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Posts
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Joined
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He's ugly, but he's good. Be patient, slot him up, you'll see.
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I wonder if the crew on the ghost ship got scared when they saw a ghost ship...
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I never use a blatant rip-off name, but some of my toons do have rip-off costumes in their repitoire. My AR/Trap corr has a Spawn Costume, for instance. He was originally designed as a longbow defect, and named Wrong-Bow. It's not a costume he runs around with all the time though, but he's had it for a few months. I suppose that's not very blatant.
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I agree with that, no reason having an AE in every zone, the RWZ one is the most fun so leave that one. there should however be a university/lab in every zone. Trade AE buildings for more crafting!
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Quote:yikes! Vogons are NOT Vegan.
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wow I have 390!
EDIT: The next day it's at 973?! That must be neg and pos combined right? I'm definitely not that awesome. -
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Does anyone use the sleep ones? I got one yesterday, was very happy until I realized that it was one of the sleep-purples. Crafted it and sold it for $40mil, which is pretty bad for a purple, especially redside O.o
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Quote:JJ's cool, he's just passionate. No need to generalize from one dude is there? On the other hand, I notice there's this "stop being a pu**y and play redside!" attitude on the forums, but just take it as funny because it's not tougher or anything, which you probably already know.There you have it. One more reason not to play redside. Mind you, i know enough to realize JJ is not in fact typical of redside players, so i play redside anyway, but JJ is the sort of person some stereotype as being the sort of person who plays redside, not realizing that just like blueside only some players are petty, juvenile, narcissistic jackholes.
(i suppose i should say the attitude JJ affects in his post. He amused me, but his post did fit the stereotype of a redside jerkhacker.) -
Quote:That was why I took it on my Stone/WP brute Smashy the Clown. An extra attack? Check. Doesn't need Combat Jumping? Check. An animation fit for a psychotic clown? Check. Gives me Super Jump? Check.
I can totally see that. Sounds like it would be cool with the ninja run backflips, too. -
Quote:Maybe with MA/?*Edit* - I feel like I need to do a science experiment where I find a set that genuinely benefits from JK. My guess is that it's in a controller set, somewhere, or a Blapper attack string.
Well I'm off work now, time to go actually play again later. Any updates I find that are worth posting, I will.
Thanks for letting me know it's not that bad, peeps -
Quote:AE doesn't count and neither does sheltered blue-walled missions.I can visit it via the AE, and some blue missions - I think I've seen most of the quaint tourist attractions there, and taken plenty of pictures - so there's no need to actually go live there
You don't have to live there, but at least beat up a snake or two.... -
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Probably /Traps. It's being hyped as a more melee-oriented set, perfect for running in with Gas trap and perma-acid mortar.
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Quote:Despite the lack of Build Up and thus lower damage overall, I'm finding my DP/RadEm Corruptor to be much more survivable than my DP/NRG (for the early BU) was.
I'm not having any problems with my DP/Kin corr. Swap ammo is a nice change from BU I think. Lots more fun. -
Quote:This. I don't know what gave the snipe idea, the icon even has the matching symbol as Cosmic burst and it's pals. Piercing rounds has the snipe icon, although it's not a snipe either.No, it isn't. Where do you people get this idea? It's the DP equivalent of Bitter Ice Blast, Power Burst, Blaze, and the like. It differs in animation time and recharge, sometimes favourably, sometimes not, but its analog powers are definitely NOT the snipes.
To the OP, skip it if you like but it's a big hitter and you will notice its absence.
Ex-shot is one of the two most powerful moves in the set. If you leave it out you may turn into one of the people who complain about the damage. -
that's true, with a great toggle like CJ it puts down JK for sure. I'm a big fan of tankerminding with the ninjas so to do that I wanted some melee moves to use. Plus I'm pretty sure that those melee moves could do more damage then the raneged mm moves. I suppose if I slotted chance for hold from devastation in there it would suffice, but the melee moves feel more ninja-ish (guess I'm going for concept here). Still glad I went and tried JK for myself though. KRS-1 said it best, don't believe the hype =D
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[QUOTE=Gilia;2771104] So if you put one of those in Brawl, it's better for what you're describing[QUOTE]
Hey good call! thanks for the tip!
It will definitely be a tight build as I have /therm for the secondary and everything looks takeable. that leaves very few spots if I plan on taking patrons, which is still undecided. CJ is awesome and so is Acro, ahh decisions decisions.... -
I especially like the little tornado thingee that whirls around you when you get back on your feet lol. forgot to mention that earlier. It's cool now cause I have a melee alternative to the arrows, all with KB/KU. sweeeeeet.
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Always heard about how terrible and un-takeable this move was over the months that I've been pestering the forums. It has the same "lol" stigma as Whirlwind. Too bad I didn't find out about WW until I raced through Cap with it on and got laughed at. Ever see the Bilnd Melon video for No rain? The bee girl? Yah that was me....
So naturally I avoided jump kick, having never seen what it looks like, what kind of damage it does, etc etc.
Rolling a new revamped version of my first toon ever, ninja mm. Got to level 8 and after about a half hour of pondering, took Jump Kick to see what the hate was all about. I heard all about the terrible animation time and the like, plus the fact that it doesn't even look like a jump kick apparently.
I think, if this move is terrible in all other AT aspects, it's a least good for tankerminding. I actually find this neglected little move not too bad when the boys are on BG mode and I run up on a mob, nail him into the air, and by the time he hits the ground he's covered in shuriken wounds and footprints XD. As far as the animation goes, yah it would look way cooler as a spin kick or something, but that would make it KB instead of KU, well, Jkick is kinda both as the mobs flies into the air but in a direction slightly. I like the springboard animation too, it's funky and lets me feel like I have another damage dealer on the team besides the pets, ME!
So between Jkick and Air Superiority, I'll have some decent mitigation going on, and I find that these two moves and Kick will make good replacements for the terrible Archery moves he gets stuck with. The end usage is better than the Archery moves, the damage is better too. not too sure about the numbers exactly, still hunting around on the net for a decent site that has the numbers to stare at besides mids. I'm planning on slotting some chance for disorient in one, and maybe slotting enough kinetic crash in one of them for the KB protection.
TL;DR: Scoff if you will, Jump Kick is useful. (to me) -
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