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Posts
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Joined
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Inventions is the big one for me here. I largely ignore it in the beginning and mid game, but in the higher levels it became my end-game system long before the End Game System was launched. Thank you Vince, if it weren't for your creation, I probably wouldn't have been conVinced to stay with the game for as long as I have!
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Quote:You're welcome!I finally have a Fire Sword on my Broadsword/Fire Scrapper.
I also hijacked bAss's information on how to make decent looking Fire auras using one of the auras (Bioplasma) as a combat aura and setting the powers to use Dark Fiery in the same colours.
I'll post screenies later but I'm very happy with the changes. Ta bAss!! -
Donation complete!Code:
Titan Network Appreciation - $20.00 USD
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DM/Inv if you want a ridiculous amount of survivability.
Both builds have very good high end build capability, but will cost you a lot! -
Psst, I'll buy more character slots if you let me get more than 36 on Pinnacle.
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Shield Defense is just plain fun to play! BS/SD makes a character look so complete, and by complete I mean completely badass! I have two BS/SD characters that share 99% of the same build and love playing them both, simply because of their character themes and how BS/SD performs. With that said, you won't be experiencing double stacking +Damage like you would with DM/SD or SS/SD.
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Quote:My goal for my character Succubus Kali was to be as indestructible as I could possibly be without giving up too much Damage potential in the process. I think I did well for myself.Fire Ball >> Dark Obliteration though, so if you actually want to kill stuff with AoE I'd go that route. On that note if I wanted to kill stuff with AoE I wouldn't choose DM either.
I got all of the survivability stuff I wanted - perma-capped HP, perma-Hasten, softcapped S/L/F/C/E/N Defense with 1 melee foe, almost hardcapped S/L Resist, one very large heal in situations where I don't need capped HP, and one smaller heal that is constantly topping off my HP.
For the offense part I got enough Recharge for the Smite>Siphon Life>Smite>Midnight Grasp attack chain, I was able to add in a good AoE power (Fireball) to my repertoire, and I've got nearly perma-Soul Drain (which is at the minimum 60% Damage and 12% ToHit).
Yes, she is primarily a single target destroyer but a Fireball with permanent Soul Drain on target cap is something fierce. -
My first character on the live servers was actually Sub Zero. Hey, I like Mortal Kombat!
Anyways, the character was an Ice/Ice Blaster. I played the character for about 30ish levels and was getting kind of bored of the game. Previous to that, I never really had any altitis. I would always play one character for a very long time before making alts. I thought that before quitting the game, I'd try out some of the other ATs.
Well, that's when I made my Katana/Regen character. I remember one day when I saw someone use Integration. It was some rhino-girl character, I think. Looked perfectly in-character with that person. Yelling and thumping her chest. My Katana/Regen wasn't like that, so I asked to myself "Why do I need that power? I'll just skip it - I don't like that animation!" Hoo boy, thinking back on that is embarrassing.
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Thanks very much for the update!
Can you make it so that Destiny powers have a slider so that we may have our stats effected by, say a Rebirth Radial Epiphany at it's strongest, at it's weakest, or somewhere in between? I for example would use it to set the power at it's weakest, so that I can gauge what kind of Regeneration I can expect permanently.
I wish you guys could fix the problem with Accolade/Incarnate toggles not loading from save files and imports. Other than that, spectacular work! -
Badass screenshot of the day goes to you!
Quote:Cool screenshots everyone. Specially bAss_ackwards, as always.
I love the pack, but I hate that blades and bow sticks are stuck in grey and purple vanguard default colours.
It should be using primary and secondary colours for the sticks too, just like the shield and riffle does it.
Why would the devs did this? Its annoying, specially when some weapons can be fully tintable, and blades sticks can not. -
I have a hard time recommending Shadow Meld for DM/Inv as the main source of mitigation from Defense. I've got a high Recharge build and with it Shadow Meld would Recharge in ~25s, lasting only 15s. It's just not as consistent as walking up to a single enemy, corner pulling them, or what-have-you. Maybe in addition to having softcapped S/L/F/C/E/N with one melee foe but I'd rather have an AoE I can use more frequently than the Judgements, such as Fireball. A build with Dark Melee could stand to have some extra AoE.
Here's an example switching out my build that has Blaze Mastery with Soul Mastery:Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Succubus Kali: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
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The proc cap is only for Interface. Stack as much IO procs as you'd like!
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Quote:Even with the Status Protections, Shield Defense does it better. Not only does it have Confuse protection, it also has two more that SR does not have: Fear and Repel. Again, another set that is superior to Super Reflexes in the realm of high end builds. 4c3Player did mention they are now considering Broadsword, and that set goes very well with Shield Defense. Obviously the downfall for Shield Defense here is that it does not get to be paired with some primary sets. I am curious to know if a Katana/SR or a BS/SD would do more damage, in both AoE and ST.SR does give you confuse protection which not a lot of other secondaries offer, and that's pretty useful in the BAF trial.
As for the PB double stacking benefits, the only place I can think of where that's useful is in the Nictus Rommie fight at the end of the ITF, when he rezzes.
Another Defense set that we don't even have yet is Ninjitsu, and that too has Confuse and Fear protection. -
Which way are you looking to tweak it? I have a build that I've made for Flame Reaver, which is Smashing/Lethal Defense softcapped but with less Recharge. My plan is to use the Ageless Destiny as well for +Recharge/+Recovery. I like all the Damage Spines/Fire does, but there's no reason that I can't have a little more mitigation against the harder targets that don't melt under my AoEs. That's just my playstyle, maybe the build will suit you, maybe not. In any case, hopefully it gives you some ideas.
No HP/Endurance Accolades for the character? The third slot in Build Up is essentially doing nothing.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Flame - Reaver: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Flight
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), Acc-I:50(15)
Level 1: Fire Shield -- HO:Ribo(A), S'fstPrt-ResKB:30(9), S'fstPrt-ResDam/Def+:30(11), GA-End/Res:50(34), GA-3defTpProc:50(50)
Level 2: Blazing Aura -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(25), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(27), M'Strk-Acc/Dmg/EndRdx:50(29), M'Strk-Dmg/EndRdx/Rchg:50(29)
Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg:50(A), Dct'dW-Heal/Rchg:50(9), Dct'dW-Heal/EndRdx/Rchg:50(31), Dct'dW-Heal:50(31), Dct'dW-Rchg:50(33)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A), SW-ResDam/Re TP:50(50)
Level 8: Impale -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(17), Enf'dOp-Acc/EndRdx:50(19), Enf'dOp-Acc/Immob/Rchg:50(19), Dmg-I:50(21), Dmg-I:50(21)
Level 10: Spine Burst -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(13), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), EndRdx-I:50(34)
Level 12: Build Up -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(13)
Level 14: Jump Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(36), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 16: Plasma Shield -- HO:Ribo(A), HO:Ribo(17)
Level 18: Quills -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(40), CtlSpd-Acc/EndRdx:30(45), CtlSpd-EndRdx/Rchg/Slow:30(46), Armgdn-Acc/Dmg/Rchg:50(46), Armgdn-Dmg/EndRdx:50(46)
Level 20: Consume -- P'Shift-Acc/Rchg:50(A), Acc-I:50(33)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(23), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(25)
Level 24: Acrobatics -- EndRdx-I:50(A)
Level 26: Ripper -- CtlSpd-Acc/Slow:30(A), CtlSpd-Dmg/Slow:30(42), CtlSpd-Acc/EndRdx:30(43), CtlSpd-EndRdx/Rchg/Slow:30(43), Oblit-Acc/Dmg/Rchg:50(43), Dmg-I:50(45)
Level 28: Burn -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(36), Armgdn-Acc/Rchg:50(37), Armgdn-Dam%:50(39)
Level 30: Tough -- HO:Ribo(A), HO:Ribo(31)
Level 32: Throw Spines -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(34), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(42), EndRdx-I:50(42)
Level 35: Fiery Embrace -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 38: Weave -- HO:Enzym(A), HO:Enzym(39), LkGmblr-Rchg+:50(39)
Level 41: Focused Accuracy -- Rec'dRet-ToHit:20(A), Rec'dRet-ToHit/Rchg:20(45)
Level 44: Physical Perfection -- Numna-Regen/Rcvry+:50(A)
Level 47: Kick -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(48), KntkC'bat-Dmg/Rchg:35(48), KntkC'bat-Dmg/EndRdx/Rchg:35(48)
Level 49: Hover -- LkGmblr-Rchg+:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Dmg/EndRdx/Rchg:35(5)
Level 1: Critical Hit
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(50)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1434;698;1396;HEX;| |78DA6593DB4F134114C667BB5B4B4B29542C944BA150A050E84201B978232A92A85| |40B35BE996685119AACA56E8B9137FF0435FA242A1AE5BFF3F2EEA59E3DDF503681| |84FC66BE73CE9C33DF76F22F56C342BC5C115AE4A66DD56AA5E2966355ABD2F1E7A| |D9DF25664CDB69ECA6436B929ADE7D2090821622719A5BCB4A53437F6CBB65DEB6B| |AAABF289ACD4A4B95696CE41E9FABE63456F5776A5232B75F364112EECEDD9E6BAB| |4AAE5CA4E1B6FD6CA3BBB75DAB56267BBDB10AF8B5529B7A3B7AAE52DF3C6DEF641| |296FD5EA74749C66C9D0FF277728FE6B18A2401816C606E3DC265064447A093931E| |BA66B2AFD1AC1D0454B9C84840875338672BA9B989B65CC51BE867CBF56E523E2CF| |18BD0E5063F4D7817DC63C55E96A287D5D73A5963C63E01E709F912C30BA28DD8F2| |69A3FC652EE2EB7FF42115CB0E10FBCE248C76BC6F937C05BC68584F0E0884A82AA| |2AF8DBE74AA13F8CF05F46E41F23D9600C0D71D567AA6A4595D6FA9E229D227CC88| |851A40D11BD0D1EA7E0F1083C1E81C70B94D7AEEED1AECCED50FC4AB1A832327AC8| |4EA73F30A63E32B247C0259E297B85B11870FB6B7C62E73B0C8D0FA95124A6668A6| |1A62ECCD48599E298294E79DDE82BBA71D16F24F5287B7A30CA0446C960940C46C9| |C0A52998BA44557DAA61DF124752CB8C91CB8CB1AB0C9DF212CA8484BAFC80E231C| |50655E7C159983FC748CF031719130B00E65D0EB817C189C3932CA5008322A3E8E5| |1B5D448FB113E287F4807E47E36A9C717CD5297CD563FAA493CA99C9879CECA3F34| |C754713A64EC3D469983A0D53839437A34A67D0A7DF68BE435DBD431F4A7D283550| |3A68341F6023735AE36E1B74D81925E755826CCBDC99A4F933CABA57C9B25905433| |52649837FC18EE63B6D7C0F355FBAD0521CFEE995EED0222D7E78A571CEFA752A69| |5A92A51C5008B91A8E7FE4595B9EF563CF7AA393AAD4FA3F9DA4D40D| |-------------------------------------------------------------------|
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I actually made the Tank version of my current DM/Inv build. Take a look for some ideas if you want, Werner: http://boards.cityofheroes.com/showthread.php?t=257596
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It's been a while since I've played Katana, thanks for the touch up Werner. I had a feeling I picked the wrong power between the T1 and T2 primary.
Looking at that SR build, it's hard for me to recommend SR for an infinite Inf top build. It doesn't have any worthwhile Resist (yes, I know about Scaling Resists), it isn't HP capped, and will get less HP/sec with Rebirth Radial Epiphany than a perma-HP capped Invulnerability. The only reason I'd go with SR on a top tier build is because of character theme. I'm not poo pooing on your build, but I think that SR could definitely have a better high end build standing. -
Expensive as I've mentioned earlier, but oh the things you could do with that build!
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Quote:It's definitely possible. Here's one with Katana/Invulnerability. Not saying if would fit 4c3Player's playstyle or probably even mine, but it can serve as an example. One application of Divine Avalanche puts the character at Melee softcapped Defense as well, though for that to be of any worth the damage type would have to be Psionic, and I don't know of very many that are tagged Melee as well.Usually in Mids I can only softcap Inv Brutes and Scrappers to S/L with one in range and not everything else. Not sure why.
I can pull it off with Tankers easy enough through. Well I have one fully decked out Inv/SS that's softcapped and one Inv/Fire/Fire that's a PvP IO from being softcapped.
My best advise, though, is worry about S/L def first, E/N second and F/C if you can. Assuming you don't gimp your build doing this.Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Sting of the Wasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(40), HO:Nucle(50)
Level 1: Resist Physical Damage -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(48), Aegis-ResDam:50(50)
Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(46), Aegis-ResDam:50(46), ResDam-I:50(46)
Level 4: Dull Pain -- Panac-Heal/EndRedux:50(A), Panac-EndRdx/Rchg:50(43), Panac-Heal/Rchg:50(43), Panac-Heal/EndRedux/Rchg:50(43), Panac-Heal:50(45)
Level 6: Flashing Steel -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(37), Erad-Acc/Dmg/EndRdx/Rchg:30(39), HO:Nucle(40)
Level 8: Divine Avalanche -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(13), HO:Nucle(13), HO:Enzym(50)
Level 10: Build Up -- RechRdx-I:50(A)
Level 12: Resist Elements -- S'fstPrt-ResDam/Def+:30(A)
Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
Level 16: Unyielding -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(17), Aegis-ResDam:50(17)
Level 18: The Lotus Drops -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), C'ngBlow-Acc/Dmg:50(34), C'ngBlow-Dmg/EndRdx:50(36), C'ngBlow-Acc/Rchg:50(36)
Level 20: Tough -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(21), Aegis-ResDam:50(21)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), Ksmt-ToHit+:30(23), LkGmblr-Rchg+:50(25), SW-ResDam/Re TP:50(40)
Level 24: Maneuvers -- HO:Enzym(A), LkGmblr-Rchg+:50(25)
Level 26: Soaring Dragon -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(27), Hectmb-Acc/Dmg/Rchg:50(27), Hectmb-Acc/Rchg:50(31), Hectmb-Dmg/EndRdx:50(31), EndRdx-I:50(31)
Level 28: Invincibility -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+:50(29)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 32: Golden Dragonfly -- Erad-Dmg:30(A), Erad-Acc/Dmg/Rchg:30(33), Erad-Acc/Dmg/EndRdx/Rchg:30(33), C'ngBlow-Acc/Dmg:50(33), C'ngBlow-Dmg/EndRdx:50(34), C'ngBlow-Acc/Rchg:50(34)
Level 35: Tough Hide -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(36)
Level 38: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Char -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(42), BasGaze-EndRdx/Rchg/Hold:30(42), BasGaze-Acc/EndRdx/Rchg/Hold:30(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Acc/Dmg/EndRdx:50(45)
Level 47: Resist Energies -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/Rchg:50(48), Aegis-ResDam:50(48)
Level 49: Unstoppable -- GA-3defTpProc:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Radial Boost
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Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(9)
Level 1: Critical Hit
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(3), P'Shift-EndMod/Acc:50(3), P'Shift-End%:50(5)
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