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Posts
3607 -
Joined
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Ohhh! Excellent use of the Detail 1 horns.
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The Mutation Pack currently on the Training Room!
Succubus Kali:
Queen of the Depths:
Dirt-y Fighter:
Paired with Dark Melee that is tinted brown, the punches look like a fist full of dirt. Which is sofreakingawesome.
Please refrain from posting your feedback in this thread. Instead, go here to do so: http://boards.cityofheroes.com/showthread.php?t=225400
Now... show me your creations! -
Suitable for making Plant creatures as well:
This looks EXTREMELY awesome with brown tinted Dark Melee, as it looks like the punches are full of dirt. Using /e crouch also looks great. The character looks like they are ready to sprout out at an enemy at a moment's notice. -
Queen of the Depths:
The Bioluminescent set looks much more like Mutation. -
Oh, so you were expecting particle effects to accompany the individual glow maps. No, it does not do that. These glow maps are essentially sections of the texture that are more or less not affected by lack of light. They don't actually emit any sort of glow themselves.
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The "Detail 1" costume piece OganicArmor is not utilizing the color picks properly on Female characters. Currently only the secondary color choice is tinting the horns. The primary color has no effect.
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There needs to be a "Tights with skin" option for Females. To be able to layer the Organic Armor over regular skin would be incredible. Currently I have to fake it with Succubus Kali, but other characters that might want to utilize it in the same manner would have to resort to mismatched color schemes.
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I was asking for your settings because it might have been a bug, as some costume pieces in the past have not scaled well with the texture/shader settings.
It looks like you should just be fine though, similar settings to mine. Are you sure you didn't do something like pick a dark color for your glow maps? Choose Organic Armor face option for example and pick a bright shade or color.
If that fails, do you have the latest graphics drivers? -
Closer screenshot:
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Yes, yes, yes, yes, a million times yes! I can finally have proper glow eyes for Valkyrior!
Sooooo very happy with this pack! -
Show off is animated far too fast. At that speed it is more begging approval than showing off.
Slow down the animation and it will go from,
"Whaddaya think guys? Huh huh huh huh?!?"
to
"Hah! What did you think of that?" -
i hurd dat regen got nurfed
wut u guyz tink????
(that hurt my brain to type) -
Thanks for reminding me I wanted to make an Elec/Elec Scrapper.
If there are Elec/Elec guides for Brutes, you could check that out. Pretty much the same as Scrapper Elec/Elec. Old guides will still have the newer Energize power listed as Conserve Power. Ignore the Conserve Power advice and most definitely pick up Energize and slot it up for Recharge and Healing. -
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Side note: Texans fighting each other in this thread.
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Mids' Candy Store. I like the sound of that.
Quote:I really like the way the build looks. I do have a question however. What is the damage output like with having all the attacks mostly slotted with level 30-35 enhancements/IO's?
With that said, it looks pretty good to me so I think it will perform great. I just haven't leveled up my DM/Inv yet. I've been busy with other things. -
Man, I just want to make a Spines/Ice Armor Scrapper. Is that too much to ask for?
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Without the need to pick Shadow Maul and spend for PvP IOs, I am very happy with this build:
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Succubus Kali: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (13) Kinetic Combat - Damage/Endurance/Recharge
- (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Resistance/Recharge
- (37) Reactive Armor - Resistance
- (50) Steadfast Protection - Resistance/+Def 3%
- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (3) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Endurance/Recharge
- (23) Aegis - Resistance
- (25) Reactive Armor - Resistance/Endurance
- (34) Reactive Armor - Endurance/Recharge
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (A) Doctored Wounds - Heal/Endurance
- (19) Doctored Wounds - Heal/Recharge
- (19) Doctored Wounds - Heal/Endurance/Recharge
- (23) Doctored Wounds - Heal
- (40) Doctored Wounds - Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (9) Kinetic Combat - Damage/Recharge
- (11) Kinetic Combat - Damage/Endurance/Recharge
- (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (15) Healing IO
- (A) Run Speed IO
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Miracle - +Recovery
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Endurance/Recharge
- (43) Aegis - Resistance
- (A) Eradication - Damage
- (25) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Cleaving Blow - Accuracy/Damage
- (37) Cleaving Blow - Damage/Recharge
- (43) Cleaving Blow - Accuracy/Recharge
- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (42) Performance Shifter - Chance for +End
- (A) Aegis - Resistance/Endurance
- (40) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Resistance
- (A) Luck of the Gambler - Recharge Speed
- (A) Eradication - Damage
- (27) Eradication - Accuracy/Damage/Recharge
- (27) Eradication - Accuracy/Damage/Endurance/Recharge
- (33) Cleaving Blow - Accuracy/Damage
- (33) Cleaving Blow - Damage/Recharge
- (34) Cleaving Blow - Accuracy/Recharge
- (A) Luck of the Gambler - Defense
- (29) Luck of the Gambler - Recharge Speed
- (29) HamiO:Cytoskeleton Exposure
- (A) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense/Recharge
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (31) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (43) Kinetic Combat - Damage/Endurance
- (45) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Recharge
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Aegis - Resistance/Endurance
- (39) Aegis - Resistance/Recharge
- (39) Aegis - Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Performance Shifter - EndMod
- (45) Performance Shifter - EndMod/Recharge
- (46) Performance Shifter - Chance for +End
- (A) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Recharge
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Recharge Speed
- (A) Reactive Armor - Resistance/Endurance
- (50) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
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Quote:... what... what just happened. I mean, what did he just say?!Fire Melee is just great it does a lot of damage ST and AoE but it just does a lot of damage. So if you do when more survivability you will want to go with Dark Melee.
BrokenPrey, my brain hurts now.
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The Smoke Monster will not appear at your feet if you use Dark Consumption.