biff10426

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  1. Quote:
    Originally Posted by Slugbug View Post
    I really don't think it has much, if anything to do with post count. I think it has more to do with people who actually test what they want tested, and report clearly what is wrong (and right) with the particular content. Take my case:

    From my registration date and post count, you can tell I'm not one to post particularly often. However, based on my join date I got into a reasonably early wave of CoV beta. I enjoyed it fairly well and when I7 was in open beta, I read the patch notes and all dev comments and went on test and tested the things they were focusing on testing. I wrote up detailed bug reports and submitted critiques to the devs on the issues of the moment. Between I7 and I8 I ran on test with some characters, usually when plotting out a respec. If I ran across anything that didn't look right, I would /bug it.

    I got in a late wave of invites for I8 closed beta (maybe a week before it went open) and again tested what they said they wanted tested. Again, I was on test and reporting issues between I8 and I9. I got a fairly early I9 closed beta invite, and again made sure I tested and reported.

    By I10, I had enough vet reward respecs that I didn't need to go between issues as much, and I didn't test as much with I10 because I didn't want to have seen all the new content before it went live. I didn't go on test at all between I10 and I11.

    I haven't gotten a closed beta invite since I11 and I don't think I've even been on test since I12 open beta. But I know the secret to getting into closed betas, and now I pass the secret on to you. Go on for the open betas and test and report on the new content. If the devs say they are looking for feedback on something specific, test that specific thing the day they ask for it. Submit good bug reports whenever you see something that may be buggy, both on live and on test. Go to test and try unusual things even when there isn't a new issue, and report any results that don't seem like they are acting like they should be. If you find a bug, report it right away and don't exploit it continuously until it's fixed. Make your bug reports clear and well written. I believe there are (or at least there used to be) guides and suggestions on how to write a good bug report.

    Oh, and be patient. Even if you do all of this as soon as I16 goes open, you probably won't get in the earliest waves of I17 closed invites. But if you're persistent and clear, you will probably get in a late (but still closed) wave. And probably earlier for I18.

    And if you do get into a closed beta, don't leak anything or you'll probably never be in another closed beta again. The NDA may or may not be a legally supportable document, I don't have the law background to tell for sure, but if you violate it they have every right to make sure you don't have the opportunity to do it again.


    Or you can just be a 60 month vet, stay subscribed for the time required, or pre-order Going Rogue to get into that closed beta. Cuz, you know, the devs are always looking for a focused group of beta testers who will give them good feedback, and NOT wanting to allow A LOT of people into their closed beta testing because of noise, so this whole Through Thick and Thin thing will def.....wait....

    Nevermind, you were saying?
  2. If Champions gets a Pulse Rifle framework, you can bet your *** CoX will get it next issue.

    True story.
  3. Quote:
    Originally Posted by SkyRocker View Post
    I'm wondering the same thing myself. I've been playing for a little over 4 years, have 2 accounts, play pretty regularly, so I wonder about that too. I agree with most of what the others have said, if not the way some of them said it.

    No one probably does know EXACTLY what gets you into the closed beta. You'd *think* that being a loyal customer and spending (in my case) over $1300 might do the trick, but I'm sure that some that made it into the open beta have spent less, played less, and have only 1 account.

    I'd guess it's more or less a crap shoot with a small percentage getting in because they "know" somebody, and the overwhelming majority getting in through some sort of "lottery" type random selection thing.

    Nothing to get bitter over, although I feel that little sting every time it's announced and I don't make it...and I'm sure I'm not alone...
    Ah yes, the sad fact is that many people here will spout that 'it shouldn't matter if you've been subbed since day one and dumped lots of money on the game, they need TESTERS not vets who just wanna dick around!'

    Then you look at their "Through Thick and Thin" program and basically second guess all that reasoning. With GR, you'll be paying, or have payed, to get into the closed beta in one way or THREE.

    So tell me, are they truly looking for testers during GR? Really? It's pretty lols

    Quote:
    Originally Posted by Rush_Bolt View Post



    B) Devs won't tell you because then they'd be swamped with people gaming the system in order to get an early peek instead of finding people who are good testers.

    We don't know what their criteria are and they're not inclined to elaborate.
    Yes, I'm sure they're looking really hard for people who are good testers in GR. If this is true, then every 60 month vet, every person who stays subbed for the time required, and every person that pre-orders the expansion is a 'good tester'.

    Quote:
    Originally Posted by Rajani Isa View Post
    As long as it's constructive, give feedback away. Negative or positive.

    But remember, "It Sucks" isn't constructive feedback at all.

    Note, sometimes (like ED, for example) the developers have come up with something that *will* happen. Now, unless you come up with something (say, ED somehow instead of soft-capping enhancement bonuses made them roll-over and start back at zero) on those that would totally screw up the game (not totally change, aka ED or PvPi13) then don't try to get it canned. Post ideas maybe to lesson the impact, etc, but don't try to get them to not do it. To do otherwise can lead to beta ejection and outright forum banning because those who have done so in the past tend to end up like rabid dogs.
    The dev's only want feedback on stuff that isn't really important. IE, does your game blow up when you pop a yellow? They're not looking for feedback on their main issue focus, like ED, like purple patch, like issue 13 pvp and so on. By the time any of these hip new features make it to CB, they're not going to change or remit them, so basically CB is pretty much just to bug hunt (LOL) and not really provide feedback on the issue focus, as they don't really give a ****, and aren't going to roll back any thing no matter how much they've ******* it up (or not).
  4. Quote:
    Originally Posted by Haruu View Post
    Why not every kill drop purples... its not somethin for nothing. Its something for very little. Thats what PLing is... Little work for lots of gain. ITs just as much over reacting as "OMGZ AE needz teh nerfz" or "OMGZ SSK ruinz mai PLn n i payz monez 4 teh gamez."

    I PL from time to time. I got nothing better to do with my 50's when I'm bored other than PL and farm. I TF on weekends with my alts to level them. But during the week I party with 50's or my 50 parties with others and whammo.

    Even so, the convince of SSK far outweighs the slowness of leveling. And even so Just because you pay for a good or service doesn't entitle you to satisfaction. If you are ever not sastisfies with a product, take your money elsewhere. That's the benefit of non communist markets. There are always other alternatives.
    You don't need to make it so every time you kill something you get a purple, that's not what people are asking so stop being duurrrrrr and read between the lines. Most people, the "casual" ones I'm willing to bet, are generally miffed because they never get to see them. Now, whether this is because they truly NEVAR see one, or it's because they sit in AE all the time, who can say. The problem I've always had, though slight, in games where theres a chance for something to happen - like loot drops - is statistically, though extremely unlikely, you could literally play this game every day through it's lifespan and never get a 'rare' (whatever game/rare applies you decide). Ever, that's how chance works. On the flipside, yes, you could literally get a purple every kill. The thing that got me was with the defense mechanic. You can boost your defense to levels where everything always gets a 5% hit rate on you, but eventually and inevitably, you will get hit due to their streak breaker system. I just flat out wonder why they even have a system, but really, why can't mmo's or even this game incorporate that into their loot system?

    Point is, when you log on, you should accomplish something or work your way to something. The 'casual' kids who don't spend a lot of time feel like they're not really getting towards anything aside from day job badges. With my patented Purplebreaker (copyright me), everyone can work towards something no matter how much time they have to devote, instead of whining and ******** when they don't get what's "coming to them".
  5. Quote:
    Originally Posted by shizaru View Post
    Do enemies scale up in AE missions? I know that if you have a high level boss that should appear in an AE mission with a lower level player, the boss turns into a leiutenant. But does it go both ways? If a character that should be an LT or a Boss is in a mish with a higher level character will they be an EB or an AV?

    IO ask because I want to use some enemies like the tsoo or the family, but I want my mission to be playable for levels 35 to 54. Is this possible?
    Answer to subject of "about using bosses and stuff":

    I wouldn't your arc will probably get banned by some intern GM for being a farm
  6. Quote:
    Originally Posted by Impish_Kat View Post
    Regardless of whether it's considered a crime or not;

    1. This is a teen rated game, and discussions regarding pedophilia are not appropriate for maintaining the game's rating. It is up to the community to reinforce this.

    .
    Online interactions are not rated by the ESRB, yo.

    As in: The actual content of the game is rated T. Interactions with other players are not. This being an interaction with another player, it won't get CoH in trouble by the ESRB and making them upgrade it to M or AO.

    Course, there's always the ToS then, just saying that the rating has nothing to do with this.

    Quote:
    Originally Posted by Golden_Girl_EU View Post
    I've asked people on teams a couple of times to not use the word r*pe in a positive context - like talking about how the team is "totally r*aping this mission/TF/AV" - it makes a horrible crime seem trivial and humorous, and there are plenty of other words to use that give the same effect without being offensive.
    I then suppose that saying "We're totally killing this mission" or "Totally murdering these mobs" or "massacre" and so forth are also unacceptable to you. There is a 'bad words filter', which may or may not filter ****. If it does, then I suggest turning it on and moving on.
  7. Quote:
    Originally Posted by Ximmy View Post
    Apparently, I just need to get over it...

    I just need to get over being a decent human being....

    A few days ago, I am on a team where a member says "Statement indicating he is a pedophile?"

    So I say, "umm, ok, can we please not talk about this? This is inappropriate, and as I have children, I am uncomfortable with this line of conversation."

    And I get "you need to lighten up. I don't care about your children, and I don't even know where you live, so I couldn't possibly come to your house and do things to your children"

    So I go, "ok, yes, I see your point, but what you are talking about is unsettling, and I politely request that you stop talking about it, not to mention the fact that what you are talking about is illegal and against the rules for CoX."

    And he says "Having sexual desire for children is not illegal, only acting on it is"

    And I say "Ok, but I would really appreciate it if you didn't discuss this kind of atrocities against children in this forum."

    And he proceeds to tell me how anyone who says "think about the children" makes his head explode, and how anyone who takes offense at comments made by people on the internet are idiots.

    This conversation went on for way longer than it should have, but I was really trying to understand how he thought it was ok to make those kind of comments and he was only too happy to continue to tell me I was an *****.

    I took screen shots of the convo, but didn't keep them, since most of the other people on the team kept telling me to "lighten up".


    Fast forward a bit...


    So, I am in a costume contest in Atlas tonight, and the people are talking about some video game where they get lots of points for killing children. Again, I politely request that they stop talking about killing children, since I am a parent and the subject matter is disturbing to me. AGAIN I get that I need to "lighten up", and that somehow, in their minds, slaughtering children is fine as long as it is in a video game. Like, somehow, as long as it is "virtual", it is totally ok to slaughter and maim and **** children. I don't get this.

    But, apparently, I am in the minority.

    Apparently, it is perfectly fine to do horrible, depraved, tortuous things to people, since this is a "game", and if anyone takes offense at the discussion of said atrocities, they just need to "lighten up".

    Seriously.

    I don't understand how most people can agree that it is not ok to commit hate crimes against alternative sexualities and persons of color and the like, but somehow, it is perfectly ok to talk about atrocities towards children. I, for one, do NOT find it acceptable chatter to talk about
    violence against ANY person for reasons of race, creed, gender, sexuality, age, religion, or any of the other 'isms......But I find it particularly atrocious when hate and filth is directed towards the sweet, innocent babies. But, apparently, I just need to "get over it", since people are allowed to say whatever they want when on the interwebs.

    I totally expect this thread to get axed, since it is inflammatory and contains some bad words, but I would really like to get some feedback on it before it does.

    Am I being too sensitive? Do I really and truly need to "get over it"?

    Please respond.

    Portions in italics were edited to remove details inappropriate for the CoH forums -Mod08
    Yes. Use /ignore then. If you don't know what that does, it makes it so you can't read what the person you /ignored.

    I don't know why people ask other people to "stfu, stop talking about that, plz don't say that" etc, when you damn well know that 90% they won't. I simply ignore, and move on.

    I also don't know why people post stuff like this on here...seriously, if everyone on this post said "ya you need to lighten up" would you team with this guy the next day and be all jolly while he talked about the stuff he was? No, you wouldn't, so why ask this question and post it here?
  8. Here's the thing. To Un-exemplar now, you apparently have to quit the team. Now, if they don't change this and still allow you to Un-Ex by choice, then this could happen:

    Say you have another person the team with a level 47 mission. Mission is set, so everyone gets set to 46. You're farmer guy, or whatever 50's you got then, could un-ex themselves, leaving everyone else at 46. You then proceed to street sweep RWZ, or whatever depending on party level and you're basically still bridging.

    This is assuming that people get SK'd when mission is set, and not in mission, and that you'll be able to un-Examplar yourself without having to quit the damn team.
  9. biff10426

    Ice/Ice Brutes?

    Quote:
    Originally Posted by Ethric View Post
    Defense still does not matter whether you get Fury or not.
    A hit check, any hit check by you or an enemy generates fury. Defense does not matter.

    Anyways, the -rech from Ice armor hurting fury so bad is stupid.

    1. Give us the powersets, and let us make the choice then. You can purposefully gimp your AT anyways, whats the big deal?

    2. /Dark has two mez toggles, how is having practically an entire mob not attacking you at all any worse than practically having the entire mob attacking you slower?
  10. Quote:
    Originally Posted by Cuppa_LLX View Post
    Actually you can get a purple on a low level. Its a drop on the enemy, so as long as your fighting50s theirs a purple chance, i know a few sub 40s who got purples...
    Good to know.
  11. Quote:
    Originally Posted by Johnnykat View Post
    :Smacks Forehead:

    Oh boy...here we go again with "extensive data-mining"...I love how this term gets applied to massive changes that inherently the devs feel they need to make, but can't fully justify it by any other means. I also don't understand why is it lately when the devs announce some new and interesting features - like new power sets or game content, they have to sour it by removing a game mechanic they admit to not really being a problem right off the bat! Posi states that the concern for bridging requests really wasn't as big as a problem as they thought! It was a misperception by the dev team! But hey, since our data-mining shows that requests for bridging isn't a problem like we "thought", then lets go ahead and change it quick now! Come on...the only reason why it doesn't show up in your data-mining is because you probably only looked at the last 4 to 6 months. Hello, that is how long AE has been out and there hasn't been a need for bridges - you already fixed that! LOL However you "over-corrected". If you really want us to use the non-AE game content again, maybe (and I cringe to suggest this) simply turn off auto-SKing in AEs or apply this new system only to AEs and people will eventually not abuse it (I mean enjoy it) so much. They will go back to the more "balanced" system that already exists! Now, you may reply with "well we don't want to see the spam of bridging again" ...well again, sounds like you "added" a new mechanic that is going to be awesome which is the email/broadcast filter. Based on actual game play (not short-term "extensive data-mining"), it's the broadcasting and emails that annoy people the most. If other players don't see how some other players choose to play the game, then obviously they can't complain about it. Hence, 1) add broadcast/email filters, 2) leave SKing alone or add your new way as an "option", 3) Fix AE so it doesn't auto SK and allow it to be the alternate mission creator it was intended to be.

    Ultimately, the dev team really needs to consider how far it "over-corrects" a problem they recently created and not practically re-write the entire game in one issue. It was bad enough you couldn't adjust certain ATs for PvP, now you are taking that same philosophy to PvE. PLEASE seriously consider this new CoX 2.0 before you force it on us!
    If Issue 13 PVP is any indicator: once these people have their mind set on a super cool feature, they don't go back despite any amount of dislike for it. Now before you nerds start tweeking out, obviously this feature is liked by many (unlike issue 13 pvp), just saying these guys are pretty set in their ways with features.

    Sure they change up bugs, but other than that? Might as well be talking to a brick wall, or me. See: Purple Patch, ED, GDN, Issue 13 PVP, Aggro Cap, Target Cap, etc.

    Anyways, glad you guys think this is an awesome idea, but if you think this is somehow going to solve the 'problem' that AE has been 'creating' lately, it won't. Hell, I don't really mind whether or not I'm doing AE or regular missions, but lately I've just become so damn lazy I'd just rather do AE stuff than run around a zone. Some toons now I don't even have to take a travel power! Tickets are also really sweet; it's nice being able to replace/add Enhancements as you need/get them by using tickets instead of destroying your bank roll trying to buy them, or hoping that you'll get the one you need off a enemy. I can effectively keep my slots from going broken from about twenty something to 50 without having to spend a dime. (I don't usually bother buying enhancements early on, since I'm ripping through those low levels so fast I end up breaking up my Enny's within one or two runs.)

    Now, I know they wanted AE to be some sort of alternate route to maxing out your levels. I don't have hard facts, I can't data mine. The Devs can and I'm more than certain that more people are using AE as their main form of leveling than regular content. In fact, I'm damn sure.

    I'm not if the devs really care if people are doing more AE than regular content, but if they wanted to balance the scales, kind of, they would need to make regular mission-ing a bit more attractive. So, whats the main reward advantage that regular mission-ing has over AE? Purples. AE is being used more because you 1. Level faster. 2. Get tickez. 3. Purples are hard to come by (for me at least, has to be some other people that don't seem to ever get them [pre-Ae, shut up]) and cost a **** ton. If they made Purples more accessible, then maybe people would be more willing to go out and do some regular mission stuff every once in a while.

    Sure, the new option to set team size to 8 and solo farm is a good way to do that; that maximizes your chances of getting one. But your casual player isn't really up for that, they like to team.

    How many of you are familiar with the Streakbreaker system tied into Defense? Bueller? Bueller? Basically, the more times you successfully dodge or avoid an attack, the greater chance the next attack will hit. Why not incorporate a Purplebreaker (Copyright me) system? Basically, the longer you go without getting a purple drop, the better your chances of getting one.

    Reading comprehension is important starting now.

    Obviously, this could be abused if done incorrectly. You couldn't base it off of 'real time' as players would just park their 50's for the correct amount of time to maximize their chances; we'd want this to be more active, not like day jobs. I'm not sure if this would be 'feasible', but since the devs datamine for time periods, I'm pretty sure they can track how many of what somebody has killed. And there's your answer.

    No? Ah, well it works like this: The game keeps track of how many "Purple drop qualified" enemies you've defeated. The longer you go without getting a purple from these guys, the better your chances of getting one. I'd probably keep the minimum level to start this system like 45...47? As level ones can get level 50 recipe drops if they're teamed up with a level 50 team. (I'm not sure if that 'qualifies them, under the current system, to get purples, I'm guessing not so, bear with).

    Example: Player has killed zero qualified enemies, chance for purple 2%. (I don't know what exactly the drop rate is, I'm just using that figure for this example).
    Player has killed 500 qualified enemies, no purple drop, chance for purple increased to 5%.
    Player has killed 2000 qualified enemies, no purple drop, chance for purple increased to 8%
    Player has killed 10 billion qualified enemies, no purple drop, chance for purple increased to 20%
    And so on. Obviously, the number of qualified enemies needed for a drop rate increase would need to be carefully picked at to make it feasible, but not downright easy to get this. Once you've got your purple, your chance to get resets to base value. This would entice your casual players to venture out, knowing that they will MORE THAN LIKELY get a shiney every once in a while, and also (hopefully) keep farmers happy knowing that they're still getting about the same rate of drops anyways.

    (I'm not Arcanaville, so I'm not exactly sure if that last statement is true...lawl)
  12. Quote:
    Originally Posted by EmperorSteele View Post
    Closed Beta isn't for "taking peaks". It's about looking for bugs, exploits, and other problems. Thousands of people all logging on to ONE server just to play with the Character Creator would probably hamper the Beta Test invitees' ability to look for bugs, let alone even get into the server in the first place!

    True, this hasn't happened in the past... however, in the past, we also havn't had an entire issue's worth of changes that revolve mostly around the Character Creator itself.

    So just relax =)
    Not with their new magic queue system.
  13. Quote:
    Originally Posted by Lacrymosa View Post
    QFT as Jack had power customization already thought out. I'm guessing alot of players on these boards don't actually do any research, but just to inform those who don't, Jack Emmert pretty much made CoH the customization giant that it has become, everything from travel powers to power look was his general niche. As he stated in Gen con, he wanted "EVERYTHING" customizable.


    But hey don't just take my word for it, youtube or google can help those that wish to know.

    Expect CoH to steal any feature CO has, and why not? two perfect MMO's? I like this day and age. Beats Age of Conan and WoW.
    Basically, remember that CoH Alpha was pretty close to what CO is today. In the end they couldn't make it 'work' and decided to degrade into AT's...for the time being it seems.

    Would Jack make CoX into what it is today if he were still here? Maybe, I don't think he'd allow the whole MA debacle, though. Jack, and Cryptic, obviously is in this for the money; they probably saw the subs they were getting, not really moving up. So, they could either undertake forming this game into what it basically is now, a pain in the *** apparently due to the engine, or start from scratch. You start from scratch, you (hopefully) get monies from game sales, lifetime subs, and try to open the game up to a wider variety of "peoples", which is why I think the game plays the way it plays (more action-y, to draw in the 360 "crowd"). On top of that, since Cryp isn't....working? For NCsoft anymore, they get to hoard all that money instead of (probably) giving some of it back to NCsoft.

    Point is, I don't think this games sub's are going to jump up wildly due to Issue 16, or GR. GR will give them some extra dough due to sales, maybe, but the games been out for 4 years. People who won't bother with it suddenly won't bother with it now that you can have green fireballs and pink ice armor, come on.

    Quote:
    Originally Posted by FredrikSvanberg View Post
    Or long before CO even gets released, like in this case.
    LOL, yea because CO is coming out very soon, and probably the exact same time Issue 16 will and. CO has also been in beta status far longer than Issue 16 has, and has probably been under development status far longer than CoX's power customization has. TRY AGAIN.

    You people may have "requested" these features in a long time ago, in a galaxy far far away, but CRYPTIC and CO were the FIRST to bring these to fruition (closed beta.) Also, when you guys first thought of these ideas, cryptic was running the game. Thus, they are giving what you asked for, just in a different game. Stop being tards.
  14. Quote:
    Originally Posted by Wavicle View Post
    What in CoH is taken from Champions?
    Just about everything, just the names of certain groups/people were change to, ya know, avoid being sued or something I dunno.
  15. Quote:
    Originally Posted by Golden_Girl_EU View Post
    Power Customization was being begged for long before CO was around
    But made into reality because CO has it. Whatever CO gets, CoX will sure to get shortly after!

    Hope for CO to get pet customization, for ye shall be blessed with it shortly after.

    Oh and more red bars please! I like red better than green.
  16. Wonder how many more feature's they're going to get from Champions online.

    First power coloring, now an SK system like Champions.

    Maybe if CO gets customizable pets we'll get those too!
  17. Quote:
    Originally Posted by Red_Valkyrja View Post
    Well, we all saw what happened with last issue's Open-Closed Beta. A bunch of people getting on test, seeing it buggy,then running right to the boards complaining on how "This is a buggy POS "How could the Dev's release something like this!! ZOMG!!111!!eleventy-eleven!!11!!!!!

    To which BaB's responded "Welcome to day 1 of closed beta. Told you guys it wasn't as fun as you all seemed to think they were."

    Closed Beta is not some exclusive club, to which you need the secret password in order to get in. And as for the so-called "elite" you speak of, if you mean players that along with just playing the game, the also have the dedication to pound/peck/twist/contort something so see if they can break it, and report their findings to the Dev's, then yes, I suppose there are an "elite" class of players. They would be the ones you don't hear saying "Why should I do the Dev's job for them?" They are the one's that do this out of their love for the game.
    The main problem with issue 15's little special clopen beta piece was that players identified stuff, and it didn't get fixed until after it went live anyways.

    As far as people whining that "this is broke etc", if the dev's didn't expect this then they are no smarter than not expecting people to exploit AE for massive xp gains when they released that.

    Basically, that beta accomplished the same that any of the other 'normal' betas have been doing. They got about the same amount of stuff fixed and released it in about the same time period; thus the difference between having this closed beta BS and what they did in issue 15 is...well I haven't found one yet. Aside from the whiners, but that's to be expected and who cares.
  18. Quote:
    Originally Posted by Soulie View Post
    I assume, based on logic, that they sent out beta invites to the people who've been the most active on the forums.

    They obviously want people who will provide feedback and participate in the testing process. Not someone who just wants to preview Issue 16.

    I'm not shocked that stuff is being leaked. There's always gonna be someone who can't keep quiet, but I haven't been able to find any leaks on the internet. At least it seems to be leaking within the community. Not saying that it's a good thing, but it's better than being pasted all over popular gaming websites.

    Unless they're removing some features or options I saw at Comic Con, I can't imagine any of it being bad publicity. Guess we'll find out when it hits live.
    http://www.youtube.com/watch?v=cSyQJkjwaw4

    There's your leak, you now know stuff about closed beta that you shouldn't and will be banned soon.
  19. Quote:
    Originally Posted by Ghost Falcon View Post
    It's been brought to my attention that some Beta players that were invited into Issue 16 Closed Beta have been disclosing some of the things here on the forums and on the Live servers.

    Please note that :
    • This breaks the confidentiality of "Closed Beta".
    • If we hear reports of confidentiality violations, (and we verify that the violation occurred), the player's account will be removed from Closed Beta.
    • Players removed from the Closed Beta phase will not be considered a "player in good standing", and even if they qualify for the "Veteran" Pool for Going Rogue Closed Beta, they will not be offered an invitation to that Closed Beta.
    I have to underscore that confidentiality during Closed Beta is critical.

    Thanks in advance for your understanding.

    -Ghost Falcon
    So hurry up and push it to open beta already so we can identify bugs that will make it to live anyways.
  20. Quote:
    Originally Posted by Lord_Mayhem View Post
    I've been thinking about this and it makes me wonder what the main reason is that many players are powering through L1-20 as fast as they can:

    a) because they hate having so few powers and thus a lack of tactical options;

    b) because they're bored of the existing newbie content, having seen it so many times;

    c) because they hate the endurance issues that can make the game annoying to play at L1-20 (due to lack of Stamina and TOs/DOs/IOs at those levels being so much weaker than L22+ SOs/IOs);

    d) because they hate feeling pushed into taking so many pre-requisite powers at L1-20 just to set up a travel power and to get Stamina by L20;

    e) because they despise the levelling process entirely and just want to get to L50 as fast as possible (either for PvP, farming, some other perceived endgame reason, for bragging rights, or from a perception that that's how all MMOs should be played);

    f) all of the above to varying degrees.

    Speaking as someone who used the recent double xp weekend to get 4 blueside characters to L20, personally for me it's mostly down to c) with just a smidgen of b) and d), perhaps a little of a) with some archetype/powerset combos, and none of e). I expect Going Rogue will tackle b) and I can live with both a) and d) as we level so fast at low level now (and it's about to get faster). So increasing the levelling speed from L1-20 is helpful for all of the above issues, but it's not directly tackling problem c) which is the main issue I have with L1-20 in this game.

    For me - and I suspect for many other players - this game is all about the journey, not about reaching the end as swiftly as possible (though maybe that will change if Going Rogue adds significant endgame content/progress), so I would rather see the Dev team tackle the end issues at low level rather than the speed of levelling.

    As a very worthwhile side-effect this would also improve the new player experience immeasurably. I have a friend who still refuses to try CoH/V again, 3 years after last trying it, because he hated the early end issues so much (despite me telling him things got better at L20+, he wasn't willing to put up with that on every new character - or even on his first one) - to him this will always be "that game where you run out of mana all the time" (and yeah that's a quote, heh). I keep trying to convince him to come back, but I always have to be truthful and admit that really not much has changed on the endurance issues front at L1-20

    There are a number of ways the Devs could have tackled the L1-20 endurance issues:
    • Dropping the Rest power's base recharge rate to 30secs or less would be a good start.
    • Weighting insp drops at L1-20 towards mainly blue insps would help too.
    • Getting rid of TOs/DOs and scaling SOs down all the way to L1 might help as well - this would also simplify/streamline the game for newer players, though you'd still have the issue of outlevelling enhancements so quickly at lower levels that it's barely worth slotting them (maybe SOs could be changed to never go "red" and stay at -3 level effectiveness even after you've far outlevelled them?).
    • Though my favourite option would be to simply increase the base recovery rate to 2.5 end/sec on every character (i.e. equal to what Base plus Stamina with 3 EndMod L50 IOs or 3 EndMod +3 SOs gives you), and then turn Stamina into a passive global endurance discount power (-10% or -20% to global endurance costs) - i.e. like a passive version of Conserve Power with a lower end discount value.
    I don't think it's likely, but to me this latter option is the only thing that would smooth out the play experience differential between the pre-stamina and post-stamina levels (which makes me dislike the low levels) while also improving the new player experience.
    Or they could try and gear the game so Stamina is such a requirement. Seriously, does anyone feel super when they go through a mob and find that they have no blue bar? Being exhausted is something I'd expect after battling an AV, not piledriving through a mob of nobodies.

    That's why I never got why they called the slotting system "enhancing". A lot of the "enhancements" should be optional; IE "make you better" not a requirement like Stamina and slotting Endredux really are. This is why I like CO's system, I won't be playing the game as I dislike it's art style, but the concept of that you're basically never empty, and never without options, as you may run into in CoX, is a good idea. Especially at lower levels and fighting Mu guys, "well he sapped my endurance and recovery, guess I'll have to hope that he misses the next 5 attacks so I can get some endurance to maybe attack him once"

    Follow this guys guidelines, or at the very least, also make it so that tier 1 and/or tier 2 attacks don't cost any endurance at all. Or perhaps do what a lot of other games put in, "out of combat regen/recovery". Great, you survived the mob, can I get my HPs/end back so I can move on without having to stop and take a breather every group? They can do this, per the one day job that increases your out of combat recovery, so why not boost everyones regen/recovery out of combat and just out right eliminate rest: resting is what you're doing when you're not doing anything anyways it shouldn't have to be something you actively have to do ffs.
  21. biff10426

    Dual Pistols

    Quote:
    Originally Posted by McBoo View Post
    I'm against any "trick bullets" powers in the primary. If they want to add a Munitions secondary like you suggest that is one thing but I think that the primary should strictly use standard ammunition.


    >
    I'm not using any "trick bullets" in the primary. Just the rubber bullet, which are real. If you pointed out ricochet round, then you rename it to "aoe bullet spam" and it's fine then; that's what it'd look like anyways. And yes, Munitions was meant to be a secondary, using dualies for some of it's animations. I wouldn't see the problem with allowing rifles either. Someone did complain about the double draw but Masterminds deal with that too.
  22. Endurance, even with fast recharge, shouldn't be a problem with 2 +end procs slotted. More so if you get the accolades to boost your end to 110. Heck, if you're lucky/rich enough you could get that one Panacea proc for even MOAR +end proc goodness.

    Usually when I fiteklub/straight dual other melee toons I rarely find myself running low on endurance unless I somehow manage to **** up staggering Rage/Hasten/SoW so that they all crash at once.

    And if you're really in trouble, theres always blues and/or force of nature.
  23. Quote:
    Originally Posted by Tokyo View Post
    I don't agree with the articles Title.

    If Power customization is "Overcoming the Impossible." What will the article title read once they decide to finally tackle the issues with PvP? "Attempting the impossible?"
    Maybe they'll remove PVP all together in Issue 17: No Looking Back

    Might as well, they can't ***** it up anymore than they have.
  24. This is basically what he said, plus or minus a few things I messed with.
    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Savior Girl 2: Level 50 Science Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Willpower
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Punch C'ngImp-Acc/Dmg/Rchg:50(A), C'ngImp-Acc/Dmg:50(13), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Dmg/EndRdx/Rchg:50(31)
    Level 1: High Pain Tolerance Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(3), Numna-Heal:50(3)
    Level 2: Haymaker C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(31), C'ngImp-Dmg/Rchg:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(37), C'ngImp-Acc/Dmg/Rchg:50(37)
    Level 4: Mind Over Body TtmC'tng-ResDam:50(A), S'fstPrt-ResDam/Def+:30(5), TtmC'tng-ResDam/EndRdx/Rchg:50(5), TtmC'tng-ResDam/EndRdx:50(9)
    Level 6: Fast Healing Heal-I:50(A), Numna-Heal/Rchg:50(7), Numna-Heal:50(7)
    Level 8: Knockout Blow C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 10: Indomitable Will DefBuff-I:50(A), LkGmblr-Def/EndRdx/Rchg:50(11), LkGmblr-Def/EndRdx:50(11), LkGmblr-Def:50(27)
    Level 12: Swift Flight-I:50(A)
    Level 14: Health Numna-Regen/Rcvry+:50(A)
    Level 16: Rise to the Challenge DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/EndRdx:50(17), Numna-Heal/EndRdx/Rchg:50(17), Numna-Heal/EndRdx:50(27), Numna-Heal:50(39)
    Level 18: Rage AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(19), AdjTgt-ToHit:50(19), GSFC-ToHit:50(46), GSFC-ToHit/Rchg:50(46), GSFC-Rchg/EndRdx:50(46)
    Level 20: Quick Recovery P'Shift-EndMod/Rchg:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(25), P'Shift-EndMod/Acc/Rchg:50(34)
    Level 22: Stamina P'Shift-EndMod/Acc:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod:50(23), P'Shift-End%:50(25), P'Shift-EndMod/Acc/Rchg:50(37)
    Level 24: Hover Frbd-Stlth:50(A)
    Level 26: Fly Flight-I:50(A), Frbd-Fly:50(40), Frbd-EndRdx:50(40)
    Level 28: Heightened Senses LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/EndRdx/Rchg:50(29), LkGmblr-Def/Rchg:50(40)
    Level 30: Kick Acc-I:50(A)
    Level 32: Foot Stomp Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Dmg/Rchg:30(33), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dmg/EndRdx:50(34), Sciroc-Dmg/Rchg:50(34)
    Level 35: Hasten RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
    Level 38: Strength of Will TtmC'tng-ResDam:50(A), TtmC'tng-EndRdx:50(39), TtmC'tng-ResDam/EndRdx:50(39)
    Level 41: Gloom Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Acc/Dmg:50(42), Dev'n-Dmg/EndRdx:50(42), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42), Dev'n-Dmg/Rchg:50(43)
    Level 44: Darkest Night DarkWD-Rchg/EndRdx:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(45), DarkWD-ToHitDeb:50(45), DarkWD-ToHitDeb/EndRdx:50(45)
    Level 47: Tough ResDam-I:50(A), TtmC'tng-ResDam/EndRdx:50(48), TtmC'tng-EndRdx:50(48), TtmC'tng-ResDam:50(48)
    Level 49: Weave DefBuff-I:50(A), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx/Rchg:50(50)
    ------------
    Level 1: Brawl Acc-I:50(A)
    Level 1: Sprint Run-I:50(A)
    Level 2: Rest Heal-I:50(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    10% DamageBuff(Smashing)
    10% DamageBuff(Lethal)
    10% DamageBuff(Fire)
    10% DamageBuff(Cold)
    10% DamageBuff(Energy)
    10% DamageBuff(Negative)
    10% DamageBuff(Toxic)
    10% DamageBuff(Psionic)
    3% Defense(Smashing)
    3% Defense(Lethal)
    3% Defense(Fire)
    3% Defense(Cold)
    6.13% Defense(Energy)
    6.13% Defense(Negative)
    3% Defense(Psionic)
    3% Defense(Melee)
    4.56% Defense(Ranged)
    3% Defense(AoE)
    1.8% Max End
    30% Enhancement(Accuracy)
    20% Enhancement(RechargeTime)
    15% FlySpeed
    371.1 HP (24.8%) HitPoints
    15% JumpHeight
    15% JumpSpeed
    MezResist(Held) 3.3%
    MezResist(Immobilize) 6.6%
    MezResist(Sleep) 6.6%
    7.5% (0.13 End/sec) Recovery
    96% (6.01 HP/sec) Regeneration
    1.26% Resistance(Energy)
    4.39% Resistance(Negative)
    15% RunSpeed


    You're getting more damage and quite a bit more HP's, you lose some accuracy, but really with Rage running and slotted that shouldn't be a problem. I can hit AV's and +4 bosses just fine with my gimped up SS/WP and that's with just IO's running about. Now, if you're worried about pvp's, 30% accuracy is still quite a bit and pushing it more would probably just be nixed by DR after factoring how much Rage shoves up Final Tohit anyways.
  25. Working as intended, move on.