bAss_ackwards

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  1. bAss_ackwards

    Mids' for I17

    Boxing on my Blaster (slotted up as a Mako's Bite IO mule) does 1382 damage.
  2. bAss_ackwards

    Mids' for I17

    As always, thanks for the hard work! Mids is one of the core foundations that make this game so incredibly fun to play!

    There is one weird bug though. The damage numbers are insanely high. At least, when I opened my Dual Pistols/Energy Manipulation Blaster the power Pistols is said to do 1120 damage! Don't get me wrong though, I'd love it if Executioner's Shot did 2374 damage.
  3. The thread about Sister Flame. Unique Dragon. Most of the Scrapper threads.
  4. Why not go with Fiery Aura for that demonic character? I have a DM/FA and having two heals, two endurance recovery powers, a damage aura, and Fireball is tons of fun.
  5. Quote:
    Originally Posted by Bill Z Bubba View Post
    Meh. Fiery Aura sucks so bad that it won't notice another nerf.
    I wish it would get another balance pass. The last one was a good start, but didn't make it as competitive as the other sets.
  6. Hrm. Wonder if there is a way to get good S/L Defense while having Fireball still decently slotted.
  7. Hrm, I think I'll give it a try then!
  8. Y'know, I've never gone the route of getting Smashing/Lethal Defense on any of my characters. Is it considered universally better to have S/L/E/N Defense over F/C/E/N? That seems like three damage holes, Psi, Fire, and Cold that you can't really mitigate much.

    Please explain away, folks! Thanks.
  9. Highlights:

    30% Ranged/AoE Defense
    45% Fire/Cold/Energy/Negative Energy with 1 foe in Melee range
    72% Smashing/Lethal Resist, 22% for the rest except for Psionic.
    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Battle Hardened: Level 50 Natural Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Shadow Punch
    • (A) Mako's Bite - Accuracy/Damage
    • (3) Mako's Bite - Damage/Endurance
    • (3) Mako's Bite - Damage/Recharge
    • (5) Mako's Bite - Accuracy/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (7) Mako's Bite - Chance of Damage(Lethal)
    Level 1: Resist Physical Damage
    • (A) Aegis - Resistance/Endurance
    • (17) Aegis - Resistance/Recharge
    • (19) Aegis - Resistance
    • (43) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Endurance/Recharge
    • (48) Reactive Armor - Resistance
    Level 2: Smite
    • (A) Mako's Bite - Accuracy/Damage
    • (7) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (9) Mako's Bite - Accuracy/Endurance/Recharge
    • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (11) Mako's Bite - Chance of Damage(Lethal)
    Level 4: Temp Invulnerability
    • (A) Aegis - Resistance/Endurance
    • (19) Aegis - Resistance/Recharge
    • (21) Aegis - Resistance
    • (23) Reactive Armor - Resistance/Endurance
    • (23) Reactive Armor - Endurance/Recharge
    • (25) Reactive Armor - Resistance
    Level 6: Dull Pain
    • (A) Miracle - Heal/Endurance
    • (25) Miracle - Endurance/Recharge
    • (27) Miracle - Heal/Recharge
    • (27) Miracle - Heal/Endurance/Recharge
    • (29) Miracle - Heal
    Level 8: Siphon Life
    • (A) Crushing Impact - Accuracy/Damage/Recharge
    • (13) Mako's Bite - Accuracy/Damage
    • (13) Mako's Bite - Damage/Recharge
    • (15) Numina's Convalescence - Heal/Recharge
    • (15) Numina's Convalescence - Heal/Endurance/Recharge
    • (17) Touch of the Nictus - Accuracy/Healing
    Level 10: Swift
    • (A) Run Speed IO
    Level 12: Combat Jumping
    • (A) Defense Buff IO
    • (43) Defense Buff IO
    Level 14: Health
    • (A) Miracle - +Recovery
    • (29) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Unyielding
    • (A) Aegis - Resistance/Endurance
    • (43) Aegis - Resistance/Recharge
    • (45) Aegis - Resistance
    • (45) Reactive Armor - Resistance/Endurance
    • (46) Reactive Armor - Endurance/Recharge
    • (46) Reactive Armor - Resistance
    Level 18: Dark Consumption
    • (A) Eradication - Damage
    • (31) Eradication - Accuracy/Recharge
    • (31) Eradication - Damage/Recharge
    • (31) Eradication - Accuracy/Damage/Recharge
    • (34) Eradication - Accuracy/Damage/Endurance/Recharge
    • (36) Eradication - Chance for Energy Damage
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Boxing
    • (A) Accuracy IO
    Level 24: Tough
    • (A) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance/Recharge
    • (39) Aegis - Resistance
    • (39) Reactive Armor - Resistance/Endurance
    • (40) Reactive Armor - Endurance/Recharge
    • (40) Reactive Armor - Resistance
    Level 26: Soul Drain
    • (A) Eradication - Damage
    • (36) Eradication - Accuracy/Recharge
    • (36) Eradication - Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Eradication - Chance for Energy Damage
    Level 28: Invincibility
    • (A) Defense Buff IO
    • (40) Luck of the Gambler - Defense/Endurance
    Level 30: Weave
    • (A) Defense Buff IO
    • (42) Luck of the Gambler - Defense/Endurance
    Level 32: Midnight Grasp
    • (A) Mako's Bite - Accuracy/Damage
    • (33) Mako's Bite - Damage/Endurance
    • (33) Mako's Bite - Damage/Recharge
    • (33) Mako's Bite - Accuracy/Endurance/Recharge
    • (34) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (34) Mako's Bite - Chance of Damage(Lethal)
    Level 35: Tough Hide
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    Level 38: Maneuvers
    • (A) Defense Buff IO
    • (42) Luck of the Gambler - Defense/Endurance
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    • (45) Endurance Modification IO
    Level 47: Resist Elements
    • (A) Aegis - Resistance/Endurance
    • (48) Aegis - Resistance/Recharge
    • (48) Aegis - Resistance
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 49: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance
    • (50) Reactive Armor - Endurance/Recharge
    • (50) Reactive Armor - Resistance
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 4: Ninja Run



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  10. So I made a FM/SD. Got a build made and then got a few levels.
  11. After it got some buffs I absolutely love Invulnerability. Inventions and said buffs are really what finally got me to play the set and it has been a blast! My Invulnerability is a Martial Arts though, something I never see anyone mention pairing with Invulnerability.

    For me IOing out an Invuln character on the cheap, let alone any kind of character I've ever had is a difficult proposition. Inventions are the next stage of character progression after they hit 50 for me, so when I do get to crafting, I go all out. Sorry I can't be of any help on that part.

    Definitely take Tough and Weave. You can get very close to the Scrapper Smashing/Lethal Resist cap (at 70 percentish) and Weave will help you get to the Elemental typed Defense softcapped. That would be another important thing to focus on - Fire/Cold/Energy/Negative Energy Defense. You'll definitely want to get your Invulnerability to softcap those defenses with a minimum of 1 foe in Melee range. A little harder to do now that the Blessing of Zephyr IO set bonuses are being reduced. I'm still tinkering around with a build that will do that and have Aid Self.
  12. You're very welcome. Doesn't ever seem to be many people that play Fire/Fire Scrappers, so I am happy to help out any that would join the cause.

    Some day I hope the Immobilization and Knockback status protection holes are removed.
  13. Quote:
    Originally Posted by GavinRuneblade View Post
    Interesting slotting on healing flames. Nice to see something other than doctored wounds all the time. Heh.

    Swapping hover and fly for combat jump and super jump is pretty straightforward.

    But which of the later ones to pull for rise of the pheonix?
    I didn't want to put in the full 6 slots on Healing Flames so I got as much enhancement out of it as I could with 4 slots. I was equally interested in Heal/End/Rech so the triples from the top sets was the only way forward with that.

    You could swap Consume with Rise of the Phoenix.
  14. Quote:
    Originally Posted by Mental_Giant View Post
    I doubt we would have received a response for either of those questions.
    Well look at this guy. Nofun McSeriousguy
  15. Congrats Utopia!

    (This means you've unlocked the Jedi class, right?)
  16. Someday I will get an FM/SD to 50 and IO'd out. Someday...!
  17. Drats. Lets get those guys that brought over CoH to the Mac to port over Mids as well.

    Melee Defense is working out great for me, but I've heard in general S/L will have a little bit more survivability. Obviously that changes in Melee Defense's favor when what you're fighting can be brought into melee and kept there. Either way, it'll do great to bolster Fiery Aura's survivability. There are other ways of course, like getting enough global Recharge to make Healing Flames come up faster.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Sacred Fire: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Scorch
    • (A) Touch of Death - Accuracy/Damage
    • (42) Touch of Death - Damage/Endurance
    • (42) Touch of Death - Damage/Recharge
    • (42) Touch of Death - Accuracy/Damage/Endurance
    • (43) Touch of Death - Damage/Endurance/Recharge
    • (43) Touch of Death - Chance of Damage(Negative)
    Level 1: Fire Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (13) Titanium Coating - Resistance/Recharge
    • (15) Titanium Coating - Endurance/Recharge
    • (15) Titanium Coating - Resistance/Endurance/Recharge
    • (36) Titanium Coating - Resistance
    • (46) Titanium Coating - Endurance
    Level 2: Cremate
    • (A) Touch of Death - Accuracy/Damage
    • (3) Touch of Death - Damage/Endurance
    • (3) Touch of Death - Damage/Recharge
    • (7) Touch of Death - Accuracy/Damage/Endurance
    • (9) Touch of Death - Damage/Endurance/Recharge
    • (11) Touch of Death - Chance of Damage(Negative)
    Level 4: Healing Flames
    • (A) Harmonized Healing - Heal/Endurance/Recharge
    • (5) Miracle - Heal/Endurance/Recharge
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    • (7) Numina's Convalescence - Heal/Endurance/Recharge
    Level 6: Swift
    • (A) Run Speed IO
    Level 8: Combat Jumping
    • (A) Defense Buff IO
    • (9) Kismet - Accuracy +6%
    Level 10: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (11) Steadfast Protection - Knockback Protection
    Level 12: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (39) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 16: Plasma Shield
    • (A) Titanium Coating - Resistance/Endurance
    • (17) Titanium Coating - Resistance/Recharge
    • (17) Titanium Coating - Endurance/Recharge
    • (19) Titanium Coating - Resistance/Endurance/Recharge
    • (40) Titanium Coating - Resistance
    • (43) Titanium Coating - Endurance
    Level 18: Health
    • (A) Miracle - +Recovery
    • (19) Numina's Convalescence - +Regeneration/+Recovery
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Performance Shifter - EndMod
    • (21) Performance Shifter - Chance for +End
    Level 22: Fire Sword Circle
    • (A) Obliteration - Damage
    • (23) Obliteration - Accuracy/Recharge
    • (23) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Incinerate
    • (A) Touch of Death - Accuracy/Damage
    • (27) Touch of Death - Damage/Endurance
    • (27) Touch of Death - Damage/Recharge
    • (36) Touch of Death - Accuracy/Damage/Endurance
    • (37) Touch of Death - Damage/Endurance/Recharge
    • (37) Touch of Death - Chance of Damage(Negative)
    Level 28: Tough
    • (A) Titanium Coating - Resistance/Endurance
    • (29) Titanium Coating - Resistance/Recharge
    • (29) Titanium Coating - Endurance/Recharge
    • (31) Titanium Coating - Resistance/Endurance/Recharge
    • (31) Titanium Coating - Resistance
    • (34) Titanium Coating - Endurance
    Level 30: Weave
    • (A) Red Fortune - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Endurance
    Level 32: Greater Fire Sword
    • (A) Touch of Death - Accuracy/Damage
    • (33) Touch of Death - Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 35: Hasten
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Fiery Embrace
    • (A) Recharge Reduction IO
    • (39) Recharge Reduction IO
    Level 41: Ring of Fire
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (45) Enfeebled Operation - Accuracy/Endurance
    • (45) Enfeebled Operation - Immobilize/Range
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (46) Enfeebled Operation - Accuracy/Immobilize
    Level 44: Fire Blast
    • (A) Thunderstrike - Accuracy/Damage/Recharge
    • (48) Thunderstrike - Damage/Endurance/Recharge
    • (50) Devastation - Accuracy/Damage/Recharge
    • (50) Devastation - Accuracy/Damage/Endurance/Recharge
    Level 47: Fire Ball
    • (A) Detonation - Damage/Recharge
    • (48) Detonation - Accuracy/Damage/Endurance
    • (48) Positron's Blast - Damage/Recharge
    • (50) Positron's Blast - Accuracy/Damage/Endurance
    Level 49: Consume
    • (A) Accuracy IO
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 0: Ninja Run
  18. Do you use Mids Hero Builder? That would help out a lot if we could see something you have in mind and then go from there with modifications. It is a very important tool around here.

    Resistance is futile, but when you add Defense on top of it you get something that will withstand even the Borg. (Yes, really. I just said that.) What I like to do is add Melee Defense to my Fire/Fire/Fire. If you're good at coaxing enemies to go into melee instead of shooting it out at you, you can become very survivable and incredibly destructive. Here is my build with Fire Sword Circle and Fireball. Your very own nuke when you've got Build Up and Fiery Embrace up.

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

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  19. You've also got to account for Against All Odds and Shield Charge. Having good enough Defense and defeating enemies faster is just a win/win combination. The whole of this set is just a really great combination.
  20. You also have to realize that even though he is very good at writing and understanding it, English is not his first language.