bAss_ackwards

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  1. Ohhh! Excellent use of the Detail 1 horns.
  2. The Mutation Pack currently on the Training Room!

    Succubus Kali:




    Queen of the Depths:




    Dirt-y Fighter:



    Paired with Dark Melee that is tinted brown, the punches look like a fist full of dirt. Which is sofreakingawesome.

    Please refrain from posting your feedback in this thread. Instead, go here to do so: http://boards.cityofheroes.com/showthread.php?t=225400

    Now... show me your creations!
  3. Suitable for making Plant creatures as well:





    This looks EXTREMELY awesome with brown tinted Dark Melee, as it looks like the punches are full of dirt. Using /e crouch also looks great. The character looks like they are ready to sprout out at an enemy at a moment's notice.
  4. Queen of the Depths:





    The Bioluminescent set looks much more like Mutation.
  5. Oh, so you were expecting particle effects to accompany the individual glow maps. No, it does not do that. These glow maps are essentially sections of the texture that are more or less not affected by lack of light. They don't actually emit any sort of glow themselves.
  6. The "Detail 1" costume piece OganicArmor is not utilizing the color picks properly on Female characters. Currently only the secondary color choice is tinting the horns. The primary color has no effect.
  7. There needs to be a "Tights with skin" option for Females. To be able to layer the Organic Armor over regular skin would be incredible. Currently I have to fake it with Succubus Kali, but other characters that might want to utilize it in the same manner would have to resort to mismatched color schemes.





  8. I was asking for your settings because it might have been a bug, as some costume pieces in the past have not scaled well with the texture/shader settings.

    It looks like you should just be fine though, similar settings to mine. Are you sure you didn't do something like pick a dark color for your glow maps? Choose Organic Armor face option for example and pick a bright shade or color.

    If that fails, do you have the latest graphics drivers?
  9. Quote:
    Originally Posted by Rabid_Metroid View Post
    Did you do something to make the eyes glow? I try something like that, and I get nothing unusual/glowing at all.
    What are your texture settings on? And what is your shadder setting on?
  10. Yes, yes, yes, yes, a million times yes! I can finally have proper glow eyes for Valkyrior!



    Sooooo very happy with this pack!
  11. Show off is animated far too fast. At that speed it is more begging approval than showing off.

    Slow down the animation and it will go from,

    "Whaddaya think guys? Huh huh huh huh?!?"

    to

    "Hah! What did you think of that?"
  12. bAss_ackwards

    Nerfs?

    i hurd dat regen got nurfed

    wut u guyz tink????

    (that hurt my brain to type)
  13. Thanks for reminding me I wanted to make an Elec/Elec Scrapper.

    If there are Elec/Elec guides for Brutes, you could check that out. Pretty much the same as Scrapper Elec/Elec. Old guides will still have the newer Energize power listed as Conserve Power. Ignore the Conserve Power advice and most definitely pick up Energize and slot it up for Recharge and Healing.
  14. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Poor EM




    I guess that's what we're getting next
    I would give EM a loving home.
  15. Quote:
    Originally Posted by pyrite View Post
    So, is it possible to make a DM/Inv with soft capped def, high resists and Perma hasten,dull pain, and Soul Drain? I'm willing to make it "SPENDY" with pvp uniques and sets.
    That might be possible.
  16. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    me either...
    for that price, I could get 2 of my other 50's dressed up...
    This is largely why I do not purchase PvP IOs.
  17. Side note: Texans fighting each other in this thread.
  18. Quote:
    Originally Posted by Andferne View Post
    I feel like a kid at the candy store with these builds.
    Mids' Candy Store. I like the sound of that.

    Quote:
    Originally Posted by Andferne View Post
    I really like the way the build looks. I do have a question however. What is the damage output like with having all the attacks mostly slotted with level 30-35 enhancements/IO's?
    I made a minor change to Dull Pain and just went with the usual of 5 Doctored Wounds. Under the addition of the 42.5% global Recharge, all of the attacks Recharge as fast as if they were enhanced into the red by themselves. Damage is enhanced into the red. Accuracy is decent and Endurance Reduction is pretty good on the attacks as well.

    With that said, it looks pretty good to me so I think it will perform great. I just haven't leveled up my DM/Inv yet. I've been busy with other things.
  19. Man, I just want to make a Spines/Ice Armor Scrapper. Is that too much to ask for?
  20. Without the need to pick Shadow Maul and spend for PvP IOs, I am very happy with this build:

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Succubus Kali: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Shadow Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (13) Kinetic Combat - Damage/Endurance/Recharge
    • (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 1: Resist Physical Damage
    • (A) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Resistance/Recharge
    • (37) Reactive Armor - Resistance
    • (50) Steadfast Protection - Resistance/+Def 3%
    Level 2: Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 4: Temp Invulnerability
    • (A) Aegis - Resistance/Endurance
    • (17) Aegis - Resistance/Endurance/Recharge
    • (23) Aegis - Resistance
    • (25) Reactive Armor - Resistance/Endurance
    • (34) Reactive Armor - Endurance/Recharge
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Dull Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (19) Doctored Wounds - Heal/Recharge
    • (19) Doctored Wounds - Heal/Endurance/Recharge
    • (23) Doctored Wounds - Heal
    • (40) Doctored Wounds - Recharge
    Level 8: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (9) Kinetic Combat - Damage/Recharge
    • (11) Kinetic Combat - Damage/Endurance/Recharge
    • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (15) Healing IO
    Level 10: Swift
    • (A) Run Speed IO
    Level 12: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (42) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 14: Health
    • (A) Miracle - +Recovery
    • (17) Numina's Convalescence - +Regeneration/+Recovery
    Level 16: Unyielding
    • (A) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance/Endurance/Recharge
    • (43) Aegis - Resistance
    Level 18: Dark Consumption
    • (A) Eradication - Damage
    • (25) Eradication - Accuracy/Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    • (37) Cleaving Blow - Accuracy/Damage
    • (37) Cleaving Blow - Damage/Recharge
    • (43) Cleaving Blow - Accuracy/Recharge
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - EndMod/Recharge
    • (21) Performance Shifter - EndMod/Accuracy
    • (42) Performance Shifter - Chance for +End
    Level 22: Tough
    • (A) Aegis - Resistance/Endurance
    • (40) Aegis - Resistance/Endurance/Recharge
    • (40) Aegis - Resistance
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Soul Drain
    • (A) Eradication - Damage
    • (27) Eradication - Accuracy/Damage/Recharge
    • (27) Eradication - Accuracy/Damage/Endurance/Recharge
    • (33) Cleaving Blow - Accuracy/Damage
    • (33) Cleaving Blow - Damage/Recharge
    • (34) Cleaving Blow - Accuracy/Recharge
    Level 28: Invincibility
    • (A) Luck of the Gambler - Defense
    • (29) Luck of the Gambler - Recharge Speed
    • (29) HamiO:Cytoskeleton Exposure
    Level 30: Weave
    • (A) Luck of the Gambler - Defense/Endurance
    • (31) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Defense/Endurance/Recharge
    • (31) Luck of the Gambler - Recharge Speed
    Level 32: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance
    • (45) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense/Recharge
    • (36) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Recharge Speed
    Level 38: Resist Energies
    • (A) Aegis - Resistance/Endurance
    • (39) Aegis - Resistance/Recharge
    • (39) Aegis - Endurance/Recharge
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Physical Perfection
    • (A) Performance Shifter - EndMod
    • (45) Performance Shifter - EndMod/Recharge
    • (46) Performance Shifter - Chance for +End
    Level 47: Maneuvers
    • (A) Luck of the Gambler - Defense/Endurance
    • (48) Luck of the Gambler - Defense/Recharge
    • (48) Luck of the Gambler - Defense/Endurance/Recharge
    • (48) Luck of the Gambler - Recharge Speed
    Level 49: Resist Elements
    • (A) Reactive Armor - Resistance/Endurance
    • (50) Reactive Armor - Resistance/Recharge
    • (50) Reactive Armor - Resistance
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 6: Ninja Run



    Code:
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  21. Quote:
    Originally Posted by Bill Z Bubba View Post
    EDIT: You mentioned Stone and Spines. Castle is already on record stating that spines is broken. I see no more issue with porting SM over than I do SS.
    Wait wait wait. Spines is broken how so? Does he mean its low single target DPS?
  22. Quote:
    Originally Posted by BrokenPrey View Post
    Fire Melee is just great it does a lot of damage ST and AoE but it just does a lot of damage. So if you do when more survivability you will want to go with Dark Melee.
    ... what... what just happened. I mean, what did he just say?!

    BrokenPrey, my brain hurts now.
  23. The Smoke Monster will not appear at your feet if you use Dark Consumption.