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So my attack chain is simplified with Vengeful Slice as the finisher. With the updated build using Power Slice > Nimble Slash > Vengeful Slice all of the attacks finish recharging faster than they animate.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Mk-VII: Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Nimble Slash- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (7) Gladiator's Strike - Accuracy/Endurance/Recharge
- (7) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Shield Wall - Defense/Endurance
- (39) Shield Wall - Defense
- (46) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Hecatomb - Damage
- (9) Hecatomb - Damage/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (13) Endurance Reduction IO
- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (15) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) HamiO:Enzyme Exposure
- (21) HamiO:Enzyme Exposure
- (45) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Crushing Impact - Accuracy/Damage
- (39) Crushing Impact - Damage/Endurance
- (42) Crushing Impact - Damage/Recharge
- (42) Crushing Impact - Accuracy/Damage/Recharge
- (43) Crushing Impact - Accuracy/Damage/Endurance
- (43) Crushing Impact - Damage/Endurance/Recharge
- (A) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal
- (33) Doctored Wounds - Recharge
- (A) Absolute Amazement - Stun
- (36) Absolute Amazement - Stun/Recharge
- (36) Absolute Amazement - Accuracy/Stun/Recharge
- (43) Absolute Amazement - Accuracy/Recharge
- (46) Absolute Amazement - Endurance/Stun
- (A) Steadfast Protection - Resistance/+Def 3%
- (27) Steadfast Protection - Knockback Protection
- (27) Gladiator's Armor - Resistance
- (34) Gladiator's Armor - End/Resist
- (34) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Armageddon - Damage
- (34) Armageddon - Damage/Recharge
- (36) Armageddon - Accuracy/Damage/Recharge
- (37) Armageddon - Accuracy/Recharge
- (37) Armageddon - Damage/Endurance
- (37) Endurance Reduction IO
- (A) HamiO:Enzyme Exposure
- (29) HamiO:Enzyme Exposure
- (29) Luck of the Gambler - Recharge Speed
- (A) HamiO:Enzyme Exposure
- (33) HamiO:Enzyme Exposure
- (33) Luck of the Gambler - Recharge Speed
- (A) Karma - Knockback Protection
- (A) Coercive Persuasion - Confused
- (39) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Recharge
- (40) Coercive Persuasion - Confused/Endurance
- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Endurance Modification IO
- (A) Endurance Modification IO
- (A) Apocalypse - Damage
- (48) Apocalypse - Damage/Recharge
- (50) Apocalypse - Accuracy/Damage/Recharge
- (50) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Damage/Endurance
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (23) Performance Shifter - EndMod/Accuracy
- (48) Performance Shifter - Chance for +End
Code:I wonder if at this point if I should even bother with the Spiritual boosts. The only reason I would go that route is to further enhance my survivability by increasing Kuji-In Sha Recharge/Heal. With the Very Rare 45% Recharge/33% Heal Spiritual boost, how much faster would the heal go from its current 16.22s Recharge? I'm thinking the boost in survivability could be pretty big.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1604;754;1508;HEX;| |78DAA593494F535114C7EF6B1FAD859652A0D032C8A074823E5A87C860628248526| |84BA1118D22E549AF50694AD39644766A9C16AE5CE8CA9DE357D0CFE4B0748767B8| |8F62BAB449FFBFF7CE3DE7DC73CE7D37F368D12DC4E36B42F35C2F9BF57A21DF30C| |BFBB2E6CC9A8DC39A597664F6E31BA994530811544B858C2C4B692C1E9AE5C242D9| |2CCA7AC05A59940F64A52E8D6CA9F2B0D4A81FFA52953D59939586613DB4E70E0EC| |A46BE2A65D1438F4BA5DDBD46A9B2EBA5B7B4847CB5FA5EA9EAB6DEABB018BC512D| |ED180B07C5A342C6AC3764EDC8AA3300855D86FF139750BFE33691038C0BDB1A415| |F67E4098E905D88A47084092B18A551944D2C9129B44C88AF109EBAD43AA4D54236| |349D09332284F6282346708F09441AA2EC2AADFD0A40B70BB762A75F439767E0D2A| |612B76D5354A749E8BACFD82174171992F01CA29C2ACAF981B6ECFD4898FAC4F84C| |887F214C7F256420CAA5CA71A9327A15A7B89C17E0D2C189B58E49DAAB8F310EFB7| |954B0874D817FB00AA15E76105EEEFF25987CAA4C1F3717E2E6A2DC5C949B8B7173| |316E2E07513D1CA5F7A4A9ACB3194696B14A18CD113428CCAFDCFDCBD4E8B915469| |A10CBF02CB2043BB8F773997A3F3E0C8B8100639A8E7A2CC9B8407805C504550BC1| |19CA3036CBD9E708E7E7195719DCB80E9B0CAA610DAA090F59E449FBC06558B90CA| |BA5518BECD2072E236AA2237F04D6B8EEC28F97AB1FDFA42D43F708E12D4681B14D| |E8860C139C419BE0D2A2AA42389788CA1D192593134C93CA34C92607980CB59D31C| |5DF529C903418D38C047F83B05D82DD45827B18D24FEEA310037C2B4E9BE27CE4FA| |C9F5121A7F4E834DAFFFFA7D735B57DBB5D60E4F79107113E516BEDE46B98372176| |D9B285B280594E3EF6EAB0AEF0C16348B3287328FE2EF02798D9E4EBC351D286E14| |0F4A278A17A50BA5076500E53DCAB10B82EDAAC31F58819ABDC633F979DA1421D3A| |FA649D396E1212C6C1B34E6DFCD159BF6860EA3EF2D9FD73B42E2F4D0712E22D662| |49B6582EB5582EB6589AA3FE0B064F14A0| |-------------------------------------------------------------------|
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Kinda gimp on the Attack Vitals chain for Stalkers. No AoE Attack Vitals? Yeesh.
Why did they make Vengeful Slice the finisher for Attack Vitals anywho? Well, back to the drawing board. -
I'm actually waiting to make a Kinetic Melee/Energy Aura Scrapper.
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Cripes. You guys decided to revive a really old one there.
I still think Hide should be switched out for Quick Recovery. I think there should be at least one Positional Defense set that has a form of Endurance Recovery without a crash built into the power. Caltrops could be replaced with, well, maybe a Stealth power. -
Anyone got any ideas?
Does an attack recharge immediately after it is clicked, or after the animation? Would I be doing Power Slice > Nimble Slash > Sweeping Strike > Nimble Slash > Power Slice > Repeat? Or could I just do Attack Vitals ad nauseum?
Somehow I think I've got this all wrong. -
I had a little too much fun and ended up making a DB/Nin with perma-hasten. Y'know, the opposite of what I was originally thinking about doing... which was a budget build DB/Nin.
This is Mk-VII, an advanced Mk-VI (those "Victoria" War Works that use stealth) that the Resistance has got a hold of and reprogrammed for their purposes. Think along the lines of what happened to the Terminator.
Villain Plan by Mids' Villain Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Mk-VII: Level 50 Natural Stalker
Primary Power Set: Dual Blades
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Nimble Slash- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (5) Kinetic Combat - Damage/Recharge
- (5) Kinetic Combat - Damage/Endurance/Recharge
- (7) Gladiator's Strike - Accuracy/Endurance/Recharge
- (7) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Shield Wall - Defense/Endurance
- (39) Shield Wall - Defense
- (46) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Hecatomb - Damage
- (9) Hecatomb - Damage/Recharge
- (9) Hecatomb - Accuracy/Damage/Recharge
- (11) Hecatomb - Accuracy/Recharge
- (11) Hecatomb - Damage/Endurance
- (13) Endurance Reduction IO
- (A) HamiO:Enzyme Exposure
- (13) HamiO:Enzyme Exposure
- (15) Luck of the Gambler - Recharge Speed
- (A) Crushing Impact - Accuracy/Damage
- (15) Crushing Impact - Damage/Endurance
- (17) Crushing Impact - Damage/Recharge
- (17) Crushing Impact - Accuracy/Damage/Recharge
- (19) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Damage/Endurance/Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) HamiO:Enzyme Exposure
- (21) HamiO:Enzyme Exposure
- (23) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Recharge Reduction IO
- (25) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Endurance Reduction IO
- (A) Absolute Amazement - Stun
- (42) Absolute Amazement - Stun/Recharge
- (42) Absolute Amazement - Accuracy/Stun/Recharge
- (43) Absolute Amazement - Accuracy/Recharge
- (43) Absolute Amazement - Endurance/Stun
- (A) Doctored Wounds - Endurance/Recharge
- (31) Doctored Wounds - Heal/Recharge
- (31) Doctored Wounds - Heal/Endurance/Recharge
- (31) Doctored Wounds - Heal
- (33) Doctored Wounds - Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (36) Steadfast Protection - Knockback Protection
- (36) Gladiator's Armor - Resistance
- (43) Gladiator's Armor - End/Resist
- (46) Gladiator's Armor - TP Protection +3% Def (All)
- (A) HamiO:Enzyme Exposure
- (27) HamiO:Enzyme Exposure
- (27) Luck of the Gambler - Recharge Speed
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (37) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Endurance Reduction IO
- (A) HamiO:Enzyme Exposure
- (29) HamiO:Enzyme Exposure
- (29) Luck of the Gambler - Recharge Speed
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (48) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (48) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Armageddon - Damage
- (33) Armageddon - Damage/Recharge
- (33) Armageddon - Accuracy/Damage/Recharge
- (34) Armageddon - Accuracy/Recharge
- (34) Armageddon - Damage/Endurance
- (34) Endurance Reduction IO
- (A) Coercive Persuasion - Confused
- (39) Coercive Persuasion - Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Confused/Recharge
- (40) Coercive Persuasion - Accuracy/Recharge
- (40) Coercive Persuasion - Confused/Endurance
- (A) Endurance Reduction IO
- (42) Endurance Reduction IO
- (A) Endurance Modification IO
- (A) Apocalypse - Damage
- (45) Apocalypse - Damage/Recharge
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (46) Apocalypse - Damage/Endurance
- (A) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Accuracy IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (3) Numina's Convalescence - +Regeneration/+Recovery
- (A) Endurance Modification IO
Code:Funny enough, Laser Beam Eyes is the one time this power has ever fit in-theme for my character. Ever. The Mk-VI have an eye beam attack and so will mine.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1604;748;1496;HEX;| |78DAA5936953525118C7CF852B8482888A824B6E0988728596C9A59966CC9C51015| |1266BCAC49B9C946490019CC977D55453337D85DEB57E85FA26D5576879DF42CF72| |AED2F83266F8FFCE7DEEB39DE7DC93BA3FEF16E2C165A179AE14CD6A3597AD99C53| |D5971A6CDDA41C52C3A527BB1F5C545A71022A85EE552B228A5317F601673734533| |2FAB01EBCDBCBC2B4B5569A40BA57B855AF5C0B758DA951559AA19D6A239B3BF5F3| |4B26529F31E5A2E1476766B85D28E979E9212F255AABB85B2DB7A2EC3CBE0D57261| |DB98DBCF1FE65266B5262B87569F0168EC02FC1FBA84FAD59B4406302C6CAB047D8| |D91253842762112C211262C6394465136B140A6D01221B64C78E452EF21AD16B2A1| |E954981121348F31A204F790402421CAAED2DA2F0274BB702BB6FA3574790C2E4D2| |A71D31645B59A84B63B8C6D427B9E21094F20CAA9A29CAFA864E76BC2E41B42E22D| |E31DE33D2105512ED58E4BB5D1A9D8C5ED3C0597164EACB58C53AD2EC630D4F3A86| |00F9B02FF600542BDEC20BCBC7F0D627C9C4DF72D510F63CB8C24219A62A40919C8| |D0A1DC3B92D4CFE91423CD58210C660876C8EEE782BABF1B16FD6224C098A4438B2| |6F808CF127470EF561BE856BBEEB1C8BB7F060D04D558833FA9A7915F8433BF197F| |1875428877E983C4BD2A71AF4AD867911377814BBF72E9FFC407F599F185F01C2A0| |FA8CA0353641A9C66CC1086661997185C79CD859F324F6078837BBA4D086F32728C| |2D423B7431CA5D68A39C618CA1C32945D4D94506C9E400D3B8CA3D3E41F1133186C| |19824C4E20427B81B2A83C1193AA15C9C338838CFA14F3FBA9D42F4F01D6934C5C8| |94D18F2E9BD0F8E3EA3DF6FAAFDF07B775D15DABCDB0CA82886B28D7F1F106CA4D9| |45B68DB40D944C9A1D43FBAAD2EBC53D8D034CA0CCA2C8ABF0DE4057A3AF10EB5A0| |B8513C28AD285E9436940E941E949728751704DBD50EBF62076A981ACFE45BA3294| |2A6EFC7264D5B824558D8D669CC3F1A9DF930E28D63C64988E8094BE284E5FC09CB| |B91396E3E1FE0520BE177D| |-------------------------------------------------------------------|
So what kind of attack chain should I be doing with this kind of build, anyways? -
I was so incredibly happy when they added Shield Defense. I wanted to be able to make a Shadow Knight and Paladin type character for the longest time but just couldn't really do it without the shield as part of the character.
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Wait a minute. Nevermind. I'm going to be doing DB on a Stalker. They don't get Blinding Feint.
So what could I do on a Stalker that has good DPS but does not require an insane amount of Recharge? I will be using the Spiritual boost for my Alpha power. -
So wait, how much global Recharge am I going to have to get for my character for the BF > Attack Vitals chain anyways?
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Now that's incredibly cool. Wish I could've been on those TF runs!
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Pictured here is the Cyclops that is about to be CRUNCH'd.
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A dramatically lit picture of Cimerora. Unedited, set with bloomweight 10. Almost looks like a different game, huh?
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I am going to echo the use of Broadsword with Shield Defense. Soincrediblyawesome!
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David was posting a lot but he's since been very quiet. Castle is one of the last that would post semi-often but he's leaving. It is Christmas week here though so I wouldn't expect too much developer activity.
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Speaking of ridiculous, found an awesome screenie on an Apex run of several War Walkers trying to defeat Succubus Kali. Even with an over-the-shoulder view from behind a War Walker!
Man, these two TFs are such a thrill! -
If it gets onto the show that would be awesome!
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Succubus Kali and Castle are dressed for success!
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Well Castle, at least Oil Slick won't be around to haunt you anymore.