bAss_ackwards

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  1. Quote:
    Originally Posted by Electric-Knight View Post
    Oh, and another non-animal-headed costume making use of the animal fur option (and the savage emote):

    Amazing Ape in his skivvies!



    Someone had mentioned not being able to do proper briefs on the furry legs... But I thought this worked pretty well (with dark colors for the briefs, at least... they're still hairy, if you look closely... but, for the most part, I did not notice while play testing with this costume).


    And just for good measure...
    Amazing Ape (aka Professor Silverback) pondering things (once again using the savage emote)...
    Meant to post on this but haven't until just now. That's so awesome! Great job on the character!
  2. Why are you using Fire Blast? I thought Gloom was the only good APP/PPP blast, and we don't even get that one.
  3. Quote:
    Originally Posted by MunkiLord View Post
    If you're not holding too much aggro, maybe you aren't trying hard enough?

    But seriously, I think more Scrapper secondaries need taunt auras. Everytime I go from playing my WP or SD scrapper to my SR, I feel sad.
    My good man, the aggro cap is an aggro cap, is an aggro cap, is an aggro cap.
  4. Quote:
    Originally Posted by Vanden View Post
    No. I said that it's apparent from the design of the Scrapper AT that holding aggro is not their purpose. The basis of my argument is that Scrappers hold aggro TOO WELL*, so saying that they can't would be retarded.

    *For their own good
    Too well for my own good?

    I have 2 level 50 Shield Defense Scrapper, 1 42 Shield Defense Scrapper, 1 39 Shield Defense Scrapper, 3 level 50 Invulnerability Scrappers, and 5 level 50 Willpower Scrappers. None of them have ever felt like they were holding too much aggro for their own good in my time I've spent with them.
  5. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    True story....

    My Claws/Regen tanked an AV before while an Inv and Granite tank looked on from the ground





    I think you all know which AV might that be
    The amount of times Shield Defense, Invulnerability, Willpower, or Stone Armor Tanks have died before my Invulnerability Scrapper (if she even does) is kind of scary.
  6. Sam, that looks like one hell of a sleep-deprived panda. Good grief, have you been telling her to work 23 hour shifts?
  7. Quote:
    Originally Posted by ClawsandEffect View Post
    There are 2 schools of thought on doing that with a Broadsword/Shield character.

    1) Softcap using set bonuses, Weave, Maneuevers, Combat Jumping, etc. and drop Parry from your build altogether.

    2) Use Parry to help you softcap to melee attacks, and focus your slotting on Ranged and AoE. The theory here being that if you aren't IN melee range of anything, you don't need melee defense, and if you ARE in melee range, it is pretty easy to just open your attack chain with Parry and get your defense at the same time. Ideally, you still want your melee defense to be at or slightly above 30%, so you only need to use Parry once to softcap.
    But what about the 3rd school?

    3) Keep both the Softcap and Parry. Use Parry when there are enemies that have an Accuracy or ToHit bonus.

  8. Hey all, thought I'd jump in and ask for some input as well. I think that my attack chains would be these...
    Single: Hack>Disembowel>Hack>Head Splitter
    AoE: Slice>Whirling Sword>Slice>Head Splitter
    Am I correct? Anyways, in regards to One with the Shield, I think I could use Conserve Power to mitigate the 60% Endurance crash. That should allow me to fully recover while still in combat (as in doing my attack chains), yeah?
    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shadow - Knight: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |78DA65946D6F124110C7777B8794E7524A69692950DB42A1BD826D62AC4F496D4DB|
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    |-------------------------------------------------------------------|
    Anything I should change? Things I could improve?
  • bAss_ackwards

    2010 4Q earnings

    Quote:
    Originally Posted by Doughboy View Post
    Expansion. We need more of them.
    /Agree

    1 every year!

    ... okay, well how about 1 every 2 years then?
  • bAss_ackwards

    2010 4Q earnings

    Oh wait, that was the Going Rogue release, wasn't it? Hrm, not bad.
  • bAss_ackwards

    2010 4Q earnings

    Hrm? What brought that spike of earnings in Q3 '10?
  • bAss_ackwards

    2010 4Q earnings

    Quote:
    Originally Posted by Forbin_Project View Post
    He gets a cookie.
    I hope the game lasts longer than 2 more years.
  • bAss_ackwards

    2010 4Q earnings

    Quote:
    Originally Posted by End Sinister View Post
    I'm beginning to think that the suspicions of the server loads only appearing to be at higher capacity are just that; an appearance. I'm on right now and Virtue is in three red, yet the zones are virtually empty. Not everyone is plowing down enemies on their fifties right now... Again, I hope this game holds out for two more years.
    What happens in two more years?
  • But you could have perma-Soul Drain in addition to your Fury!
  • Quote:
    Originally Posted by Vanden View Post
    I...don't understand how a taunt effect helps with that.
    It helps because if you run around the room "taunt aura tagging" them, they will chase you into melee and then stay there.
  • There's not always a Brute or a Tank on the team (or Scrappers for that matter) so having those Taunt Auras also are of great help to the squishies on the team, allowing them to use AoE's on a concentrated group of enemies without any retaliation.
  • Quote:
    Originally Posted by Santorican View Post
    Is there a place where I can find a list of the new animal pack costumes?
    That is listed in the announcement thread regarding the Animal Pack being on Test.
  • Quote:
    Originally Posted by bAss_ackwards View Post
    I have to leave soon, but if someone hasn't done it by tonight I'll get a screenshot in there for you.
    I'm back, and here's the screenshot you requested! I wouldn't use it for a horse's head, but who knows - it might be good enough for others.



  • Quote:
    Originally Posted by Atomic_Woman View Post
    The hardest part of this trial is going to be getting 48 people to meter their DPS in order to take down 2 AVs within 10 seconds of each other.

    Ever tried to herd a pile of cats?
    Well it happened. Within the short window that the Beta server was up, the Trial was completed on the first day.
  • Quote:
    Originally Posted by Healix View Post
    I noticed that if you use the minotaur head without the nose ring/horns, thin and elongate the face, it looks very close to a horse head. Anyone want to be the first to try it and post a pic here?
    I have to leave soon, but if someone hasn't done it by tonight I'll get a screenshot in there for you.
  • Quote:
    Originally Posted by Noble Savage View Post
    But of course! Since the system's pretty well set up at this point, I don't feel the need to comment unless something major comes up, but rest assured that everything is read, and we certainly note the great ideas.

    Sidenote: we had a project TODAY, in fact, that specifically benefited from going back to some of the earlier ATA posts. There was a sub-topic that was suddenly relevant again, and I remembered reading some excellent suggestions. Now they'll be put to use. Coincidence, but a great illustration of how these threads have been helpful.
    Now I want to know what you looked back on. Blah, you terrible tease.
  • Quote:
    Originally Posted by Signpost View Post
    Well, upgraded assault bots and Malta titans use a somewhat similar system abeit smaller..
    It definitely looks cool, but I think it would be more spectacular from the ship. Possibly while we're doing a mission around it. Hrm... now I really want to know what kind TF/Story Arc that Mr. Sutter will be assigning us.
  • Quote:
    Originally Posted by ThugOne View Post
    The "Grid" thing is a Vertical Launch System cell:
    http://en.wikipedia.org/wiki/Vertical_Launching_System

    Each little square is a separate launcher. The whole cell can throw out an amazing amount of firepower. The gun is a little utility tool by comparison.
    I would love to see that in action in our game.
  • Did Trapdoor deserve to be an Incarnate?
  • 6 pickup groups enter a Trial...

    None of them make it back out.