bAss_ackwards

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  1. Moment of Glory = Hamidon Armor?

    That doesn't sound very glorious at all. Thank goodness its only for a moment.
  2. [ QUOTE ]
    [ QUOTE ]
    1) Why? Must you use purple sets in all your build advice?

    [/ QUOTE ]

    Mostly likely he doesn't IO his toon till lvl 47. I have seen some of his build and he as no purple sets. Some people like to play there toons at 50 and build for the toon to play at lvl 50. It is a lot harder to plan a build for lower lvls.

    [/ QUOTE ]
    BrokenPrey is correct here. I love the journey to fifty, but for me the game begins at destination awesome (AKA: Level fifty.) Thus, my builds pay almost no attention for IOing as I level.

    The purple IO set bonuses usually don't suit my style, so I never go for them.

    An example of how my Fire/Fire build goes:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Sacred Fire: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (48) Touch of Death - Damage/Endurance[*] (48) Touch of Death - Damage/Recharge[*] (48) Touch of Death - Accuracy/Damage/Endurance[*] (50) Touch of Death - Damage/Endurance/Recharge[*] (50) Touch of Death - Chance of Damage(Negative)[/list]Level 1: Fire Shield <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (45) Titanium Coating - Resistance/Recharge[*] (45) Titanium Coating - Endurance/Recharge[*] (46) Titanium Coating - Resistance/Endurance/Recharge[*] (46) Titanium Coating - Resistance[*] (46) Titanium Coating - Endurance[/list]Level 2: Cremate <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (3) Touch of Death - Damage/Endurance[*] (3) Touch of Death - Damage/Recharge[*] (7) Touch of Death - Accuracy/Damage/Endurance[*] (9) Touch of Death - Damage/Endurance/Recharge[*] (11) Touch of Death - Chance of Damage(Negative)[/list]Level 4: Healing Flames <ul type="square">[*] (A) Harmonized Healing - Heal/Endurance/Recharge[*] (5) Miracle - Heal/Endurance/Recharge[*] (5) Doctored Wounds - Heal/Endurance/Recharge[*] (7) Numina's Convalescence - Heal/Endurance/Recharge[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 8: Combat Jumping <ul type="square">[*] (A) Defense Buff IO[*] (9) Kismet - Accuracy +6%[/list]Level 10: Temperature Protection <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[*] (11) Steadfast Protection - Knockback Protection[/list]Level 12: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (17) Titanium Coating - Resistance/Recharge[*] (17) Titanium Coating - Endurance/Recharge[*] (19) Titanium Coating - Resistance/Endurance/Recharge[*] (40) Titanium Coating - Resistance[*] (43) Titanium Coating - Endurance[/list]Level 18: Health <ul type="square">[*] (A) Miracle - +Recovery[*] (19) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Performance Shifter - EndMod[*] (21) Performance Shifter - Chance for +End[/list]Level 22: Fire Sword Circle <ul type="square">[*] (A) Obliteration - Damage[*] (23) Obliteration - Accuracy/Recharge[*] (23) Obliteration - Damage/Recharge[*] (39) Obliteration - Accuracy/Damage/Recharge[*] (40) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (40) Obliteration - Chance for Smashing Damage[/list]Level 24: Boxing <ul type="square">[*] (A) Razzle Dazzle - Accuracy/Recharge[*] (25) Razzle Dazzle - Endurance/Stun[*] (25) Razzle Dazzle - Accuracy/Endurance[*] (37) Razzle Dazzle - Stun/Range[*] (39) Razzle Dazzle - Chance of Immobilize[/list]Level 26: Incinerate <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (27) Touch of Death - Damage/Endurance[*] (27) Touch of Death - Damage/Recharge[*] (36) Touch of Death - Accuracy/Damage/Endurance[*] (37) Touch of Death - Damage/Endurance/Recharge[*] (37) Touch of Death - Chance of Damage(Negative)[/list]Level 28: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (29) Titanium Coating - Resistance/Recharge[*] (29) Titanium Coating - Endurance/Recharge[*] (31) Titanium Coating - Resistance/Endurance/Recharge[*] (31) Titanium Coating - Resistance[*] (34) Titanium Coating - Endurance[/list]Level 30: Weave <ul type="square">[*] (A) Defense Buff IO[*] (31) Defense Buff IO[/list]Level 32: Greater Fire Sword <ul type="square">[*] (A) Touch of Death - Accuracy/Damage[*] (33) Touch of Death - Damage/Endurance[*] (33) Touch of Death - Damage/Recharge[*] (33) Touch of Death - Accuracy/Damage/Endurance[*] (34) Touch of Death - Damage/Endurance/Recharge[*] (34) Touch of Death - Chance of Damage(Negative)[/list]Level 35: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (36) Recharge Reduction IO[*] (36) Recharge Reduction IO[/list]Level 38: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 41: Blazing Aura <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (42) Multi Strike - Damage/Endurance[*] (42) Multi Strike - Damage/Recharge[*] (42) Multi Strike - Accuracy/Endurance[*] (43) Multi Strike - Accuracy/Damage/Endurance[*] (43) Multi Strike - Damage/Endurance/Recharge[/list]Level 44: Consume <ul type="square">[*] (A) Accuracy IO[/list]Level 47: Super Speed <ul type="square">[*] (A) Winter's Gift - Slow Resistance (20%)[/list]Level 49: Focused Accuracy <ul type="square">[*] (A) Rectified Reticle - To Hit Buff[*] (50) Rectified Reticle - Increased Perception[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Critical Hit



    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1405;694;1388;HEX;|
    |78DAA5945B4F135110C7CFF642A1174A295068E98572A750A 877F4C18848D480214|
    |278502E59CB119A9052778BC13713A38997275F7C30BC79FD 08C6AFE23751AC33F3|
    |3F6DF4D94DFAFF9D337366677666B72BC78B61A59E5E5556E 7F503DB7577D6CA8E5|
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    |-------------------------------------------------------------------|</pre><hr />
  3. [ QUOTE ]
    2) I don't play characters past 50 - at 50 I usually shelve them and start a new one

    [/ QUOTE ]
    It seems I am destined to never help you with any builds.
  4. [ QUOTE ]
    wouldnt deflected be ranged attacks and dodges would be aoe/melee?

    [/ QUOTE ]
    Are you telling me you can't dodge a ranged attack?
  5. I want that Knives of Artemis costume power so badly.
  6. How nice of the leader to throw you out of the train before it wrecked.
  7. Darn it, I want more info on Going Rogue!
  8. [ QUOTE ]
    My Invul/Super Strength Tank, Citizen Beast might be coming out of retirement.

    Citizen Beast Transformation



    P.S. Seems I need to register my version of Fraps..

    [/ QUOTE ]
    Very clever, I love it!
  9. Made a little somethin' somethin'.

    I am so in love with the new goggles. "The goggles! They do nahthing!!"
  10. I'm still waiting for Pyre Mastery for Scrappers.
  11. [ QUOTE ]
    [ QUOTE ]
    Try again now, It was turned off eariler but seems to be back

    [/ QUOTE ]

    Yar, but now I'm too sleepy to really mess around and create anything. &gt;.&gt; Much to my annoyance.

    [/ QUOTE ]
    Something is wrong with you if sexy new stuff doesn't arouse you to awakening. Get on there and make some stuff!
  12. [ QUOTE ]
    [ QUOTE ]
    Naughty Maid.

    [/ QUOTE ]

    lol I just saw you at steel's icon

    [/ QUOTE ]
    I hope you didn't see all of my perverted creations.

    [ QUOTE ]
    Hurmmm

    What am I doing wrong? I don't see any of these pieces in AE? I am using a character that was copied over before the patch so I think it should work.

    Am I missing something?

    [/ QUOTE ]
    Hrm, don't know what the problem is. All the characters (that I've tried) that have been there before the Super Science grant have the pack available to them.
  13. Probably yes to the pencil skirt, but no to the white boots. I gotta keep the heels!
  14. Really love the randomization between /em experiment doing a successful experiment or a failed one. Nice touch and a thumbs up to the person who thought of that idea.
  15. Oh snap, I am so in love with the Death Goggles! This is much more convincing for a skeletal head than the Skull face.

    What creations have you folks made with Super Science so far? I still have more playing around to do with the other costume pieces. This pack is classified as "So freakin' sold!" for me now.

    Share, share, share your pictures!

    I made a scientist person!

    Naughty Maid.

    Fetish Fighter.

    The reflector headband so completes my nurse outfit.

    Hellooooooo nurse!
  16. The Vanguard weapons are not blending correctly between the two color selections. It seems like you can only see the second color pick only at very specific angles.

    Before. Here is an example of the Talsorian Katana with light green as the primary color, affecting the outter part of the blade and black affecting the inner.

    After. The same blade, with the same color picks. Only the primary shows up unless you move your camera around to very specific angles. Something is up with the layering, I think.
  17. I'm not sure if there is anything you can do about this, but I'll post it anyways:

    The powers Pocket D teleport, Base teleport, and Mission teleport are all getting interrupted somehow. In both animation and power execution. I will not be using anything, not even touching my mouse and the power will fail sometimes. Sometimes I can see the animations getting briefly interrupted and then quickly going back to continue the "casting teleport" animation.

    Sometimes I can do this over and over in a spot and the power will get interrupted, sometimes I can the teleport again and it will work fine. It seems like moving and then casting the teleport helps. It could be that the server thinks I've moved when I have not, or that any offensive auras that are not hitting anything are causing the interruption. A fellow player has said that they must turn off their toggles to get the teleports to work sometimes.
  18. Thanks everyone so far for your input. I'm tinkering around with a build right now with those suggestions in mind.
  19. [ QUOTE ]
    Kinetic Combat IOs are your friend.
    Only 4 will get you a massive Smash/Lethal bonus (so still 2 extra slots for added awesome on any power)
    A few of those and you'll be up there with Granite Tanks for any smash/Lethal foe in the game (ie most of them)

    When all is said and done it's probably cheaper and easier than chasing positional defense and using Makos

    [/ QUOTE ]
    I've wondered if focusing on Smashing/Lethal Resist and Smashing/Lethal Defense is a good idea, or if opening up a hole with the elemental typed damages is a bad idea. Further opinions on this, everyone?

    How much the build costs never factors into what I choose to build. Eventually I will have the Inf, merit, or tickets for anything. I am currently running with this build and have for a while, but feel like I can push it further but am unsure how to do so in a minimal or radical way. Any of the people that have extensive use of Invulnerability, please chime in! How have you been playing Invulnerability over the years? This character is my first Invulnerability character ever, simply because the buffs the set has received became the tipping point for me to try it out.

    [ QUOTE ]
    Wouldnt Tough, Unyielding and TI be better slotted with all Aegis (+4.6% Fire/Cold defence) or all Reactive Armour (3 separate smaller typed Def bonuses)?

    You've kind of fallen between the two there without gaining any extra Frankenslotting bonus either.

    I'd go Aegis myself, and pick up the Smash/Lethal Defence from Kinetic Combat.

    If Hover and CJ are just mules for BoTZ (ie you dont care about the actual movement bonuses), you may as well swap them out for standard IOs.
    Both would give +1.5% Defence to everything for three IOs instead of +3.125% vs Ranged and Aoe (which will get lost against your Elemental defences to all but ranged/AoE psi attacks) and +1.56% vs E/N/F/C.

    [/ QUOTE ]
    I am slotting 3 Aegis and 3 Reactive Armor only to get to the point of getting their first bonus that gives Fire/Cold and Energy/Negative Energy bonuses. If I were to go for more Fire/Cold with more Aegis slots I would be going over the soft-cap and opening up a hole for Energy/Negative Energy which I am sure other powers could help fill with IOs. I believe it is unwise to open up such a hole to damage types I have significantly less Resistance to. Would getting Smashing/Lethal Defense really help that much more in the big picture over covering Invulnerability Scrapper's weaksauce Resists to F/C or E/N?

    As reflected by the power being off in the build, I will not have Hover running at all in combat that does not require it. The added Ranged/AoE (specifically the Ranged at 40%) are a nice added bonus, but not a focus of the build. Don't forget they catch common Smashing/Lethal attacks as well, such as gun attacks that debuff Defense, hurl boulder, and mixed physical and elemental damages.

    Thanks to the both of you for taking time to give your suggestions.