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Posts
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Incredible. Just incredible! I am impressed at how with the help of the community I've been able to squeeze every single drop of power out of my DM/Inv.
At the beginning Succubus Kali was softcapped at F/C/E/N Defense with (I believe) no Hasten and was using Body Mastery. Bad idea, I know, so she changed up her build to have S/L softcapped and F/C/E/N at 40%. With the introduction of Hasten and the Spiritual boost she was able to do the MG > SM > SL > SM attack chain. Satisfied with my single target chain I still wanted to do something about my lack of regular AoE. Again the community helped out on how to get Fireball in the build for me all the while raising the F/C/E/N Defense up to where S/L was at... 45%! Thanks to Inherent Fitness there was more room to pick up crucial powers. From there on it was some smaller changes until we've come up with a build that is so incredibly well suited for my playstyle!
On the horizon is the Rare and Very Rare Spiritual boosts, which should only serve to increase my Damage and Damage Mitigation! I look forward to it.
I greatly appreciate all of you folks that have contributed! Thank you so very much!
With this tentative (I don't dare say final!) build I would only have 11 IOs to buy. Well within my grasp, and sooner rather than later!
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Succubus Kali: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite- (A) Hecatomb - Chance of Damage(Negative)
- (3) Hecatomb - Damage/Endurance
- (3) Hecatomb - Damage
- (5) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (A) Aegis - Resistance/Endurance
- (7) Aegis - Resistance/Recharge
- (7) Aegis - Resistance
- (A) Resist Damage IO
- (11) Aegis - Resistance/Endurance
- (13) Aegis - Resistance/Endurance/Recharge
- (40) Aegis - Resistance
- (A) Panacea - Heal/Endurance
- (13) Panacea - Endurance/Recharge
- (15) Panacea - Hea/Recharge
- (21) Panacea - Heal/Endurance/Recharge
- (31) Panacea - Heal
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (19) Kinetic Combat - Damage/Recharge
- (19) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (9) Kinetic Combat - Damage/Endurance
- (23) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (25) HamiO:Nucleolus Exposure
- (27) Healing IO
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Aegis - Resistance/Endurance
- (27) Aegis - Resistance/Endurance/Recharge
- (29) Aegis - Resistance
- (A) Aegis - Resistance/Endurance
- (17) Aegis - Resistance/Endurance/Recharge
- (17) Aegis - Resistance
- (A) Eradication - Accuracy/Recharge
- (33) Eradication - Accuracy/Damage/Recharge
- (33) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Aegis - Resistance/Endurance
- (33) Aegis - Resistance/Recharge
- (34) Aegis - Resistance
- (A) HamiO:Enzyme Exposure
- (23) HamiO:Enzyme Exposure
- (31) Luck of the Gambler - Recharge Speed
- (36) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) HamiO:Enzyme Exposure
- (40) Luck of the Gambler - Recharge Speed
- (A) Eradication - Accuracy/Recharge
- (31) Eradication - Accuracy/Damage/Recharge
- (37) Eradication - Accuracy/Damage/Endurance/Recharge
- (37) Cleaving Blow - Accuracy/Damage
- (39) Cleaving Blow - Damage/Recharge
- (39) Cleaving Blow - Accuracy/Recharge
- (A) HamiO:Enzyme Exposure
- (29) HamiO:Enzyme Exposure
- (34) Luck of the Gambler - Recharge Speed
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (36) Kinetic Combat - Damage/Recharge
- (39) Kinetic Combat - Damage/Endurance/Recharge
- (42) Gladiator's Strike - Accuracy/Endurance/Recharge
- (43) Gladiator's Strike - Accuracy/Damage/End/Rech
- (A) Luck of the Gambler - Defense
- (37) Luck of the Gambler - Recharge Speed
- (A) Eradication - Accuracy/Recharge
- (40) Eradication - Accuracy/Damage/Recharge
- (45) Eradication - Accuracy/Damage/Endurance/Recharge
- (A) Basilisk's Gaze - Accuracy/Hold
- (43) Basilisk's Gaze - Accuracy/Recharge
- (43) Basilisk's Gaze - Endurance/Recharge/Hold
- (46) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Thunderstrike - Accuracy/Damage
- (45) Thunderstrike - Damage/Endurance
- (50) Thunderstrike - Accuracy/Damage/Endurance
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (50) Endurance Reduction IO
- (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 1: Brawl- (A) Kinetic Combat - Accuracy/Damage
- (45) Kinetic Combat - Damage/Endurance
- (46) Kinetic Combat - Damage/Recharge
- (46) Kinetic Combat - Damage/Endurance/Recharge
- (A) Run Speed IO
- (A) Recharge Reduction IO
Level 6: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Miracle - +Recovery
- (15) Numina's Convalescence - +Regeneration/+Recovery
- (A) Performance Shifter - EndMod
- (11) Performance Shifter - EndMod/Recharge
- (21) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - Chance for +End
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1609;780;1560;HEX;| |78DAA5945B4F134114C767BBADD87B0B946B4B2F94B6F466CBC51B2A0A6882D0A45| |2C3934A9632C2C64D69B6AD824F7E009F34D1274CD4F8218C5F43A39FC188FA0DEA| |9973A605D24737E9FF377BF63FA767CEEC6CE960C5C5D88B45A678960DADD1D8AA5| |44DAD5EE7A6ADA4EDEA5577A555ADB6B65B8DC89A66E87D8CB1D18E61ABC40DCEF3| |2B9AF9848691EE9315FE98D71A3CBF5A7BDA326ADCD4B675436F1EFA576B7BDCE4B| |566BE337097F7F78DFC1D7D77AFA9D7761D7857A973BEE3C5E13AD776B8D9D8D3EB| |AECE7D1D7CFDB7EB7A35BF6468CFF956496B34B979380295CDC3CF1425E2D5B6B28| |C85B122B3A4090984354598462C08BB82760B2B282274AE4898435C0383420655C9| |32117290CF358B4892EF3AF854F9BF6A50454308E199400C861113118402761BD95| |55B191063E7EF21FA370815440B7CB4A2B6ADEF8C6F887C23E41BB906B0AA6C2C8E| |25C6608E9DA659EC190C4D9FC10D30386959CC390C83105321E496AD70D312C7688| |9415AE22218BCD2E025838F0C3E323C03831FBBD9B6F87F5A44D2C82FC231E22618| |06648601CA10A16E472983150C01D9EDC0255AD290E444002D936BD8403F3887C9A| |90CA383B124390EE0D12895611BA53226A88C38951137B007891A611F710B668D2B| |54FCB8FCCBA06494120F8125249B16A2D02184C2727FC2B43F51DA9F49DA9F04EDC| |F7402AB4E27114B302B268B8F0D62A238E56BC09329B97153547B926ACF52ED1FDC| |8CA5E48B93FA8AA1F437C27744EE07E223F8323251E60857987D8728BE477C02435| |E569E9FC1C370619630479847142F12A2386B19EA2BD02C5698C1C504ADDD13A732| |6A41965A90A316E4A805EB273EC67298AD6C95870F420ABD98616BF740FED7F5D9D| |5C963DF7080DE1752065136C5E8819087E2F691186962B42DA42A6EDB5F5C9D5ABD| |97454157845C15B22024E00379299C7D4E10A7109710B7108F10AF109F900121634| |28E84B4EDBEEED16F1F3BBA5F17A6504F7E9F0EA530F4E724A428776190649E4D7C| |5DFE3A4E7D9D5EE146395E2306DF2026DF220AA77B2FDAC3D23D91624F64AE2732D| |B1339E9F83F8D4B1CC6| |-------------------------------------------------------------------|
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Indeed. Go with Willpower!
Speaking of Invulnerability though, I wish I could make a Dual Blades/Invulnerability Stalker. Make it so, Paragon Studios! -
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If I could have perma-Hasten, perma-Soul Drain, perma-Dull Pain, Smashing/Lethal Resist almost hardcapped, and softcapped S/L/F/C/E/N Defense with 1 foe in Melee on my DM/Inv/Blaze I would be the happiest person in the world!
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Quote:Iggy, what do you think about these points? Going from the current build to the proposed build, that is.Some minor changes to improve your ST DPS chain...
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- Trading the Shield Wall and Panacea proc for 12.5% more global Recharge. This extra Recharge in addition to the Very Rare Spiritual Core Paragon boost should put me at perma-Hasten, or within a couple of seconds of it. Worth the trade?
- Oh crap, I'm slotting Brawl! What's wrong with me?! No really, it saves me 1 Enhancement Slot and allows me to put in the purple IO set for Midnight Grasp.
- Same goal as before - indestructible without giving up too much DPS for it.
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Slight tweak on the proposed build I would be going to:
- Got Energy/Negative Energy a little over the softcap now. Not a huge achievement, considering it was only 0.4% away from softcap before.
- Made Fire Blast a little more usable. Where I might need a Ranged attack now, Fire Blast won't be too bad to use.
http://www.cohplanner.com/
Click this DataLink to open the build!
Succubus Kali: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam(7)
Level 2: Temp Invulnerability -- ResDam-I(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/EndRdx/Rchg(13), Aegis-ResDam(40)
Level 4: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(13), Panac-Heal/Rchg(15), Panac-Heal/EndRedux/Rchg(21), Panac-Heal(31)
Level 6: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 8: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), HO:Nucle(25), Heal-I(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 12: Resist Elements -- S'fstPrt-ResDam/Def+(A)
Level 14: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29)
Level 16: Unyielding -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(17), Aegis-ResDam(17)
Level 18: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(33), Aegis-ResDam(34)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(31)
Level 24: Maneuvers -- HO:Enzym(A), HO:Enzym(36), LkGmblr-Rchg+(40)
Level 26: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(31), Erad-Acc/Dmg/EndRdx/Rchg(37), C'ngBlow-Acc/Dmg(37), C'ngBlow-Dmg/Rchg(39), C'ngBlow-Acc/Rchg(39)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(34), Hectmb-Acc/Dmg/Rchg(36), Hectmb-Acc/Rchg(39), Hectmb-Dmg/EndRdx(42), EndRdx-I(43)
Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(37)
Level 38: Shadow Maul -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(43), BasGaze-EndRdx/Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(46)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Acc/Dmg/EndRdx(50)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Unstoppable -- GA-3defTpProc(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 6: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(15)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc(21), P'Shift-End%(36)
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Quote:I'm sitting on 195 Incarnate Shards and 33 Common Components right now, and I'm sure there are people out there that have a metric ton more than I do.Yep, I did some guesstimations earlier and if the current pattern continues a very rare boost built from the ground up with shards might cost over 200 shards.
Yet some people seem to do a double take when I mention my total. -
The Shock Trooper and Elite Rangers have leg accessories! We needs more leg accessories in the game! ...cause we have none right now!
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Wishing the community, everyone at Paragon Studios, and NCsoft a Happy New Year!
May 2011 be another awesome year of City of Heroes/Villains! I know I can't wait for whatever Issue 20 holds! -
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Indeed. The IDF stuff looks incredible! Can't wait to get our hands on that stuff.
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Can't seem to get that database update to, well, update the database. Everytime I restart the program it says that the new database update is available.
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Do you absolutely have to have Super Speed, or would you be fine with Sprint + Ninja Run?
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The Rocketeer.
The Rocketeer.
The Rocketeer.