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Posts
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Joined
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What's the percentage of decrease to a mob's damage?
How long does the debuff last for? I never see the red diamonds floating downward to tell for myself.
Does it stack as you attack?
City of data isn't quite i18-compliant yet so I come to you, fellow Stalkers! -
bots/traps is a classic good combo. Bots/Dark and Bots/FF is good to.
Haven't tried Demons for farming but I can see it being decent.
Wouldn't bother trying with Mercs though. -
He once asked a n00b question in broadcast, just to see what it felt like,
He's been known to slot melee attacks with ranged io's
One time he convinced the Ghost of Scrapyard to simply stop complaining (oops, forgot, supposed to be praetoria) -
Beer in the morning, I find, is best. Screw tea, drink beer.
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lol @ the canadian ice sword guy. How stereotypical.
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Good to see you like Masterminds! Bot/traps, as you've read. is an excellent combo.
I've always gotten by without taunt powers myself, and normally use PPP/APP moves to draw aggro.
/Poison with anything is good but very single-target. some use it for Ninjas since the ninjas are very single target as well and it's great for killing bosses. but yah the heal in /Poison is small....
Zombies are cool when paired with something like /Dark, /Thermal, or especially /FF, the -tohit from the grave knights and Lich stack nice with Bubbles, as weird thematicaly as it looks lol. -
EEEK it looks like a hamidon with tentacles!
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good call. I'm always down for unlockables. MOAR!!!
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np, it is looking good.
Having one AH -res in Neutron and irradiate will be your best bet if any attack, cause between the sets and procs it does get pretty tight. -
well, you did just hit 32, maybe after a set of Expediant Reinforcements they'll be better? I'm planning on slotting an end mod set in them to see how that goes, cause if their damage isn't great they can at least do some end sapping.
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Friggin' LB Nullifiers!!!!! The only time they're not a total scream-at-my-monitor-pain-in-the-*** is when they're confused and helping me.
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ahh TY Fleeting! I guess a wise WOman said it then
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fitting in a Devastation: chance for hold never hurts. Personally I try to fit 3 in there, but I see you're going for some good recharge global bonuses, which always needs 5 pieces of a set in most cases, but you'd still be able to fit one into Cosmic Burst, and if you replaced kick or boxing with Laser beam eyes then that would be another chance for hold too.
/Rad is sweet because it can be slotted with Achille's heel: chance for -res, and if you can get at least 3 in there, 1 of which being in Irradiation, you'll be killing stuff faster by a bit. Maybe replace your sheild breaker with it as you'll already be debuffing defense with all your attacks, trying to fit one into N-bolt would be a tight squeeze with chance for hold in there as well, so that's a toss-up I think. No laser beam eyes? That's another opportunity for chance for hold/chance for res debuff as well. Just some options. Other than that it looks good. -
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It depends on the AT, not the Alignment.
I levelled a brute to 20, left praetoria, and once I respec'd him, I re-unlocked the VEATS, like it does everytime you hit 20 on a villain. -
Yah, no. But Power Mastery is good I'm finding, or whatever they call the one with the energy blasts. It can keep mobs off the firing squad for you. But I can see the hole in your theme now. I would have loved to fire rockets alongside my Assault bot.
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I also like how with the new alpha aura, we can use it on just the fists, giving it an EM/ look of power poms while still doing the wavy tai-chi. Looks like a cool combination of KM and EM.
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I could see hide as being an inherent, but would that mean that it still takes the T1 spot on all secondaries?
If it could just be a click power like domination as mentioned that would be sweet, and would leave an open spot to fill for each secondary, which would take a little work to refill since it's all utility powers that would mess with the playstyle (quills, RttC, etc.)
the HP cap on us has been raised before, Personally I am comfotable with it, as most stalkers have a self-heal anyway that doesn't root them or anything.
As far as AoE goes, only MA/ and EM/ lack a single AoE attack. -
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Quote:Aside from what's been pointed out already, these are all easily overcome during the career of a stalker, the more it plays and learns to be an effective stalker.1) Less hitpoints and lower HP cap than any other melee AT.
2) One defensive power removed from each secondary.
3) Interruptable AS.
Not trying to harp on your skills, as I have no idea how you would play one, but I honestly have had no trouble surviving crowds solo, taking down EBs and AVs, or being the crit-master on teams. Heck, I'm even thinking lately of taking on a small SF solo to see if I can, then maybe try a harder one if it goes well.
Do you currently run a stalker? If so, what kind? also, what level? Some get a little frustrated with a stalker around the early 20's, but that's normal because they normally come into their own around the late 20's when the good toggles are then running.
Glad to see you still have Stalker love, some start off with just hatin' lol -
Quote:That's where hide helps out. Karma: KB Prot fits, then a Steadfast Protection in your Kuji in sha. My stalker has NB/ so I fit another Karma:KB Prot in Divine Avalanche, but combat jumping would fit one as well. Then there's acrobatics if you go for SJ as a travel power, and another Karma can fit in your Kuji in Retsu, and either of your toggles will take one too. That's pretty good I'd say.i´m not liking nins kb hole and the low ddr that i cant reall increase. this is on so´s. i´m sure its nice when io´d
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they're just starting I believe, the server status page still says up but I don't think anyone can get in.