bAss_ackwards

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  1. Quote:
    Originally Posted by Diellan_ View Post
    I was pretty sick over the weekend, so I missed a bunch of good time to finish the Incarnate GUI. I'm still gunning to have it out by the end of the month.

    As for the Rare & Very Rare stuff, it's always been our policy to have the data match the Live servers and that will continue to be the way - this is mainly because making changes to the DB can cause save files to not load, so we don't to release a DB change that might be completely redone (this change by the Devs at the last minute for Inherent Fitness to make it Inherent.Fitness.Sprint,etc instead of Inherent.Inherent.Sprint,etc is a major example of that). We are building this with those in mind, though, so if I19.5 comes out it'll be a relatively minor db update to Mids to add in the Rare & Very Rare.

    This, of course, assumes that 19.5 doesn't come out next week. *crosses fingers*
    Bah. I want to see how much the Rare and Very Rares will affect my powers without having to do the math for each power.
  2. Quote:
    Originally Posted by Shadow Wail View Post
    Her legs kinda look like pants...I cant wait to make a cat-bird hybrid Claws/SR Stalker!

    I am just mind****ed by the people that are complaining about something free. I didnt know people could complain about things that are free.
    Apparently it wasn't the kind of free that they wanted. Some people. Yeesh.
  3. Quote:
    Originally Posted by Angry_Angel View Post
    Once more. Just for effect.
    Angry_Angel applies Game Time Card!

  4. Quote:
    Originally Posted by Obscure Blade View Post
    OK; I want Ice Armor to get ported to brutes or scrappers now so I can make a Claws/Ice with those...
    I'm actually waiting to get Ice Armor for a Spines/Ice. Now that is a lot of slow debuffs!

  5. Quote:
    Originally Posted by Serpine View Post
    I'd be happy with just the ability to reselect ones already chosen... Some choices seem better at the time then they eventually turn out to be.
    I don't know why we didn't simply get all of them. I mean, they're just non-combat pets.
  6. Quote:
    Originally Posted by Thirty-Seven View Post
    Yes... there is. Essentially the silencing of sounds is replacing those sounds (just like icons are replaced in packs by Vanden or Corva) with a short track of silence. Soooo, one could simply name a file the right thing, place it in the right directory (assuring it is the right file-type) and it would replace that sound. Though it may be important to make sure that the length of the track matches up, though that may not matter, I am unsure.

    However, to find the right files and right directories would require a LOT of messing in the PIGGs and a LOT of trial and error I should think.
    Sooo... not something possible for me to do, huh?
  7. Quote:
    Originally Posted by Hydrofoil_Zero View Post
    Now if only we could use those vanguard weapons as the core of the fire/ice sword power.
    Right now only the reverse is possible. Using Vanguard weapons to mimic elemental weapons. Works well though!



  8. When it was announced that they brought on Jason Graves (Wikipedia link: http://en.wikipedia.org/wiki/Jason_Graves) to do the score for Going Rogue, I was so incredibly delighted. I really, really, really wish that CoH and CoV, but mostly CoH would get some new music.
  9. Quote:
    Originally Posted by Night-Hawk07 View Post
    I don't think so. Best I could suggest is turn the music volume all the way down, open iTunes (or whatever music player you have), set it to repeat all, and have fun.

    That's what I did while playing STO. Just downloaded a bunch of Star Trek songs to iTunes, shut the in-game music off, and then just played the ST music.
    That makes me sad. Here is my sad face.
  10. So I know there is a guide to silence specific power sound effects somewhere out there. Is there a way to make these songs play instead of the original?
  11. Quote:
    Originally Posted by SnowJackal View Post
    Honestly I'm GLAD it isn't a buff pet. I weep every time I pull out those little buff pets and they DIE with a nasty look. Vanity pets are for fun. They should stay that way!
    Hell yeah, I want more non-combat pets! The vet pets were a start, but now that we know they're willing to give us more, I really WANT MAOR!

    Quote:
    Originally Posted by Ideon View Post
    My sole gripe is I want the MVAS to attack enemies with non-effecting attacks, i.e. it will fire lasers and whatnot at enemies, but they don't do any damage or status effects at all, haha.
    Perhaps it could have some idle animations to do some attacks?
  12. Quote:
    Originally Posted by BloodFairy View Post
    Would have been better if it was the Roman stuff, since some of us 3 am people who have no one to group with will never get our hands on it.
    What server you play on? I'm on Pinnacle if you ever need folks to play with that late. I don't know if Pinnacle is considered a very low population server anymore, but there is a thriving late to very-late night population on there. Have you tried your server's global channel?
  13. Quote:
    Originally Posted by Gatecrasher View Post
    Small question: given that Rare & VR Alpha abilities are kind of imminent, will they be included in the above-mentioned release?
    I hope they are!
  14. Quote:
    Originally Posted by Night-Hawk07 View Post
    I know it isn't exactly "original", but if they do try to make/add new music I know who they need to go to.
    Holy crap, those are awesome! Is there a way to make my game play those songs instead?
  15. Quote:
    Originally Posted by seebs View Post
    Just as Cassandra was cursed to fortell the future, but never be believed, so too was the primal MMO Developer cursed to always announce things that the players wanted, and get yelled at for ignoring the players. It is not the players who are powerful, but whatever dire forces the first MMO developers displeased. They say this has been true since the days of the First Nerf.

  16. Quote:
    Originally Posted by warden_de_dios View Post
    Any ideas what that is on her right shoulder? at first I just thought it was a artifact from the lightning but I'm not so sure anymore.
    I have no idea what that could be. You are most likely correct with it being just the lighting. I also think the grey rectangle next to it might be some clipping issues.
  17. Quote:
    Originally Posted by Rajani Isa View Post
    Yes. Otherwise, they'd be insulting all their month-to-month subscribers.
    They're already insulting month-to-month subscribers by giving yearly subscribers the best sub fee.
  18. It all comes down to entertainment. I would be greatly entertained by a concept character like this.
  19. I just noticed that the badge features Maelstrom and Desdemona:

    Very nice!
  20. Since I buy yearly, my sub goes all the way to sometime in the summer. I'll definitely be getting these nice Super Rewards! Wewt!
  21. I know I'm late to the party, but...

    Zoom In And Enhance!

    A wild Cheetah has been spotted!
  22. That build makes me want to try another Valkyrior character as an FM/SD.

    I didn't want to take Blaze Mastery because it wouldn't fit the concept. The most she's about is wielding holy armaments. Stuff like Char, Fireblast, and etc. wouldn't even match until APPs get Power Customization.

    In place of Blaze Mastery is Body Mastery. Build loses some Accuracy, 2.5% global Recharge, but gains a slight amount of HP and is at over 300% Regen. You've made such a great build for me to work off from! I might actually go with this character someday.
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Shield Defense
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Fire Sword -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), T'Death-Dam%(7)
    Level 1: Deflection -- HO:Enzym(A), S'fstPrt-ResDam/Def+(9), LkGmblr-Def/EndRdx(27), LkGmblr-Def(40), LkGmblr-Rchg+(40), SW-ResDam/Re TP(42)
    Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(23)
    Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(13), Numna-Heal(15), Numna-Regen/Rcvry+(15)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-ToHit/Rchg/EndRdx(27), GSFC-Rchg/EndRdx(29), GSFC-ToHit/EndRdx(29), GSFC-Build%(31)
    Level 8: Hover -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Enzym(37)
    Level 12: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(37)
    Level 14: Boxing -- Acc-I(A)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(19), Armgdn-Dmg/EndRdx(21), Armgdn-Dam%(21), FotG-ResDeb%(23)
    Level 20: Tough -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(43), ImpSkn-EndRdx/Rchg(43), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-Status(45)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Weave -- HO:Enzym(A), HO:Enzym(43)
    Level 28: Grant Cover -- LkGmblr-Rchg+(A)
    Level 30: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(39)
    Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(39)
    Level 38: Super Speed -- Winter-ResSlow(A)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Mrcl-Rcvry+(A)
    Level 47: Whirlwind -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(48), KinCrsh-Rchg/KB(48), KinCrsh-Rechg/EndRdx(50), KinCrsh-Dmg/EndRdx/KB(50), KinCrsh-Acc/Dmg/KB(50)
    Level 49: One with the Shield -- GA-3defTpProc(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- RgnTis-Regen+(A), Panac-Heal/EndRedux(42), Panac-Heal/Rchg(45), Panac-Heal/EndRedux/Rchg(46), Panac-Heal(46), Panac-Heal/+End(48)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(42), P'Shift-End%(46)



    Code:
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  • Hey Werner, did you ever get an I19 build for this character?
  • I'm getting unenhanced Damage values of Ball Lightning at 95.72 (including the DoT) and Fireball at 127.31 (without the DoT). It is from that which I see Fireball as the superior damaging AoE. Mids might have those values wrong though.