bAss_ackwards

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  1. Thanks for the heads up, Positron! I'm looking forward to the post!
  2. Quote:
    Originally Posted by DanZero View Post
    I've seen pay-to-win. Silly Run is not pay-to-win.

    "Wow. That was a close call on the Lambda Trial, eh?"

    "Good thing that guy busted out Ninja Run."
    Exactly. Besides, Ninja Run/Beast Run aren't even as fast as the real Travel Powers, and in the case of Flight which you can approach by using Ninja Run/Beast Run + Sprint, Flight still has the total freedom of movement advantage.
  3. Quote:
    Originally Posted by Zombie Man View Post
    Back when UM was in test, I was able to track down the particular things causing FPS hits through triangulation: Throw up the fps monitor and look around and try to pinpoint what was causing the FPS hits.

    E.g., I found that looking down in some areas in a zone caused huge FPS hits. That's because the 'ground' was being transparent to the drawing engine and keeping track of the interior maps located under the zone. I also discovered the huge FPS hit in Cimerora were the torches in the teleport cave... looking at them even from a thousand yards away outside the cave caused a FPS hit. The Devs fixed those things.

    So, it would help if you could find that one texture or object that's causing the FPS hit. Or, if it's a floor, wall, or ceiling that's 'transparent' to the draw engine and looking past it to the rest of the map is causing the lag.
    In short: Occlusion Culling isn't being used where it should be.

    I've often wondered why some parts of maps drop in frame rate when they aren't so terribly different in geometry density or texture usage from the room just before it.
  4. And here I thought the thread name meant people were going to be talking about Invulnerability!
  5. bAss_ackwards

    The Build Thread

    Quote:
    Originally Posted by Elegost View Post
    Incarnate: t4 spiritual core, t4 radial reactive, t4 barrier, (judgement/lore don't matter as much)
    One of the final Void Judgements has a 50% Damage debuff in a very large area. That's really quite impressive and can only help with survivability.
  6. bAss_ackwards

    Spines are ugly!

    I forgot about the Obliterations. I was just slotting them up one after another the same way for some reason. Will refine the build a little bit more. Oh. That's why I dd it that way. The Endurance enhancement values are less than half of what I get for 6 slotting Obliteration instead of the way I had it.

    I did mention the build will be using Ageless Core Epiphany. I let the net Endurance Recovery be lower than I can tolerate so I can lean on said Destiny power, which is permanent at T4.
  7. Quote:
    Originally Posted by mauk2 View Post
    LOL, yeah, I can never remember that name.


    And here's a build for that level of asteroid-survivin':


    http://boards.cityofheroes.com/showt...52#post3599152


    Awwww, yeah, drop that billion-ton rock.
    That thread is a good idea. Using it!
  8. bAss_ackwards

    The Build Thread

    The build I have for Succubus Kali:

    Issue: 20
    Build: Dark Melee/Invulnerability
    Price Range: Infinite
    Goals: Softcapped S/L/F/C/E/N with 1 Melee foe. Perma-Hasten/Perma-Dull Pain (Capped HP). ~2.3s from Perma-Soul Drain. +Recharge for the best DM DPS chain. Fireball to help with lack of AoE.
    Weaknesses to be improved on: Give it a shot - and if you can, send me a PM.
    Incarnate: Spiritual Core Paragon (T4), Reactive Radial Flawless Interface (T4), Rebirth Radial Epiphany (T4), Pyronic Core Final Judgement (T4), Warworks Core Superior Ally (T4)

    Click this DataLink to open the build!

    Code:
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    This is it. This is the build that was built by the Scrapper community that I love so much. Over pages the build was refined into something that is incredibly exceptional. (http://boards.cityofheroes.com/showthread.php?t=219050)

    This build was first and foremost for my playstyle. My main goal was Survivability to the most extreme without giving up much in the Damage department. To that end (and with the I20 Incarnate abilities) the build has layered mitigation of perma-capped HP, Regeneration, 3 total Heals (two are very large Heals and one small Heal constantly topping off damage sustained), softcapped typed Defense S/L/F/C/E/N with 1 Melee foe, almost hardcapped S/L Resist and decent F/C/E/N Resists, and of course the stacking -ToHit from DM. The Destiny power I've picked gives an insane amount of Regeneration, something that Invulnerability lacks innately. Even at its most degraded state, it gives an amount of Regeneration that I couldn't even begin to collect through IO set bonuses without greatly sacrificing other parts of the build.

    On the offense department is Fireball to help with the lack of AoE within DM, perma-Hasten to help with the single-target DM chain of Siphon Life>Smite>Midnight Grasp>Smite>Repeat, nearly perma-Soul Drain, and of course the Taunt Aura from Invincibility to keep those enemies on you - Minion and AV alike. The Lore pets picked are the highest in the Damage department. Judgement and Interface were picked for the most Damage capability as well.

    It's very important that with 1 Melee foe the Defenses are softcapped, because at 10 Targets affected by Invincibility, the build is up to ~56% Defense. This plus the 50% Defense Debuff Resist allows you to mostly shrug off Defense Debuffs. I've sat in an aggro-capped group of +1 Cimerorans and was going to stay there without retaliating but the death of my character never came, even after over 1 hour of standing there.
  9. bAss_ackwards

    Spines are ugly!

    I could go with Burn on my Single Target chain, but as you can see my build does not have Blaze Mastery in it. I needed to pick Body Mastery to save on slots and get a boost in Endurance Recovery.

    So the best single target DPS I can do with my build is Ripper>Throw Spines>Impale>Repeat?
  10. Quote:
    Originally Posted by Psychoti View Post
    I had a weird dream the other night that I tuned into a UStream chat and it was just 30 minutes of a model dressed up as Ghost Widow wiggling her fingers at the camera and saying, "Oogedy boogedy boo!"
    >_>

    <_<

    >_>

    *slides a $100 bill across the table*
    You have a recording that I can take with me, right?
  11. Is it the 28th yeeeeet? Yeesh!

    I want my goodies!

    Also: Can't wait for the 7th Anniversary address to the players!
  12. Quote:
    Originally Posted by Postagulous View Post
    What makes you survive as an /inv is taking Physical Perfection and putting the Performance Shifter unique in both it and Stamina. You'll need it. Your toggles are your life.
    My build doesn't need it. My build needs Fireball.
  13. bAss_ackwards

    Spines are ugly!

    Quote:
    Originally Posted by BrandX View Post
    I thought Lunge, Impale, Ripper alone was it's best chain...combined with two damage auras alone, I thought it got up to around 190 DPS (I think many people always discount Quills ticking away as you attack).
    If I could do that with my build, then so be it. Just how much global Recharge do I need? I can't get very much without sacrificing the other things I want in the build, but I will have Spiritual Core Paragon and Ageless Core Epiphany to help out with Recharge times.
  14. bAss_ackwards

    Spines are ugly!

    So I won't be using an APP that has a single target blast. Could I make do with Lunge> Impale> Lunge> Ripper? Here is my build. Built for level 50 with Destiny, specifically Ageless Core Epiphany. That Destiny also gives me some extra Recharge, but definitely not on par with taken Hasten. Still, it will be a nice addition.

    It's got most of what I want, decent Recharge, Smashing/Lethal Defense softcapped, lots of AoE capability, KB protection, plenty of Accuracy, etc. Some of the attacks are not fully in the red for Damage enhancement values, but I feel they are good enough.
    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Flame - Reaver: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Flight
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Acc-I:50(15)
    Level 1: Fire Shield -- HO:Ribo(A), S'fstPrt-ResKB:30(9), S'fstPrt-ResDam/Def+:30(11), GA-End/Res:50(34), GA-3defTpProc:50(50)
    Level 2: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(25), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(27), M'Strk-Acc/Dmg/EndRdx:50(29), M'Strk-Dmg/EndRdx/Rchg:50(29)
    Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(33)
    Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(50)
    Level 8: Impale -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(17), Enf'dOp-Acc/EndRdx:50(19), Enf'dOp-Acc/Immob/Rchg:50(19), Dmg-I:50(21), Dmg-I:50(21)
    Level 10: Spine Burst -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), EndRdx-I:50(34)
    Level 12: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(13)
    Level 14: Jump Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
    Level 16: Plasma Shield -- HO:Ribo(A), HO:Ribo(17)
    Level 18: Quills -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(40), CtlSpd-Acc/EndRdx:30(45), CtlSpd-EndRdx/Rchg/Slow:30(46), Armgdn-Acc/Dmg/Rchg:50(46), Armgdn-Dmg/EndRdx:50(46)
    Level 20: Consume -- P'Shift-Acc/Rchg:50(A), Acc-I:50(33)
    Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
    Level 24: Acrobatics -- EndRdx-I:50(A)
    Level 26: Ripper -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(42), CtlSpd-Acc/EndRdx:30(43), CtlSpd-EndRdx/Rchg/Slow:30(43), Oblit-Acc/Dmg/Rchg:50(43), Dmg-I:50(45)
    Level 28: Burn -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(37), Armgdn-Dam%:50(39)
    Level 30: Tough -- HO:Ribo(A), HO:Ribo(31)
    Level 32: Throw Spines -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(34), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(42), EndRdx-I:50(42)
    Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
    Level 38: Weave -- HO:Enzym(A), HO:Enzym(39), LkGmblr-Rchg+:50(39)
    Level 41: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(45)
    Level 44: Physical Perfection -- Numna-Regen/Rcvry+:50(A)
    Level 47: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
    Level 49: Hover -- LkGmblr-Rchg+:50(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
    Level 1: Critical Hit
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50)



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  • bAss_ackwards

    Spines are ugly!

    Quote:
    Originally Posted by ClawsandEffect View Post
    Lunge, Impale, Ripper, and whatever single target blast you have from an APP/PPP.
    Thanks!

    Quote:
    Originally Posted by ClawsandEffect View Post
    Spines blows at single target.
    Oh I know that. I'd just like to have something handy when I do face only a single target.
  • bAss_ackwards

    Spines are ugly!

    On the topic of Spines, what is the best single-target chain for that set?
  • What's your build? Show us the goods!

    I'd push for more F/C/E/N Defense, but I don't know if you'd have to sacrifice anything for it.
  • Wouldn't that have unintended effects on some encounters if the -Res from Reactive was unresistable?
  • bAss_ackwards

    Spines are ugly!

    Quote:
    Originally Posted by Cheeze_Head View Post
    Here's my main, spine/DA. I usually make a new costume every few weeks but this is the one I'm currently using
    Thanks for the inspiration! I made a Spines/Fire with "burnt" Slate spines called Flame Reaver. Spines/Fire is a fun combination, but adding the look of fiery wrath on top of it is just so damn awesome.

  • bAss_ackwards

    Spines are ugly!

    Quote:
    Originally Posted by TheMullet View Post
    Very pretty! What's her secondary?
    If I were to actually make and play her now, the secondary would be Willpower with the Vaporous Aura. What I'm waiting for is Ice Armor though.
  • bAss_ackwards

    Spines are ugly!

    How about some elemental ones, namely Ice Spines?

  • I thought .5's were a thing they were going forward with starting from 19.5, so we could get smaller updates at a faster rate.
  • Quote:
    Originally Posted by Arcanaville View Post
    That might be an "afraid" temporarily overriding their preprogrammed path. Score one for fire. But I've also seen knockback throw a minion off the road, have them get up, turn in the opposite direction, and almost run out of sight, then stop, turn around, and then head back the way they were originally going. That's kinda odd.
    Just an educated guess, but I believe the paths they take are a series of waypoints right to the end. One reason they might double back and then correct themselves on their path is because the player may have made the NPC overshoot their intended waypoint. So they run back to that spot and then progress forward as normal.
  • Really? Is Rebirth being buffed by Spiritual a bug? I'm enjoying hitting the entire League with a 1,000+ point Heal.
  • Quote:
    Originally Posted by AmazingMOO View Post
    This has been something that Cryptic and NCSoft have never been very good about. Parts of the game get implemented and then neglected for a very long time. Occasionally there's a push for them, but the teams have never been very clear about how much effort they're going to expend on a development direction. It took a LONG time for the admittance that City Vault wasn't going to happen. It was only very recently that we heard confirmation that the Gladiator system was more or less dead.

    That kind of quiet is a disservice to the players.
    I just wish they'd finally give the Power Customization treatment of Bright/Dark/Color Tintable to Pool Powers, Auras, Patron Power Pools, and Ancillary Power Pools with a NoEffects version where applicable. I'm looking at you, Combat Jumping/Super Jumping. I'm tired of having urine vapor coming out of my hands and feet every time I turn on either of those powers.