bAss_ackwards

Renowned
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    3607
  • Joined

  1. You're going to work with your brother, aren't you? Holy crap yes if that is so. Just give a wink wink, or a nod if you can't particularly say right now.

    Castle, I will miss you. You're the last of the developers that would post at least semi-regularly. It seems that our developer interaction now adays is mostly only through outside website interviews and announcements. I wish you well on your endeavors wherever you choose to go. I don't know anything about you but I do consider you a friend. If you're up for it, how about making a blog to keep in touch with your fans?

    Cheers, Castle.

  2. After that death with the blue patch I made sure every time to only use fast animating powers and to click Escape (to unqueue) while jumping away as soon as I see or hear them coming down.
  3. Haven't read all of the thread, but the Defense values for Stealth are showing up as the non-combat numbers. I liked it before how Stealth was contributing only the in-combat portion when toggled on.
  4. I can honestly say I've only died once to the blue patches of death, and that was my first time running the Apex TF in beta. If you're aware of your surroundings you'll never die from them - just look for the visual and audio queues.
  5. Quote:
    Originally Posted by Nihilii View Post
    Tin Mage TF is ridiculously fun !

    Looking forward to more TFs like this.
    Indeed.
  6. Have done it many times by now, at the estimated one hour mark or less.

    Most people that I run both TFs with usually tell me they like the Apex TF better, specifically the epic feeling from the first mission and the Battle Maiden fight.
  7. Quote:
    Originally Posted by Silverado View Post
    Eh, at least you have enough Brazilian players to fill a library. I'm probably the very only person in Venezuela to play this game :_(
    Curious, what brought you to buy City of Heroes? Did you find it in a store, or online?
  8. bAss_ackwards

    Blaze Mastery

    Scrapper mods for Debuff are pretty crummy. On top of that, the power is pretty Endurance heavy to use. I wouldn't pick it compared to the other stuff in Blaze Mastery or other APPs.
  9. The build is looking good. Very good, actually. If there are no more things to consider, no more revisions to look at, then I will be calling it good and collecting what I need.
  10. I knew something had to be wrong with the numbers on Fire Blast.

    Oh well. It really would've been in-theme for Succubus Kali to mix it up with some hellfire in her attack chain. It looks like I will be keeping Smite then. Thanks folks!
  11. bAss_ackwards

    An "I Quit" Post

    I can give you your stuff back?
  12. Net changes:
    Lost
    3% Global Resist
    Performance Shifter Proc
    Lost the (admittedly low) Recovery set bonus from Gladiator's Strike
    Energy/Negative Defense at 0.4% under soft-cap. Close enough it might as well be 45%.

    Gained
    Attack chain costs slightly less Endurance
    Went from Smite (~180 Damage @ ~1.0s Cast) to Fire Blast (~318 Damage @ 1.2s Cast)
    16% Regen
    ~40HP
    4% Global Damage
    10% Global Recharge
  13. [Edit] Oops. Made some minor changes. Once again was thinking too small with changes that should've been better. Build updated.

    Something like this:
    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Succubus Kali: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    Level 1: Resist Physical Damage
    • (A) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance/Recharge
    • (7) Aegis - Resistance
    Level 2: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    • (9) Reactive Armor - Resistance
    • (11) Aegis - Resistance/Endurance
    • (11) Aegis - Resistance/Endurance/Recharge
    • (13) Aegis - Resistance
    Level 4: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal
    • (31) Doctored Wounds - Recharge
    Level 6: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    Level 8: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (25) HamiO:Nucleolus Exposure
    • (27) Healing IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 12: Resist Elements
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 14: Tough
    • (A) Aegis - Resistance/Endurance
    • (27) Aegis - Resistance/Endurance/Recharge
    • (29) Aegis - Resistance
    Level 16: Unyielding
    • (A) Aegis - Resistance/Endurance
    • (17) Aegis - Resistance/Endurance/Recharge
    • (17) Aegis - Resistance
    Level 18: Dark Consumption
    • (A) Eradication - Accuracy/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 20: Resist Energies
    • (A) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Recharge
    • (34) Aegis - Resistance
    Level 22: Weave
    • (A) HamiO:Enzyme Exposure
    • (31) HamiO:Enzyme Exposure
    • (34) Luck of the Gambler - Recharge Speed
    Level 24: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (37) HamiO:Enzyme Exposure
    • (40) Luck of the Gambler - Recharge Speed
    Level 26: Soul Drain
    • (A) Eradication - Accuracy/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Cleaving Blow - Accuracy/Damage
    • (39) Cleaving Blow - Damage/Recharge
    • (50) Cleaving Blow - Accuracy/Recharge
    Level 28: Invincibility
    • (A) HamiO:Enzyme Exposure
    • (29) HamiO:Enzyme Exposure
    • (34) Luck of the Gambler - Recharge Speed
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (36) Kinetic Combat - Damage/Recharge
    • (39) Kinetic Combat - Damage/Endurance/Recharge
    • (42) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Recharge Speed
    Level 38: Shadow Maul
    • (A) Eradication - Accuracy/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (43) Basilisk's Gaze - Accuracy/Recharge
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold
    • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (46) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    • (46) Endurance Reduction IO
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    • (50) Endurance Reduction IO
    Level 49: Unstoppable
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 6: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (15) Numina's Convalescence - +Regeneration/+Recovery
    • (31) Panacea - +Hit Points/Endurance
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO



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  • Hrm. If I were able to get Fire Blast slotted up, wouldn't an attack chain of Siphon Life > Fire Blast > Midnight Grasp > Fire Blast be significantly better?
  • Quote:
    Originally Posted by Iggy_Kamakaze View Post
    OK now I'm hungry
    You're welcome.
  • Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Yeah good point. That 2.5% rec totally slip my mind. So I guess it wouldn't be a bad idea if you have the influence for those.
    Like I said, cost is no biggie. Any drops of awesome that I can squeeze out for this build is more than welcome.

    Thanks again everyone for your input! This has been rather nice, making my crazy build even crazier.
  • I've got to head on out, but here is the updated build. One thing I wonder is what to do with the Performance Shifter proc. I might not need it at all and could put it to use elsewhere. Thoughts on that? Just keep it, or use it for something else? As always, thanks for the help!

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Succubus Kali: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Smite
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (3) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (5) Hecatomb - Accuracy/Recharge
    • (43) Hecatomb - Damage/Endurance
    Level 1: Resist Physical Damage
    • (A) Aegis - Resistance/Endurance
    • (7) Aegis - Resistance/Recharge
    • (7) Aegis - Resistance
    Level 2: Temp Invulnerability
    • (A) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (11) Reactive Armor - Resistance
    • (11) Aegis - Resistance/Endurance
    • (13) Aegis - Resistance/Endurance/Recharge
    • (40) Aegis - Resistance
    Level 4: Dull Pain
    • (A) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (15) Doctored Wounds - Heal/Endurance/Recharge
    • (21) Doctored Wounds - Heal
    • (31) Doctored Wounds - Recharge
    Level 6: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (9) Kinetic Combat - Damage/Endurance
    • (19) Kinetic Combat - Damage/Recharge
    • (19) Kinetic Combat - Damage/Endurance/Recharge
    Level 8: Siphon Life
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (23) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    • (25) HamiO:Nucleolus Exposure
    • (27) Healing IO
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (42) Recharge Reduction IO
    • (42) Recharge Reduction IO
    Level 12: Resist Elements
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 14: Tough
    • (A) Aegis - Resistance/Endurance
    • (27) Aegis - Resistance/Endurance/Recharge
    • (29) Aegis - Resistance
    Level 16: Unyielding
    • (A) Aegis - Resistance/Endurance
    • (17) Aegis - Resistance/Endurance/Recharge
    • (17) Aegis - Resistance
    Level 18: Dark Consumption
    • (A) Eradication - Accuracy/Recharge
    • (33) Eradication - Accuracy/Damage/Recharge
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 20: Resist Energies
    • (A) Aegis - Resistance/Endurance
    • (33) Aegis - Resistance/Recharge
    • (34) Aegis - Resistance
    Level 22: Weave
    • (A) HamiO:Enzyme Exposure
    • (31) HamiO:Enzyme Exposure
    • (36) Luck of the Gambler - Recharge Speed
    • (37) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 24: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (40) HamiO:Enzyme Exposure
    • (45) Luck of the Gambler - Recharge Speed
    Level 26: Soul Drain
    • (A) Eradication - Accuracy/Recharge
    • (37) Eradication - Accuracy/Damage/Recharge
    • (37) Eradication - Accuracy/Damage/Endurance/Recharge
    • (39) Cleaving Blow - Accuracy/Damage
    • (39) Cleaving Blow - Damage/Recharge
    • (50) Cleaving Blow - Accuracy/Recharge
    Level 28: Invincibility
    • (A) HamiO:Enzyme Exposure
    • (29) HamiO:Enzyme Exposure
    • (34) Luck of the Gambler - Recharge Speed
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 32: Midnight Grasp
    • (A) Kinetic Combat - Accuracy/Damage
    • (36) Kinetic Combat - Damage/Endurance
    • (39) Kinetic Combat - Damage/Recharge
    • (42) Kinetic Combat - Damage/Endurance/Recharge
    • (43) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (43) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 35: Tough Hide
    • (A) Luck of the Gambler - Defense/Endurance
    • (36) Luck of the Gambler - Defense
    • (45) Luck of the Gambler - Recharge Speed
    Level 38: Shadow Maul
    • (A) Eradication - Accuracy/Recharge
    • (40) Eradication - Accuracy/Damage/Recharge
    • (45) Eradication - Accuracy/Damage/Endurance/Recharge
    Level 41: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (46) Basilisk's Gaze - Accuracy/Recharge
    • (46) Basilisk's Gaze - Endurance/Recharge/Hold
    • (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    Level 44: Fire Blast
    • (A) Accuracy IO
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Accuracy/Recharge
    • (50) Ragnarok - Damage/Endurance
    • (50) Endurance Reduction IO
    Level 49: Unstoppable
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Critical Hit
    Level 6: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (15) Numina's Convalescence - +Regeneration/+Recovery
    • (31) Panacea - +Hit Points/Endurance
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (34) Performance Shifter - Chance for +End



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  • Quote:
    Originally Posted by all_hell View Post
    A role is a part played--like what actors do.
    The top picture is of dinner roLLs
    See semi-hidden comment on bottom of that post.
  • Holy crap, you guys are brilliant! This thread has just gone from minor change to major changes.

    To let you guys know, I use this attack chain (gapless) when Hasten is up: Siphon Life > Smite > Midnight Grasp > Smite

    Will post the new build in a moment!
  • Thanks everyone so far for the feedback! In the middle of reading them right now. So far your posts are extremely valuable to improving my build!
  • I have given that some thought, but it doesn't exactly help with my Endurance Recovery issue. Now... if it gave out something like 10% Resistance, I wouldn't be here asking for everyone's input. That would've been the IO of choice to replace the Kismet 6%.
  • I've tested it out before and Dull Pain actually is perma with my current build + Spiritual Radial Boost. You can tell that I'm very happy with the Incarnate system, even if we only have a taste of it currently. Can you imagine perma Dull Pain, perma Soul Drain, perma Hasten, and these stats? Holy crap!

    Even though getting a Panacea or other IOs won't help in a big way, this is still part of min/maxing that I love so much about the game. This is why I am considering removing the Kismet 6% for something that has more use to me. I have given thought to getting a Performance Shifter Chance for Endurance but the allure of having one slot giving (the same, albeit slightly lesser Endurance) Chance for Endurance/HP has caught my eye. Price is not a concern for me, if the build is any indication.
  • I don't feel like I miss too much with this build. Would I suffer greatly on a +4 if I removed that Kismet 6%? I usually am jumping into a pile of enemies and with Invulnerability saturated, the power gives off something insane like 28% ToHit. I'm thinking ahead too, where with the Rare and Very Rare Spiritual Alpha Boosts I am close to, if not perma on Soul Drain, which would be giving me that much more +ToHit.
  • Quote:
    Originally Posted by BrandX View Post
    take out Bobcat first, so she's not vengeanced.

    Why does everyone make a deal about vengeanced Bobcat, when it's easy enough to just take her out first?
    I've been wondering that. You only need take out Bobcat after Synapse once for the badge. Maybe more if you're helping others get it, but as a regular occurrence in the Tin Mage TF? Largely doesn't need to happen.