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Posts
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Joined
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... waved around my animated hair.
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First was an Ice/Ice Blaster. Was so close to quitting the game out of boredom.
Then I made a Scrapper. Still here almost seven years later, and that AT is still my favorite. -
Once unlocked, Patron Powers are there for you to pick forever and ever, respec or otherwise!
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Don't be afraid to set a longer term goal for those very expensive uniques, such as the Gladiator 3% Defense. I got that one with Alignment Merits and I was getting Inf at the same time. Win win situation.
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As of current typing, I'm past the 34 minute mark of standing in an aggro-capped group of Cimerorans (Lvl 52) on my DM/Inv/Blaze Scrapper (Lvl 51). I haven't done a thing. Just standing there. I think that is tough enough. Go the Scrapper route, get more out of Soul Drain. Perma-Soul Drain, if you can afford it.
Update: I just checked in on my character and it's been over an hour and she still isn't dead. -
Quote:What about new characters?As nice as it is, sadly, the new Aura doesn't do anything for my existing characters.
Quote:AzA Approves! BTW bAss I would like to thank you for posting high res pic's of new content IE costume parts, pacs and auras like this. You always do a nice job showing things before the mass even knows or seen them. I always enjoyed your post when I was stuck at work wondering what stuff looks like etc... As always I look forward to your posts! -
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New Aura! Wisp!
This aura has given me some ideas for new characters, but the one I wanted to make the most was a Soul Stealer (DM/FA Scrapper). The Wisps really look like souls floating about the character. The screenshots doesn't do the Aura any justice. You have to see it in motion! There are other options too for Wisps floating around your head, hands, etc.
What about you guys? Does the new Aura give you a new idea for a character, or give you an upgrade to an existing one? Share those pictures with us!
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I got it. Ran it. Earned the Wisp Aura.
Ran into no bugs/problems. -
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Quote:
Would You Be Willing to Delay the Lore Slot to Change the Pets? Yes, I would.
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I think they should delay the Lore Incarnate power. Praetorians are invading MY planet and I get the pleasure of having their troops as my pets? Hah!
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Quote:That's really terrible.[[Inserts standard rant about how the EU get less and yet pay the same money.]]
[[Signs suggestion, leaves thread.]]
(Yep, same here, all 36 slots on Union filled, most on Defiant filled, nowhere to go from here. Poo.)
Let us purchase more character slots, please! -
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Okay... that is seriously awesome!
Moar! Moar! -
I haven't built characters with travel powers in a very very long time. If they are in the build, it is for set bonus. I just haven't missed them at all with Inherent Fitness + Ninja Run/Beast Run. There's no content that needs the travel powers and you can even buy a jetpack for an extremely trivial amount.
I'd only recommend travel powers for theme or if you simply enjoy using them. Otherwise the extra power pick(s) and power slot(s) can help your build out that much more. -
What's your last power pick? The latest build you've linked doesn't have anything chosen.
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Quote:The kind of PvP I've most enjoyed are largely not in CoH/V. Right now all we have is Free-For-All Deathmatch, Team Deathmatch, and Domination. We're missing out on Capture the Flag, Assault/Defend, Elimination, and many variations in between. These kinds of game types can be done as an instance or in the open world.What I would instead like to talk to you about and get your feedback regarding it something thats very important when it comes to Player vs. Player interaction: What are the best PvP experiences youve had, be it in CoH or any other game. Were not talking about balance wise or delivery wise, but when you get down to it, what are the visceral and exciting PvP encounters that have left your heart pounding and your hands shaking? What is it about these experiences that made them so exhilarating and compel you to go out there looking for it again and again..?
Two game types I'd love to see are something similar to Defense of the Ancients and PvP missions. To bring in either, I suspect travel powers might need to be disabled.
Defense of the Ancients is a challenging mix between PvP and PvE. There are usually three paths to take to get to the opposite ends of the map. At each end is a base, which is where players spawn, where temporary player upgrades are available for purchase, and a place to upgrade various base functions (upgrade turrets, upgrade minions being sent out.) The objective is to destroy the enemy's base. Each base produces NPCs to fight for you in waves. These waves are spawned in at the beginning of every path and march their way towards the enemy base, usually to be defeated by enemy base defense or enemy players. These NPCs are persistent though, and will continue to spawn until their side has lost the battle. Currency is an important aspect of this game type as well. This can be gained from destroying parts of the enemy base, defeating other players, or defeating enemy NPCs. This currency can be used to improve the strength of your waves of NPCs, improve how your base functions, or even improve the player (but only for the duration of the match). This special currency is cleared when a player leaves the match either through win/loss or quit.
PvP missions would pit two teams against each other to complete a mission, perhaps Hero/Vigilante vs. Villain/Rogue or even non-aligned teams. Both teams would start at the opposite ends of the map with mission objectives to do in the middle and at their opposite sides, with multiple paths to get to the objectives. This gives players options in creating their strategy. A small dispatch could be sent to get the objectives in the middle of the map while a larger group could be sent towards their opposite side of the map. Players could defend at the center of the map and then wreck havoc on the mission as the other team waits to respawn in. Example objectives could be anything from collection (take an allotted amount of artifacts before they do), tug-of-war (kidnap vs. rescue a hostage). -
That emote is definitely entertaining. Especially if you use it on a buff male or huge character. There's no greater (or faster) way to make them look like a complete sissy than by using that emote.
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Something tells me that this Seven Years of Super offer is giving mister Pebble quite a bit of stress.