bAss_ackwards

Renowned
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  1. Quote:
    Originally Posted by Heraclea View Post
    There are three badges that none of my characters have ever gotten, and it is unlikely they ever will.
    • Cathedral of Pain trial;
    • Apex task force;
    • Tin Mage task force.

    I've tried them all several times, never succeeded, and am not really eager to experience them again. At this stage my chief concern is that i20 will be adding content that is gated through this particular content. Rather than more of this, maybe three more PvP zones?
    What server are you on? If you're on Pinnacle, I could run the new TFs with ya.
  2. Quote:
    Originally Posted by Minotaur View Post
    The issue with psi is this:

    Invul is troubled by all psi damage

    /SR is troubled by the non positional psi attacks which are the ones from the mind and illusion control sets. It works normally against the psi blast sets.

    Hence master illusionists really mess up /SRs, psi clocks rather less.
    With DM/Inv, it does help that you can get a regular heal in your attack chain and a large heal + capped HP. My build has 25% positional Defense and 17.5% Psi Defense. Not anything great, but coupled along with those previously mentioned powers it does make Psi attacks less severe.
  3. Quote:
    Originally Posted by Synapse View Post
    I do this exact thing myself. First row is healing, second is endurance, third is defense, fourth is damage fifth is 1 accuracy, 1 break free and 1 rez. I am super OCD about organizing it to the point it has gotten be defeated on nearly all of my characters on a fairly regular basis.

    Another OCD thing I do is to make sure I never have more than 1 of each type of uncommon piece of salvage at a time. After playing a game since beta you develop some pretty difficult habits to break...

    Synapse
    This is my setup:

    The one on the upper right gets use immediately regardless of what it is. If I cannot use it, then it gets deleted immediately. The better ones are put at the top and if there is no room in a column then a weaker Inspiration is used. I arrange my Inspirations like this in the midst of battle while still keeping my attack chain going. Sometimes I'll chase an enemy and arrange my Inspirations at the same time.
  4. Quote:
    Originally Posted by War Witch View Post
    After six years, I still create the LARGEST female ever, no matter what concept I create for her. She's got to be a gagillion feet tall, small waist, and long legs.

    Without fail.

    AND... I still giggle whenever I read some dialogue I thought was cute.

    WW
    And I thought I was the only one.
    I don't do the small waist thing though.
  5. Nod twice if you're still reading this thread, Castle.
  6. bAss_ackwards

    I'm rusty

    Quote:
    Originally Posted by BrandX View Post
    Why would not using Hasten be like fighting with one arm behind your back? o.O

    I don't have Hasten on my scrapper, and with it, it doesn't change anything for me at all.
    I believe they meant not using Hasten when you have it.

    Might not change anything for you, but it could for them!
  7. Quote:
    Originally Posted by Eva Destruction View Post
    Invul no longer sucks. If you're willing to invest in IOs you won't die, and with Dark Consumption and possibly Physical Perfection you won't be tired.
    You could even go DM/Inv/Blaze and still not run out of Endurance. The only time I would ever run out of Endurance is if I were doing extended single target combat, probably five minutes or so of it. Thankfully for most of the game that doesn't have to be the case. Just jump into a pile of enemies and fire off Dark Consumption. DM/Inv is probably one of the most survivable combinations on a Scrapper, simply because of the layered damage mitigation. If you put enough Inf into it, you can get perma-capped HP (without an Endurance crash), almost hardcapped Smashing/Lethal Resist, softcapped S/L/F/C/E/N Defense, +Endurance recovery click power, a large self heal, and a smaller self heal that recharges fast. For all of this though, it does suffer from lack of +Damage or any large-area AoE damage. Taking Fireball/Exploding Shuriken/Ball Lightning/etc. does help out a little bit, giving you a frequent AoE attack.
  8. Quote:
    Originally Posted by Radmind View Post
    Hmmmm a nameless competing game is releasing this week or next week. I wouldn't be surprised if some info comes out sooner than later.. Kinda like "Stick around, we got THIS coming in i20"
    Sounds about right to me. Maybe we'll get a teaser of a teaser.
  9. Perfection is impossible to obtain, but you can get damn close to it.

    What do you have in mind for that Fire/Fire of yours? Any ideas on APP/PPP, if you'd even want to use em'?
  10. Quote:
    Originally Posted by BrandX View Post
    Hmmm...does the Spiritual get you perma on Hasten? How does the RCH help your chain without Hasten?
    The Uncommon does not get me to perma-Hasten, however it does get me perma-Dull Pain.

    I don't really know what my attack chain is for those 13 - 15 seconds of Hasten downtime that I have currently. I just press buttons because I cannot do my SL > SM > MG > SM chain.

    For the purpose of perma-Hasten, I think I'm correct in assuming 30% ED ignoring Recharge added to Hasten basically works like 30% global Recharge from set bonuses. If that is true, I will be very close to perma-Hasten, if not at it. Right?

    I also think that with the Very Rare boost that I would be near, if not at perma-Soul Drain. At the very least, that's an always-on 60% Damage and 12% ToHit boost! On a build like this. Holy crap.
  11. Quote:
    Originally Posted by Toony View Post
    Mez protection is now bad?

    wat
    I believe that battle only has one soft-mez effect: Knockback. From the minions or the AV. You can learn more about it if you don't care to avoid spoilers.
  12. Quote:
    Originally Posted by BrandX View Post
    With Hasten up (which only has an 11 second downtime), you already had the gapless chain. So, what exactly is the improvement, as looking at it, I would think you took a hit to damage with no benefit.
    Oh I know, I was stating it was still gapless because of the hit Smite took on Recharge.

    I really wanted to get the Recharge as saturated as possible for Siphon Life so it could take advantage of the 30% ED ignored Recharge in the Very Rare Spiritual boost. That way when RNG isn't being nice to me or when I'm being hit by stuff that I have little (or no resistance to) I could just spam Smite > Siphon Life until I got back up in HP.
  13. Lets just say that turning on Granite/Rooted on the last Apex TF battle would net you unresistable, autohit damage in the form of an initial blast + fast damage over time ticks.

    Which can be stacked up to 8 times.

    Nevermind the DoT killing anyone within a second or two under that condition, the blast would defeat you outright.

    Thankfully it has a long visual and audio queue and is generally not stacked too much, unless the team is Melee AT heavy. For the rest of the 90% or so of the game, you're fine. I guess I didn't give you enough of these:
  14. Dang, I found yet another way to improve the build. Hahah.

    I switched out the first five slots of Smite and Siphon Life between each other, took out the Proc from Hecatomb and used the Damage/Recharge from the set instead. Brings up Siphon Life almost 1 second faster with no Hasten and a half second faster with. Smite takes a hit to Recharge, but the attack chain of MG > SM > SL > SM gapless is still possible when Hasten is up.

    Yes, yes, and hell yes!
  15. Quote:
    Originally Posted by Bosstone View Post
    You've got 8 other powers in that set which provide respectable defense. If my ultra-squishy Blaster can wipe out a single EB, so can you.
    Don't be silly, Stone Armor only has one worthwhile power: Granite.

    ...


    ... did I put enough of these in there?
  16. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Me and you both....
    learn something new
    Omg u n00b!

    >_>

    <_<

    ...that hurt my brain to type.
  17. Noooo! Anything but the TV! I must saaaave it!

  18. Thanks for the hard work Ocho. Be seein' ya.
  19. bAss_ackwards

    More more more



    Not added so much as she already had one from character creation.
  20. bAss_ackwards

    Solo ITF?

    I wonder if my DM/Inv could do it. The Nictus would provide her with enough Endurance for Dark Consumption. Hrm.
  21. Quote:
    Originally Posted by JakHammer View Post
    Does the Nerve path defense bonus also boost Defense Debuff Resistance?
    Specific toons I am thinking of would be x/SR any and Stone Tanks.

    Jak
    Powers that cannot be directly slotted with Defense will get no such benefit from the Alpha boost.
  22. Quote:
    Originally Posted by ArchGemini View Post
    OMGWTFBBQ You play on Pinnacle? @Arch.Gemini. I need to get in with your people, obviously. I am sure you will find me a very competent and fun teammate.
    Keep an eye out on the global channel: PinnBadges
  23. bAss_ackwards

    Siphon Life

    Quote:
    Originally Posted by Nihilii View Post
    The last thing you want with Siphon Life is for any dev to take a close look at it.
    Well, the last time they did... look what it turned into.