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Posts
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???... No Tribes?? or Tribes 2?!?!?!?
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Man, I loved those games so much. Renegades and Renegades 2k for the freakin' win. -
Females still use the male run animation when they have a Katana drawn. I suspect it is this way for all left handed weaponry.
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Happy birthday! *goes into scrapperlock and destroys cake* Ooops! HAPPY BIRTHDAY!
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Critical Strike on the cake? More like, Critical Bite! Amirite? -
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I like my SD/SS tank so far. I did see a SD tank repeatdly get dropped by LR in STF even with its def stacked with ice armor. Made taking the towers a pain. They may have to *cough* take tough and weave to survive such a task. Then again, I don't how the tank or the ice defender were slotted. I did see a soft cap SD/SS tank take on mobs in the supa dupa troll AE arc and pretty much did not get touched. That's not a farm. Just a real hard arc. Seeing that gave me something to look forward to on my tank.
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Its probably just slotting. last time I did an stf, our stone tanker got floored many many times. We ended up using a buffed sr scrap for our alpha soaker.
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That is a weird situation when the Scrapper out-tanks the Tank.
Even when I do survive beyond the Tanks in my groups I still don't feel like I am tanking. For one, I am not taunting at all. Ever. All the enemies that don't feel like attacking me spill over onto my team mates and that certainly isn't good tanking at all.
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Unless you play shields then you have a really good agro magnet
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I have a Shield Defense Scrapper and it still doesn't feel like it gets the job done. -
So to that I say:
Happy Birthday To Me!
Why don't I make this self-indulging post in a place where more people can see it? Because I love Scrappers. Sometimes I'll love you guys and gals too, but you have to give me money (or a really good Mid's build) for that.
I'm too cheap and too lazy to have any real event in-game for my birthday so this thread is my party and all of you Scrappers are invited!
These were my first characters made five years ago. Yes, the guy on the bottom right is Colonel Sanders.
Scrapper!
Scrapper!!
Scrapper!!!
Scrapper!!!!
Scrapper!!!!!
Scrapper!!!!!!
Scrapper!!!!!!!
Scrapper!!!!!!!!
Scrapper!!!!!!!!!
Scrapper!!!!!!!!!!
Scrapping for five years - here's to another five! -
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bass ackwards are you golden girl?
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No, I am not. -
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I like my SD/SS tank so far. I did see a SD tank repeatdly get dropped by LR in STF even with its def stacked with ice armor. Made taking the towers a pain. They may have to *cough* take tough and weave to survive such a task. Then again, I don't how the tank or the ice defender were slotted. I did see a soft cap SD/SS tank take on mobs in the supa dupa troll AE arc and pretty much did not get touched. That's not a farm. Just a real hard arc. Seeing that gave me something to look forward to on my tank.
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Its probably just slotting. last time I did an stf, our stone tanker got floored many many times. We ended up using a buffed sr scrap for our alpha soaker.
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That is a weird situation when the Scrapper out-tanks the Tank.
Even when I do survive beyond the Tanks in my groups I still don't feel like I am tanking. For one, I am not taunting at all. Ever. All the enemies that don't feel like attacking me spill over onto my team mates and that certainly isn't good tanking at all. -
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Hmmm, was hoping for i16 announcement today, instead just looked at the top of the forum to see city scoop, darnz.
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It's going to happen on my birthday. -
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Nicely done guys
Wish I could have joined in...
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Yeah, would have loved to have had you and Shawn_Sage along. The more the merrier.
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*waves hand* Ooh! Ooh! Me! Me! Pick me! -
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Just saying. We were told more info for I16 in July, now it's July.
MORE I16 INFO NAO!
Er umm... More Issue 16 info please?
Edit: Just for fun.
Positron
Back Alley Brawler, BaBs
Castle
Hero 1
Manticore
Sunstorm
Synapse
War Witch
*Wonders if that will somehow summon any red names.*
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Technically, July 31st, 11:58 PM is still in July.
However, I would expect more juicy details by no later than Comi-con.
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No later than Comic-Con? Don't you mean this week? Or are you telling us we'll get Going Rogue info this week and I16 info at Comic-Con?
I hope we don't get another week by week info-bit feed up until the week of Comic-Con. Yuck. -
Hahah.
Makes me want to play my MA/Inv. -
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didnt you know the devs are all
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Clearly forum user Gr33n was murdered mid-post. Why his killer(s?) decided to press the post button before leaving the scene of the crime is a mystery.
It's the devs! They're the killers!
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I just thought that Candlejack came and kidna
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I seem to have detected a pat
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It was the butler, in the forum, with a -
What were the powersets of the Scrappers, if you wouldn't mind sharing? Sounds like fun and I wish I could've joined.
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Just a small suggestion but - I've always thought that Resilience should be a scaling Resistance power for enemies within range. Up to ten enemies, possibly? Only the scale is backwards of say, a Soul Drain. You get a tiny bit with one enemy, but near the tenth enemy you get the most Resist from Resilience. Change the power to a toggle if it must.
That would also be a good place to put the Taunt aura in if it ever gets ported over to Tanks and Brutes. -
Those are some great suggestions, Umbral. Thumbs up!
I have a feeling that when Regeneration gets proliferated over to Brutes and (especially) Tankers that there could be a big shakeup with the set. As it is, I think Regeneration would be laughable on a Tank. Especially in an eight person group situation, Taskforce or otherwise. -
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The thing that Regen needs most is something that every other set needs as well. Lag, including intentionally generated animation lag, is a serious problem for any set that relies on click powers. It does seem that the devs are resorting to making longer animations to tune attack set balances, knowing that no power selection or invention set is out there to reverse these changes.
Self-heals, click powers, and inspirations should be instant and take absolute priority from a systems perspective. They should take effect even if some other animation is playing and some other power is queued. They should be something that exists outside the regular power activation queue.
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This is something I've been wanting for a very long time. If they truly want to make Regen a reactive set, then freakin' make it so that the set can be fully reactive. Don't penalize us for using long animated attacks. -
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I have been kicking and screaming to get it back for a while. I was very happy to see it back when I15 was in beta.
Screw you, simple belt! You are a blurry, pixelated, unsavvy beast and I will never use you again with office belt around.
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Perhaps, perhaps. But you cannot color Office Belt.
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I don't care.Perhaps one day it may be colorable, but right now this is the shmexy belt I want!
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Can I interest you in an SR-Regen Scrapper?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Tsumetai Kokoro: Level 50 Technology Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Leadership
Hero Profile:
Level 1: Gambler's Cut <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (25) Mako's Bite - Damage/Endurance[*] (31) Mako's Bite - Damage/Recharge[*] (34) Mako's Bite - Accuracy/Endurance/Recharge[*] (36) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (37) Mako's Bite - Chance of Damage(Lethal)[/list]Level 1: Fast Healing <ul type="square">[*] (A) Miracle - +Recovery[/list]Level 2: Flashing Steel <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (3) Multi Strike - Damage/Endurance[*] (3) Multi Strike - Damage/Recharge[*] (7) Multi Strike - Accuracy/Endurance[*] (23) Multi Strike - Accuracy/Damage/Endurance[/list]Level 4: Quick Recovery <ul type="square">[*] (A) Performance Shifter - EndMod[*] (5) Performance Shifter - EndMod/Recharge[*] (5) Performance Shifter - EndMod/Accuracy[*] (7) Performance Shifter - Chance for +End[/list]Level 6: Reconstruction <ul type="square">[*] (A) Miracle - Heal/Endurance[*] (40) Miracle - Endurance/Recharge[*] (42) Miracle - Heal/Recharge[*] (43) Miracle - Heal/Endurance/Recharge[*] (43) Miracle - Heal[/list]Level 8: Divine Avalanche <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (9) Mako's Bite - Damage/Endurance[*] (9) Mako's Bite - Damage/Recharge[*] (13) Mako's Bite - Accuracy/Endurance/Recharge[*] (17) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (17) Mako's Bite - Chance of Damage(Lethal)[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (11) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (11) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (40) Defense Buff IO[/list]Level 12: Build Up <ul type="square">[*] (A) Recharge Reduction IO[*] (13) Recharge Reduction IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (23) Numina's Convalescence - Endurance/Recharge[*] (37) Numina's Convalescence - Heal/Recharge[*] (37) Numina's Convalescence - Heal/Endurance/Recharge[*] (39) Numina's Convalescence - Heal[*] (40) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 18: The Lotus Drops <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (19) Multi Strike - Damage/Endurance[*] (19) Multi Strike - Damage/Recharge[*] (21) Multi Strike - Accuracy/Endurance[*] (21) Multi Strike - Accuracy/Damage/Endurance[/list]Level 20: Dull Pain <ul type="square">[*] (A) Miracle - Heal/Endurance[*] (25) Miracle - Endurance/Recharge[*] (46) Miracle - Heal/Recharge[*] (48) Miracle - Heal/Endurance/Recharge[*] (50) Miracle - Heal[/list]Level 22: Kick <ul type="square">[*] (A) Accuracy IO[/list]Level 24: Tough <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (43) Reactive Armor - Resistance/Recharge[*] (45) Reactive Armor - Endurance/Recharge[*] (46) Reactive Armor - Resistance/Endurance/Recharge[*] (46) Reactive Armor - Resistance[/list]Level 26: Soaring Dragon <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (27) Mako's Bite - Damage/Endurance[*] (27) Mako's Bite - Damage/Recharge[*] (29) Mako's Bite - Accuracy/Endurance/Recharge[*] (29) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (31) Mako's Bite - Chance of Damage(Lethal)[/list]Level 28: Instant Healing <ul type="square">[*] (A) Miracle - Heal/Recharge[*] (34) Doctored Wounds - Heal/Recharge[*] (39) Numina's Convalescence - Heal/Recharge[/list]Level 30: Weave <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (31) Serendipity - Defense/Recharge[*] (42) Serendipity - Endurance/Recharge[*] (50) Serendipity - Defense/Endurance/Recharge[*] (50) Serendipity - Defense[/list]Level 32: Golden Dragonfly <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (33) Multi Strike - Damage/Endurance[*] (33) Multi Strike - Damage/Recharge[*] (33) Multi Strike - Accuracy/Endurance[*] (34) Multi Strike - Accuracy/Damage/Endurance[/list]Level 35: Recall Friend <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (36) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 38: Moment of Glory <ul type="square">[*] (A) Recharge Reduction IO[*] (39) Recharge Reduction IO[/list]Level 41: Teleport <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (48) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 44: Team Teleport <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (45) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 47: Maneuvers <ul type="square">[*] (A) Defense Buff IO[*] (48) Defense Buff IO[/list]Level 49: Resilience <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Critical Hit
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I have been kicking and screaming to get it back for a while. I was very happy to see it back when I15 was in beta.
Screw you, simple belt! You are a blurry, pixelated, unsavvy beast and I will never use you again with office belt around. -
But... damn what?
Are you hiding something from me? Do purple IOs also double as cozy log cabins? -
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I would think that we may get some sets ported over to both sides, in preparation for going rouge, and maybe a few new sets.
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Fire blast on defenders... stillllll waiting....
Oh, maybe scrappers will finally get a fourth epic pool?!
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Pyre Mastery ported over. K thx~ -
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<QR>
You NEVER go for purples?
Damn =x
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They just don't give me the set bonuses that I'm usually looking for. Defense.