beyeajus

Legend
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  1. Hey sweet! Thanks a bunch Saint! you're a.....well, a saint!
  2. Sounds fun! Maybe I'll roll one tonight....
  3. when I go there it seems to be some kind of site with a dozen links to PL-ing sites, and other shady crap. Does this site still exist?
  4. Quote:
    Originally Posted by Terror1 View Post
    ROFLROFLROFLROFL I thought the same thing.
  5. I took both on my /WP brute. 3-slotted with end. mod. io's each.
    Recovery = not an issue.
  6. only reason I can think of for that is because stalkers are garaunteed a crit out of hide, rather than at random?
  7. Quote:
    Originally Posted by Capt_Pain View Post
    aaaaaahahahaha yes!
  8. yes they certainly are! Keep watching the skies!
  9. Quote:
    Originally Posted by IonMatrix View Post
    Ok guys not to long ago I ran into an AE lvl 50 in PI. He knows nothing about the game. Has NO CLUE how to get anywhere. Gets the entire team killed repeatedly. THIS is what AE is producing and yes in greater numbers than you might think. Please for the love of Pete take EXP away from AE all together. Then you will find out who\ss really using AE for story telling and who isnt. Maybe increase ticket count or something. Thank you for taking the time to read this.
    Most players aren't on the forums. Maybe run through the streets of Atlas caps-locking in broadcast for better results?
  10. Quote:
    Originally Posted by SwellGuy View Post
    /em nerdrage "I shouldn't have to farm with my 50 to buy IOs for my lowbies!!!"

    Of course my favorite is going to be "Letting villains access Wentworths has ruined it!!!"

    LOL I can totally see that.
  11. Stalkers are great imo. My Nin/Nin stalker has outlasted several brutes on a team with just DA spamming, and also a couple of times, has managed to tank it up until the brute got back from the hosp. The extra crit % on teams was the icing on the assassin's cake when that came out. I think it's 3%/teammate? (could be wrong there). but if that's correct, geez, that's a 21% chance to crit on a full team, with every blade swing.

    There's another stalker I have on Champ, an EnM/SR that is a crazy 1-shotter just using any move out of hide. So the AS is absolutley brutal and only meant for redcon or higher, as posted before it's kind of a waste on the yellows and under.

    Pretty much the same moral of the story though, if you play your stalker right, you'll make believers out of any hater. Good to see all the stalker love in this thread.
  12. Quote:
    Originally Posted by Anti_Proton View Post
    At first I thought this was about merging pets like Voltron.

    Now that sounds awesome, but the animation time would be murder. Especially if the parts came out of volcanoes and lakes and forests and all that.
  13. Don't worry about it Kirby, it's just goofballs and their opinions. It won't get you banned or anything.
  14. Quote:
    Originally Posted by ChaosExMachina View Post
    Absolutely Recluse should be largely ignored if not killed off. Either way, that story pretty much is done as of the patron arcs, so continuation would not involve him anyway. Future villain arcs should be more like the excellent i17 arcs, more self-focused without loyalty assumptions.
    Hopefully a strike force for Redsiders that involves invading Preatoria. Hey rogue Heroes can jump in on that too! Here's hoping!
  15. I have a bot/TA at lvl 14 that I was just playing with last night. It's a slow crawl to the goods at the higher levels, but I'm loving having found a (imo) perfect powerset to pair with bots since playing with my bot/DM.

    As far as /storm goes, my Demons took it. What a mess! It's awesome!

    Now I want to trade it off between the two on another server, Bot/Storm and Demon/TA.

    Should be fun
  16. I've found that slotting the entire set of Armageddon puts the damage just over 100%, I believe 101.3% or something, and that's some diminishing return going on there isn't it?
  17. beyeajus

    Market Merger

    I wonder if the praetorian WW/BM whatever it is will be separate then? Assuming there will be one...?
  18. My absolute favoeitest part is the combo of the email system and the recovery serum!!!
    I can mail enough inf to my lowbie teen-toons, buy lots of them and the salvage for them, and my endurance problems are cut in half until I get to 20.

    Good job!!!
  19. anyone want one of my 500 plasmatic tasers?

    I also nailed 3 purples in 2 days, 2 Hecatombs and 1 Absolute Amazement.

    No complaints here ^_^
  20. they would have to double the recharge time for PA, the same way they had to for the MM Dark Servant to make it fair, with the perma dom thing n' all. Perma un-hittable pets.....*drools*
  21. Quote:
    Originally Posted by Slashman View Post
    If you ever bothered to play villains you'd know that working for Arachnos isn't the issue. In fact, it should well be one of your options.

    The problem is, how, even when working for someone with no ties to Arachnos, the player isn't treated as having made any progress past what they were in Mercy Isle. I can actually understand having Kalinda treat you as slime because you are an unproven commodity. But the tone of contacts doesn't change even as you progress and accomplish greater and greater feats.

    Why would Darla Mavis, a normal human who lost all her powers, be in a position to tell you to take a flying $@#*! after things don't go her way and she's still powerless? In fact, why is she acting like some overlord ***** instead of asking you very nicely, and bribing you along the way so she can get her powers back?

    Hardcase...same thing. The pirate guy in Sharkhead, same thing. Even Marshal Brass has an annoying attitude. And the list goes on.

    The major problem with COV seems to stem from the fact that the developers expected PVP to be a major focus of heroes and villains going forward from its launch. In that respect, I can actually see why no one would initially bother to take into account how villains are treated by contacts because you were supposed to earn all your respect in the PVP zones(well that's my guess anyway).

    PVP was/is a big fat flop and now all we have is the PVE side of things to work with. The trouble is that heroside PVE has had a whole lot more time to mature and was correctly setup from the get go.

    Villains should never have had a similar contact system to heroes in the first place. As well there should have been other supporting systems with mechanics and gameplay that made being a villain a different experience than being a hero.

    The fundamental difference between heroes and villains is that one side is reactive and the other side is proactive. Heroes wait til there's trouble and then respond and try to fix it. Villains set out to do something which very usually causes trouble and then heroes come to try to thwart them.

    Villains aren't usually the ones fighting their way through a bunch of obstacles and enemies to reach an objective for someone else. Not to say they wouldn't kick the butt of an entire security force to steal something valuable. But they are most usually the ones creating the obstacles and stumbling blocks that heroes have to wade through.

    In fact, even villains with the power to tear through a legion of heroes will usually come up with a subtler plot that maximizes rewards and puts their enemies at the greatest disadvantage possible. It's how they operate.(Well the interesting ones anyway).

    All I can say is that the Justice League Unlimited animated series does a very nice job of illustrating how heroes and villains play off against each other.

    In the episode 'For The Man Who Has Everything', Mongul wanted to beat Superman in a one on one fight, but he still brought along a telepathic plant to render him helpless because dead is still dead, fair fight or not! That's how villains think and work.
    Best explanation yet
  22. Abrahm's point is a good one. Once you obtain the Usurper badge when you "hand Recluse's helmet from the future to him and watch him as he nervously tugs at his shirt collar "uhh....yah that was just a big misunderstanding, Beyeajus, I was only playing around...." you feel pretty bada** strutting around Grandville.

    Sure he's still the Big fish in those muddy waters, but your character now has that aura about him that he's on the same level with the top dogs, Mako, GW, etc. the Arbiter that starts you on your patron arc even tells you at some point that you are now on the same level as whatever your patron is.

    Now the new arcs, they're cool as hell, I loved hunting down the hero before he got me and it was prideful taking him down, and I would like to see more of those arcs.

    Maybe it's my inner-villain talking, but I'd like to see more missions that have to do with destruction, sadism, and sensless violence. Kidnapping doesn't really appeal to me. Recently I discovered a contact by the name of Abyss, who gives lots of bounty-hunter type missions, featuring a hero to take down at the end of each mission. AWESOME! I ran a ton of those with coallies the other day. We all agreed that it was the most fun arc we have done. I know it can't be ALL bounty hunter missions, but more things "like" that would be sweet. (maybe a "place flaming dog-poop bag on positron's doorstep" mission?)
  23. beyeajus

    Incarnates?!?

    King Kai! He'll teach me the spirit bomb!
  24. Quote:
    Originally Posted by Golden Girl View Post
    Going by her most recent statements on the subject, I wouldn't get too hopeful right now
    She said she'd like to revamp some of the older zones like Boomtown and Dark Astoria, but only if it fitted what they wanted to do - like not just for the sake of it, but only if it tied into some story aspect.
    Pretty sure I read this was villains only.
  25. Quote:
    Originally Posted by Bill Z Bubba View Post
    How evil do I want to be in game? They'd have to get an M rating first. Apparently eating babies is frowned upon in polite society.
    was just about to post something like that as well. Instead, ^^this.