beyeajus

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  1. Fluffy is perma right out of the box, actually.

    To the OP, personally I'd go corruptor for the Scourge power, especially with Dark/'s AoE.
  2. beyeajus

    Dark or Poison?

    Quote:
    Originally Posted by Pseudonym1 View Post
    Well, you don't see fans of other ATs asking for /Poison, do ya?
    I would love it on a corruptor. Soloing would be sweet.
  3. beyeajus

    Dark or Poison?

    Poison is very single-target.

    Dark is more cones/anchors/AoE-ish

    Both are great debuffs
    Both have rez
    Both have heals
    Both have holds

    Choose your weapon.
  4. Quote:
    Originally Posted by Carnifax_NA View Post
    That's the problem with bad Masterminds. They're more prone to aggroing extra spawns than any other AT really. And surviving, which is the irritating thing, they don't even die for their sins and thus (hopefully) learn to rein their pets in a tad.

    On the plus side you do now get VEATs hero-side too, and they make up for it

    My Fire/Dark corrupter will cast it where ever makes most sense in terms of hitting max number of baddies with it. Which could quite feasibly be the exact same place you decided to drop Sleepie-nighty-snoozey-snooze. Mind you it's going on top of Fearsome Stare and Tar Patch and there's a Fireball and Breath of Fire following it up, so I too would be perplexed if it was just a RoF and no follow-up AOEs to finish the job.
    woooooooorrrd FB/DM like a MF!
  5. beyeajus

    Capes

    So run the missions and get some XP! wooooo XP!
  6. beyeajus

    Stalknetic melee

    Elec Armor rocks! I can see that going well with KM/ too. I love any armor set with an end sapper.
  7. beyeajus

    Stalknetic melee

    well you can slot a FF +Rch in Quick strike, unlike burst it actually does take KB io sets. So that combined with the CS crit-recharge, and higher level rehcarge set bonuses, BU should still be up pretty often once higher levels are obtained. Still wish it could go into burst though.....
  8. Good point. As far as attack chains go GC comes out on top for sure.
  9. ***from City of Data***

    GC- .67sec activation time every 3 seconds for 26.28 lethal damage x2 (so 52.56)
    SotW- 1.17 activation time every 5 seconds for 72.57 lethal damage

    As far as the tagalong -DEF debuff goes, it's the same for each, amount of debuff and length of effect.

    So in 10 seconds of fighting:

    total of 105.12 est. for GC (maaaaybe 157.68 if you squeeze one more in)
    total of 145.14 est. for SotW

    So assuming you CAN get that 3rd GC in that 10 seconds, and I would since it's a close round-up, GC would be a better choice out of the two.

    (I feel like I want to respec my stalker now, lol.)
  10. I can see it being pretty beastly in the higher levels with all those -res effects.
  11. beyeajus

    New Dom tonight

    Elec/Elec would be good if you want to stay out of melee range. there's a good 3 or 4 ranged attacks in it, and the melee moves it does have are great for if you get snuck up on.
  12. beyeajus

    So... Stalkers.

    Quote:
    Originally Posted by Negate View Post
    I admit my stalkers love the fact that you can select explosive shuriken now.
    Nin/Nin is now even more Nin. Had a hard time deciding between that pool and Body Mastery though. Stamina + Superior Conditioning + Physical Perfection = Gonna need a bigger endurance bar.
  13. 2 is good, usually. 2 ACC, 2-3 DAM, 1 or two of anything else you can enhance. Slows, KB, -Def, procs, etc.
  14. beyeajus

    Assassin strike

    Quote:
    Originally Posted by _Klaw_ View Post
    Only thing that would interrupt it is if the victim moves too far away or dies. I say do what he wants and let the alpha kill him then say "lol stalkers" and kick him off the team.
    Sometimes they walk away after activation and it still hits them. Pretty comical when it happens.
  15. whew! that initial stink-blast that comes out of the coffin is just brutal, isn't it?
  16. I've always taken fitness with a MM, but it does depend on the secondary. /Traps wouldn't be too bad and could probably do without it, /Dark I find needs it if you like spamming debuffs, /FF and /Therm I can see needing it if you don't want to waste slots on EndRedux, /TA? not sure, never went too far with it. /Storm would definitely need the end imo. after io sets though they could all live without it I bet.
  17. Quote:
    Originally Posted by Zombie Man View Post
    Yes. In autos, they're always on as long as the power is active (if you exemplar to the point where you don't have the auto power, then the Proc120 also stops working since it's a Proc).

    In click powers, they're on for 120 seconds.

    In toggles, they are now on when the toggle is on and off when the toggle is off.
    sweet. Works for me.
  18. But they're still good to go in autos right?
  19. Quote:
    Originally Posted by Avatea View Post
    Patch Notes for build 1850.201007290104.20T2

    COMBINED

    Mission Architect
    • Custom Critter powers are no longer interruptible.
    poor old macdonald, lol
  20. It's good to see old Mangle back again too, haven't bumped into him since he helped me in a mayhem mission. Then he tried to kill me, so I put his a** down.

    My wallpaper is now a nice screenie of the moment my AS hit him.
  21. Quote:
    Originally Posted by Marcian Tobay View Post
    No one truly knows what happened. These are the facts we have:

    Cell is scary.
    Mr. satan goes to fight Cell.
    No cameras.
    Mr. Satan comes back and says "I saved the world!"
    hmm, reminds me of something...
  22. Quote:
    Originally Posted by StrykerX View Post
    The Arsonist does the same thing, and his has (or at least had) no cap on the number of targets. 30 targets hit by the molotov cocktail = 30 stacked burn patches, which is why the Arsonist used to be potentially the highest damage MM pet in the game.
    He's still got that good ol' scourge though.
  23. how come I always see crits happen off of energy blast attacks anyway? Is it the only critting blast set?