black_barrier

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  1. Quote:
    Originally Posted by Galactor View Post
    Like anyone copies you.
    the original i13 flying blaster was johnny mercone's fire/em on test.
    back when suppression was even worse (oh god, yes it was), he would fly and boost range hit melee's to death during the i13 beta.

    other stuff that was rolling around back then (basically the people that figured out what worked in i13):
    ownage's dark/cold with medicine and hibernate (yeah, wtf). he used to beat people up while afk on that thing.
    kurgain's elec/therm, basically tied most forts back when they were good (heal suppression and ts on though, so think about it). they also had 12 second stuns in psy wail.
    johnny also ran around on an ss/fire brute if i remember right (this while ownage offered sexual favors to anyone willing to lend him an acct with an ss/fire on test).

    less popular:
    iniquitos had a sick dark/rad and a fire/thorns dom. both were pretty threaty.
    bleak had a mind/psi, but i only fought that on my necro/storm so i can't give a real assessment of what/if he figured that out.
    i ran around on a mind/fire, i was way bad though; so then switched to a necro/storm and lost one of about 20 matches i did on it.
  2. forst eld h is pretty dumb: fact 1.
    forst eld h's english is pretty bad: fact 2.
    conclusions: if your english is worse than forst eld h's, you must be pretty dumb. and that dude's english is definitely worse than forst eld h's.

    Quote:
    Originally Posted by CrazyJerseyan View Post
    My main man Max...good to see you too

    He could very well be a "Black" guy in NYC and English still not be his 1st language. If he's American and typing stuff like the following...well, pretty hilarious:

    "I recornized through PVP community on Champion as one those greats."
    "Sounds like you have a crush for me! tisk tisk" who says tisk tisk?
    "Does you correcting my spelling make your little pecker raise up? Your a lame O! get use to it square." who says pecker or square?
    and my all time favorite "Creamed on top your hair... While the teabag does there magic"

    If this is a English 1st language type person...imma need pix or it didnt happen lol.
  3. Quote:
    Originally Posted by Musey View Post
    Either way you still dont need anything more than entangling arrow. If you are on target its fine. You can debuff and ground. Knockback is on the whole getting useless as people build for 41 protection. When was the last time you saw a bubbler around? Either way on a team the TA is more of a defensive toon because you end up mitigating so much spike damage. For that you really cant be on target. You only are on target when the target that your team called is the one you were debuffing anyways. And having to deal with more than 1 redraw is a pain in the ***.
    to each their own.

    my take on playing a fire/ta would be similar to the way i used to play my fire/cold in i12.

    basically, be there for the scourging blaze (400 pts of damage than an emp would have to heal through). that is key, especially in small matches, hence, start searching for locks when the countdown starts, heat loss is for those spikes. also mess with the offense to keep your team from getting killed (webs on a /mace fire/cold) and benumb therms and infridge the kins (now basically just do both things on the therms/emps/etc).

    so yeah, you remove that which doesn't apply, and i'd think 2 webs that don't mess with your team's kb are a pretty nice thing to have.
  4. Quote:
    Originally Posted by Musey View Post
    As a TA you are rarely if ever on target. Seriously dont bother with the webs.
    if you are a fire/ta and there's a stalker on your team, you want to get on target.
  5. Quote:
    Originally Posted by Musey View Post
    You just need entangling arrow. Dont take any other webs.
    wrong.

    entangling arrow does -kb, way to trow ios at the people you are trying to kill.
  6. 1. imo, the main reason to go with a corr when it comes to TA is the availability of webs. if you're willing to go mace (like it seems you are) TAKE ALL THE WEBS. 4 webbing powers = stalker heaven.
    2. with focused acc, you can get away with certain build concessions such as being able to 6 slot gladiator's javelin without having to build heavy on the accuracy.
    3. spamming arrows constantly takes a toll on your end. i have an ill/ta that is nigh unplayable without end buffs (respec required.). in pvp 2.0, building for heavy recovery pays off, especially on toons that lack relatively heavy burst dmg (all corrs).
    4. if i had this toon and the money, this would be my build.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Science Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Trick Arrow
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Flares -- GJ-Acc/Dmg(A), GJ-Acc/Dmg/End/Rech(3), GJ-Dam%(3), GJ-Dam/Rech(5), GJ-Acc/End/Rech(5), GJ-Dam/End/Rech(34)
    Level 1: Entangling Arrow -- TotHntr-Acc/Rchg(A), TotHntr-Acc/Immob/Rchg(34), TotHntr-Acc/EndRdx(34), TotHntr-Immob/Acc(37)
    Level 2: Fire Blast -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(7), Dev'n-Dmg/Rchg(7), Dev'n-Acc/Dmg/Rchg(9), GJ-Dam/End/Rech(9)
    Level 4: Glue Arrow -- TmpRdns-Dmg/Slow(A), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/EndRdx(33), TmpRdns-Rng/Slow(37), TmpRdns-Acc/Slow(43)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(13), Zephyr-ResKB(13)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Stealth -- LkGmblr-Rchg+(A), Ksmt-ToHit+(27), Krma-ResKB(33)
    Level 14: Super Jump -- ULeap-Jump(A), ULeap-EndRdx(15), ULeap-Stlth(15), Zephyr-ResKB(17)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17)
    Level 18: Aim -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(19), GSFC-ToHit/Rchg(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21)
    Level 20: Stamina -- EndMod-I(A), P'Shift-End%(29), Efficacy-EndMod(29), Efficacy-EndMod/Rchg(31)
    Level 22: Blaze -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(23), Apoc-Dmg/Rchg(23), Apoc-Acc/Rchg(25), Apoc-Dam%(25), GJ-Dam/End/Rech(27)
    Level 24: Acrobatics -- RechRdx-I(A)
    Level 26: Super Speed -- HO:Micro(A), Zephyr-ResKB(31)
    Level 28: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(31)
    Level 30: Phase Shift -- Empty(A)
    Level 32: Acid Arrow -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(37), Achilles-ResDeb%(40), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(43), Acc-I(46)
    Level 35: Oil Slick Arrow -- LdyGrey-Rchg/EndRdx(A), LdyGrey-DefDeb/Rchg(36), Achilles-ResDeb%(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Dmg(46)
    Level 38: Poison Gas Arrow -- FtnHyp-Plct%(A), FtnHyp-Sleep(39), FtnHyp-Acc/Sleep/Rchg(39), FtnHyp-Acc/Rchg(39), FtnHyp-Sleep/Rchg(40)
    Level 41: Web Envelope -- GravAnch-Immob/EndRdx(A), GravAnch-Immob(42), GravAnch-Acc/Immob/Rchg(42), GravAnch-Immob/Rchg(42), GravAnch-Hold%(43)
    Level 44: Focused Accuracy -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(45), GSFC-ToHit(45), GSFC-ToHit/EndRdx(46)
    Level 47: Web Cocoon -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(48), G'Wdw-Acc/EndRdx(48), G'Wdw-Hold/Rng(48)
    Level 49: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50), Krma-ResKB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Scourge
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 3.13% Defense(Energy) (in PvP)
    • 3.13% Defense(Negative) (in PvP)
    • 1.56% Defense(Ranged) (in PvP)
    • 3.15% Max End
    • 71.3% Enhancement(RechargeTime) (in PvP)
    • 5% Enhancement(Immobilize)
    • 7.5% Enhancement(Range) (in PvP)
    • 1.5% Enhancement(RunSpeed)
    • 1.5% Enhancement(FlySpeed)
    • 1.5% Enhancement(JumpSpeed)
    • 1.5% Enhancement(JumpHeight)
    • 46% Enhancement(Accuracy)
    • 10% FlySpeed
    • 228.9 HP (21.4%) HitPoints
    • 14% JumpHeight
    • 14% JumpSpeed
    • Knockback (Mag -31)
    • Knockup (Mag -31)
    • MezResist(Confused) 5% (in PvP)
    • MezResist(Held) 5% (in PvP)
    • MezResist(Immobilize) 5% (in PvP)
    • MezResist(Sleep) 5% (in PvP)
    • MezResist(Stun) 5% (in PvP)
    • MezResist(Terrorized) 5% (in PvP)
    • 23.5% (0.39 End/sec) Recovery
    • 38% (1.7 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 1.89% Resistance(Energy) (in PvP)
    • 1.89% Resistance(Negative) (in PvP)
    • 15% RunSpeed



    Code:
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  7. Quote:
    Originally Posted by __Divine__ View Post
    lol...im not wanting anything nerfed..i just want then to fix ice blast. ice blast doing more dmg then BiB is pretty ****.
    stop crying about doms then, when you can't even produce adequate numbers.
  8. Quote:
    Originally Posted by Tokyo View Post
    You're complaining about doms damage when Blasters are virtually ranged tanks that can fire through piss-poor mez durations?
    when divine gets into a "nerf stuff that owns me" mood, he becomes pretty irrational.
  9. Quote:
    Originally Posted by __Divine__ View Post
    You should roll one too barrier...i can be robin hood and you can be my little john....get a little RPVPING going on. Archery > everything else. lolz jk

    just plant yourself and i'll do the whole, dm/nin trow AS skullz thing and then feer you.
  10. Quote:
    Originally Posted by Donna_ View Post
    oh ok fair enough, I do tend to go for fun concept toon rather than PvP Build blasters tho...

    I have flying Archery sniper and Ice/devices and em... few others...i think.

    Maybe I could do with making a Psi/Em... think i have a Fire/Em sitting at 50 that I haven't leveled...

    You got a build for one of those barrier?
    not on this computer.
  11. Quote:
    Originally Posted by Donna_ View Post
    I refer to an AT, not a player...
    You make reference to me as a player not an AT...

    So by your reckoning no matter the blaster I play any one on a stalker or dominator is better than me because they choose to play that AT ? ?

    Your not even on the same server as me and you have no idea how i play.

    So lets keep the posts constructive shall we?
    my post was constructive.

    read between the lines.

    my psi/em wrecks every single dom the zone with the exception of very well played ones (say people like snax, the disruption guys, or yeah.. that's about it.). in fact, i seriously can't remember the last time i ran from a solo dom in zone.

    story was the same when i used to play a fire/em.
  12. Quote:
    Originally Posted by Donna_ View Post
    Was always the case if the blaster wasn't dealt with smartly you were at their mercy but now!!!! I run from doms and stalks on my blaster cause she doesn't pose them a threat!!
    actually, that's cause you're bad, not because they're good.
  13. Quote:
    Originally Posted by __Divine__ View Post
    Trust me my ice blaster is proced...and NO WHERE NEAR the dmg of other blaster sets. Thus the reason i'm rolling archery. =-)
    yeah ok, the real reason you're rolling archery is because it's effective and not fire, psi or sonic.


    stupid unique butterflies.
  14. Quote:
    Originally Posted by __Divine__ View Post
    I'm just saying ice is horrible now.....it' needs to be fixed.
    then make your case like a smart pvper.

    show the ice blast numbers, put procs in, and show how they compare to a blast set with a relatively similar secondary effect (YOU GENIUS PSI PSI PSI PSI GENIUS).
  15. nvm:

    i'll do it for you.

    Quote:
    Originally Posted by __Divine__ View Post
    BLASTER flares = 110.09 dmg
    Dominator Flares = 105.5 fire dmg

    BLASTER fire blast = 155.16 dmg
    Dominator fire blast = 140. 7 fire dmg

    BLASTER Blaze = 153.24 dmg
    Dominator Blaze = 164.4 Fire dmg
    net damage difference = around 8pts for the blaster. in one coherent attack chain.

    now, noting that the attacks with the lower recharges have higher damage blaster-side, yeah, in once you start hitting with mutiple attack chains the blaster has a net 20 dmg edge.
  16. Quote:
    Originally Posted by __Divine__ View Post
    BLASTER ice bolt = 96.9 cold dmg
    Dominator Flares = 105.5 fire dmg

    BLASTER ice blast = 145.3 cold dmg
    Dominator fire blast = 140. 7 fire dmg

    BLASTER Bitter Ice Blast = 125.3 cold dmg
    Dominator Blaze = 164.4 Fire dmg

    Now keep in mind thats the blaster primary and thats the dominator secondary. Dom still does more dmg. And yes i agree that blaster's get BU+Aim. But Fire doms also get fire embrace that is 80% dmg buff that last 30 seconds. Aim + Bu last 10 and up about as much as fire embrace. Like i said blaster's got wrecked. ESPECIALLY ice.
    that's a dumb comparison divine.

    compare dominator ice blast to blaster ice blast.

    secondary effects are secondary.
  17. Quote:
    Originally Posted by __Divine__ View Post
    Have you seen ice blast...here ill run some number for ya.
    run proc's into the numbers if you're gonna go that way.
  18. Quote:
    Originally Posted by __Divine__ View Post
    Spoken like a true Dominator Warrior. When you take in count ...dom's can do a 15 second stun (so hawt snax) and do blaster type dmg...i think dom's are well off. I don't care if they keep it like that..i was just saying...blasters got shafted lol.
    not every dom can do a 15 second stun.

    you're complaining about stuns, not doms tardo.
  19. Quote:
    Originally Posted by __Divine__ View Post
    And didn't i wreck your dark/cold recently......i'm just saying. =-0
    not on a rad.

    mm fights are pokemon fights, they dont count.
  20. Quote:
    Originally Posted by __Divine__ View Post
    6) 3rdATTCK - Why on earth does flares do more dmg/sec than blaze!!!! Fix it!

    Out of everything...this annoys me the most...how the hell does ice blast do more then Bitter ice blast. They need to fix this ASAP. I have TONS of ice blast toons shelved because of this. FIX IT PLEASE!!!!!
    hi guize, i didn't realize that the moment apoc procs became available, fire blast > ice blast on the vill ladder.
  21. Quote:
    Originally Posted by __Divine__ View Post
    5) DOMS - oh yea, I hate the new damage that doms do omg they hurt!

    I agree....how Dom's got a higher base dmg then blasters i will never know.
    play one and you'll realize how misconceived this statement is.

    ranged dom damage is trash compared at the higher end of the spectrum when compared to a sonic/*, psi/*, archery/* or fire/*, as long as the blaster has a secondary with build up.

    melee damage is something else. but melee-ing a good blaster = getting TF'd to teh face. so yeah. shuttup divine.
  22. Quote:
    Originally Posted by __Divine__ View Post
    Rads still wreck in pvp...if you know how to use them.
    yeah like that on time divine wrecked my cold on a rad...


    oh.

    wait.

    nvm.
  23. [Broadcast] Michael: my mom GOD <-
  24. Quote:
    Originally Posted by ELF_STALKER View Post
    Creamed on top your hair... While the teabag does there magic
    do you have downs syndrome?
  25. Quote:
    Originally Posted by __Divine__ View Post
    For once...i'll have to agree with her. Not many of us left for us to be fighting each other like little kids. We all know barrier has fourm rage, so don't take anything he says serious. If you live by that you will be fine. 0, and lolz dark melee. That is all.
    not my fault you were dealt the short end of the deelz stick divine, so shuddup.