bAss_ackwards

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  1. So my attack chain is simplified with Vengeful Slice as the finisher. With the updated build using Power Slice > Nimble Slash > Vengeful Slice all of the attacks finish recharging faster than they animate.
    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mk-VII: Level 50 Natural Stalker
    Primary Power Set: Dual Blades
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Nimble Slash
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (7) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (7) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 1: Hide
    • (A) Shield Wall - Defense/Endurance
    • (39) Shield Wall - Defense
    • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 2: Power Slice
    • (A) Hecatomb - Damage
    • (9) Hecatomb - Damage/Recharge
    • (9) Hecatomb - Accuracy/Damage/Recharge
    • (11) Hecatomb - Accuracy/Recharge
    • (11) Hecatomb - Damage/Endurance
    • (13) Endurance Reduction IO
    Level 4: Ninja Reflexes
    • (A) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (15) Luck of the Gambler - Recharge Speed
    Level 6: Assassin's Blades
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Endurance
    • (17) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    • (19) Crushing Impact - Damage/Endurance/Recharge
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Danger Sense
    • (A) HamiO:Enzyme Exposure
    • (21) HamiO:Enzyme Exposure
    • (45) Luck of the Gambler - Recharge Speed
    Level 12: Placate
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 16: Kuji-In Rin
    • (A) Endurance Reduction IO
    Level 18: Vengeful Slice
    • (A) Crushing Impact - Accuracy/Damage
    • (39) Crushing Impact - Damage/Endurance
    • (42) Crushing Impact - Damage/Recharge
    • (42) Crushing Impact - Accuracy/Damage/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Endurance
    • (43) Crushing Impact - Damage/Endurance/Recharge
    Level 20: Kuji-In Sha
    • (A) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    • (33) Doctored Wounds - Recharge
    Level 22: Boxing
    • (A) Absolute Amazement - Stun
    • (36) Absolute Amazement - Stun/Recharge
    • (36) Absolute Amazement - Accuracy/Stun/Recharge
    • (43) Absolute Amazement - Accuracy/Recharge
    • (46) Absolute Amazement - Endurance/Stun
    Level 24: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (27) Steadfast Protection - Knockback Protection
    • (27) Gladiator's Armor - Resistance
    • (34) Gladiator's Armor - End/Resist
    • (34) Gladiator's Armor - TP Protection +3% Def (All)
    Level 26: Sweeping Strike
    • (A) Armageddon - Damage
    • (34) Armageddon - Damage/Recharge
    • (36) Armageddon - Accuracy/Damage/Recharge
    • (37) Armageddon - Accuracy/Recharge
    • (37) Armageddon - Damage/Endurance
    • (37) Endurance Reduction IO
    Level 28: Weave
    • (A) HamiO:Enzyme Exposure
    • (29) HamiO:Enzyme Exposure
    • (29) Luck of the Gambler - Recharge Speed
    Level 30: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (33) HamiO:Enzyme Exposure
    • (33) Luck of the Gambler - Recharge Speed
    Level 32: Combat Jumping
    • (A) Karma - Knockback Protection
    Level 35: Blinding Powder
    • (A) Coercive Persuasion - Confused
    • (39) Coercive Persuasion - Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Recharge
    • (40) Coercive Persuasion - Confused/Endurance
    Level 38: Assault
    • (A) Endurance Reduction IO
    • (42) Endurance Reduction IO
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO
    Level 44: Physical Perfection
    • (A) Endurance Modification IO
    Level 47: Laser Beam Eyes
    • (A) Apocalypse - Damage
    • (48) Apocalypse - Damage/Recharge
    • (50) Apocalypse - Accuracy/Damage/Recharge
    • (50) Apocalypse - Accuracy/Recharge
    • (50) Apocalypse - Damage/Endurance
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (3) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Accuracy
    • (48) Performance Shifter - Chance for +End



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    I wonder if at this point if I should even bother with the Spiritual boosts. The only reason I would go that route is to further enhance my survivability by increasing Kuji-In Sha Recharge/Heal. With the Very Rare 45% Recharge/33% Heal Spiritual boost, how much faster would the heal go from its current 16.22s Recharge? I'm thinking the boost in survivability could be pretty big.
  • Quote:
    Originally Posted by Noble Savage View Post
    Just you wait. Our FX team is stronger now than it's ever been, and there's some truly awesome stuff coming soon...
    Weather. You guys are doing weather for the zones, aren't you?
  • bAss_ackwards

    Happy Holidays!

    Have a good vacation Posi and gang!
  • Kinda gimp on the Attack Vitals chain for Stalkers. No AoE Attack Vitals? Yeesh.

    Why did they make Vengeful Slice the finisher for Attack Vitals anywho? Well, back to the drawing board.
  • I'm actually waiting to make a Kinetic Melee/Energy Aura Scrapper.
  • Cripes. You guys decided to revive a really old one there.

    I still think Hide should be switched out for Quick Recovery. I think there should be at least one Positional Defense set that has a form of Endurance Recovery without a crash built into the power. Caltrops could be replaced with, well, maybe a Stealth power.
  • Anyone got any ideas?

    Does an attack recharge immediately after it is clicked, or after the animation? Would I be doing Power Slice > Nimble Slash > Sweeping Strike > Nimble Slash > Power Slice > Repeat? Or could I just do Attack Vitals ad nauseum?

    Somehow I think I've got this all wrong.
  • Hey now, I like Bullet Rain.
  • I had a little too much fun and ended up making a DB/Nin with perma-hasten. Y'know, the opposite of what I was originally thinking about doing... which was a budget build DB/Nin.

    This is Mk-VII, an advanced Mk-VI (those "Victoria" War Works that use stealth) that the Resistance has got a hold of and reprogrammed for their purposes. Think along the lines of what happened to the Terminator.


    Villain Plan by Mids' Villain Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mk-VII: Level 50 Natural Stalker
    Primary Power Set: Dual Blades
    Secondary Power Set: Ninjitsu
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Villain Profile:
    Level 1: Nimble Slash
    • (A) Kinetic Combat - Accuracy/Damage
    • (3) Kinetic Combat - Damage/Endurance
    • (5) Kinetic Combat - Damage/Recharge
    • (5) Kinetic Combat - Damage/Endurance/Recharge
    • (7) Gladiator's Strike - Accuracy/Endurance/Recharge
    • (7) Gladiator's Strike - Accuracy/Damage/End/Rech
    Level 1: Hide
    • (A) Shield Wall - Defense/Endurance
    • (39) Shield Wall - Defense
    • (46) Shield Wall - +Res (Teleportation), +3% Res (All)
    Level 2: Power Slice
    • (A) Hecatomb - Damage
    • (9) Hecatomb - Damage/Recharge
    • (9) Hecatomb - Accuracy/Damage/Recharge
    • (11) Hecatomb - Accuracy/Recharge
    • (11) Hecatomb - Damage/Endurance
    • (13) Endurance Reduction IO
    Level 4: Ninja Reflexes
    • (A) HamiO:Enzyme Exposure
    • (13) HamiO:Enzyme Exposure
    • (15) Luck of the Gambler - Recharge Speed
    Level 6: Assassin's Blades
    • (A) Crushing Impact - Accuracy/Damage
    • (15) Crushing Impact - Damage/Endurance
    • (17) Crushing Impact - Damage/Recharge
    • (17) Crushing Impact - Accuracy/Damage/Recharge
    • (19) Crushing Impact - Accuracy/Damage/Endurance
    • (19) Crushing Impact - Damage/Endurance/Recharge
    Level 8: Build Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 10: Danger Sense
    • (A) HamiO:Enzyme Exposure
    • (21) HamiO:Enzyme Exposure
    • (23) Luck of the Gambler - Recharge Speed
    Level 12: Placate
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 14: Hasten
    • (A) Recharge Reduction IO
    • (25) Recharge Reduction IO
    • (25) Recharge Reduction IO
    Level 16: Kuji-In Rin
    • (A) Endurance Reduction IO
    Level 18: Boxing
    • (A) Absolute Amazement - Stun
    • (42) Absolute Amazement - Stun/Recharge
    • (42) Absolute Amazement - Accuracy/Stun/Recharge
    • (43) Absolute Amazement - Accuracy/Recharge
    • (43) Absolute Amazement - Endurance/Stun
    Level 20: Kuji-In Sha
    • (A) Doctored Wounds - Endurance/Recharge
    • (31) Doctored Wounds - Heal/Recharge
    • (31) Doctored Wounds - Heal/Endurance/Recharge
    • (31) Doctored Wounds - Heal
    • (33) Doctored Wounds - Recharge
    Level 22: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (36) Steadfast Protection - Knockback Protection
    • (36) Gladiator's Armor - Resistance
    • (43) Gladiator's Armor - End/Resist
    • (46) Gladiator's Armor - TP Protection +3% Def (All)
    Level 24: Weave
    • (A) HamiO:Enzyme Exposure
    • (27) HamiO:Enzyme Exposure
    • (27) Luck of the Gambler - Recharge Speed
    Level 26: Sweeping Strike
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (37) Obliteration - Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (39) Endurance Reduction IO
    Level 28: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (29) HamiO:Enzyme Exposure
    • (29) Luck of the Gambler - Recharge Speed
    Level 30: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (48) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 32: One Thousand Cuts
    • (A) Armageddon - Damage
    • (33) Armageddon - Damage/Recharge
    • (33) Armageddon - Accuracy/Damage/Recharge
    • (34) Armageddon - Accuracy/Recharge
    • (34) Armageddon - Damage/Endurance
    • (34) Endurance Reduction IO
    Level 35: Blinding Powder
    • (A) Coercive Persuasion - Confused
    • (39) Coercive Persuasion - Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Confused/Recharge
    • (40) Coercive Persuasion - Accuracy/Recharge
    • (40) Coercive Persuasion - Confused/Endurance
    Level 38: Assault
    • (A) Endurance Reduction IO
    • (42) Endurance Reduction IO
    Level 41: Superior Conditioning
    • (A) Endurance Modification IO
    Level 44: Laser Beam Eyes
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Damage/Recharge
    • (45) Apocalypse - Accuracy/Damage/Recharge
    • (45) Apocalypse - Accuracy/Recharge
    • (46) Apocalypse - Damage/Endurance
    Level 47: Physical Perfection
    • (A) Endurance Modification IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Assassination
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Miracle - +Recovery
    • (3) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO



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    Funny enough, Laser Beam Eyes is the one time this power has ever fit in-theme for my character. Ever. The Mk-VI have an eye beam attack and so will mine.

    So what kind of attack chain should I be doing with this kind of build, anyways?
  • Quote:
    Originally Posted by Gobbledygook View Post
    Well, guess I need to make a sword and board toon myself. Durned altitis.
    I was so incredibly happy when they added Shield Defense. I wanted to be able to make a Shadow Knight and Paladin type character for the longest time but just couldn't really do it without the shield as part of the character.
  • Wait a minute. Nevermind. I'm going to be doing DB on a Stalker. They don't get Blinding Feint.

    So what could I do on a Stalker that has good DPS but does not require an insane amount of Recharge? I will be using the Spiritual boost for my Alpha power.
  • So wait, how much global Recharge am I going to have to get for my character for the BF > Attack Vitals chain anyways?
  • Now that's incredibly cool. Wish I could've been on those TF runs!
  • Quote:
    Originally Posted by Seek_Trouble View Post
    I only stop if she looks hot.
    That's a man, baaaaby!
  • Quote:
    Originally Posted by Scythus View Post
    That knockoff packaging has been around for a while. I've seen it in other pictures before.
    I'd buy one, just for the laughter. It would be right there, beside my desk.
  • Pictured here is the Cyclops that is about to be CRUNCH'd.

  • bAss_ackwards

    Cimerora

    A dramatically lit picture of Cimerora. Unedited, set with bloomweight 10. Almost looks like a different game, huh?

  • I am going to echo the use of Broadsword with Shield Defense. Soincrediblyawesome!
  • Quote:
    Originally Posted by The_Thorny_Devil View Post
    I tired to read the OP, but the lack of spaces after punctuation really started to piss me off.
    Good grief. You're one thorny person, aren't you?
  • David was posting a lot but he's since been very quiet. Castle is one of the last that would post semi-often but he's leaving. It is Christmas week here though so I wouldn't expect too much developer activity.
  • Speaking of ridiculous, found an awesome screenie on an Apex run of several War Walkers trying to defeat Succubus Kali. Even with an over-the-shoulder view from behind a War Walker!

    Man, these two TFs are such a thrill!
  • If it gets onto the show that would be awesome!
  • Quote:
    Originally Posted by Acemace View Post


    That's no moon..
    Hamidon: Now witness the firepower of these fully ARMED and OPERATIONAL battle tentacles!
  • Succubus Kali and Castle are dressed for success!

  • Well Castle, at least Oil Slick won't be around to haunt you anymore.