beyeajus

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  1. Well back in MY day.......it was last April. :S
  2. We need explanations in the red name form...stat.

    lol the server status page says all the servers are up but the test server is down.
  3. I logged in hoping to not find a thread like this when it happened to me too.

    the test server is up.
  4. Quote:
    Originally Posted by FredrikSvanberg View Post
    My "Smiley Face/Relevance Inversion Theory" is still holding water.
    roflomg he's right.
  5. Good Story!


    Quote:
    Originally Posted by EnigmaBlack View Post
    Good for you Roberto! At least there is one nice player on Free... I won't go there...
    >.> psst....Redside on Freedom has nicer pplz.
  6. i'm all about it. Up the weekly allotment to an even 10 tran while we're at it.
  7. beyeajus

    Generic Rant

    Quote:
    Originally Posted by PDXUnder View Post
    Angry clarification of intent! Mocking dismissal to responses of orginal post! Cynical reminder about ignore function. Validation of rights as paying customer! Indication that this response will serve as final communique...

    Declaration that both this game and that game are superior anyway.

    Internet meme!

    Edit below as indication of likely removal of inappropriate language...
    Dissmissive mention of count of same style threads prior. Insertion of CoH revenue numbers from the last 15 years acquired from Google.

    Another dissmissive remark.
  8. Quote:
    Originally Posted by Nericus View Post
    The Poison Trap power of the poison set is more like sleep gas, its a power that can be easily skipped, but to each their own.
    Thank you and fleeting for the poison trap lesson. My only gripe now is that it should be the same as the /traps version, but that's probably preaching to the choir. >.>
  9. Quote:
    Originally Posted by Nethergoat View Post
    I've done everything in this game at one point or another, and the drop rate is the same whether you run missions, run farms or street sweep hazard zones. The only thing that matters is how many enemies you defeat- with the mission slider, that variable is largely in our hands.
    that's true, I caught a performance shifter: chance for +end on a Talos Island Bank mish before. When I showed it in the chat window it got a surprised reaction.
  10. Quote:
    Originally Posted by ResidentBaka View Post
    My uncle has a friend whose dog is one of the lead developers for City of Heroes, and he said that Posi and War Witch were loading a hovercraft with gold and they were going to pilot it to Hawaii just before shutting off the servers.

    They weren't going to tell the others, though. Sorry you had to find out this way guys


    P.S. Mr. Barkington says spear melee is coming with i18.
    aaaahahahahaha that's a good idea for a TF
  11. Quote:
    Originally Posted by Negate View Post
    I could not do an Ice/Thorn now Fire/Thorn...
    that's actually a good idea for the next one if I decide to make another. thanks!
  12. I hit lvl 16 last night. I picked up Aim reluctantly, but it's great for a frostbite opener. I haven't taken any melee thorn moves so far, but there's a good amount of ranged moves to play with that I can have a good attack chain. Not worrying about a travel power (NR ftw), and so far I can see which moves in the primary are skippable. I'm skipping chiliblain, shiver, and flash freeze. ST immob isn't too helpful compared to AoE immob, slow cone doesn't matter when they're held/immob anyway, and I'm just not a fan of sleep moves. Can't wait to get the thorntrops though, then once thornburst and barrage come along they'll go great with frostbite/ice slick/glacier.

    EDIT: I'll try to make a guide of it once I hit 50
  13. Quote:
    Originally Posted by Energizing_Ion View Post
    Good news on the salvage/recipes/enhancement transfers
    No way, we can move those through email too? Like just any attachment or just inf? (I figure just inf, since that was the only thing specified.)
  14. Quote:
    Originally Posted by Zyphoid View Post
    During the beta for VEATs, those want to making them just to take a peak in the creator could not. You had to log in as a lvl 50 character to do the unlock. I am guessing that you would have to log in as a lvl 20 hero to unlock Kheldians, not have just had one at some point. Just my guess though.
    That makes sense, actually. I got thinking "what if I deleted all my 50's, would my crab go too?"

    But as far as I know it doesn't keep a history of deleted characters, maybe I'm wrong though.
  15. Quote:
    Originally Posted by DumpleBerry View Post
    Yes, that's the idea.

    It's going to make my red-blue/blue-red inf. transfer service much easier to facilitate.
    Fantastic
  16. Just out of curiosity, would Kheldians be unlocked for me if I once had a lvl 35 scrapper but deleted him, and currently have no heroes over 20?
  17. That's pretty interesting. How much game time per week is classified as casual in this research though?
  18. I'd vote for regen for brutes, axe for stalkers, energy melee for scrappers, ice melee for stalkers, and ice melee/armor for brutes. Sure they say that the slowness would cut down on fury gained, but Dark Armor stops mobs from attacking with cloak of fear, right?

    I'm with Silas on Poison for corrs too, that's a good one.
  19. even an appearance by Mod 8. That's icing made of win.
  20. beyeajus

    Generic Rant

    insignificant sarcastic troll post
  21. Quote:
    Originally Posted by Perfect_Pain View Post
    I get tired of you RPing that your a robot

    I thought he liked to talk like a rikti......and I for one like it. Keep up the good work, you RP'ing bot rikti whatever you are
  22. Oh flying monkey-bot, your day is arriving.
  23. Quote:
    Originally Posted by Seldom View Post
    To Lisar: yup, the masterminds needed some love. Moreover, it was masterminds' primary that was most limited, currently limited to only 5.

    And to die hard blue folks, don't worry, remember this is happening around the time you can make goody two-shoes masterminds.
    You are darn right they need love. I know it takes a lot more to make a MM powerset than any other, but yah, here's hoping for the primary count to reach around 7-10 in the next few issues or proliferations.

    Can't wait to see what those demons look like, I read that they have skeleton masks, might be untrue, but I can't help but picture lock, shock, and barrel from Nightmare before Christmas XD