itself.
[ QUOTE ][*]There is no "reward" for PVP.
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hmm i dont know if there should be, but that's a matter of opinion.
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[*]Defeating someone in PVP does not accomplish anything.
[/ QUOTE ] see the steep learning curve? yeah. that.
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[*]The PVP zones currently have an overwhelmingly bad play umosphere.[/i][/color]
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bad play atmosphere = another matter of opinion. i love the atmosphere in pvp zones. even when i have the empath and the buffed up blaster hauling [censored] behind me trying to make me into yet another flaming corpse.
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[*]Team vs team play is difficult, if not pointless in PVP zones.[/i][/color]
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only because 95% of the CoX population is slightly brain damaged and cant form a cohesive strategy when faced by a larger group in a zone. i gotta give it the freedom rv heroes, even though im never on their side, i've seen how they target the buffers and doms, then push out of the base when being camped.. but that's about 25% of the time... blame the 95% for the other 75% of the time.
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[*]There is no draw for the zones other than PVP.[/i][/color]
[/ QUOTE ] i dont see this as a problem. to each their own.
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[*]It is not worth the effort to make PVP-only changes. T
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i think that's changing. the pvp community is growing. i'm pretty sure it will continue to grow as long as pvp remains challenging in both the intellectual aspect (optimize your build or die.) and the performance aspect (learn to play your toon or be farmed).
i suggest that if you disagree with a lot of what im posting here, watch a competent arena team come into a zone. see how target calling is delegated, look at the way roles as highly specialized (you don't see any whining over sb, or [censored] over breakfrees)... it's the advanced version of this game. -
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excuse me Mr. Superman sir this is a pvp zone... maybe you should change your tights so you can fight here.... Ok first off this is stupid. Before dealing with any other idea the fact that you want to have a pve/pvp mode should have warned you to take your meds. Talk about a open invitation to abuse. FA/EM tanker in pve farm mishs to fuel the money to my FA/EM pvp tanker which happens to be the same toon ?
Without coloring my personal thoughts about stalkers ( and the people that claim you need skill to play one ) Flagging nulls out their effectiveness.
Perhaps a pvp learning zone would be a option but the truth is pvp is a small part of the game as a whole. PvPers are proud of the work involved in making a pvp toon. I like many others had to take my lumps and ask questions and take the ridicule while learning and I still have a long way to go.. I personally hope the Devs file this idea in the also ran dept.
If you wanna dummy it down or make it cheap and easy then this is the idea to go with. Personally implementing the duel modes would not only make me retch I would have to cancel my subscription and go play elf bowling.
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a pvp-er that thinks that stalkers are just easy mode?
noob...
anyways... i agree with most of what you said, but it could have been said better. -
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Isn't power sink auto-hit?
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yup.
it's really easy to use it actually... -
jojojo, hellz yeah, and my little xp trick isn't patched yet.
thank you god! -
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1st
I'm not an elite PvP player by any means, but I feel that inspirations strongly work against many power sets. More specifically, I'm eluding to the purple or "break free" inspirations.
My opinion is that a break free basically nullifies much of the controller and defender key tactics, making them fairly useless in a PvP setting. Of course, there are secondary effects (debuffing, for example) which are still in play, but those do not compensate for an archetype that is based primarily on holds and such.
Seems to me that inspirations are too easy to acquire, and thus, have no real purchase value. In other words, players "pop" them like candy and fill back up in as needed.
My opinion (I'm not a fight club player) is that inspirations shouldn't decide a contest. I don't have a problem with them as an aid. I'm basically against inspiration stacking, multiple inspirations in effect at the same time, and the easy acquirement of them.
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a good mind/* dom can run you out of breakfrees 2 minutes into the match.
i've been held on my fire/sonic through dispersion, acrobatics and a breakfree by a grav/ff of all things.
purples? yeah, everyone of those is a slot that doesn't have a breakfree or green. anyways, purples should be balanced around yellows. that simple.
i subscribe to the idea that good inspiration use is one of the hallmarks of a good pvper.
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2nd
Although I wonder if its possible at this point, I'm for an interactive terrain. For example, if a Tanker could break a fire hydrant, the effect would be an explosion of water. If a fire blaster attacked the explosion (i.e. pet), it would turn to steam, reducing visibility. If an ice blaster attacked it, it would turn to ice.
I was once an avid comic book reader and always been a fan of superheroes. Many times you can find where the hero makes use of his surroundings to defeat his opponent. Often, this is how we overcome our disadvantages.
[/ QUOTE ] okay now you are just talking crap that's not pvp. there's stuff that needs fixing. not extra feature. that stuff centers around blasters with irresistible damage,unresisted scourge and irresistible debuffs. -
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1- Slow things down. This does not look like anything we have ever seen in the source material. This looks like nothing we really WANTED to see.
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Speak for yourself, but I absolutely love the fast paced PvP of CoX. If anything, the rush is so much fun, and I like being able to hibernate just in time, etc.
Some people might not feel this way, but others do. So don't take away my PvPeh!
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true dat yo. -
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You don't see Superman or Wolverine get two-shotted when they're in a climactic fight, or Magneto. The fights go on for a while (several panels or several minutes) with a LOT of back and forth.
Why can't my superhero, of whatever AT, be able to stand up to damage from another player? These should be epic fights where we throw each other down and pound and exchange blows for a while before a winner is declared.
Instead, what we have are hyperbuffed Blasters and Defenders two-shotting people (hell sometimes one-shotting off Inferno DoTs) and the rest of us playing catchup.
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And there you have it. CoX cannot be a game of MMO PVP. It must be a game of MMO PVP for people who like the genre. Superfast non-stop jumping around and two shotting people is NOT what they want when they come to the game. Those who do like that can get it in a dozen other online PVP games that do it much better and with more balance. Superhuman combats need to SEEM like superhuman combats. Like the movies or like the comic books themselves. Both DC and Marvel have MMOs in the works. Compete or die NCSoft. It's that simple.
1- Slow things down. This does not look like anything we have ever seen in the source material. This looks like nothing we really WANTED to see.
2- Balance the playing field to the extent it is possible. It can never be perfect but this "why bother" alternative has led to nearly abandoned PVP zones.
3- Make story driven fights a reality. Zones are nice, but story driven, instanced battles with objectives (that are not corny, canned arena matches) are what is needed.
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magneto two-shotted wolverine in avalon.
then xavier one-shotted magneto afterwards...
stop talking crap. :-P -
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Wait this was serious?
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i took hurl boulder on my weird fire/sonic build...
...because i like the idea of throwing poo at people. -
and wow..
not taking blaze.
[censored] man, noobs should not write guides. -
errr... i straight up disagree wth you statement that this build is not a solo-er.
my 50 mind/fire has been ripping through ruthless missions since he got to 26.
i have a list of the eb's i've killed on him in my id. it's damn crowded.
you are straight up wrong. -
hm, i thought i saw @.prodigy in one of our practice matches...
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<QR>
3
KoC's suggestion is also intriguing. I'd also like to throw out the idea of ID (or other buff) offering 25%-50% resistance.
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me likey.
+resistance buffs working against cage seems right in my book. -
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Okay, so you are a zone PvPer. That explains a few things. My post, and my opinion are completely in regards to arena pvp.
I mentioned in my original post that I am well aware of the different tactics you can use to evade a cage, but overall you are still putting yourself out of the match while doing these things.
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phase shift, ethereal shift, warburg shift
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Yes, you can phase at the end of the cage to avoid getting caged immediately after. However, it wont take long for the sonic to realize you are doing this. Any decent sonic would adapt and start testing you with a quick blast. If it dmgs you, he cages. If not, he waits.
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purples / fort
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Ever heard of Aim? 99% of the sonics in high-end arena matches are defenders with aim. The defense thing has been tried many many times and it does not work. Ive heard of people popping 8x purples and still get caged through it.
Please try and come up with a "counter" to phase that I didnt hear about 2 years ago. They dont work.
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kay.. ill take you up on the defense doesn't work in the arena thing.
acknowledged.
still.. the mere fact that every AT has a way to counter the cage, and that in a good team, the cager is gonna get a few fireballs/bibs/cosmic bursts(lolz) to the face (which at this point would possibly make perma caging nearly impossible with the 15 second duration nerf in place, as it would drop hasten), points to the fact that hey!, perma-caging is only a problem if you let it be a problem.
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too funny. AB+SB+ios, you wont need hasten to get perma cage. Try again.
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AB+SB stop when you die.
show meh numbas. -
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Okay, so you are a zone PvPer. That explains a few things. My post, and my opinion are completely in regards to arena pvp.
I mentioned in my original post that I am well aware of the different tactics you can use to evade a cage, but overall you are still putting yourself out of the match while doing these things.
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phase shift, ethereal shift, warburg shift
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Yes, you can phase at the end of the cage to avoid getting caged immediately after. However, it wont take long for the sonic to realize you are doing this. Any decent sonic would adapt and start testing you with a quick blast. If it dmgs you, he cages. If not, he waits.
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purples / fort
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Ever heard of Aim? 99% of the sonics in high-end arena matches are defenders with aim. The defense thing has been tried many many times and it does not work. Ive heard of people popping 8x purples and still get caged through it.
Please try and come up with a "counter" to phase that I didnt hear about 2 years ago. They dont work.
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kay.. ill take you up on the defense doesn't work in the arena thing.
acknowledged.
still.. the mere fact that every AT has a way to counter the cage, and that in a good team, the cager is gonna get a few fireballs/bibs/cosmic bursts(lolz) to the face (which at this point would possibly make perma caging nearly impossible with the 15 second duration nerf in place, as it would drop hasten), points to the fact that hey!, perma-caging is only a problem if you let it be a problem.